LOG: 13.12.2024 14:27:07 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 13.12.2024 14:27:07 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: FullScreenWindow WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 14:27:07 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 13.12.2024 14:27:07 Try to ChangeLanguage() to ENGLISH WARNING: 13.12.2024 14:27:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 14:27:08 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 13.12.2024 14:27:08 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 13.12.2024 14:27:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 13.12.2024 14:27:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 13.12.2024 14:27:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 14:27:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 13.12.2024 14:27:09 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.5975 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 13.12.2024 14:27:09 WindowManager.LoadMenu => MainMenu WARNING: 13.12.2024 14:27:09 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 13.12.2024 14:27:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 14:27:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 13.12.2024 14:27:09 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 13.12.2024 14:27:09 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:27:09 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 13.12.2024 14:27:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 14:27:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 13.12.2024 14:27:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 14:45:59 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 13.12.2024 14:45:59 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 13.12.2024 14:46:00 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 13.12.2024 14:46:00 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 13.12.2024 14:46:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 14:46:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 14:46:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 14:46:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 14:46:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 14:46:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 13.12.2024 14:46:00 Menu.UnloadMenuPanel => MM_Default LOG: 13.12.2024 14:46:01 is Loading Quests LOG: 13.12.2024 14:46:01 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 14:46:01 Changed Selection is the same object LOG: 13.12.2024 14:46:05 Continue Game Confirmed! Loading Game Session => Guid: ebf6f9ebeeba Seed: B0WM-EXJQ SeededCalls: 129 SeededCallsLastDungeon: 52 LOG: 13.12.2024 14:46:05 is Loading Quests LOG: 13.12.2024 14:46:05 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 14:46:05 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 14:46:05 WindowManager.UnloadMenu => MainMenu LOG: 13.12.2024 14:46:05 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 13.12.2024 14:46:05 is Loading Quests LOG: 13.12.2024 14:46:05 loaded mechionary progress for savegame:Salvo WARNING: 13.12.2024 14:46:05 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 14:46:05 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:46:05 NEW GAMESEED: 'B0WM-EXJQ' resetSeededCalls: True LOG: 13.12.2024 14:46:05 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 14:46:05 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 14:46:05 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 14:46:05 Generate Level Started! Level: Level_A theme: Stolz GameSeed: B0WM-EXJQ SeedCalls: 77 LOG: 13.12.2024 14:46:08 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 14:46:09 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 13.12.2024 14:46:10 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 14:46:10 TreasureGoblin was spawned in Room: ROOM(2# Typ_E)_Garden_Degrees180 LOG: 13.12.2024 14:46:10 Generate Level Completed! Loading time: 4,226s LOG: 13.12.2024 14:46:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:46:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:46:10 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 14:46:10 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:46:10 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:46:10 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:46:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:46:10 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 13.12.2024 14:46:10 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:46:10 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:46:10 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:46:10 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:46:10 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 14:46:10 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:46:10 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 14:46:10 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 14:46:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:10 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:46:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 14:46:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 14:46:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:46:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 14:46:17 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 14:46:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:46:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 14:46:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:46:19 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 14:46:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 14:46:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:46:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 14:46:19 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:46:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:46:23 LootContextPanel OnButtonSuccess => confirm WARNING: 13.12.2024 14:46:24 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_HomingSwarm) wurde kein passendes MechionaryEntry gefunden ... LOG: 13.12.2024 14:46:24 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName WARNING: 13.12.2024 14:46:25 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:46:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 14:46:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:46:25 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 14:46:26 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:46:27 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 14:46:27 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 14:46:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 14:46:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 13.12.2024 14:46:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 14:46:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 WARNING: 13.12.2024 14:46:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:46:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:46:33 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:46:34 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 14:46:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:46:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:46:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:46:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 14:46:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:46:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 14:46:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 14:46:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:46:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:46:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:46:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:46:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:46:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 14:46:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:46:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:46:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:46:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:46:36 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 14:46:37 Seeker: Tried to force new Target on unknown Bullet LOG: 13.12.2024 14:46:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 14:46:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:42 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:42 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:46:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 14:46:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 14:46:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:46:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:46:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 14:46:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 14:46:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:48 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:49 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:49 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:49 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:49 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:50 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:51 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:51 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:51 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:51 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:51 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:54 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 14:46:55 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:46:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:55 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:57 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:46:58 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:47:01 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:47:01 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:47:01 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! WARNING: 13.12.2024 14:47:01 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 14:47:01 reward.damageBeforeDrop in the TreasureGoblin is 0!! Division with 0 has to be fixed!! LOG: 13.12.2024 14:47:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 14:47:04 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 14:47:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 14:47:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 WARNING: 13.12.2024 14:47:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:39 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:47:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:48 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:47:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:47:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:50 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:47:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:47:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:47:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 14:47:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 14:47:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 14:47:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:47:52 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:47:52 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:47:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:47:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 14:47:52 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:47:52 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:47:52 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:47:52 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:47:52 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:47:52 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:47:52 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:47:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:47:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:47:54 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:47:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:47:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:47:54 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:47:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:47:54 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:47:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:47:54 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:47:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:47:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:47:56 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 14:47:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:47:56 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 14:47:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:47:56 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 13.12.2024 14:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 14:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 13.12.2024 14:47:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:47:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:47:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:47:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:47:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:47:58 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 14:47:58 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 14:47:58 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:47:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:47:58 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 14:47:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:47:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:48:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 14:48:01 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 14:48:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:48:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 14:48:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:48:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 14:48:02 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 14:48:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 14:48:02 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:48:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:48:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 14:48:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 14:48:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:48:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 14:48:04 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:48:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:48:07 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 14:48:08 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 13.12.2024 14:48:08 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:48:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 14:48:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:48:09 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 14:48:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:48:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 14:48:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 14:48:10 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 14:48:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 14:48:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:48:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 14:48:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:48:18 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 14:48:20 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:48:20 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 14:48:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 14:48:21 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 14:48:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 14:48:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:48:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 14:48:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:48:27 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 14:48:27 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 14:48:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:48:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 14:48:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 14:48:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 14:48:29 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 13.12.2024 14:48:29 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 13.12.2024 14:48:29 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 14:50:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Restart' LOG: 13.12.2024 14:50:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 14:50:40 Menu.UnloadMenuPanel => ESC_Restart LOG: 13.12.2024 14:51:03 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 13.12.2024 14:51:03 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 13.12.2024 14:51:04 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 14:51:04 RestartGame! LOG: 13.12.2024 14:51:04 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 5 LOG: 13.12.2024 14:51:04 resetBetQuests LOG: 13.12.2024 14:51:04 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 14:51:04 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 14:51:04 is Loading Quests LOG: 13.12.2024 14:51:04 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 14:51:04 Menu.UnloadMenuPanel => ESC_Restart LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 14:51:04 NEW GAMESEED: 'B!JJ-WYF2' resetSeededCalls: True LOG: 13.12.2024 14:51:04 CreateAndSetNewGameSessionObject() => Seed: B!JJ-WYF2 LOG: 13.12.2024 14:51:04 GameSession.UpdateProgress(DRITY) => SessionGUID: '51b03a0d2a69' GameSeed: B!JJ-WYF2 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 13.12.2024 14:51:04 UpdatePlayerProgress LOG: 13.12.2024 14:51:04 is Loading Quests LOG: 13.12.2024 14:51:04 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:51:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 14:51:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 14:51:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:51:09 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 14:51:09 CreateHomeBase completed successfully. LOG: 13.12.2024 14:51:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:51:09 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 14:51:09 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:51:09 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 14:51:09 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:51:09 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:51:09 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:51:09 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 13.12.2024 14:51:09 Ambient VFX this room or lv theme is null LOG: 13.12.2024 14:51:09 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 14:51:15 Ambient VFX this room or lv theme is null LOG: 13.12.2024 14:51:15 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 14:51:15 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 14:51:15 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:51:15 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 14:51:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:51:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:22 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:57:23 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:57:23 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 14:57:23 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 14:57:23 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 14:57:23 Language Text not found! (Path: Main Description) LOG: 13.12.2024 14:57:23 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 14:57:23 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:57:23 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:23 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:23 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:23 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:57:25 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 14:57:25 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 14:57:25 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 14:57:25 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:25 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:25 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 14:57:26 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 14:57:26 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 14:57:26 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 14:57:26 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:26 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:27 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 14:57:27 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 14:57:27 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 14:57:27 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 14:57:27 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 14:57:27 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:27 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:28 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 14:57:28 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 14:57:28 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 14:57:28 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:28 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 14:57:28 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 14:57:28 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 14:57:29 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 14:57:29 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:29 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 14:57:29 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:29 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 14:57:30 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 14:57:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 14:57:30 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 14:57:30 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:30 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:31 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 14:57:31 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 14:57:31 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 14:57:31 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 14:57:31 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 14:57:31 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 14:57:33 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 14:57:34 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 14:57:34 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:34 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:34 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:34 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:35 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 14:57:35 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 14:57:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 14:57:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:57:35 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 14:57:35 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 14:57:36 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 14:57:36 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:39 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:57:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 14:57:45 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 13.12.2024 14:57:47 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 14:57:47 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 14:57:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:49 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:57:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:57:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:57:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 14:58:02 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 14:58:02 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 14:58:02 GameSession.UpdateProgress(SAVED) => SessionGUID: '51b03a0d2a69' GameSeed: B!JJ-WYF2 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 14:58:02 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 14:58:02 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 14:58:02 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 14:58:02 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 14:58:02 Generate Level Started! Level: Level_A theme: Stolz GameSeed: B!JJ-WYF2 SeedCalls: 76 LOG: 13.12.2024 14:58:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 14:58:06 Generate Level Completed! Loading time: 3,69s LOG: 13.12.2024 14:58:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:58:06 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 14:58:06 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 14:58:06 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:58:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:58:06 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 14:58:06 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:58:06 UpdatePlayerProgress LOG: 13.12.2024 14:58:06 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 14:58:06 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:58:06 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 14:58:06 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:58:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:58:06 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:58:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:58:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 14:58:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:58:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:58:08 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 14:58:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 14:58:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 14:58:08 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 14:58:08 Language Text not found! (Path: Meter) LOG: 13.12.2024 14:58:08 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 14:58:11 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 14:58:12 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName WARNING: 13.12.2024 14:58:12 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:58:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 14:58:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 13.12.2024 14:58:13 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:58:13 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 14:58:14 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 14:58:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 14:58:16 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:58:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 14:58:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 13.12.2024 14:58:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 13.12.2024 14:58:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:58:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 14:58:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 14:58:22 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 14:58:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 14:58:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:58:22 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 14:58:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:58:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 14:58:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 14:58:24 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 14:58:24 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:24 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 13.12.2024 14:58:24 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 14:58:24 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:58:24 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:24 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 14:58:24 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:58:24 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:24 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:27 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 13.12.2024 14:58:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 14:58:29 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 14:58:29 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 14:58:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 14:58:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 14:58:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:34 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 14:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:58:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:34 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:36 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:58:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:58:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:43 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:58:50 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 14:58:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:58:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:55 Dash: Collide with col LOG: 13.12.2024 14:58:55 Dash: Collide with col LOG: 13.12.2024 14:58:55 Dash: Collide with fenceSpikes_narrow LOG: 13.12.2024 14:58:55 Dash: Collide with fenceSpikes_narrow LOG: 13.12.2024 14:58:55 Dash: Collide with fenceSpikes_narrow WARNING: 13.12.2024 14:58:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:58:55 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:58:55 Dash: Collide with fenceSpikes_narrow WARNING: 13.12.2024 14:58:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 14:58:58 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 14:58:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:59:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 14:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:59:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:59:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:59:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 14:59:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 14:59:05 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:59:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:59:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:10 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 14:59:16 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 14:59:16 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 14:59:22 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:59:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:59:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:27 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:59:29 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 14:59:30 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 14:59:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 14:59:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 14:59:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 14:59:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:59:30 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 14:59:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:31 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) WARNING: 13.12.2024 14:59:32 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 14:59:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 14:59:32 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 14:59:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 14:59:39 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:39 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:39 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:39 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:39 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:42 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 14:59:51 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 14:59:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 14:59:51 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:59:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 14:59:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 14:59:56 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 14:59:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:00:04 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:00:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 WARNING: 13.12.2024 15:00:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:00:21 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:00:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:00:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:00:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:00:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:00:40 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:00:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:00:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:00:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:00:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:00:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:00:41 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:00:41 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:00:41 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:00:41 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:00:41 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:00:41 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:00:41 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:00:41 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:00:43 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:00:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:00:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:00:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:00:53 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:00:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:01:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:01:05 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:01:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:01:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:01:14 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:01:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:17 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:01:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:01:18 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:01:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:01:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:01:22 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:01:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:24 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:01:28 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:01:30 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:31 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:01:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:01:32 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 13.12.2024 15:01:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:34 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:01:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 15:01:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 15:01:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 13.12.2024 15:01:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 15:01:35 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 15:01:36 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 13.12.2024 15:01:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:47 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:01:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:01:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:01:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:01:53 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 15:01:53 GameSession.UpdateProgress(SAVED) => SessionGUID: '51b03a0d2a69' GameSeed: B!JJ-WYF2 SeededCalls:112 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:01:53 UpdatePlayerProgress LOG: 13.12.2024 15:01:53 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:01:53 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:01:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:01:53 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:01:53 Generate Level Started! Level: Level_A theme: Stolz GameSeed: B!JJ-WYF2 SeedCalls: 113 LOG: 13.12.2024 15:01:58 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:01:58 Generate Level Completed! Loading time: 5,094s LOG: 13.12.2024 15:01:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:01:58 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:01:58 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:01:58 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:01:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:01:58 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:01:58 UpdatePlayerProgress LOG: 13.12.2024 15:01:58 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:01:58 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:01:58 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:01:58 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:01:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:01:59 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:01:59 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:01:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:01:59 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:01:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:02:00 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 15:02:00 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:02:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:02:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:02:03 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:02:04 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:02:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 15:02:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 15:02:05 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:06 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 15:02:07 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 WARNING: 13.12.2024 15:02:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:02:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:02:10 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:02:10 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 13.12.2024 15:02:12 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:02:12 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:02:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 15:02:30 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:02:30 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:02:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:02:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 15:02:46 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:02:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:02:47 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 15:02:48 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:02:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:02:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:02:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:03:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:03:00 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:03:00 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:03:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:03:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:03:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:03:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:03:10 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:03:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:03:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:03:10 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:03:13 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:03:13 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:03:13 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:03:13 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:03:14 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:03:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:03:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:03:14 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:03:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:03:23 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:03:24 TryAddItem(WeaponAddin) => Items.Addins.RicochetName WARNING: 13.12.2024 15:03:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:03:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:03:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:03:25 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:03:25 Menu.UnloadMenuPanel => LootContext WARNING: 13.12.2024 15:03:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:03:27 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 15:03:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:03:28 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:03:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:03:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 15:03:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:03:36 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:03:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:03:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:03:37 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 13.12.2024 15:03:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 15:03:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:03:38 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 15:03:44 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:03:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 13.12.2024 15:03:45 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:03:45 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 15:03:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:03:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:03:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:03:59 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:04:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:04:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:04:02 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:04:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:04:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:04:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:04:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:04:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 13.12.2024 15:04:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:04:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:04:06 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:04:08 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 15:04:08 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:04:08 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:04:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:04:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:04:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 13.12.2024 15:04:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:04:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:04:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:04:15 initialises raritymodes LOG: 13.12.2024 15:04:15 equipmentRarity:Level_1 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_2 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_1 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_3 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_2 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_2 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_1 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_1 LOG: 13.12.2024 15:04:15 equipmentRarity:Level_1 WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:04:20 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:04:21 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName LOG: 13.12.2024 15:04:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:22 LootContextPanel OnButtonSuccess => selectRight LOG: 13.12.2024 15:04:23 LootContextPanel OnButtonSuccess => selectRight WARNING: 13.12.2024 15:04:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:31 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:36 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:36 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 15:04:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:04:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:04:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 15:04:37 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:04:42 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:04:42 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:04:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:04:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 13.12.2024 15:04:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:04:46 Menu.UnloadMenuPanel => AddInConverter LOG: 13.12.2024 15:04:46 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:04:49 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:04:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:04:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:04:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:04:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:04:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 15:04:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:04:51 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:51 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:04:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:04:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:04:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:04:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:04:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:04:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:04:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:04:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:04:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 15:04:52 Dash: Collide with Bush_High_01 (1) LOG: 13.12.2024 15:04:52 Dash: Collide with Bush_High_01 (1) WARNING: 13.12.2024 15:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:04:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:04:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:04:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:04:52 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:04:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:04:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:04:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:04:56 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 13.12.2024 15:04:56 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 13.12.2024 15:04:58 DestroyDestructibleInScene() => Destructible_Barrel_small_03 WARNING: 13.12.2024 15:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:08 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 15:05:08 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 13.12.2024 15:05:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:12 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:12 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:12 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:12 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:12 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:15 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:15 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:15 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) WARNING: 13.12.2024 15:05:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:15 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) WARNING: 13.12.2024 15:05:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:15 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) LOG: 13.12.2024 15:05:15 Dash: Collide with Bush_High_01 (1) LOG: 13.12.2024 15:05:15 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar WARNING: 13.12.2024 15:05:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:05:20 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:05:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:24 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 15:05:24 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 13.12.2024 15:05:24 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) WARNING: 13.12.2024 15:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) WARNING: 13.12.2024 15:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:25 Dash: Collide with Bush_High_01 (3) WARNING: 13.12.2024 15:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:05:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:33 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:33 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:33 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:33 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 13.12.2024 15:05:33 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar WARNING: 13.12.2024 15:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:33 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:33 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 13.12.2024 15:05:33 Dash: Collide with Bush_High_01 (3) WARNING: 13.12.2024 15:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:05:33 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:05:33 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:33 Dash: Collide with Bush_High_01 (3) LOG: 13.12.2024 15:05:33 Dash: Collide with Bush_High_01 (3) WARNING: 13.12.2024 15:05:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:36 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:05:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:05:39 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:05:39 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:05:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:43 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:45 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:46 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:46 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:46 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:05:49 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:05:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:05:54 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:05:54 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:05:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:05:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:06:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:06:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 15:06:01 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 15:06:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:06:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:06:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 15:06:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:06:04 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:06:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:06:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:06:05 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:05 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:05 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:05 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:07 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:06:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:06:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 15:06:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:06:08 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 15:06:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:10 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:06:11 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:06:12 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:06:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:06:12 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 15:06:12 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:06:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:06:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:06:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:06:12 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:06:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:06:13 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 15:06:14 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:06:14 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:06:14 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:06:14 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:06:14 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:06:14 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:06:14 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:06:14 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:06:14 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:06:14 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:06:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:06:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 15:06:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:06:17 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:06:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:06:19 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:06:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:06:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:06:23 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:06:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:06:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 13.12.2024 15:06:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 13.12.2024 15:06:29 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 15:06:29 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:06:29 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 15:06:29 GameSession.UpdateProgress(DRITY) => SessionGUID: '51b03a0d2a69' GameSeed: B!JJ-WYF2 SeededCalls:159 SeededCallsLastDungeon:46 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:06:29 UpdatePlayerProgress LOG: 13.12.2024 15:06:29 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:30 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:31 resetBetQuests LOG: 13.12.2024 15:06:31 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:06:31 CreateAndSetNewGameSessionObject() => Seed: B!JJ-WYF2 LOG: 13.12.2024 15:06:31 GameSession.UpdateProgress(DRITY) => SessionGUID: 'a4c047fed856' GameSeed: B!JJ-WYF2 SeededCalls:159 SeededCallsLastDungeon:46 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:06:31 UpdatePlayerProgress LOG: 13.12.2024 15:06:31 GameSession.UpdateProgress(DRITY) => SessionGUID: 'a4c047fed856' GameSeed: B!JJ-WYF2 SeededCalls:159 SeededCallsLastDungeon:46 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:06:31 UpdatePlayerProgress LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:32 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:33 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Incorrect score displayed for Player1, delta: 0,8999023 Shown score: 2182 Calc score: 2182,9 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 15:06:33 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:06:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:06:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:06:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:06:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 15:06:34 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:06:34 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 15:06:34 NEW GAMESEED: 'D3DQ-QK9Q' resetSeededCalls: True LOG: 13.12.2024 15:06:34 is Loading Quests LOG: 13.12.2024 15:06:34 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:06:34 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 15:06:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 15:06:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:06:36 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 15:06:36 CreateHomeBase completed successfully. LOG: 13.12.2024 15:06:36 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 15:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:36 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:06:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:06:36 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:06:36 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:36 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:36 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:36 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 13.12.2024 15:06:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:06:36 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:06:36 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 15:06:42 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:06:42 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:06:42 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:06:42 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:06:42 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 15:06:42 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:06:42 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:06:43 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:06:43 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:43 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:06:43 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 15:06:43 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 15:06:43 Language Text not found! (Path: Main Description) LOG: 13.12.2024 15:06:43 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 15:06:43 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 15:06:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:06:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:06:44 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 15:06:44 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 15:06:44 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 15:06:44 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 15:06:44 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 15:06:44 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 15:06:45 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 15:06:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 15:06:45 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 15:06:45 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 15:06:45 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 15:06:45 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:45 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:06:46 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:06:46 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 15:06:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 15:06:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:06:46 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:06:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:06:47 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 15:06:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:06:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:06:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:06:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:06:53 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 15:06:53 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 15:06:53 GameSession.UpdateProgress(SAVED) => SessionGUID: 'a4c047fed856' GameSeed: D3DQ-QK9Q SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 15:06:53 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:06:53 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 15:06:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:06:53 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 15:06:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:06:54 Generate Level Started! Level: Level_A theme: Stolz GameSeed: D3DQ-QK9Q SeedCalls: 69 LOG: 13.12.2024 15:06:58 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:06:58 Generate Level Completed! Loading time: 4,386s LOG: 13.12.2024 15:06:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:58 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:06:58 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:06:58 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:06:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:58 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 15:06:58 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:06:58 UpdatePlayerProgress LOG: 13.12.2024 15:06:58 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:06:58 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:06:58 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:06:58 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:06:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:58 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:06:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:06:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:06:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:06:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:06:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:07:00 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:07:00 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:07:00 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:00 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:07:00 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 15:07:01 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:07:05 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:07:06 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName WARNING: 13.12.2024 15:07:06 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:07:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:07:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:07:07 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:07:08 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:07:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:07:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:07:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:07:08 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:07:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:07:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:07:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:07:10 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:07:10 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:07:10 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:07:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:07:10 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:07:10 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:07:10 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:07:10 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:07:10 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:07:10 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:07:10 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:07:11 GetIconByBuffType called with buffType: Overseeing LOG: 13.12.2024 15:07:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:07:16 GetIconByBuffType called with buffType: Overseeing LOG: 13.12.2024 15:07:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:07:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:07:18 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 15:07:18 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 15:07:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 15:07:19 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:07:19 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:07:20 GetIconByBuffType called with buffType: Overseeing LOG: 13.12.2024 15:07:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:07:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:07:21 GetIconByBuffType called with buffType: Overseeing LOG: 13.12.2024 15:07:22 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:23 GetIconByBuffType called with buffType: Overseeing LOG: 13.12.2024 15:07:24 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:07:24 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:25 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:07:31 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 15:07:31 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:07:31 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 15:07:31 GameSession.UpdateProgress(DRITY) => SessionGUID: 'a4c047fed856' GameSeed: D3DQ-QK9Q SeededCalls:105 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:07:31 UpdatePlayerProgress LOG: 13.12.2024 15:07:31 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:07:33 resetBetQuests LOG: 13.12.2024 15:07:33 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:07:33 CreateAndSetNewGameSessionObject() => Seed: D3DQ-QK9Q LOG: 13.12.2024 15:07:33 GameSession.UpdateProgress(DRITY) => SessionGUID: '16c83e02bee9' GameSeed: D3DQ-QK9Q SeededCalls:105 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:07:33 UpdatePlayerProgress LOG: 13.12.2024 15:07:33 GameSession.UpdateProgress(DRITY) => SessionGUID: '16c83e02bee9' GameSeed: D3DQ-QK9Q SeededCalls:105 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:07:33 UpdatePlayerProgress LOG: 13.12.2024 15:07:34 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 15:07:34 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 13.12.2024 15:07:35 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:07:35 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 15:07:35 NEW GAMESEED: 'CI20-C991' resetSeededCalls: True LOG: 13.12.2024 15:07:35 is Loading Quests LOG: 13.12.2024 15:07:35 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:07:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 15:07:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 15:07:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:07:37 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 15:07:37 CreateHomeBase completed successfully. LOG: 13.12.2024 15:07:37 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 15:07:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:07:37 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:07:37 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:07:37 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:07:37 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:07:37 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:07:37 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:07:37 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 13.12.2024 15:07:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:37 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:07:37 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 15:07:42 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:07:42 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:07:42 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:07:42 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:07:42 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 15:07:43 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:07:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:07:44 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:07:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:07:47 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 15:07:47 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 15:07:47 GameSession.UpdateProgress(SAVED) => SessionGUID: '16c83e02bee9' GameSeed: CI20-C991 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 15:07:47 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:07:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 15:07:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:07:47 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 15:07:47 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:07:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: CI20-C991 SeedCalls: 73 LOG: 13.12.2024 15:07:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:07:52 Generate Level Completed! Loading time: 4,016s LOG: 13.12.2024 15:07:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:07:52 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:07:52 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:07:52 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:07:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:07:52 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 15:07:52 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:07:52 UpdatePlayerProgress LOG: 13.12.2024 15:07:52 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:07:52 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:07:52 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:07:52 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:07:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:07:52 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:07:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:07:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:07:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:07:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:07:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:07:53 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:07:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:07:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:07:53 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:07:54 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:08:02 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:08:03 TryAddItem(WeaponAddin) => Items.Addins.SplatterName WARNING: 13.12.2024 15:08:03 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:08:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:08:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:08:04 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:08:05 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:08:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:08:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:08:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:08:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:08:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:08:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:08:07 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:08:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:08:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:08:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:08:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:08:07 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:08:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:08:07 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:08:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:08:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:08:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:08:07 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:08:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:08:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:08:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 13.12.2024 15:08:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:08:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:08:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:08:19 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:08:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:08:22 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:08:22 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:08:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:08:24 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 13.12.2024 15:08:27 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 WARNING: 13.12.2024 15:08:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:08:28 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:08:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:08:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:08:38 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 15:08:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:08:50 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:08:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:09:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:09:02 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:09:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:09:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:09:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:09:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:09:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:09:03 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:09:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:06 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 15:09:06 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 15:09:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 15:09:07 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:09:07 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 15:09:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:09:07 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:09:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:09:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:09:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 15:09:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:09:10 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 15:09:10 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:09:10 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 15:09:10 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 15:09:10 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 15:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:09:10 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:09:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:09:12 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:09:12 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:09:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:09:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:09:12 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:09:12 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:09:12 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:09:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:09:19 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:09:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 15:09:19 Target Position is not on Navmesh Pos:(312.46, 0.05, 300.50) LOG: 13.12.2024 15:09:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:09:21 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 13.12.2024 15:09:21 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 13.12.2024 15:09:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:09:26 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:09:26 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:09:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:09:33 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 13.12.2024 15:09:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 15:09:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 15:09:41 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:09:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:09:45 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 15:10:05 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 15:10:17 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:10:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:10:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:10:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:10:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:10:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:10:25 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:10:25 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:10:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:10:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:10:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:10:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:10:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:10:32 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:10:34 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:10:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:10:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:10:34 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:10:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:10:39 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:10:40 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName WARNING: 13.12.2024 15:10:40 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:10:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:10:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:10:41 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:10:41 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:10:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:10:41 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 15:10:43 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:10:46 CurrentRoom ReverbTheme isForest_Open WARNING: 13.12.2024 15:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:10:52 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:10:53 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:10:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:10:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:10:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:10:53 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:10:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:10:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:10:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:10:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:10:55 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:10:55 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:10:55 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:10:55 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:10:55 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:10:55 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:10:55 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:10:55 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:10:55 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:10:55 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:10:55 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:10:55 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:10:57 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:11:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:11:03 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:11:03 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:11:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 15:11:04 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 15:11:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 15:11:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:05 GetIconByBuffType called with buffType: OilBarrel WARNING: 13.12.2024 15:11:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:11:06 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:11:06 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:11:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:12 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:12 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:11:14 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:11:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 15:11:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:11:27 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:11:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:11:50 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:11:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:11:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:11:55 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:11:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:11:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:11:55 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:11:55 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 15:11:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:11:55 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:11:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 15:11:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:11:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 15:11:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 13.12.2024 15:11:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:11:57 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 15:12:00 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:12:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:12:05 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 15:12:05 GameSession.UpdateProgress(SAVED) => SessionGUID: '16c83e02bee9' GameSeed: CI20-C991 SeededCalls:113 SeededCallsLastDungeon:40 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:12:05 UpdatePlayerProgress LOG: 13.12.2024 15:12:05 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:12:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:12:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:12:05 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:05 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:06 Generate Level Started! Level: Level_A theme: Stolz GameSeed: CI20-C991 SeedCalls: 114 LOG: 13.12.2024 15:12:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 15:12:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 13.12.2024 15:12:13 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:12:13 TreasureGoblin was spawned in Room: ROOM(5# Typ_D)_StonePavilion_Degrees0 LOG: 13.12.2024 15:12:13 Generate Level Completed! Loading time: 7,321s LOG: 13.12.2024 15:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:12:13 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:12:13 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:12:13 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:12:13 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:12:13 UpdatePlayerProgress LOG: 13.12.2024 15:12:13 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:12:13 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:12:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:12:13 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:12:13 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:12:13 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:12:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:12:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:12:13 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:12:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:12:15 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:12:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:12:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:12:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:12:16 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 15:12:16 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:12:16 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 15:12:16 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:12:16 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 15:12:16 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:12:16 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 15:12:16 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 15:12:17 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:12:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 13.12.2024 15:12:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:12:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:12:17 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:12:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 13.12.2024 15:12:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:12:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:12:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:12:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:12:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:12:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:12:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:12:17 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:12:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:12:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:12:18 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:12:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:12:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:12:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:12:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 15:12:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 15:12:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 15:12:47 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 15:12:47 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:12:47 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 15:12:47 GameSession.UpdateProgress(DRITY) => SessionGUID: '16c83e02bee9' GameSeed: CI20-C991 SeededCalls:192 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:12:47 UpdatePlayerProgress LOG: 13.12.2024 15:12:47 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:12:49 resetBetQuests LOG: 13.12.2024 15:12:49 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:12:49 CreateAndSetNewGameSessionObject() => Seed: CI20-C991 LOG: 13.12.2024 15:12:49 GameSession.UpdateProgress(DRITY) => SessionGUID: 'f3e4b64c2af4' GameSeed: CI20-C991 SeededCalls:192 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:12:49 UpdatePlayerProgress LOG: 13.12.2024 15:12:49 GameSession.UpdateProgress(DRITY) => SessionGUID: 'f3e4b64c2af4' GameSeed: CI20-C991 SeededCalls:192 SeededCallsLastDungeon:78 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:12:49 UpdatePlayerProgress LOG: 13.12.2024 15:12:50 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 13.12.2024 15:12:50 WindowManager.LoadMenu => MainMenu LOG: 13.12.2024 15:12:50 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:12:50 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 15:12:50 WindowManager.UnloadMenu => InGameMenu LOG: 13.12.2024 15:12:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:12:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 15:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 15:12:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) WARNING: 13.12.2024 15:12:51 Could not trigger ButtonStoppedPressing. buttonPrompt from owner 'Player1' is null! LOG: 13.12.2024 15:12:51 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 15:12:51 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 13.12.2024 15:12:51 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 15:12:52 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 13.12.2024 15:12:52 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 Could not trigger ButtonStartedPressing. buttonPrompt from owner 'Player1' is null! WARNING: 13.12.2024 15:12:52 Could not trigger button success. buttonPrompt from owner 'Player1' is null! WARNING: 13.12.2024 15:12:52 Could not trigger ButtonStoppedPressing. buttonPrompt from owner 'Player1' is null! EXCEPTION: 13.12.2024 15:12:52 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) WARNING: 13.12.2024 15:12:52 Could not trigger ButtonStoppedPressing. buttonPrompt from owner 'Player1' is null! WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:52 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 13.12.2024 15:12:53 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 13.12.2024 15:12:54 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 13.12.2024 15:12:54 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 13.12.2024 15:12:55 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 13.12.2024 15:12:55 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:12:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 13.12.2024 15:12:55 Menu.UnloadMenuPanel => MM_Default LOG: 13.12.2024 15:12:55 is Loading Quests LOG: 13.12.2024 15:12:55 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 15:12:55 Changed Selection is the same object LOG: 13.12.2024 15:12:55 is Loading Quests LOG: 13.12.2024 15:12:55 loaded mechionary progress for savegame:Salvo WARNING: 13.12.2024 15:12:55 LoadGame() => Game is already loading! loadingGameMode: LoadBase isNewGame: True LOG: 13.12.2024 15:12:55 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 15:12:58 NEW GAMESEED: 'MCJ!-4JNF' resetSeededCalls: True LOG: 13.12.2024 15:12:58 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 15:12:58 WindowManager.UnloadMenu => MainMenu LOG: 13.12.2024 15:12:58 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 13.12.2024 15:12:58 is Loading Quests LOG: 13.12.2024 15:12:58 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 13.12.2024 15:12:58 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) WARNING: 13.12.2024 15:12:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 15:12:58 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:12:59 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 15:12:59 CreateHomeBase completed successfully. LOG: 13.12.2024 15:12:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 15:12:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:12:59 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:12:59 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:12:59 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:12:59 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:12:59 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:12:59 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:12:59 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 13.12.2024 15:12:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:12:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:12:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:00 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:13:00 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 15:13:05 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:13:05 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:13:05 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:13:05 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:13:05 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 15:13:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:05 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:06 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:06 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:13:06 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 15:13:06 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 15:13:06 Language Text not found! (Path: Main Description) LOG: 13.12.2024 15:13:06 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 15:13:06 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 15:13:06 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:13:06 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:13:06 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:13:06 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:13:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:13:07 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 15:13:07 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 15:13:07 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 15:13:07 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 15:13:07 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 15:13:08 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 15:13:08 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:13:08 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 15:13:08 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 15:13:08 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 15:13:09 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:13:09 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 15:13:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 15:13:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:13:09 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 15:13:09 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 15:13:10 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 15:13:10 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:13:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 13.12.2024 15:13:15 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:15 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 13.12.2024 15:13:15 Language Text not found! (Path: Wrough, Smithing Helper) WARNING: 13.12.2024 15:13:15 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:13:15 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:13:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:13:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:13:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:13:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 13.12.2024 15:13:21 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:13:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 13.12.2024 15:13:21 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:13:21 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:13:21 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:13:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:13:22 Menu.UnloadMenuPanel => BaseShopPanel LOG: 13.12.2024 15:13:24 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 15:13:24 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:13:24 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:13:30 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 13.12.2024 15:13:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 15:13:32 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:13:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:36 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:13:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:37 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:13:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:13:44 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 15:13:44 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 15:13:44 GameSession.UpdateProgress(SAVED) => SessionGUID: 'f3e4b64c2af4' GameSeed: MCJ!-4JNF SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 15:13:44 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:13:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:13:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:13:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:13:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: MCJ!-4JNF SeedCalls: 78 LOG: 13.12.2024 15:13:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:13:49 Generate Level Completed! Loading time: 4,653s LOG: 13.12.2024 15:13:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:49 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:13:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:13:49 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:13:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:49 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 15:13:49 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:13:49 UpdatePlayerProgress LOG: 13.12.2024 15:13:49 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:13:50 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:13:50 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:13:50 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:13:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:50 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:13:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:13:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:13:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:13:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:13:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:13:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:13:54 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:14:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:14:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:14:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:14:04 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:14:08 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:14:09 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName WARNING: 13.12.2024 15:14:09 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:14:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:14:10 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:14:10 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:14:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 13.12.2024 15:14:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:14:14 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:14:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:14:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:14:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:14:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 15:14:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:14:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:14:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:14:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:14:16 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:14:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:14:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:14:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:14:16 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:14:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:14:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:14:16 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:14:18 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:14:18 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:14:19 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:14:19 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 15:14:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:14:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:14:24 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:14:28 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:14:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:14:31 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:14:31 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:31 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:14:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:14:33 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:14:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:14:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:36 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:14:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:14:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:14:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:14:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:14:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:14:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:14:36 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 13.12.2024 15:14:36 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 13.12.2024 15:14:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:14:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:14:39 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:14:43 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:14:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:14:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:14:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:14:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 15:14:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 15:14:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 15:14:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:14:54 DestroyDestructibleInScene() => Destructible_Crate LOG: 13.12.2024 15:14:54 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 13.12.2024 15:14:54 DestroyDestructibleInScene() => Destructible_Crate_01 WARNING: 13.12.2024 15:14:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:14:59 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:14:59 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 13.12.2024 15:14:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:14:59 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 15:14:59 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:14:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:14:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:14:59 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 15:14:59 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:14:59 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 15:14:59 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:14:59 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 15:14:59 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:14:59 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 15:14:59 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 15:15:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:15:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:15:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:15:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:15:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:15:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:15:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:15:01 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:07 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 15:15:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:15:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:15:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 13.12.2024 15:15:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:15:17 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:15:17 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:18 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:15:18 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:15:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:15:32 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:15:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:15:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:15:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:16:02 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:16:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:16:06 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:16:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:16:08 DestroyDestructibleInScene() => Destructible_Crate LOG: 13.12.2024 15:16:12 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 15:16:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 15:16:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 WARNING: 13.12.2024 15:16:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:16:20 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:16:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:16:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:16:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:16:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:16:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:16:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:16:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:16:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:16:22 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:16:22 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:16:22 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:16:22 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:16:22 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:16:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:16:22 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:16:22 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:16:22 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:16:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:16:22 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:16:22 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:16:25 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:16:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:16:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:16:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:16:30 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:16:33 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:16:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:16:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:16:34 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:16:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:16:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:16:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:16:50 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:16:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:16:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:16:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:16:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:16:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:16:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:16:54 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:16:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:16:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:16:55 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:16:59 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 15:16:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:16:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 15:17:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 13.12.2024 15:17:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:17:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:17:03 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:17:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:17:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:17:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:17:04 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:17:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:17:17 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:17:18 TryAddItem(WeaponAddin) => Items.Addins.TeleporterName WARNING: 13.12.2024 15:17:18 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:17:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:17:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:17:19 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:17:20 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:17:22 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 15:17:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:17:24 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:17:29 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:17:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:17:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:17:29 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:17:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:17:37 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 15:17:37 GameSession.UpdateProgress(SAVED) => SessionGUID: 'f3e4b64c2af4' GameSeed: MCJ!-4JNF SeededCalls:125 SeededCallsLastDungeon:47 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:17:37 UpdatePlayerProgress LOG: 13.12.2024 15:17:37 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:17:37 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:17:37 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:17:37 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:37 Generate Level Started! Level: Level_A theme: Stolz GameSeed: MCJ!-4JNF SeedCalls: 126 LOG: 13.12.2024 15:17:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 15:17:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:17:44 Generate Level Completed! Loading time: 6,183s LOG: 13.12.2024 15:17:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:17:44 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:17:44 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:17:44 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:17:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:17:44 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:17:44 UpdatePlayerProgress LOG: 13.12.2024 15:17:44 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:17:44 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:17:44 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:17:44 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:17:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:17:44 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:17:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:17:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:17:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:17:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:17:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:17:45 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 15:17:45 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:17:48 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:17:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 13.12.2024 15:17:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 13.12.2024 15:17:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:17:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:17:49 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 15:17:49 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:17:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:17:49 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:17:49 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:17:49 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:17:52 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:53 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:53 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:17:53 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:17:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:17:55 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:56 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:56 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:56 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:17:56 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:17:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:17:57 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:17:57 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:17:58 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 15:17:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:17:59 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:17:59 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:17:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:18:02 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:02 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:02 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:18:03 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:03 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:18:07 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:18:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:18:07 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:18:07 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:08 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:08 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:08 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:08 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:09 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:09 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:11 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:13 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:13 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:13 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:13 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:13 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:13 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:15 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:15 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 15:18:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:18:18 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:18:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:21 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:18:23 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:23 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:23 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:23 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:25 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:26 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:26 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:26 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:26 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:29 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:34 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:34 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:34 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:34 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:35 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:35 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:35 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:35 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:35 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:35 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 15:18:35 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:18:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 15:18:38 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:38 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 13.12.2024 15:18:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:18:40 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:18:40 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:40 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:40 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:41 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:41 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:41 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:44 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:46 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:18:47 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:18:47 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:47 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:47 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:50 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:50 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:51 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:51 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:51 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:53 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:55 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:55 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:55 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:18:55 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:18:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:18:57 Language Text not found! (Path: Kill Whirling Squire) WARNING: 13.12.2024 15:18:58 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:18:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:18:58 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:01 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:19:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:01 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:19:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:19:04 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:04 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:19:07 Language Text not found! (Path: Kill Whirling Squire) LOG: 13.12.2024 15:19:08 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 15:19:08 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:19:08 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 15:19:08 GameSession.UpdateProgress(DRITY) => SessionGUID: 'f3e4b64c2af4' GameSeed: MCJ!-4JNF SeededCalls:170 SeededCallsLastDungeon:44 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:19:08 UpdatePlayerProgress LOG: 13.12.2024 15:19:08 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:10 resetBetQuests LOG: 13.12.2024 15:19:10 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:19:11 CreateAndSetNewGameSessionObject() => Seed: MCJ!-4JNF LOG: 13.12.2024 15:19:11 GameSession.UpdateProgress(DRITY) => SessionGUID: '0314a70630d4' GameSeed: MCJ!-4JNF SeededCalls:170 SeededCallsLastDungeon:44 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:19:11 UpdatePlayerProgress LOG: 13.12.2024 15:19:11 GameSession.UpdateProgress(DRITY) => SessionGUID: '0314a70630d4' GameSeed: MCJ!-4JNF SeededCalls:170 SeededCallsLastDungeon:44 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:19:11 UpdatePlayerProgress LOG: 13.12.2024 15:19:45 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 15:19:45 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:19:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 15:19:46 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:19:46 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 15:19:46 NEW GAMESEED: 'RR8D-NXD5' resetSeededCalls: True LOG: 13.12.2024 15:19:46 is Loading Quests LOG: 13.12.2024 15:19:46 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:19:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 15:19:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 15:19:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:20:02 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 15:20:02 CreateHomeBase completed successfully. LOG: 13.12.2024 15:20:02 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 15:20:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:20:02 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:20:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:20:02 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:20:02 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 15:20:02 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 15:20:02 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 15:20:02 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 13.12.2024 15:20:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:20:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:20:02 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:20:02 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 15:20:27 Ambient VFX this room or lv theme is null LOG: 13.12.2024 15:20:27 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 15:20:27 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:20:27 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:20:27 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 15:20:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:20:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:20:28 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:20:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:20:33 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 13.12.2024 15:20:34 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 15:20:34 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:20:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:20:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:20:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:20:41 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 15:20:41 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 15:20:41 GameSession.UpdateProgress(SAVED) => SessionGUID: '0314a70630d4' GameSeed: RR8D-NXD5 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 15:20:41 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:20:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 15:20:41 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 15:20:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:20:41 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:20:41 Generate Level Started! Level: Level_A theme: Stolz GameSeed: RR8D-NXD5 SeedCalls: 78 LOG: 13.12.2024 15:20:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:20:45 Generate Level Completed! Loading time: 3,832s LOG: 13.12.2024 15:20:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:20:45 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:20:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:20:45 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:20:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:20:45 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 15:20:45 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:20:45 UpdatePlayerProgress LOG: 13.12.2024 15:20:45 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:20:45 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:20:45 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:20:45 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:20:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:20:45 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:20:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:20:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:20:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:20:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:20:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:20:48 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:20:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:20:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:20:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 15:20:48 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:20:48 Language Text not found! (Path: Meter) LOG: 13.12.2024 15:20:48 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:20:51 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:20:52 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName WARNING: 13.12.2024 15:20:53 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:20:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:20:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:20:54 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:20:54 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 15:20:54 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:20:57 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:20:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:20:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:20:57 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 15:20:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:20:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:20:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:20:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:20:59 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:20:59 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:20:59 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:20:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:20:59 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:20:59 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:20:59 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:20:59 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:20:59 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:20:59 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:20:59 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:21:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:01 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:21:01 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:09 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 15:21:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:13 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:13 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 13.12.2024 15:21:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:21:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:15 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 15:21:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:21:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:17 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:21:17 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:21:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:21:18 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:18 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:19 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 15:21:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:22 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:21:22 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:22 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 15:21:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:21:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:26 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:21:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:21:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:21:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:21:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:21:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:21:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:21:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:29 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:21:30 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 13.12.2024 15:21:30 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 13.12.2024 15:21:34 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:21:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:21:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:21:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:21:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:21:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:21:35 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:21:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:21:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:21:35 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:21:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:21:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:21:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:21:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:21:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:21:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:41 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:21:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:44 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:21:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:47 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:21:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:21:48 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:21:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:21:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:21:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:21:52 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 13.12.2024 15:21:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:21:55 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:21:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:21:58 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:21:59 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:21:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 15:21:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:21:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:21:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 15:21:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:22:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 13.12.2024 15:22:01 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:22:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:22:01 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:22:01 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:22:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:22:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:22:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:22:01 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:22:01 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:03 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:22:05 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:22:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 15:22:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 15:22:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:22:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 15:22:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:11 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:22:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:11 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:12 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:12 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:22:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:22:12 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:22:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:22:14 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 15:22:14 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:22:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:22:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:22:17 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:22:17 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:22:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:22:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 15:22:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:22:22 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:22:22 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:22:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:22:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:22:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:22:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:22:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:22:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:22:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:22:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:22:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:27 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:22:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:22:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:28 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:22:29 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:22:31 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:22:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:22:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:22:31 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:22:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:22:40 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:22:41 TryAddItem(WeaponAddin) => Items.Addins.CriticalName WARNING: 13.12.2024 15:22:41 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:22:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:22:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:22:42 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:22:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:22:42 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:22:43 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 13.12.2024 15:22:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:22:46 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:22:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:22:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:22:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:22:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:22:54 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 15:22:54 GameSession.UpdateProgress(SAVED) => SessionGUID: '0314a70630d4' GameSeed: RR8D-NXD5 SeededCalls:108 SeededCallsLastDungeon:30 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 15:22:54 UpdatePlayerProgress LOG: 13.12.2024 15:22:54 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:22:54 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:22:54 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:22:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:22:54 Generate Level Started! Level: Level_A theme: Stolz GameSeed: RR8D-NXD5 SeedCalls: 109 LOG: 13.12.2024 15:22:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 15:23:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:23:01 Generate Level Completed! Loading time: 6,461s LOG: 13.12.2024 15:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:23:01 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:23:01 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:23:01 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:23:01 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:23:01 UpdatePlayerProgress LOG: 13.12.2024 15:23:01 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:23:01 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:01 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:23:01 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:23:01 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:23:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:23:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:23:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:23:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:23:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:23:03 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 15:23:03 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:23:05 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:23:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:23:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:23:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:23:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:23:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:23:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:23:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:23:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:23:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:06 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 15:23:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:09 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:23:29 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:23:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:23:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:40 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:23:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:40 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 15:23:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:48 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:23:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 15:23:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:23:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:23:49 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:49 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:49 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:23:49 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:49 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:23:49 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:23:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:52 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:23:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:23:54 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:57 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 15:23:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:24:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 15:24:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 15:24:01 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:24:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:24:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:24:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:24:04 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:24:04 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:24:06 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 15:24:06 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 15:24:09 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 15:24:12 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:24:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 WARNING: 13.12.2024 15:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 15:24:14 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 15:24:15 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 WARNING: 13.12.2024 15:24:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:24:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 15:24:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 13.12.2024 15:24:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:24:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:24:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:21 CurrentRoom ReverbTheme isForest_Open WARNING: 13.12.2024 15:24:23 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 15:24:23 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:24:23 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:24:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:24:27 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 13.12.2024 15:24:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 15:24:28 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:24:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:24:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 13.12.2024 15:24:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:24:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:24:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:24:31 initialises raritymodes LOG: 13.12.2024 15:24:31 equipmentRarity:Level_1 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_1 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_2 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_2 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_2 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_2 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_1 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_1 LOG: 13.12.2024 15:24:31 equipmentRarity:Level_3 WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:24:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:24:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:24:43 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:24:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:24:44 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:24:46 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:24:47 TryAddItem(WeaponAddin) => Items.Addins.SerpentineName LOG: 13.12.2024 15:24:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 15:24:48 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:24:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:24:48 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:24:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:24:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:24:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 15:24:49 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:24:50 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:24:50 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 13.12.2024 15:24:50 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 13.12.2024 15:24:50 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:24:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:24:53 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:24:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 13.12.2024 15:24:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:24:54 Menu.UnloadMenuPanel => TransfusionExchange LOG: 13.12.2024 15:24:55 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:24:56 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:24:56 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:24:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:24:57 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:25:00 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:25:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 13.12.2024 15:25:02 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:25:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 15:25:02 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:25:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:25:10 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 13.12.2024 15:25:10 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 13.12.2024 15:25:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:25:36 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:25:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:25:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:25:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:25:58 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:25:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:25:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:25:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:25:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:25:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:25:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:26:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:26:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:26:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:26:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:26:00 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 15:26:00 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:26:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:26:01 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:26:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:26:01 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:26:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:26:01 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:26:06 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:09 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:09 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:09 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:26:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 15:26:24 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:26:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:26:25 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:26:25 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:26:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:26:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:26:32 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:26:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:26:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:26:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 15:26:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:26:35 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:26:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:26:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:26:35 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:26:35 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 13.12.2024 15:26:35 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:26:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 13.12.2024 15:26:42 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:42 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:26:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 13.12.2024 15:26:43 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 15:26:43 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 13.12.2024 15:26:44 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:26:44 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 13.12.2024 15:26:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:26:44 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:26:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:26:44 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:26:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:26:44 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 15:26:44 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:26:44 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 15:26:44 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:26:44 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 15:26:44 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 15:26:44 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 15:26:44 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 15:26:46 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:46 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:26:46 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:46 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:26:46 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:26:46 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:26:51 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:26:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 15:26:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 13.12.2024 15:26:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:26:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 15:27:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 15:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:00 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:27:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:27:03 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:27:03 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:27:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:27:21 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:27:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:27:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 15:27:28 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:27:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:28 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:27:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:27:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:27:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:27:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:27:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:27:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:27:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 15:27:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:31 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:27:33 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:27:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:34 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:27:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:27:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:27:34 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:27:35 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:27:37 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:27:38 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName WARNING: 13.12.2024 15:27:39 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:27:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:27:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:27:39 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 15:27:40 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:27:40 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 15:27:40 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 15:27:42 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:27:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:43 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:27:46 CurrentRoom ReverbTheme isForest_Open WARNING: 13.12.2024 15:27:46 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:46 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 13.12.2024 15:27:46 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees90/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 13.12.2024 15:27:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:27:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 15:27:54 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 13.12.2024 15:27:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 15:27:57 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:27:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:28:00 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:02 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:04 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:08 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:15 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:20 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:21 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:23 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:28:25 Damage done = 0 LOG: 13.12.2024 15:28:25 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:28:25 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:28:28 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 15:28:28 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:30 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:28:33 GetDamage() => damageSource: MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie) to Player is isCritical. damage: 41,284 Set IsCritical to false for now but the shady developers should look at it! LOG: 13.12.2024 15:28:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:34 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:36 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:38 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 15:28:38 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:43 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:45 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:28:51 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 15:28:53 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:28:55 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:28:55 Animator.GotoState: State could not be found WARNING: 13.12.2024 15:28:55 Invalid Layer Index '-1' WARNING: 13.12.2024 15:28:55 NextWave() => Wave was not started yet or has no waves WARNING: 13.12.2024 15:28:55 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:28:55 Animator.GotoState: State could not be found WARNING: 13.12.2024 15:28:55 Invalid Layer Index '-1' WARNING: 13.12.2024 15:28:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:28:56 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 13.12.2024 15:28:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:28:59 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 13.12.2024 15:28:59 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 13.12.2024 15:28:59 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 WARNING: 13.12.2024 15:28:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:28:59 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 15:28:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:28:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:28:59 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 15:28:59 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:28:59 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:28:59 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:29:04 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 15:29:05 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName WARNING: 13.12.2024 15:29:06 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 15:29:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:29:06 Menu.UnloadMenuPanel => LootContext WARNING: 13.12.2024 15:29:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:07 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:29:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 15:29:16 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 15:29:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '0314a70630d4' GameSeed: RR8D-NXD5 SeededCalls:173 SeededCallsLastDungeon:64 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 15:29:16 UpdatePlayerProgress LOG: 13.12.2024 15:29:16 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:29:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 15:29:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 15:29:16 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:16 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:17 Generate Level Started! Level: Level_B theme: Stolz GameSeed: RR8D-NXD5 SeedCalls: 174 LOG: 13.12.2024 15:29:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 15:29:21 Generate Level Completed! Loading time: 4,007s LOG: 13.12.2024 15:29:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:21 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 15:29:21 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 15:29:21 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 15:29:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:21 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:29:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:21 UpdatePlayerProgress LOG: 13.12.2024 15:29:21 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 15:29:21 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:21 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 15:29:21 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:21 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 15:29:21 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:21 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:21 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 15:29:21 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:29:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:29:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 15:29:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:24 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:29:24 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:29:24 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:29:24 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:29:24 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:29:24 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 15:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:29:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:29:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 13.12.2024 15:29:33 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 15:29:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:29:33 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 13.12.2024 15:29:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:34 Menu.UnloadMenuPanel => ItemUpgradeContext WARNING: 13.12.2024 15:29:36 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:29:36 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:36 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 15:29:36 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:29:36 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:29:36 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:29:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:29:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:29:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:29:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:29:42 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:29:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:29:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 15:29:47 Language Text not found! (Path: Meter) WARNING: 13.12.2024 15:29:47 Language Text not found! (Path: Meter) LOG: 13.12.2024 15:29:47 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:29:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 15:29:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 15:29:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 15:29:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 13.12.2024 15:29:48 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:29:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 15:29:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:29:48 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 13.12.2024 15:29:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:29:48 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 15:29:49 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:29:49 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 15:29:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:29:51 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 15:29:51 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:29:51 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:29:51 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:29:52 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:29:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:29:52 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:29:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:29:52 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 15:29:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 15:29:53 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:53 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:54 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:54 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:29:55 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 15:29:56 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 15:29:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 15:29:59 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 15:29:59 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:00 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 15:30:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 15:30:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:30:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:02 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:02 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:06 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:08 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:30:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:09 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:09 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:30:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:11 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 15:30:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:30:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 15:30:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 13.12.2024 15:30:11 Language Text not found! (Path: Meter) LOG: 13.12.2024 15:30:11 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 15:30:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 13.12.2024 15:30:11 Language Text not found! (Path: Meter) LOG: 13.12.2024 15:30:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 15:30:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:30:12 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 13.12.2024 15:30:13 OnWeaponAddinShootable1SelectionChanged ID -> 4 LOG: 13.12.2024 15:30:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 15:30:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:30:14 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 15:30:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 13.12.2024 15:30:17 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 13.12.2024 15:30:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:20 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:21 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 13.12.2024 15:30:23 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:23 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:30:23 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:30:23 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:30:23 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:30:23 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 15:30:23 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 15:30:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:30:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:30:25 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:30:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:30:25 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:30:25 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:30:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:30:25 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:30:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:30:25 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:30:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:30:25 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 15:30:27 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:30:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 13.12.2024 15:30:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:28 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:30:29 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:30:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:29 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 13.12.2024 15:30:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:29 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:30 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:30:31 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:30:33 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:30:34 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 15:30:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 15:30:35 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:30:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:30:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:30:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 15:30:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 15:30:38 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:30:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:30:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 15:30:38 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 15:30:38 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 13.12.2024 15:30:38 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 15:30:38 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 13.12.2024 15:30:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 13.12.2024 15:30:41 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 15:30:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 13.12.2024 15:30:42 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 15:30:42 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 13.12.2024 15:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 15:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 15:30:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 15:30:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 15:30:49 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 15:30:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 15:30:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 15:30:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 15:30:49 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 15:31:00 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 15:31:00 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 15:31:00 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:31:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 15:31:00 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 15:31:01 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:31:03 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 15:31:03 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 15:31:03 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 13.12.2024 15:31:03 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 15:31:03 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 15:31:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 15:31:03 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 15:31:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 15:31:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 15:31:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 15:31:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:31:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:31:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:31:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:31:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:31:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:31:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:31:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:31:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 15:31:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 13.12.2024 15:31:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 15:31:08 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 15:31:08 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 15:31:08 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 15:31:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 15:31:08 GetIconByBuffType called with buffType: OilBarrel WARNING: 13.12.2024 15:31:09 Language Text not found! (Path: Drone) LOG: 13.12.2024 15:31:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 13.12.2024 15:31:09 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:31:11 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:31:11 GetIconByBuffType called with buffType: OilBarrel WARNING: 13.12.2024 15:31:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 13.12.2024 15:31:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 15:31:12 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 15:31:12 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 15:31:12 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:31:13 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 15:31:14 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:14 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:14 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:15 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:15 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 15:31:15 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 15:31:15 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 15:31:15 GameSession.UpdateProgress(DRITY) => SessionGUID: '0314a70630d4' GameSeed: RR8D-NXD5 SeededCalls:213 SeededCallsLastDungeon:39 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 13.12.2024 15:31:15 UpdatePlayerProgress LOG: 13.12.2024 15:31:15 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:31:16 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:16 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:16 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:17 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 15:31:17 resetBetQuests LOG: 13.12.2024 15:31:17 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 15:31:17 CreateAndSetNewGameSessionObject() => Seed: RR8D-NXD5 LOG: 13.12.2024 15:31:17 GameSession.UpdateProgress(DRITY) => SessionGUID: 'f42651d34118' GameSeed: RR8D-NXD5 SeededCalls:213 SeededCallsLastDungeon:39 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 13.12.2024 15:31:17 UpdatePlayerProgress LOG: 13.12.2024 15:31:17 GameSession.UpdateProgress(DRITY) => SessionGUID: 'f42651d34118' GameSeed: RR8D-NXD5 SeededCalls:213 SeededCallsLastDungeon:39 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 13.12.2024 15:31:17 UpdatePlayerProgress LOG: 13.12.2024 15:31:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 15:31:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:31:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 15:34:53 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.00, 0.00, 0.00) Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)