LOG: 18.12.2024 10:45:07 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 18.12.2024 10:45:07 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 18.12.2024 10:45:07 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 18.12.2024 10:45:07 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 18.12.2024 10:45:07 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 10:45:07 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 18.12.2024 10:45:07 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 18.12.2024 10:45:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 18.12.2024 10:45:07 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 18.12.2024 10:45:07 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 18.12.2024 10:45:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 18.12.2024 10:45:08 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6018 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 18.12.2024 10:45:08 WindowManager.LoadMenu => MainMenu WARNING: 18.12.2024 10:45:08 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 18.12.2024 10:45:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 18.12.2024 10:45:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 18.12.2024 10:45:08 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 18.12.2024 10:45:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:45:08 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 18.12.2024 10:45:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:45:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 18.12.2024 10:45:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:45:50 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 18.12.2024 10:45:50 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 18.12.2024 10:45:51 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 18.12.2024 10:45:51 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 18.12.2024 10:45:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:45:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:45:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:45:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:45:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:45:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 10:45:51 Menu.UnloadMenuPanel => MM_Default LOG: 18.12.2024 10:45:57 Delete Profile Confirmed! LOG: 18.12.2024 10:45:57 DeleteSaveGame 2805ebd4-84c4-456d-b34d-8b0a6e915a93 LOG: 18.12.2024 10:45:58 OnVersionChanges(1) LOG: 18.12.2024 10:45:58 SAVE GAME => Slurpino IV id:0 guid:8051a443-4609-4224-9179-8c4c741d6e1d LOG: 18.12.2024 10:45:58 is Loading Quests WARNING: 18.12.2024 10:45:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:45:58 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:45:58 loaded mechionary progress for savegame:Slurpino IV LOG: 18.12.2024 10:45:58 Changed Selection is the same object LOG: 18.12.2024 10:45:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'False' currentpanel is: 'MM_ChoosePlayerClass' LOG: 18.12.2024 10:45:59 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 18.12.2024 10:45:59 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 18.12.2024 10:45:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:45:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 18.12.2024 10:45:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:46:00 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 18.12.2024 10:46:00 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 18.12.2024 10:46:01 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 18.12.2024 10:46:01 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 18.12.2024 10:46:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 10:46:01 Menu.UnloadMenuPanel => MM_Default LOG: 18.12.2024 10:46:03 Delete Profile Confirmed! LOG: 18.12.2024 10:46:03 DeleteSaveGame 8051a443-4609-4224-9179-8c4c741d6e1d LOG: 18.12.2024 10:46:03 Enter Name is Active LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => eeeeee LOG: 18.12.2024 10:46:03 SelectedProfilePlayerNameInputFieldValueChanged => eeeeeee LOG: 18.12.2024 10:46:05 SelectedProfilePlayerNameInputFieldValueChanged => eeeeee LOG: 18.12.2024 10:46:05 SelectedProfilePlayerNameInputFieldValueChanged => eeeee LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => eeee LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => eee LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => ee LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 18.12.2024 10:46:06 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 18.12.2024 10:46:13 OnVersionChanges(2) LOG: 18.12.2024 10:46:13 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 18.12.2024 10:46:13 is Loading Quests WARNING: 18.12.2024 10:46:13 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:46:13 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:46:13 loaded mechionary progress for savegame:Lord Eichel LOG: 18.12.2024 10:46:13 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 18.12.2024 10:46:16 NEW GAMESEED: 'U0GL-BWP6' resetSeededCalls: True LOG: 18.12.2024 10:46:16 WindowManager.LoadMenu => InGameMenu LOG: 18.12.2024 10:46:16 WindowManager.UnloadMenu => MainMenu LOG: 18.12.2024 10:46:16 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 18.12.2024 10:46:16 is Loading Quests WARNING: 18.12.2024 10:46:16 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:46:16 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:46:16 loaded mechionary progress for savegame:Lord Eichel WARNING: 18.12.2024 10:46:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 10:46:16 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 18.12.2024 10:46:18 CreateHomeBase completed successfully. LOG: 18.12.2024 10:46:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:46:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:46:18 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 10:46:18 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 18.12.2024 10:46:18 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:46:18 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 10:46:18 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:46:18 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:46:18 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 18.12.2024 10:46:18 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:46:18 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 10:46:23 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:46:23 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:46:23 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 18.12.2024 10:46:23 Language Text not found! (Path: Töte ) LOG: 18.12.2024 10:46:23 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 18.12.2024 10:46:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:46:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:46:25 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 10:46:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:46:25 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 10:46:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:46:25 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 18.12.2024 10:46:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 18.12.2024 10:46:26 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 10:46:26 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 18.12.2024 10:46:27 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 10:46:27 WindowManager.LoadMenu => MainMenu LOG: 18.12.2024 10:46:27 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 10:46:27 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 10:46:27 Menu.UnloadMenuPanel => ESC_Exit LOG: 18.12.2024 10:46:27 WindowManager.UnloadMenu => InGameMenu LOG: 18.12.2024 10:46:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:46:27 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 18.12.2024 10:46:28 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:46:28 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 18.12.2024 10:46:28 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:46:28 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 18.12.2024 10:46:28 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 18.12.2024 10:46:29 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 18.12.2024 10:46:29 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child WARNING: 18.12.2024 10:46:30 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 18.12.2024 10:46:30 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 18.12.2024 10:46:30 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 18.12.2024 10:46:30 Enter Name is Active WARNING: 18.12.2024 10:46:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:46:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 10:46:30 Menu.UnloadMenuPanel => MM_Default LOG: 18.12.2024 10:46:35 SelectedProfilePlayerNameInputFieldValueChanged => M LOG: 18.12.2024 10:46:35 SelectedProfilePlayerNameInputFieldValueChanged => Mr LOG: 18.12.2024 10:46:35 SelectedProfilePlayerNameInputFieldValueChanged => Mr. LOG: 18.12.2024 10:46:35 SelectedProfilePlayerNameInputFieldValueChanged => Mr. LOG: 18.12.2024 10:46:37 SelectedProfilePlayerNameInputFieldValueChanged => Mr. D LOG: 18.12.2024 10:46:37 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dy LOG: 18.12.2024 10:46:38 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dyk LOG: 18.12.2024 10:46:38 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh LOG: 18.12.2024 10:46:40 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh- LOG: 18.12.2024 10:46:41 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh-B LOG: 18.12.2024 10:46:43 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh-B' LOG: 18.12.2024 10:46:46 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh-B'u LOG: 18.12.2024 10:46:51 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh-B'ud LOG: 18.12.2024 10:46:51 SelectedProfilePlayerNameInputFieldValueChanged => Mr. Dykh-B'udd LOG: 18.12.2024 10:46:54 Creating new Profile LOG: 18.12.2024 10:46:54 OnVersionChanges(4) LOG: 18.12.2024 10:46:54 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:46:54 CreateAndSetNewGameSessionObject() => Seed: U0GL-BWP6 WARNING: 18.12.2024 10:46:54 UpdateGameSession() => can not update GameSession that was completed! LOG: 18.12.2024 10:46:54 is Loading Quests WARNING: 18.12.2024 10:46:54 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:46:54 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:46:54 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 18.12.2024 10:46:54 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 18.12.2024 10:47:24 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 18.12.2024 10:51:37 NEW GAMESEED: 'MKJZ-CUKL' resetSeededCalls: True LOG: 18.12.2024 10:51:37 WindowManager.LoadMenu => InGameMenu LOG: 18.12.2024 10:51:37 WindowManager.UnloadMenu => MainMenu LOG: 18.12.2024 10:51:37 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 18.12.2024 10:51:37 is Loading Quests WARNING: 18.12.2024 10:51:37 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:51:37 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:51:37 loaded mechionary progress for savegame:Mr. Dykh-B'udd WARNING: 18.12.2024 10:51:37 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 10:51:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 ERROR: 18.12.2024 10:51:38 RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: Tutorial UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 10:51:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:51:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:51:38 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 10:51:38 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 18.12.2024 10:51:38 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 18.12.2024 10:51:38 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 10:51:38 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:51:38 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:51:38 Start Video: CUTSZENE_INTRO WARNING: 18.12.2024 10:51:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 10:51:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 10:51:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 10:51:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 10:51:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 10:51:38 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 18.12.2024 10:51:38 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 18.12.2024 10:51:38 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 18.12.2024 10:51:38 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 18.12.2024 10:51:38 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 10:51:39 End Video: CUTSZENE_INTRO LOG: 18.12.2024 10:51:39 WindowManager.UnloadVideoPlayerController ... WARNING: 18.12.2024 10:51:46 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:51:46 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:51:46 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:51:46 ActivateCheckpoint Checkpoint1 LOG: 18.12.2024 10:51:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:51:46 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 18.12.2024 10:51:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:51:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:51:47 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 10:51:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:51:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 10:51:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:51:47 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 10:51:48 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 10:51:48 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 10:51:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:51:49 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:51:52 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:51:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 18.12.2024 10:51:52 NEW GAMESEED: 'V0TZ-SRYF' resetSeededCalls: True LOG: 18.12.2024 10:51:52 is Loading Quests WARNING: 18.12.2024 10:51:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 10:51:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 10:51:52 loaded mechionary progress for savegame:Mr. Dykh-B'udd WARNING: 18.12.2024 10:51:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 10:51:52 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:51:53 CreateHomeBase completed successfully. LOG: 18.12.2024 10:51:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:51:53 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 10:51:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:51:53 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:51:53 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 18.12.2024 10:51:53 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:51:53 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:51:53 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 18.12.2024 10:51:54 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:51:54 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 10:51:59 Ambient VFX this room or lv theme is null LOG: 18.12.2024 10:51:59 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 10:51:59 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:51:59 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 18.12.2024 10:51:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 10:51:59 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 18.12.2024 10:51:59 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:51:59 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:01 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:52:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 10:52:05 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 18.12.2024 10:52:05 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 10:52:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 10:52:13 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:52:15 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 10:52:15 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:15 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:16 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:16 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 10:52:19 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:52:20 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:52:20 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 10:52:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:52:22 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:52:22 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:22 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 18.12.2024 10:52:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:52:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 18.12.2024 10:52:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:52:24 Menu.UnloadMenuPanel => MechionaryContext WARNING: 18.12.2024 10:52:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:25 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:26 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:52:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 18.12.2024 10:52:29 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 10:52:32 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 18.12.2024 10:52:33 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 10:52:43 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 10:52:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:52:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 10:52:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:52:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 10:52:43 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 10:52:43 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 10:52:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 10:52:44 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 10:52:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 10:52:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 10:52:51 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 10:52:51 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 10:52:51 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 10:52:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:52:51 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 18.12.2024 10:52:56 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:56 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:57 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:57 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:52:57 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 18.12.2024 10:52:57 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 10:52:57 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 10:52:57 Language Text not found! (Path: Main Description) LOG: 18.12.2024 10:52:57 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 18.12.2024 10:52:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 18.12.2024 10:52:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:52:58 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 18.12.2024 10:52:58 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:52:58 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 10:52:58 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 10:52:58 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 10:52:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 18.12.2024 10:52:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:52:59 RemoveWeaponTransforms Warning: shootable is null LOG: 18.12.2024 10:52:59 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 10:52:59 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 10:52:59 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 10:52:59 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 18.12.2024 10:52:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:52:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:52:59 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 18.12.2024 10:53:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:53:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:53:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:53:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 10:53:12 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 18.12.2024 10:53:12 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 18.12.2024 10:53:12 GameSession.UpdateProgress(SAVED) => SessionGUID: '6c49b854f697' GameSeed: V0TZ-SRYF SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 18.12.2024 10:53:12 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:53:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 10:53:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 10:53:12 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 10:53:12 Generate Level Started! Level: Level_A theme: Stolz GameSeed: V0TZ-SRYF SeedCalls: 68 LOG: 18.12.2024 10:53:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 10:53:16 Generate Level Completed! Loading time: 3,571s LOG: 18.12.2024 10:53:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:53:16 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 10:53:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:53:16 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:53:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:53:16 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 10:53:16 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:53:16 UpdatePlayerProgress LOG: 18.12.2024 10:53:16 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:53:16 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 10:53:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:53:16 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:53:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:53:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 18.12.2024 10:53:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:53:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:53:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 18.12.2024 10:53:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 18.12.2024 10:53:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 10:53:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 10:53:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 18.12.2024 10:53:19 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 10:53:21 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 10:53:22 TryAddItem(WeaponAddin) => Items.Addins.SplatterName LOG: 18.12.2024 10:53:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 10:53:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 10:53:23 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:53:24 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 10:53:26 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:53:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 10:53:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:53:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 10:53:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:53:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 10:53:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:53:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 10:53:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 10:53:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:30 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 18.12.2024 10:53:30 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 10:53:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 10:53:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 10:53:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 18.12.2024 10:53:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 18.12.2024 10:53:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 10:53:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 18.12.2024 10:53:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 10:53:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 10:53:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 10:53:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:53:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:53:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 10:53:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:53:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:53:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 10:53:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 10:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:53:53 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:53:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:53:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:53:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:53:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:53:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:53:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:54:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 10:54:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 10:54:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 10:54:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 10:54:05 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:54:06 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 18.12.2024 10:54:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:54:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 10:54:06 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:54:06 DoubleModeGun WeaponSwap firstCall ! LOG: 18.12.2024 10:54:06 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 10:54:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:54:13 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 10:54:13 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 10:54:13 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 LOG: 18.12.2024 10:54:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 10:54:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:54:14 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 10:54:16 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 10:54:16 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 10:54:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 10:54:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:54:19 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 10:54:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:54:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 10:54:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 10:54:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 10:54:19 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 10:54:19 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 10:54:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:54:19 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 10:54:20 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:54:20 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 10:54:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 10:54:21 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 10:54:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 10:54:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:54:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 10:54:22 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 10:54:23 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 10:54:23 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 10:54:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 10:54:23 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 10:54:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 10:54:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 10:54:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:54:24 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 10:54:26 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:55:00 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:55:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 10:55:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 10:55:01 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:55:02 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 10:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 18.12.2024 10:55:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 WARNING: 18.12.2024 10:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 18.12.2024 10:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 10:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 10:55:08 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:55:08 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 18.12.2024 10:55:08 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 10:55:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:55:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 10:55:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:55:08 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 10:55:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:55:08 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 18.12.2024 10:55:08 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 10:55:08 AddEnemy MitronEmpire_Stationary_Generator WARNING: 18.12.2024 10:55:08 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 10:55:08 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 18.12.2024 10:55:08 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 10:55:08 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 18.12.2024 10:55:08 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 10:55:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:55:09 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:55:09 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:55:09 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:55:09 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:55:09 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:55:09 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:55:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 10:55:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 10:55:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 10:55:14 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 10:55:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 10:55:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 10:55:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 10:55:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:25 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 18.12.2024 10:55:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 10:55:26 Dash: Collide with EdgeCollider 46 - 1 LOG: 18.12.2024 10:55:26 Dash: Collide with Bush_High_01 (9) LOG: 18.12.2024 10:55:26 Dash: Collide with Bush_High_01 (9) LOG: 18.12.2024 10:55:26 Dash: Collide with Bush_High_01 (9) WARNING: 18.12.2024 10:55:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 10:55:26 Dash: Collide with Bush_High_01 (9) LOG: 18.12.2024 10:55:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 10:55:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 10:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:55:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:55:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:55:36 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:55:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:38 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:55:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 10:55:43 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 18.12.2024 10:55:43 GameSession.UpdateProgress(SAVED) => SessionGUID: '6c49b854f697' GameSeed: V0TZ-SRYF SeededCalls:107 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 18.12.2024 10:55:43 UpdatePlayerProgress LOG: 18.12.2024 10:55:43 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:55:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 10:55:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 10:55:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 10:55:43 Generate Level Started! Level: Level_A theme: Stolz GameSeed: V0TZ-SRYF SeedCalls: 108 LOG: 18.12.2024 10:55:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 10:55:57 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_small_Lies) LOG: 18.12.2024 10:55:57 Generate Level Completed! Loading time: 13,411s LOG: 18.12.2024 10:55:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:55:57 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 10:55:57 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 10:55:57 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:55:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:55:57 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:55:57 UpdatePlayerProgress LOG: 18.12.2024 10:55:57 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:55:57 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 10:55:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:55:57 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:55:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:55:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 18.12.2024 10:55:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:55:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:55:58 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 18.12.2024 10:55:58 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 10:55:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:56:00 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:56:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 10:56:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 10:56:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:56:01 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 18.12.2024 10:56:02 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 18.12.2024 10:56:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 10:56:03 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 10:56:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:06 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 10:56:06 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 10:56:06 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:56:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:56:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 10:56:10 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 10:56:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 10:56:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 10:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 18.12.2024 10:56:10 initialises raritymodes LOG: 18.12.2024 10:56:10 equipmentRarity:Level_1 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_1 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_1 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_2 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_3 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_2 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_1 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_1 LOG: 18.12.2024 10:56:10 equipmentRarity:Level_3 WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 10:56:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 10:56:16 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 10:56:17 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 18.12.2024 10:56:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 10:56:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 10:56:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 10:56:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 10:56:29 LootContextPanel OnButtonSuccess => back LOG: 18.12.2024 10:56:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 10:56:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 10:56:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 10:56:30 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 10:56:31 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:58:21 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:58:22 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:58:22 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 18.12.2024 10:58:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:58:24 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 10:58:27 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 10:58:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:58:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 10:58:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 10:58:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 10:58:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 10:58:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 10:58:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:58:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 10:58:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 18.12.2024 10:58:40 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 10:58:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:58:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 10:58:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 10:58:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:58:47 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 10:58:48 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 10:58:49 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:58:51 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:58:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 10:58:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 10:58:51 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 10:58:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 10:58:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:58:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:58:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:58:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:58:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:58:53 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 10:58:55 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 10:58:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 10:58:56 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 18.12.2024 10:58:58 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 10:59:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 10:59:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:10 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 18.12.2024 10:59:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 10:59:20 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 10:59:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:59:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 18.12.2024 10:59:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:59:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 10:59:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:59:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:27 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:59:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:59:31 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 10:59:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 10:59:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 10:59:31 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 10:59:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 10:59:31 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 10:59:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 10:59:33 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:59:33 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:59:33 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:59:33 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:59:33 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:59:33 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:59:33 Language Text not found! (Path: Drone) LOG: 18.12.2024 10:59:33 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 10:59:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 10:59:35 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 10:59:35 Dash: Collide with Bush_High_01 (3) WARNING: 18.12.2024 10:59:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 10:59:39 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 10:59:42 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 18.12.2024 10:59:43 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 18.12.2024 10:59:44 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 18.12.2024 10:59:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 10:59:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:59:53 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 18.12.2024 10:59:53 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 18.12.2024 10:59:53 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:53 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:53 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 10:59:54 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 18.12.2024 10:59:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 10:59:58 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 10:59:59 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 10:59:59 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:00:00 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 11:00:00 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:00:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:00:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 18.12.2024 11:00:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:00:03 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:00:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:00:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:00:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:00:05 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:00:05 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:01:23 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:01:25 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:01:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:01:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:01:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:01:25 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:01:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:01:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:01:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:25 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:01:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:01:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:01:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:01:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:01:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 11:01:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 18.12.2024 11:01:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:01:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:01:26 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:01:27 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:01:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:01:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 18.12.2024 11:01:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:01:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:01:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 18.12.2024 11:01:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:01:39 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 11:01:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:01:40 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 18.12.2024 11:01:41 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 18.12.2024 11:01:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:01:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:01:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 18.12.2024 11:01:41 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 11:01:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:01:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:01:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:01:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 11:01:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:01:47 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:01:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:01:51 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 18.12.2024 11:01:51 DestroyDestructibleInScene() => Destructible_Crate LOG: 18.12.2024 11:01:51 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 18.12.2024 11:01:52 CurrentRoom ReverbTheme isForest_Open WARNING: 18.12.2024 11:01:52 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:01:52 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 18.12.2024 11:01:52 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 18.12.2024 11:01:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:01:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:02:10 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 18.12.2024 11:02:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:02:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:02:18 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 11:02:25 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 11:02:32 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 11:02:46 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 18.12.2024 11:02:49 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 18.12.2024 11:02:50 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 11:03:01 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 18.12.2024 11:03:02 WindowManager.LoadMenu => ResultMenu LOG: 18.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:03:02 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 18.12.2024 11:03:02 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 18.12.2024 11:03:02 GameSession.UpdateProgress(DRITY) => SessionGUID: '6c49b854f697' GameSeed: V0TZ-SRYF SeededCalls:169 SeededCallsLastDungeon:61 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 18.12.2024 11:03:02 UpdatePlayerProgress LOG: 18.12.2024 11:03:02 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:03:04 resetBetQuests LOG: 18.12.2024 11:03:04 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:03:04 CreateAndSetNewGameSessionObject() => Seed: V0TZ-SRYF LOG: 18.12.2024 11:03:04 GameSession.UpdateProgress(DRITY) => SessionGUID: 'cffa9357e572' GameSeed: V0TZ-SRYF SeededCalls:169 SeededCallsLastDungeon:61 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 18.12.2024 11:03:04 UpdatePlayerProgress LOG: 18.12.2024 11:03:04 GameSession.UpdateProgress(DRITY) => SessionGUID: 'cffa9357e572' GameSeed: V0TZ-SRYF SeededCalls:169 SeededCallsLastDungeon:61 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 18.12.2024 11:03:04 UpdatePlayerProgress LOG: 18.12.2024 11:03:07 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 18.12.2024 11:03:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:03:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Valerie(Clone)' is not on a navmesh LOG: 18.12.2024 11:03:08 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 18.12.2024 11:03:09 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 18.12.2024 11:03:09 NEW GAMESEED: 'GCDG-DD38' resetSeededCalls: True LOG: 18.12.2024 11:03:09 is Loading Quests LOG: 18.12.2024 11:03:09 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 PoolManager: Poolable 'VFX_OnHitWaterSplash(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:03:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:03:09 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) WARNING: 18.12.2024 11:03:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 11:03:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:04:04 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 18.12.2024 11:04:04 CreateHomeBase completed successfully. LOG: 18.12.2024 11:04:04 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 18.12.2024 11:04:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:04:04 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:04:04 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:04:04 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 11:04:04 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 11:04:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 11:04:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 11:04:04 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 18.12.2024 11:04:04 Ambient VFX this room or lv theme is null LOG: 18.12.2024 11:04:04 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 11:04:09 Ambient VFX this room or lv theme is null LOG: 18.12.2024 11:04:09 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 11:04:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:04:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:04:09 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 18.12.2024 11:04:09 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 11:04:09 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 18.12.2024 11:04:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:10 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:04:11 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:04:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 11:04:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:04:19 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:19 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:04:19 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:04:19 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:04:19 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 11:04:19 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 11:04:19 Language Text not found! (Path: Main Description) LOG: 18.12.2024 11:04:19 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 18.12.2024 11:04:19 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:04:19 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 11:04:19 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 11:04:19 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 11:04:19 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 11:04:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 11:04:20 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 11:04:20 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:04:20 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 11:04:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 18.12.2024 11:04:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:04:21 RemoveWeaponTransforms Warning: shootable is null LOG: 18.12.2024 11:04:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 11:04:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 11:04:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 11:04:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 11:04:21 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 18.12.2024 11:04:22 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:22 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:04:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:04:27 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 18.12.2024 11:04:29 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 11:04:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:04:29 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:29 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:04:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:04:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:04:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:05:09 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 18.12.2024 11:05:09 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 18.12.2024 11:05:09 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 18.12.2024 11:05:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:05:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 18.12.2024 11:05:09 WindowManager.UnloadMenu => ResultMenu LOG: 18.12.2024 11:05:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:05:20 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 11:05:20 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 79 LOG: 18.12.2024 11:05:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:05:23 Generate Level Completed! Loading time: 3,329s LOG: 18.12.2024 11:05:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:05:23 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:05:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:05:23 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:05:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:05:23 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:05:23 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:05:23 UpdatePlayerProgress LOG: 18.12.2024 11:05:23 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:05:23 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:05:23 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 18.12.2024 11:05:23 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:05:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:05:23 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:05:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:05:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 18.12.2024 11:05:23 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:05:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:05:25 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 18.12.2024 11:05:25 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:05:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 11:05:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:05:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:05:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 18.12.2024 11:05:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:05:47 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:06:02 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:06:03 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName WARNING: 18.12.2024 11:06:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:06:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 11:06:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:06:04 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:06:06 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:06:06 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 18.12.2024 11:06:06 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:06:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:06:06 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:06:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:07 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:06:08 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:06:08 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:06:08 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:06:08 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:06:08 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:06:08 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:06:10 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:06:10 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:06:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:06:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:06:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 11:06:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:06:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:06:15 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 11:06:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:06:17 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:06:17 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:06:17 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:06:17 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:06:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:06:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:06:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:06:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:06:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:06:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:06:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 11:06:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:06:32 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:06:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:06:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:06:36 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:06:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:06:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:06:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:06:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:06:39 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:06:39 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 11:06:39 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:06:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:06:39 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:06:42 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:06:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:06:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:06:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:06:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:10:41 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:10:41 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 11:10:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:10:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:10:41 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:10:45 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 18.12.2024 11:10:46 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 WARNING: 18.12.2024 11:10:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:10:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:12:10 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:12:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:12:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:12:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:12:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:12:10 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:12:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:12:11 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:12:11 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:12:11 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:12:11 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:12:11 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:12:11 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:12:11 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:12:11 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:12:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:12:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:12:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:12:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:12:14 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 18.12.2024 11:12:14 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 18.12.2024 11:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:12:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:12:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:12:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:12:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:12:22 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:12:22 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:12:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:12:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 11:12:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:12:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:12:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:12:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:12:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:12:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:12:31 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 18.12.2024 11:12:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:12:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:12:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:12:35 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 18.12.2024 11:12:39 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:12:41 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 18.12.2024 11:12:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:12:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:12:41 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:12:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:12:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:12:57 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:12:57 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 11:12:57 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 11:12:57 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 18.12.2024 11:12:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:12:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:12:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:12:59 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:12:59 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 11:12:59 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:12:59 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 18.12.2024 11:13:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:13:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:13:01 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:13:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:13:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:13:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:13:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:13:05 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 11:13:09 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:13:13 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:13:13 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 18.12.2024 11:13:13 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:13:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:13:13 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:13:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:13:13 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:13:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:13:15 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:13:15 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:13:15 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:13:15 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:13:15 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:13:15 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:13:15 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:13:15 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:13:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:19 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:13:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:19 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:20 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:13:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:13:21 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:13:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:13:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:13:25 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:25 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:26 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 18.12.2024 11:13:26 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 18.12.2024 11:13:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:26 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 18.12.2024 11:13:32 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:13:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:13:43 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 18.12.2024 11:13:43 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:109 SeededCallsLastDungeon:30 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 18.12.2024 11:13:43 UpdatePlayerProgress LOG: 18.12.2024 11:13:43 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:13:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 11:13:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:13:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:13:44 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 110 LOG: 18.12.2024 11:13:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:13:50 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_03_Explosive) LOG: 18.12.2024 11:13:50 Generate Level Completed! Loading time: 5,642s LOG: 18.12.2024 11:13:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:50 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:13:50 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:13:50 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:13:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:50 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:13:50 UpdatePlayerProgress LOG: 18.12.2024 11:13:50 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:13:50 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:50 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 18.12.2024 11:13:50 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:50 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:13:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 18.12.2024 11:13:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:13:51 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 18.12.2024 11:13:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:13:54 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:13:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:13:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:13:54 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 18.12.2024 11:13:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 11:13:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:13:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:13:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:13:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:58 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:13:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:13:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:13:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:13:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:13:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:14:00 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:14:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:14:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:14:03 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:14:15 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:14:16 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:14:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:14:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:14:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:14:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:14:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:14:18 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:14:18 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:14:18 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:14:18 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:14:18 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:14:18 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:14:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 11:14:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:14:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:14:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:14:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:14:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:14:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:14:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:14:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:14:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 18.12.2024 11:14:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:14:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:14:31 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:14:33 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 18.12.2024 11:14:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:14:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:14:35 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 18.12.2024 11:14:35 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 18.12.2024 11:14:36 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 11:14:36 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 18.12.2024 11:14:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:14:39 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:14:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:14:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 11:14:40 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 18.12.2024 11:14:42 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 18.12.2024 11:14:42 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:42 showQuestComplete: Gießkannendilemma LOG: 18.12.2024 11:14:42 Quest Completed: Gießkannendilemma LOG: 18.12.2024 11:14:42 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 11:14:42 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:42 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:14:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:14:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 18.12.2024 11:14:43 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 11:14:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:43 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:14:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:14:44 CurrentRoom ReverbTheme isForest_Open WARNING: 18.12.2024 11:14:46 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 11:14:46 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:14:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:14:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:14:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:14:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:14:47 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:14:48 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:14:50 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:14:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:14:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:14:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:14:53 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 11:14:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:14:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:14:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:14:54 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:14:54 initialises raritymodes LOG: 18.12.2024 11:14:54 equipmentRarity:Level_1 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_1 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_1 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_3 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_2 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_2 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_3 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_1 LOG: 18.12.2024 11:14:54 equipmentRarity:Level_1 WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:14:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:14:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:15:02 LootContextPanel OnButtonSuccess => back WARNING: 18.12.2024 11:15:02 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:02 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:15:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:15:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:15:03 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:15:04 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:15:14 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:15:14 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:15:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:15:14 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:15:14 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:15:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:15:16 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:16 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:15:16 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:16 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:15:16 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:16 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:15:16 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:16 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:15:16 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 18.12.2024 11:15:16 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:15:17 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:17 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:15:17 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:15:17 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:15:17 GetIconByBuffType called with buffType: OilBarrel WARNING: 18.12.2024 11:15:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:19 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:19 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:15:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:19 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 18.12.2024 11:15:21 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:21 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:21 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:15:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 18.12.2024 11:15:22 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:22 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:22 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:22 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:15:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:15:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:15:22 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:15:23 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:15:23 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:23 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:15:23 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:23 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:15:23 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:23 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:15:23 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:15:25 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:15:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 11:15:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:15:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:25 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:25 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:15:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:15:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:15:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 11:15:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 11:15:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:32 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:32 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:15:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:15:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:15:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 11:15:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:34 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:34 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:15:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:15:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:15:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:15:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:15:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:15:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 18.12.2024 11:15:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:15:37 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:37 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:15:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:15:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:15:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:15:41 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:15:44 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:15:44 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:15:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:15:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 18.12.2024 11:15:46 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:15:46 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:15:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:15:53 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:53 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:53 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:15:53 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:15:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:15:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:15:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:15:55 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 18.12.2024 11:15:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:16:03 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:16:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 11:16:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:16:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:16:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:16:04 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:16:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:16:09 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 11:16:10 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Hullbreacher) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 11:16:10 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName WARNING: 18.12.2024 11:16:10 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:16:10 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:16:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:16:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:16:11 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:16:11 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:16:11 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 11:16:11 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 11:16:12 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:17:11 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:17:15 CurrentRoom ReverbTheme isForest_Open WARNING: 18.12.2024 11:17:15 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:17:15 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 18.12.2024 11:17:15 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 18.12.2024 11:17:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:17:21 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:17:27 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 18.12.2024 11:17:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 11:17:30 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 18.12.2024 11:17:30 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:17:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:17:32 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:17:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:43 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:17:49 GetIconByBuffType called with buffType: Hullbreacher ERROR: 18.12.2024 11:17:49 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 18.12.2024 11:17:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:17:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 18.12.2024 11:17:49 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 11:17:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:17:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:17:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:17:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:17:54 Menu.UnloadMenuPanel => Info LOG: 18.12.2024 11:17:57 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:18:00 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 18.12.2024 11:18:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:10 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:18:15 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 18.12.2024 11:18:16 NextWave() => Wave was not started yet or has no waves LOG: 18.12.2024 11:18:16 showQuestComplete: Rache ausüben LOG: 18.12.2024 11:18:16 Quest Completed: Rache ausüben LOG: 18.12.2024 11:18:16 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:18:16 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:18:16 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:18:16 Displayable active subtask: TheGardenersPlea is null WARNING: 18.12.2024 11:18:16 Animator.GotoState: State could not be found WARNING: 18.12.2024 11:18:16 Invalid Layer Index '-1' WARNING: 18.12.2024 11:18:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:18:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:16 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:18:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:18:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 18.12.2024 11:18:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:18:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:18:20 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:18:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:18:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 18.12.2024 11:18:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:18:22 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 11:18:22 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 11:18:22 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 11:18:22 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 11:18:22 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 11:18:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:18:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 18.12.2024 11:18:22 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:18:22 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:18:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:18:32 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 11:18:33 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_PerfectPunishment) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 11:18:33 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName LOG: 18.12.2024 11:18:33 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:18:33 Displayable active subtask: TheGardenersPlea is null LOG: 18.12.2024 11:18:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:18:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:18:34 Menu.UnloadMenuPanel => LootContext WARNING: 18.12.2024 11:18:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:18:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:18:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:18:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:21:33 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 18.12.2024 11:21:33 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:159 SeededCallsLastDungeon:49 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 18.12.2024 11:21:33 UpdatePlayerProgress LOG: 18.12.2024 11:21:33 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:21:33 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 11:21:33 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:21:33 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:21:33 Generate Level Started! Level: Level_B theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 160 LOG: 18.12.2024 11:21:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:21:37 Generate Level Completed! Loading time: 3,836s LOG: 18.12.2024 11:21:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:21:37 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:21:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:21:37 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:21:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:21:37 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:21:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:21:37 UpdatePlayerProgress LOG: 18.12.2024 11:21:37 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:21:37 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:21:37 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:21:37 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:21:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:21:38 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:21:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:21:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:22:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:22:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 18.12.2024 11:22:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:22:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:22:10 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:22:10 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:22:10 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:10 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 18.12.2024 11:22:10 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:22:11 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:22:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:22:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:22:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:22:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:22:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:22:27 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:22:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 11:22:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:22:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 11:22:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:22:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:22:29 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:22:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:22:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:22:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:22:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:22:30 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 11:22:31 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:31 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:22:31 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 11:22:31 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 18.12.2024 11:22:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:22:39 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 11:22:39 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:39 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:22:40 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 11:22:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 11:22:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:22:41 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 11:24:58 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:24:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 11:24:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 11:24:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 18.12.2024 11:24:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:24:58 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:24:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:24:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:24:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:25:00 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:00 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:00 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:00 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:00 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:00 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:00 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:00 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:00 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:00 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:25:01 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:25:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:25:02 Dash: Collide with col LOG: 18.12.2024 11:25:02 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:25:03 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:25:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 11:25:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:05 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:25:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:05 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:06 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:06 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:07 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:25:07 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:25:07 BuffManager.StartBuffEffect() for BUFFID: 125 is already started! LOG: 18.12.2024 11:25:07 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:25:07 BuffManager.StartBuffEffect() for BUFFID: 126 is already started! LOG: 18.12.2024 11:25:07 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:25:07 BuffManager.StartBuffEffect() for BUFFID: 127 is already started! WARNING: 18.12.2024 11:25:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:07 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:08 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:08 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:25:08 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:10 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:10 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:10 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:10 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 18.12.2024 11:25:10 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 18.12.2024 11:25:10 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 18.12.2024 11:25:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 18.12.2024 11:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 18.12.2024 11:25:14 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 11:25:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:25:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:25:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:25:17 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:25:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:25:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:25:19 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 18.12.2024 11:25:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:25:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:25:20 Menu.UnloadMenuPanel => Inventar WARNING: 18.12.2024 11:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:22 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 18.12.2024 11:25:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:24 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:25:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:25:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:25:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:25:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 18.12.2024 11:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:25:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:26 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:25:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:25:26 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:25:26 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:25:27 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:27 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:25:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:25:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:25:28 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:25:28 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:25:29 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:25:29 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:29 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:25:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:30 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:30 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:38 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 18.12.2024 11:25:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 18.12.2024 11:25:42 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:25:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:25:42 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:25:42 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:25:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 18.12.2024 11:25:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:25:47 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 11:25:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:49 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:51 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:25:52 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 18.12.2024 11:25:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 18.12.2024 11:25:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:54 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:25:55 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:25:56 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:25:56 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:25:57 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:25:57 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 18.12.2024 11:25:57 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:25:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:25:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:25:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:25:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:26:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:26:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:26:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:26:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:26:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:26:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:26:02 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 11:26:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:26:02 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 11:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:26:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:26:04 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:26:04 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:26:04 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 11:26:04 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 18.12.2024 11:26:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:26:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 11:26:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 11:26:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:26:05 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 11:26:06 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:26:08 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:26:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:26:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:26:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:26:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:26:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:26:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:26:10 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:10 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:26:10 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:10 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:26:10 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:10 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:26:10 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:10 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:26:11 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:26:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:12 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:26:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:12 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:12 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:12 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 18.12.2024 11:26:12 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:26:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:26:14 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:26:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:14 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:14 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:16 GetIconByBuffType called with buffType: OilBarrel WARNING: 18.12.2024 11:26:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:18 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:18 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:18 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:26:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 11:26:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:26:20 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:20 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:26:20 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:20 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:26:20 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:26:20 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:20 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:26:21 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:21 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:21 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:21 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 18.12.2024 11:26:21 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:26:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:26:22 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:26:22 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:26:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:23 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:23 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:26:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:26:26 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:26:26 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:26:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:26:29 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:26:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:26:38 DestroyDestructibleInScene() => Destructible_Crate LOG: 18.12.2024 11:26:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:26:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:26:38 DestroyDestructibleInScene() => Destructible_Crate_02 WARNING: 18.12.2024 11:26:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:26:41 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:26:47 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:26:48 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:26:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:26:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:26:59 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:27:05 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 18.12.2024 11:27:05 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:189 SeededCallsLastDungeon:29 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 18.12.2024 11:27:05 UpdatePlayerProgress LOG: 18.12.2024 11:27:05 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:27:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 11:27:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:27:05 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:06 Generate Level Started! Level: Level_B theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 190 LOG: 18.12.2024 11:27:08 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 18.12.2024 11:27:11 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:27:12 Generate Level Completed! Loading time: 6,077s LOG: 18.12.2024 11:27:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:27:12 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:27:12 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:27:12 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:27:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:27:12 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:27:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:27:12 UpdatePlayerProgress LOG: 18.12.2024 11:27:12 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:27:12 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:27:12 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:27:12 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:27:12 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:27:14 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 18.12.2024 11:27:33 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:27:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:27:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 18.12.2024 11:27:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 18.12.2024 11:27:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:27:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:39 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 11:27:39 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:27:39 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:27:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:27:46 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:27:47 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:27:48 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:27:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:27:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:27:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:27:48 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:27:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 18.12.2024 11:27:49 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 18.12.2024 11:27:50 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 18.12.2024 11:27:50 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:27:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:27:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:27:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:27:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:27:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:27:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:27:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:27:50 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:27:50 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:27:52 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:27:52 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:27:52 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:27:52 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:27:53 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:27:57 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:27:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:27:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:27:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:27:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:27:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:27:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:27:59 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:27:59 Language Text not found! (Path: Drone) WARNING: 18.12.2024 11:27:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 18.12.2024 11:27:59 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:27:59 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:28:00 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:28:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:28:00 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:28:00 Displayable active subtask: Revenge is null ERROR: 18.12.2024 11:28:00 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 18.12.2024 11:28:00 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 11:28:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:28:02 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:28:05 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:28:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:28:07 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:28:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:28:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:29:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:29:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:29:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:29:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:29:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 18.12.2024 11:29:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:09 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:29:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:10 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 18.12.2024 11:29:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:29:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:29:10 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:10 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:29:19 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:29:20 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:20 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 18.12.2024 11:29:20 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:29:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:29:21 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:29:22 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 18.12.2024 11:29:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 11:29:23 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 18.12.2024 11:29:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:25 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:29:26 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:29:26 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:29:26 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 11:29:26 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 18.12.2024 11:29:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:29:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 11:29:32 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:32 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:29:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 11:29:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 11:29:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:29:34 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 11:29:40 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:29:41 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:29:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:29:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:29:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:29:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:29:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:29:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:29:43 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:43 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:43 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:43 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:43 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:43 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:43 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:43 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:29:43 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:29:44 GetIconByBuffType called with buffType: Hullbreacher ERROR: 18.12.2024 11:29:45 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 18.12.2024 11:29:45 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 ERROR: 18.12.2024 11:29:45 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 18.12.2024 11:29:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:29:45 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:45 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:29:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:48 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:29:48 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 18.12.2024 11:29:49 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:29:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:29:49 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:49 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:50 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:29:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:29:50 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:29:50 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:29:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:29:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:29:57 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:29:57 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:29:57 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 11:29:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:29:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:29:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:29:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:29:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:29:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:29:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:59 Language Text not found! (Path: Drone) WARNING: 18.12.2024 11:29:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:29:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:29:59 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:30:00 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:00 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:30:00 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:30:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:30:00 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:00 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:30:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:30:01 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:01 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:30:03 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:30:03 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 18.12.2024 11:30:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:30:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 11:30:09 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:30:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 18.12.2024 11:30:09 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:30:10 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 WARNING: 18.12.2024 11:30:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:30:10 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:30:12 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:12 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:30:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:30:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:30:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:30:16 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 18.12.2024 11:30:16 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 18.12.2024 11:30:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:30:19 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 18.12.2024 11:30:19 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 18.12.2024 11:30:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:30:30 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 11:30:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:30:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:30:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:30:33 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 11:30:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:30:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:30:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 18.12.2024 11:30:33 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:33 initialises raritymodes LOG: 18.12.2024 11:30:33 equipmentRarity:Level_1 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_1 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_1 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_2 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_3 LOG: 18.12.2024 11:30:33 DoubleModeGun WeaponSwap firstCall ! LOG: 18.12.2024 11:30:33 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 18.12.2024 11:30:33 equipmentRarity:Level_3 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_1 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_1 LOG: 18.12.2024 11:30:33 equipmentRarity:Level_2 WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:30:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:30:38 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:30:39 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName LOG: 18.12.2024 11:30:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:30:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:30:40 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:30:40 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:30:41 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:30:43 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:30:43 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:30:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:30:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:30:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:44 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:30:44 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:30:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:30:44 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:30:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:30:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:47 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:30:48 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:30:48 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:30:48 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:30:48 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:30:48 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:30:49 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:30:54 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:30:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:30:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:30:54 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:55 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:30:55 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:30:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:30:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:30:56 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:30:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:30:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:30:59 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:30:59 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:30:59 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:30:59 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:30:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:30:59 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:31:03 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:31:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:03 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:31:03 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:31:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:31:04 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:31:06 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:07 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:31:07 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:31:07 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:07 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:31:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:31:07 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:31:08 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:31:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:08 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:08 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:08 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:09 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:31:09 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:31:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:31:09 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:31:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:14 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:31:14 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:31:14 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:14 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:31:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:31:14 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:31:15 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:31:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:15 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:31:15 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:16 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:31:16 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:31:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:31:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:31:17 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:31:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:31:20 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:31:21 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:31:21 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:31:21 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:31:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:31:21 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:31:27 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:31:29 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 11:31:30 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:31:31 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:32:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:32:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:32:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:32:34 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:32:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:32:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:32:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:32:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:32:36 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 11:32:36 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:32:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 11:32:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:32:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 18.12.2024 11:32:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:32:36 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 18.12.2024 11:32:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:32:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:32:38 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 18.12.2024 11:32:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:39 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:40 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_02 LOG: 18.12.2024 11:32:40 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 18.12.2024 11:32:40 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:32:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:32:40 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:32:40 GetIconByBuffType called with buffType: OilBarrel WARNING: 18.12.2024 11:32:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:40 Displayable active subtask: Revenge is null ERROR: 18.12.2024 11:32:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 18.12.2024 11:32:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 18.12.2024 11:32:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 18.12.2024 11:32:41 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:32:42 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:42 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:32:42 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 18.12.2024 11:32:42 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:32:42 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:32:43 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:32:43 BuffManager.StartBuffEffect() for BUFFID: 472 is already started! LOG: 18.12.2024 11:32:43 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:32:43 BuffManager.StartBuffEffect() for BUFFID: 476 is already started! LOG: 18.12.2024 11:32:43 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:32:43 BuffManager.StartBuffEffect() for BUFFID: 479 is already started! WARNING: 18.12.2024 11:32:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:43 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:43 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:43 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:43 GetIconByBuffType called with buffType: OilBarrel WARNING: 18.12.2024 11:32:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:45 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:45 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:45 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 11:32:45 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:32:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 18.12.2024 11:32:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:32:46 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:46 Dash: Collide with coll LOG: 18.12.2024 11:32:46 Dash: Collide with coll LOG: 18.12.2024 11:32:46 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 18.12.2024 11:32:46 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 18.12.2024 11:32:46 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:46 GetIconByBuffType called with buffType: OilBarrel WARNING: 18.12.2024 11:32:47 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 18.12.2024 11:32:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 11:32:47 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:32:47 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 18.12.2024 11:32:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 PoolManager: Poolable 'VFX_MechDebuff_Rage(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:47 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:32:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:32:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:47 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:32:48 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 11:32:48 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:48 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:49 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:32:49 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:50 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:50 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:32:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 11:32:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:32:54 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:32:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:32:55 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:32:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:32:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:32:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:32:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 18.12.2024 11:33:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 18.12.2024 11:33:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:33:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:33:12 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:33:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:33 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:33:33 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:33:33 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:33:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:33:33 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:33:35 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:33:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:36 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:33:36 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:33:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:33:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:33:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:33:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:33:36 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:33:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:33:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:39 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:33:39 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:33:39 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:33:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:33:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:33:39 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:33:40 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:33:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:33:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:33:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:42:11 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:42:11 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:42:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:42:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:42:11 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:42:12 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:42:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:42:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:42:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:42:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:42:41 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:42:41 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:42:41 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:42:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:42:41 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:43:07 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:43:07 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:43:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:43:07 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:43:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:43:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:43:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:43:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:43:09 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 11:43:09 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:43:09 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 11:43:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:43:09 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 11:43:09 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 11:43:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:43:10 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 18.12.2024 11:43:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 11:43:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:43:18 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 11:43:20 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:43:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:43:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:43:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:43:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:43:21 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 11:43:21 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 11:43:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:43:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:43:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:43:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:43:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:43:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 11:43:22 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:43:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 11:43:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:43:37 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 11:43:37 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:43:37 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:43:37 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:43:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:43:37 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:44:01 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:44:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:44:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:44:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:44:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:44:03 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:44:03 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:44:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:44:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:44:03 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:44:24 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_03 LOG: 18.12.2024 11:44:24 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:44:24 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:44:24 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:44:26 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:44:38 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:44:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:44:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:44:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:44:38 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:46:18 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:46:18 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:46:18 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:46:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:46:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:46:30 CurrentRoom ReverbTheme isForest_Open WARNING: 18.12.2024 11:46:30 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:46:30 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 18.12.2024 11:46:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 18.12.2024 11:46:32 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 11:47:16 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:47:23 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 18.12.2024 11:47:23 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:47:23 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 18.12.2024 11:47:27 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:47:27 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:47:29 SpawnMech override, OnScrew=False WARNING: 18.12.2024 11:47:31 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:47:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 18.12.2024 11:47:31 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:47:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 18.12.2024 11:47:31 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:47:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 18.12.2024 11:47:31 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:47:37 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:47:40 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:47:40 SpawnMech override, OnScrew=True WARNING: 18.12.2024 11:47:42 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:47:42 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 18.12.2024 11:47:42 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:47:42 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 18.12.2024 11:47:42 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:47:42 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 18.12.2024 11:47:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:48 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:47:48 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:48 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:47:50 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:47:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:47:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:47:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:47:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:49:08 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:49:08 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:49:08 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:49:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:49:08 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:49:17 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 11:49:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:49:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 11:49:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 11:49:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 11:51:08 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 11:51:08 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 11:51:08 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:51:08 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:51:20 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 18.12.2024 11:51:20 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 18.12.2024 11:51:20 LeotronsScrew destroyed manually in LOG: 18.12.2024 11:51:21 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:51:27 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:51:27 BuffManager.StartBuffEffect() for BUFFID: 619 is already started! LOG: 18.12.2024 11:51:27 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:51:27 BuffManager.StartBuffEffect() for BUFFID: 620 is already started! LOG: 18.12.2024 11:51:28 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 11:51:29 SpawnMech override, OnScrew=False LOG: 18.12.2024 11:51:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:29 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:51:30 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:51:30 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 18.12.2024 11:51:30 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:51:30 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 18.12.2024 11:51:30 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 11:51:30 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 18.12.2024 11:51:32 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:51:34 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:51:36 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:51:39 SpawnMech override, OnScrew=True WARNING: 18.12.2024 11:51:41 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:51:41 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 18.12.2024 11:51:41 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:51:41 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 18.12.2024 11:51:41 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:51:41 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 18.12.2024 11:51:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:53 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 18.12.2024 11:51:53 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 18.12.2024 11:51:53 LeotronsScrew destroyed manually in LOG: 18.12.2024 11:51:54 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:51:54 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:51:59 NextWave() => Wave was not started yet or has no waves LOG: 18.12.2024 11:51:59 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:51:59 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 11:46 GT: 927,384 - increased BehaviorGroup ID +1 RT: 11:46 GT: 927,384 - increased BehaviorGroup ID to 0 RT: 11:46 GT: 927,384 - Trigger: SetStartEnemy() RT: 11:46 GT: 927,401 - DistanceVariant: Straight RT: 11:47 GT: 931,133 - AnimationTriggeredAttackEvents ()=> 4 RT: 11:47 GT: 931,133 - TriggerMeleeExplosion RT: 11:47 GT: 942,157 - Trigger: SetupInvulnerableShield(1) RT: 11:47 GT: 942,157 - increased BehaviorGroup ID +1 RT: 11:47 GT: 943,625 - spawnGeneratorsAtOnce RT: 11:47 GT: 943,625 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:47 GT: 943,725 - increased BehaviorGroup ID +1 RT: 11:47 GT: 943,741 - MeleeAttack: Normal1 RT: 11:47 GT: 943,741 - HammerDamageArea.Deactivate() RT: 11:47 GT: 944,942 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:47 GT: 944,942 - TriggerMeleeExplosion RT: 11:47 GT: 945,244 - SetNextEnemyBehavior() RT: 11:47 GT: 945,411 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:47 GT: 947,149 - SetNextEnemyBehavior() RT: 11:47 GT: 947,166 - MeleeAttack: Normal2 RT: 11:47 GT: 947,166 - HammerDamageArea.Deactivate() RT: 11:47 GT: 947,599 - AnimationTriggeredAttackEvents ()=> 2 RT: 11:47 GT: 947,599 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 11:47 GT: 947,599 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 11:47 GT: 948,583 - SetNextEnemyBehavior() RT: 11:47 GT: 948,633 - MeleeAttack: Special1 RT: 11:47 GT: 948,633 - HammerDamageArea.Deactivate() RT: 11:47 GT: 949,867 - ThrowAndReturnHammer start RT: 11:47 GT: 950,318 - TriggerMeleeExplosion RT: 11:47 GT: 951,573 - ThrowAndReturnHammer end RT: 11:47 GT: 952,707 - SetNextEnemyBehavior() RT: 11:47 GT: 952,724 - MeleeAttack: Normal2 RT: 11:47 GT: 952,724 - HammerDamageArea.Deactivate() RT: 11:47 GT: 953,574 - AnimationTriggeredAttackEvents ()=> 2 RT: 11:47 GT: 953,574 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 11:47 GT: 953,574 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 11:47 GT: 954,558 - SetNextEnemyBehavior() RT: 11:47 GT: 954,608 - MeleeAttack: Special1 RT: 11:47 GT: 954,608 - HammerDamageArea.Deactivate() RT: 11:47 GT: 954,742 - increased BehaviorGroup ID +1 RT: 11:47 GT: 954,758 - DistanceVariant: Special2 RT: 11:47 GT: 954,758 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:47 GT: 954,758 - SetReflectionState False RT: 11:47 GT: 954,758 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:47 GT: 954,758 - ScrewPhaseUpdate() => started RT: 11:47 GT: 954,758 - spawnLeonidsAtOnce RT: 11:47 GT: 954,758 - spawnLeonidsAtOnce RT: 11:47 GT: 954,758 - spawnLeonidsAtOnce RT: 11:47 GT: 954,758 - SpawnLeotronsScrew(); RT: 11:47 GT: 954,858 - SetNextEnemyBehavior() RT: 11:47 GT: 954,858 - increased BehaviorGroup ID +1 RT: 11:47 GT: 954,909 - MeleeAttack: Special1 RT: 11:47 GT: 954,909 - HammerDamageArea.Deactivate() RT: 11:47 GT: 955,842 - ThrowAndReturnHammer start RT: 11:47 GT: 956,776 - end RaiseScrew() RT: 11:47 GT: 957,010 - TriggerMeleeExplosion RT: 11:47 GT: 958,982 - ThrowAndReturnHammer end RT: 11:47 GT: 960,116 - SetNextEnemyBehavior() RT: 11:47 GT: 960,149 - SetNextEnemyBehavior() RT: 11:47 GT: 963,168 - SetNextEnemyBehavior() RT: 11:47 GT: 964,035 - ScrewPhaseUpdate() => Screw heath changed to =>594,2344 RT: 11:47 GT: 964,035 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 594,2344 RT: 11:47 GT: 964,051 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:47 GT: 964,368 - ScrewPhaseUpdate() => Screw heath changed to =>529,2344 RT: 11:47 GT: 964,368 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 529,2344 RT: 11:47 GT: 964,518 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:49 GT: 966,185 - SetNextEnemyBehavior() RT: 11:49 GT: 966,235 - MeleeAttack: Special1 RT: 11:49 GT: 966,235 - HammerDamageArea.Deactivate() RT: 11:49 GT: 968,000 - ThrowAndReturnHammer start RT: 11:49 GT: 968,899 - TriggerMeleeExplosion RT: 11:49 GT: 970,614 - ThrowAndReturnHammer end RT: 11:49 GT: 971,764 - SetNextEnemyBehavior() RT: 11:51 GT: 973,253 - ScrewPhaseUpdate() => Screw heath changed to =>519,4618 RT: 11:51 GT: 973,253 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 519,4618 RT: 11:51 GT: 973,286 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,336 - ScrewPhaseUpdate() => Screw heath changed to =>509,3557 RT: 11:51 GT: 973,336 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 509,3557 RT: 11:51 GT: 973,386 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,386 - ScrewPhaseUpdate() => Screw heath changed to =>499,5795 RT: 11:51 GT: 973,386 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 499,5795 RT: 11:51 GT: 973,420 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,453 - ScrewPhaseUpdate() => Screw heath changed to =>489,916 RT: 11:51 GT: 973,453 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 489,916 RT: 11:51 GT: 973,486 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,536 - ScrewPhaseUpdate() => Screw heath changed to =>479,5597 RT: 11:51 GT: 973,536 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 479,5597 RT: 11:51 GT: 973,570 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,603 - ScrewPhaseUpdate() => Screw heath changed to =>470,58 RT: 11:51 GT: 973,603 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 470,58 RT: 11:51 GT: 973,637 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,853 - ScrewPhaseUpdate() => Screw heath changed to =>464,7165 RT: 11:51 GT: 973,853 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 464,7165 RT: 11:51 GT: 973,870 - ScrewPhaseUpdate() => Screw heath changed to =>455,1692 RT: 11:51 GT: 973,870 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 455,1692 RT: 11:51 GT: 973,903 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 973,937 - ScrewPhaseUpdate() => Screw heath changed to =>446,7363 RT: 11:51 GT: 973,937 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 446,7363 RT: 11:51 GT: 973,970 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,003 - ScrewPhaseUpdate() => Screw heath changed to =>437,4566 RT: 11:51 GT: 974,003 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 437,4566 RT: 11:51 GT: 974,037 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,087 - ScrewPhaseUpdate() => Screw heath changed to =>428,5372 RT: 11:51 GT: 974,087 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 428,5372 RT: 11:51 GT: 974,120 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,170 - ScrewPhaseUpdate() => Screw heath changed to =>412,7899 RT: 11:51 GT: 974,170 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 412,7899 RT: 11:51 GT: 974,220 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,254 - ScrewPhaseUpdate() => Screw heath changed to =>397,7783 RT: 11:51 GT: 974,254 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 397,7783 RT: 11:51 GT: 974,304 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,337 - ScrewPhaseUpdate() => Screw heath changed to =>389,0916 RT: 11:51 GT: 974,337 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 389,0916 RT: 11:51 GT: 974,370 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,404 - ScrewPhaseUpdate() => Screw heath changed to =>379,3356 RT: 11:51 GT: 974,404 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 379,3356 RT: 11:51 GT: 974,437 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,487 - ScrewPhaseUpdate() => Screw heath changed to =>369,0864 RT: 11:51 GT: 974,487 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 369,0864 RT: 11:51 GT: 974,537 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,570 - ScrewPhaseUpdate() => Screw heath changed to =>359,6113 RT: 11:51 GT: 974,570 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 359,6113 RT: 11:51 GT: 974,604 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,654 - ScrewPhaseUpdate() => Screw heath changed to =>350,911 RT: 11:51 GT: 974,654 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 350,911 RT: 11:51 GT: 974,687 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,737 - ScrewPhaseUpdate() => Screw heath changed to =>341,357 RT: 11:51 GT: 974,737 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 341,357 RT: 11:51 GT: 974,770 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,787 - SetNextEnemyBehavior() RT: 11:51 GT: 974,804 - ScrewPhaseUpdate() => Screw heath changed to =>327,2692 RT: 11:51 GT: 974,804 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 327,2692 RT: 11:51 GT: 974,837 - MeleeAttack: Special1 RT: 11:51 GT: 974,837 - HammerDamageArea.Deactivate() RT: 11:51 GT: 974,854 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,887 - ScrewPhaseUpdate() => Screw heath changed to =>317,7632 RT: 11:51 GT: 974,887 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 317,7632 RT: 11:51 GT: 974,921 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 974,971 - ScrewPhaseUpdate() => Screw heath changed to =>302,973 RT: 11:51 GT: 974,971 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 302,973 RT: 11:51 GT: 975,021 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,054 - ScrewPhaseUpdate() => Screw heath changed to =>293,0516 RT: 11:51 GT: 975,054 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 293,0516 RT: 11:51 GT: 975,087 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,137 - ScrewPhaseUpdate() => Screw heath changed to =>283,0682 RT: 11:51 GT: 975,137 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 283,0682 RT: 11:51 GT: 975,171 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,204 - ScrewPhaseUpdate() => Screw heath changed to =>272,7089 RT: 11:51 GT: 975,204 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 272,7089 RT: 11:51 GT: 975,237 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,287 - ScrewPhaseUpdate() => Screw heath changed to =>262,2097 RT: 11:51 GT: 975,287 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 262,2097 RT: 11:51 GT: 975,337 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,354 - ScrewPhaseUpdate() => Screw heath changed to =>252,9239 RT: 11:51 GT: 975,354 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 252,9239 RT: 11:51 GT: 975,387 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,437 - ScrewPhaseUpdate() => Screw heath changed to =>244,1766 RT: 11:51 GT: 975,437 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 244,1766 RT: 11:51 GT: 975,471 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,537 - ScrewPhaseUpdate() => Screw heath changed to =>235,1432 RT: 11:51 GT: 975,537 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 235,1432 RT: 11:51 GT: 975,571 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 975,888 - ScrewPhaseUpdate() => Screw heath changed to =>225,8147 RT: 11:51 GT: 975,888 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 225,8147 RT: 11:51 GT: 975,921 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 976,088 - ScrewPhaseUpdate() => Screw heath changed to =>220,6894 RT: 11:51 GT: 976,088 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 220,6894 RT: 11:51 GT: 976,121 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 976,638 - ThrowAndReturnHammer start RT: 11:51 GT: 976,788 - ScrewPhaseUpdate() => Screw heath changed to =>211,6888 RT: 11:51 GT: 976,788 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 211,6888 RT: 11:51 GT: 976,821 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 976,871 - ScrewPhaseUpdate() => Screw heath changed to =>196,6981 RT: 11:51 GT: 976,871 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 196,6981 RT: 11:51 GT: 976,922 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 977,455 - TriggerMeleeExplosion RT: 11:51 GT: 977,740 - ScrewPhaseUpdate() => Screw heath changed to =>131,6981 RT: 11:51 GT: 977,740 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 131,6981 RT: 11:51 GT: 977,890 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 979,074 - ThrowAndReturnHammer end RT: 11:51 GT: 979,541 - ScrewPhaseUpdate() => Screw heath changed to =>122,5552 RT: 11:51 GT: 979,541 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 122,5552 RT: 11:51 GT: 979,575 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 980,125 - ScrewPhaseUpdate() => Screw heath changed to =>112,5801 RT: 11:51 GT: 980,125 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 112,5801 RT: 11:51 GT: 980,158 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 980,192 - ScrewPhaseUpdate() => Screw heath changed to =>102,8882 RT: 11:51 GT: 980,192 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 102,8882 RT: 11:51 GT: 980,208 - SetNextEnemyBehavior() RT: 11:51 GT: 980,225 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 980,825 - ScrewPhaseUpdate() => Screw heath changed to =>97,07307 RT: 11:51 GT: 980,825 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 97,07307 RT: 11:51 GT: 980,859 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 981,709 - ScrewPhaseUpdate() => Screw heath changed to =>32,07307 RT: 11:51 GT: 981,709 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 32,07307 RT: 11:51 GT: 981,859 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 983,226 - SetNextEnemyBehavior() RT: 11:51 GT: 983,276 - MeleeAttack: Special1 RT: 11:51 GT: 983,276 - HammerDamageArea.Deactivate() RT: 11:51 GT: 983,727 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:51 GT: 983,727 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:51 GT: 983,727 - LeotronsScrew destroyed manually in RT: 11:51 GT: 983,727 - increased BehaviorGroup ID +1 RT: 11:51 GT: 983,727 - WaitForHitGround() => reached true state RT: 11:51 GT: 983,727 - LyingOnGroundCorou() RT: 11:51 GT: 983,743 - SetNextEnemyBehavior() RT: 11:51 GT: 983,760 - MeleeAttack: Normal1 RT: 11:51 GT: 983,760 - HammerDamageArea.Deactivate() RT: 11:51 GT: 986,762 - SetNextEnemyBehavior() RT: 11:51 GT: 986,778 - SetNextEnemyBehavior() RT: 11:51 GT: 986,795 - MeleeAttack: Normal1 RT: 11:51 GT: 986,795 - HammerDamageArea.Deactivate() RT: 11:51 GT: 987,545 - ThrowAndReturnHammer start RT: 11:51 GT: 987,729 - SetReflectionState False RT: 11:51 GT: 987,912 - TriggerMeleeExplosion RT: 11:51 GT: 989,087 - ThrowAndReturnHammer end RT: 11:51 GT: 989,804 - SetNextEnemyBehavior() RT: 11:51 GT: 990,105 - SetNextEnemyBehavior() RT: 11:51 GT: 990,121 - MeleeAttack: Normal1 RT: 11:51 GT: 990,121 - HammerDamageArea.Deactivate() RT: 11:51 GT: 991,122 - Trigger: HealthThresholdReached RT: 11:51 GT: 991,122 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 11:51 GT: 991,489 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:51 GT: 991,489 - TriggerMeleeExplosion RT: 11:51 GT: 991,791 - SetNextEnemyBehavior() RT: 11:51 GT: 991,808 - SetNextEnemyBehavior() RT: 11:51 GT: 991,825 - MeleeAttack: Normal1 RT: 11:51 GT: 991,825 - HammerDamageArea.Deactivate() RT: 11:51 GT: 991,841 - SetNextEnemyBehavior() RT: 11:51 GT: 991,858 - SetNextEnemyBehavior() RT: 11:51 GT: 991,875 - MeleeAttack: Normal1 RT: 11:51 GT: 991,875 - HammerDamageArea.Deactivate() RT: 11:51 GT: 991,891 - SetNextEnemyBehavior() RT: 11:51 GT: 991,908 - SetNextEnemyBehavior() RT: 11:51 GT: 991,925 - MeleeAttack: Normal1 RT: 11:51 GT: 991,925 - HammerDamageArea.Deactivate() RT: 11:51 GT: 991,941 - SetNextEnemyBehavior() RT: 11:51 GT: 991,958 - SetNextEnemyBehavior() RT: 11:51 GT: 991,975 - MeleeAttack: Normal1 RT: 11:51 GT: 991,975 - HammerDamageArea.Deactivate() RT: 11:51 GT: 991,991 - SetNextEnemyBehavior() RT: 11:51 GT: 992,008 - SetNextEnemyBehavior() RT: 11:51 GT: 992,025 - MeleeAttack: Normal1 RT: 11:51 GT: 992,025 - HammerDamageArea.Deactivate() RT: 11:51 GT: 992,041 - SetNextEnemyBehavior() RT: 11:51 GT: 992,308 - SetNextEnemyBehavior() RT: 11:51 GT: 992,325 - MeleeAttack: Normal1 RT: 11:51 GT: 992,325 - HammerDamageArea.Deactivate() RT: 11:51 GT: 992,742 - increased BehaviorGroup ID +1 RT: 11:51 GT: 992,742 - increased BehaviorGroup ID to 1 RT: 11:51 GT: 992,742 - Execute BehaviorGroupChange = 5 RT: 11:51 GT: 992,742 - spawnGeneratorsAtOnce RT: 11:51 GT: 992,742 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:51 GT: 992,842 - increased BehaviorGroup ID +1 RT: 11:51 GT: 992,842 - increased BehaviorGroup ID to 6, shield to noShield RT: 11:51 GT: 993,509 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:51 GT: 993,509 - TriggerMeleeExplosion RT: 11:51 GT: 994,526 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:51 GT: 998,568 - SetNextEnemyBehavior() RT: 11:51 GT: 998,585 - MeleeAttack: Normal1 RT: 11:51 GT: 998,585 - HammerDamageArea.Deactivate() RT: 11:51 GT: 999,886 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:51 GT: 999,886 - TriggerMeleeExplosion RT: 11:51 GT: 1000,770 - SetNextEnemyBehavior() RT: 11:51 GT: 1003,054 - SetNextEnemyBehavior() RT: 11:51 GT: 1003,071 - MeleeAttack: Normal2 RT: 11:51 GT: 1003,071 - HammerDamageArea.Deactivate() RT: 11:51 GT: 1003,421 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 11:51 GT: 1003,438 - DistanceVariant: Special2 RT: 11:51 GT: 1003,438 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:51 GT: 1003,438 - SetReflectionState False RT: 11:51 GT: 1003,438 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:51 GT: 1003,438 - ScrewPhaseUpdate() => started RT: 11:51 GT: 1003,438 - spawnLeonidsAtOnce RT: 11:51 GT: 1003,438 - spawnLeonidsAtOnce RT: 11:51 GT: 1003,438 - spawnLeonidsAtOnce RT: 11:51 GT: 1003,438 - SpawnLeotronsScrew(); RT: 11:51 GT: 1003,538 - SetNextEnemyBehavior() RT: 11:51 GT: 1003,538 - increased BehaviorGroup ID +1 RT: 11:51 GT: 1005,205 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:51 GT: 1005,205 - TriggerMeleeExplosion RT: 11:51 GT: 1005,463 - end RaiseScrew() RT: 11:51 GT: 1006,564 - SetNextEnemyBehavior() RT: 11:51 GT: 1009,582 - SetNextEnemyBehavior() RT: 11:51 GT: 1009,632 - MeleeAttack: Special1 RT: 11:51 GT: 1009,632 - HammerDamageArea.Deactivate() RT: 11:51 GT: 1010,416 - ThrowAndReturnHammer start RT: 11:51 GT: 1011,316 - TriggerMeleeExplosion RT: 11:51 GT: 1011,333 - ScrewPhaseUpdate() => Screw heath changed to =>594,9469 RT: 11:51 GT: 1011,333 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 594,9469 RT: 11:51 GT: 1011,350 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1011,969 - ScrewPhaseUpdate() => Screw heath changed to =>579,8162 RT: 11:51 GT: 1011,969 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 579,8162 RT: 11:51 GT: 1012,019 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,036 - ScrewPhaseUpdate() => Screw heath changed to =>564,8624 RT: 11:51 GT: 1012,036 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 564,8624 RT: 11:51 GT: 1012,086 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,119 - ScrewPhaseUpdate() => Screw heath changed to =>555,5047 RT: 11:51 GT: 1012,119 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 555,5047 RT: 11:51 GT: 1012,153 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,203 - ScrewPhaseUpdate() => Screw heath changed to =>546,4553 RT: 11:51 GT: 1012,203 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 546,4553 RT: 11:51 GT: 1012,236 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,286 - ScrewPhaseUpdate() => Screw heath changed to =>537,541 RT: 11:51 GT: 1012,286 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 537,541 RT: 11:51 GT: 1012,319 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,370 - ScrewPhaseUpdate() => Screw heath changed to =>528,9194 RT: 11:51 GT: 1012,370 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 528,9194 RT: 11:51 GT: 1012,403 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,436 - ScrewPhaseUpdate() => Screw heath changed to =>519,6269 RT: 11:51 GT: 1012,436 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 519,6269 RT: 11:51 GT: 1012,470 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,520 - ScrewPhaseUpdate() => Screw heath changed to =>510,5781 RT: 11:51 GT: 1012,520 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 510,5781 RT: 11:51 GT: 1012,553 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,586 - ScrewPhaseUpdate() => Screw heath changed to =>501,5319 RT: 11:51 GT: 1012,586 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 501,5319 RT: 11:51 GT: 1012,636 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,670 - ScrewPhaseUpdate() => Screw heath changed to =>492,9924 RT: 11:51 GT: 1012,670 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 492,9924 RT: 11:51 GT: 1012,703 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,753 - ScrewPhaseUpdate() => Screw heath changed to =>483,4772 RT: 11:51 GT: 1012,753 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 483,4772 RT: 11:51 GT: 1012,786 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,820 - ScrewPhaseUpdate() => Screw heath changed to =>467,955 RT: 11:51 GT: 1012,820 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 467,955 RT: 11:51 GT: 1012,870 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,903 - ScrewPhaseUpdate() => Screw heath changed to =>457,6035 RT: 11:51 GT: 1012,903 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 457,6035 RT: 11:51 GT: 1012,936 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1012,986 - ScrewPhaseUpdate() => Screw heath changed to =>448,8528 RT: 11:51 GT: 1012,986 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 448,8528 RT: 11:51 GT: 1013,020 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,020 - ThrowAndReturnHammer end RT: 11:51 GT: 1013,070 - ScrewPhaseUpdate() => Screw heath changed to =>440,0459 RT: 11:51 GT: 1013,070 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 440,0459 RT: 11:51 GT: 1013,103 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,153 - ScrewPhaseUpdate() => Screw heath changed to =>429,5753 RT: 11:51 GT: 1013,153 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 429,5753 RT: 11:51 GT: 1013,187 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,220 - ScrewPhaseUpdate() => Screw heath changed to =>419,4361 RT: 11:51 GT: 1013,220 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 419,4361 RT: 11:51 GT: 1013,270 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,303 - ScrewPhaseUpdate() => Screw heath changed to =>409,4856 RT: 11:51 GT: 1013,303 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 409,4856 RT: 11:51 GT: 1013,337 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,387 - ScrewPhaseUpdate() => Screw heath changed to =>400,1477 RT: 11:51 GT: 1013,387 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 400,1477 RT: 11:51 GT: 1013,420 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,470 - ScrewPhaseUpdate() => Screw heath changed to =>390,3252 RT: 11:51 GT: 1013,470 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 390,3252 RT: 11:51 GT: 1013,503 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,553 - ScrewPhaseUpdate() => Screw heath changed to =>381,9084 RT: 11:51 GT: 1013,553 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 381,9084 RT: 11:51 GT: 1013,587 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,620 - ScrewPhaseUpdate() => Screw heath changed to =>373,1848 RT: 11:51 GT: 1013,620 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 373,1848 RT: 11:51 GT: 1013,653 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,704 - ScrewPhaseUpdate() => Screw heath changed to =>364,6633 RT: 11:51 GT: 1013,704 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 364,6633 RT: 11:51 GT: 1013,737 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,787 - ScrewPhaseUpdate() => Screw heath changed to =>356,0794 RT: 11:51 GT: 1013,787 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 356,0794 RT: 11:51 GT: 1013,820 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,870 - ScrewPhaseUpdate() => Screw heath changed to =>345,8462 RT: 11:51 GT: 1013,870 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 345,8462 RT: 11:51 GT: 1013,920 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1013,954 - ScrewPhaseUpdate() => Screw heath changed to =>335,8517 RT: 11:51 GT: 1013,954 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 335,8517 RT: 11:51 GT: 1013,987 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,020 - ScrewPhaseUpdate() => Screw heath changed to =>326,0359 RT: 11:51 GT: 1014,020 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 326,0359 RT: 11:51 GT: 1014,054 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,104 - ScrewPhaseUpdate() => Screw heath changed to =>317,4018 RT: 11:51 GT: 1014,104 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 317,4018 RT: 11:51 GT: 1014,137 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,154 - SetNextEnemyBehavior() RT: 11:51 GT: 1014,187 - ScrewPhaseUpdate() => Screw heath changed to =>307,257 RT: 11:51 GT: 1014,187 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 307,257 RT: 11:51 GT: 1014,220 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,270 - ScrewPhaseUpdate() => Screw heath changed to =>298,0614 RT: 11:51 GT: 1014,270 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 298,0614 RT: 11:51 GT: 1014,304 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,354 - ScrewPhaseUpdate() => Screw heath changed to =>287,5856 RT: 11:51 GT: 1014,354 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 287,5856 RT: 11:51 GT: 1014,404 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,421 - ScrewPhaseUpdate() => Screw heath changed to =>277,5206 RT: 11:51 GT: 1014,421 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 277,5206 RT: 11:51 GT: 1014,454 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,504 - ScrewPhaseUpdate() => Screw heath changed to =>267,0734 RT: 11:51 GT: 1014,504 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 267,0734 RT: 11:51 GT: 1014,537 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,587 - ScrewPhaseUpdate() => Screw heath changed to =>257,6175 RT: 11:51 GT: 1014,587 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 257,6175 RT: 11:51 GT: 1014,621 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,671 - ScrewPhaseUpdate() => Screw heath changed to =>247,4178 RT: 11:51 GT: 1014,671 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 247,4178 RT: 11:51 GT: 1014,721 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,754 - ScrewPhaseUpdate() => Screw heath changed to =>232,4493 RT: 11:51 GT: 1014,754 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 232,4493 RT: 11:51 GT: 1014,787 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1014,821 - ScrewPhaseUpdate() => Screw heath changed to =>223,1526 RT: 11:51 GT: 1014,821 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 223,1526 RT: 11:51 GT: 1014,871 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1015,571 - ScrewPhaseUpdate() => Screw heath changed to =>148,1421 RT: 11:51 GT: 1015,571 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 148,1421 RT: 11:51 GT: 1015,655 - ScrewPhaseUpdate() => Screw heath changed to =>139,2681 RT: 11:51 GT: 1015,655 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 139,2681 RT: 11:51 GT: 1015,721 - ScrewPhaseUpdate() => Screw heath changed to =>128,9212 RT: 11:51 GT: 1015,721 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 128,9212 RT: 11:51 GT: 1015,771 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1015,805 - ScrewPhaseUpdate() => Screw heath changed to =>119,089 RT: 11:51 GT: 1015,805 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 119,089 RT: 11:51 GT: 1015,838 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1015,888 - ScrewPhaseUpdate() => Screw heath changed to =>108,6028 RT: 11:51 GT: 1015,888 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 108,6028 RT: 11:51 GT: 1015,938 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1015,971 - ScrewPhaseUpdate() => Screw heath changed to =>99,1983 RT: 11:51 GT: 1015,971 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 99,1983 RT: 11:51 GT: 1016,005 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1016,038 - ScrewPhaseUpdate() => Screw heath changed to =>90,14801 RT: 11:51 GT: 1016,038 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 90,14801 RT: 11:51 GT: 1016,071 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1016,121 - ScrewPhaseUpdate() => Screw heath changed to =>80,26532 RT: 11:51 GT: 1016,121 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 80,26532 RT: 11:51 GT: 1016,155 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1016,205 - ScrewPhaseUpdate() => Screw heath changed to =>71,08879 RT: 11:51 GT: 1016,205 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 71,08879 RT: 11:51 GT: 1016,238 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1016,972 - ScrewPhaseUpdate() => Screw heath changed to =>6,088791 RT: 11:51 GT: 1016,972 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 6,088791 RT: 11:51 GT: 1017,122 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:51 GT: 1017,172 - SetNextEnemyBehavior() RT: 11:51 GT: 1017,205 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:51 GT: 1017,205 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:51 GT: 1017,205 - LeotronsScrew destroyed manually in RT: 11:51 GT: 1017,205 - increased BehaviorGroup ID +1 RT: 11:51 GT: 1017,205 - WaitForHitGround() => reached true state RT: 11:51 GT: 1017,205 - LyingOnGroundCorou() RT: 11:51 GT: 1017,222 - SetNextEnemyBehavior() RT: 11:51 GT: 1017,239 - MeleeAttack: Normal1 RT: 11:51 GT: 1017,239 - HammerDamageArea.Deactivate() RT: 11:51 GT: 1020,240 - SetNextEnemyBehavior() RT: 11:51 GT: 1020,257 - SetNextEnemyBehavior() RT: 11:51 GT: 1020,274 - MeleeAttack: Normal1 RT: 11:51 GT: 1020,274 - HammerDamageArea.Deactivate() RT: 11:51 GT: 1021,374 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:51 GT: 1021,374 - TriggerMeleeExplosion WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:51:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:51:59 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:02 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:52:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:03 SpawnMech override, OnScrew=False LOG: 18.12.2024 11:52:09 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 WARNING: 18.12.2024 11:52:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 18.12.2024 11:52:09 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 11:52 GT: 1026,018 - increased BehaviorGroup ID +1 RT: 11:52 GT: 1026,018 - increased BehaviorGroup ID to 1 RT: 11:52 GT: 1026,018 - Execute BehaviorGroupChange = 5 RT: 11:52 GT: 1026,018 - spawnGeneratorsAtOnce RT: 11:52 GT: 1026,018 - SpawnWaitUntilGeneratorsArePresent => started LOG: 18.12.2024 11:52:10 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 11:52:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 18.12.2024 11:52:10 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:52:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:52:14 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:52:15 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName LOG: 18.12.2024 11:52:15 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:52:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:52:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:52:16 Menu.UnloadMenuPanel => LootContext WARNING: 18.12.2024 11:52:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:52:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:52:25 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 18.12.2024 11:52:25 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:255 SeededCallsLastDungeon:65 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 18.12.2024 11:52:25 UpdatePlayerProgress LOG: 18.12.2024 11:52:25 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:52:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 11:52:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:52:25 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:25 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:52:26 Generate Level Started! Level: Level_C theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 256 LOG: 18.12.2024 11:52:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 18.12.2024 11:52:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:52:32 Generate Level Completed! Loading time: 6,704s LOG: 18.12.2024 11:52:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:32 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:52:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:52:32 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:52:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:52:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:32 UpdatePlayerProgress LOG: 18.12.2024 11:52:32 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:52:32 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:52:32 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:52:33 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:52:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:33 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:52:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 11:52:35 DestroyDestructibleInScene() => Destructible_Crate WARNING: 18.12.2024 11:52:37 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:52:37 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:52:37 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:37 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 18.12.2024 11:52:37 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:52:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:52:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:52:54 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:52:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 11:52:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:52:54 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 11:52:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:52:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:53:36 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 11:53:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:53:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:53:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:53:36 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 18.12.2024 11:53:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:53:36 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 11:53:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:53:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:53:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:38 Language Text not found! (Path: Drone) WARNING: 18.12.2024 11:53:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:53:38 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:53:39 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:53:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:53:40 Target Position is not on Navmesh Pos:(279.91, 0.05, 286.22) LOG: 18.12.2024 11:53:41 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:53:42 Pool-init: Prefab VFX_Trail_LavaThrower has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 11:53:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 11:53:43 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:43 BuffManager.StartBuffEffect() for BUFFID: 662 is already started! LOG: 18.12.2024 11:53:43 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:43 BuffManager.StartBuffEffect() for BUFFID: 663 is already started! WARNING: 18.12.2024 11:53:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:53:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:44 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:53:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:53:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:44 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:45 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:45 BuffManager.StartBuffEffect() for BUFFID: 677 is already started! LOG: 18.12.2024 11:53:46 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:53:46 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:46 BuffManager.StartBuffEffect() for BUFFID: 683 is already started! LOG: 18.12.2024 11:53:46 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:46 BuffManager.StartBuffEffect() for BUFFID: 684 is already started! LOG: 18.12.2024 11:53:46 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:47 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:53:47 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:47 BuffManager.StartBuffEffect() for BUFFID: 709 is already started! LOG: 18.12.2024 11:53:47 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:47 BuffManager.StartBuffEffect() for BUFFID: 714 is already started! LOG: 18.12.2024 11:53:47 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:53:47 BuffManager.StartBuffEffect() for BUFFID: 715 is already started! LOG: 18.12.2024 11:53:48 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:53:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:53:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 18.12.2024 11:53:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:48 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:53:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:53:48 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:51 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:53:51 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:53:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:53:51 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:51 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:51 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:53:51 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 18.12.2024 11:53:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:53:51 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 18.12.2024 11:53:51 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 18.12.2024 11:53:52 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:53:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:53:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:53:53 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:53 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:53:53 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:53:54 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:54 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:53:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:53:56 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:56 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:53:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:54:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:04 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:54:04 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:54:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 18.12.2024 11:54:04 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 18.12.2024 11:54:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 11:54:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:54:08 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 11:54:08 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:08 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:14 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:14 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:54:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:54:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:54:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:54:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 18.12.2024 11:54:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 11:54:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:54:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:54:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:54:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 18.12.2024 11:54:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:29 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:54:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 18.12.2024 11:54:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 18.12.2024 11:54:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 18.12.2024 11:54:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 18.12.2024 11:54:33 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 WARNING: 18.12.2024 11:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:35 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 11:54:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:42 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:54:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:54:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 18.12.2024 11:54:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:54:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:45 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 18.12.2024 11:54:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:54:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:54:46 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:54:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:54:49 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:54:50 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 11:54:50 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:54:50 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 18.12.2024 11:54:50 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:54:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:54:51 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:54:52 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 11:55:33 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:55:33 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:55:33 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 18.12.2024 11:55:33 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 18.12.2024 11:55:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:55:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:55:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:55:35 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:35 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:35 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:35 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:55:35 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 18.12.2024 11:55:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 11:55:36 GetIconByBuffType called with buffType: Hullbreacher EXCEPTION: 18.12.2024 11:55:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 18.12.2024 11:55:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 11:55:36 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 18.12.2024 11:55:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 18.12.2024 11:55:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 18.12.2024 11:55:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 11:55:37 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 18.12.2024 11:55:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 18.12.2024 11:55:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 11:55:37 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:55:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 11:55:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:55:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:40 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 11:55:40 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 18.12.2024 11:55:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:40 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:55:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:55:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:42 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 18.12.2024 11:55:43 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 18.12.2024 11:55:49 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:55:49 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:55:49 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 18.12.2024 11:55:49 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:55:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:55:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:55:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:55:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:55:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:50 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:55:50 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:50 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:55:51 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:55:51 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:51 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:55:54 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:55:54 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:55:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 11:55:55 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:55:55 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 18.12.2024 11:55:55 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:55:55 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:55:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:55:56 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:55:56 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:56 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:57 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:55:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:55:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:57 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:57 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:58 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:55:59 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:59 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:55:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:55:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:55:59 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:55:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:01 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:56:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 18.12.2024 11:56:03 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:03 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:56:03 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 11:56:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:56:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:56:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 18.12.2024 11:56:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:09 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:56:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 11:56:11 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:56:14 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:56:15 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:56:15 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:56:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 11:56:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:56:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:56:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:56:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 18.12.2024 11:56:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:22 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 18.12.2024 11:56:22 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 11:56:23 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 18.12.2024 11:56:23 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 18.12.2024 11:56:23 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 18.12.2024 11:56:23 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 18.12.2024 11:56:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 18.12.2024 11:56:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 18.12.2024 11:56:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 18.12.2024 11:56:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 18.12.2024 11:56:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 WARNING: 18.12.2024 11:56:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 11:56:26 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 18.12.2024 11:56:28 Quest already started! Quest: TheTollkeepersQuarters LOG: 18.12.2024 11:56:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 11:56:31 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:56:33 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:56:33 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 11:56:37 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:56:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 18.12.2024 11:56:37 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 18.12.2024 11:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:56:37 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 18.12.2024 11:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:56:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:56:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:56:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:56:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:56:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:56:39 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:56:40 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:56:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 11:56:41 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:56:41 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:56:42 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:56:44 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:56:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:56:46 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 11:56:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:56:46 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:46 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:56:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:56:48 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:48 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:56:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:56:48 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:56:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:56:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:56:53 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:55 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:56:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:56:55 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 11:56:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:56:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:57:00 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:57:01 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:57:01 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:57:01 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:57:01 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 18.12.2024 11:57:01 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:57:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:57:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:57:42 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:57:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 11:57:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:57:42 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 11:57:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:57:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:57:46 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:57:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:57:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:57:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:57:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:57:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 11:57:54 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 18.12.2024 11:57:54 GameSession.UpdateProgress(SAVED) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:308 SeededCallsLastDungeon:52 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 18.12.2024 11:57:54 UpdatePlayerProgress LOG: 18.12.2024 11:57:54 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:57:54 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 11:57:54 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 11:57:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 18.12.2024 11:57:54 Generate Level Started! Level: Level_C theme: Stolz GameSeed: GCDG-DD38 SeedCalls: 309 LOG: 18.12.2024 11:57:57 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 18.12.2024 11:58:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 11:58:03 Generate Level Completed! Loading time: 8,897s LOG: 18.12.2024 11:58:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:58:03 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 11:58:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 11:58:03 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:58:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:58:03 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:03 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:03 UpdatePlayerProgress LOG: 18.12.2024 11:58:03 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 11:58:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:58:03 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 11:58:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:58:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:58:04 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:58:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 18.12.2024 11:58:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:08 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:09 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 18.12.2024 11:58:09 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 11:58:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 18.12.2024 11:58:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 18.12.2024 11:58:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 18.12.2024 11:58:11 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 18.12.2024 11:58:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 18.12.2024 11:58:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:15 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:58:15 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 18.12.2024 11:58:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:58:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:58:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:58:17 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:58:17 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:58:17 Language Text not found! (Path: Drone) WARNING: 18.12.2024 11:58:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:58:17 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:58:17 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:58:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 11:58:18 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:58:18 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:58:18 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:58:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 11:58:21 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:58:21 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:58:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 11:58:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:58:24 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:58:25 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:58:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 18.12.2024 11:58:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 18.12.2024 11:58:25 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:58:25 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:58:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:58:25 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:58:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:58:26 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 11:58:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:58:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 11:58:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 11:58:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 18.12.2024 11:58:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:40 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:41 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 18.12.2024 11:58:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 18.12.2024 11:58:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 18.12.2024 11:58:43 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:47 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 11:58:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 11:58:47 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 11:58:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:58:50 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:58:52 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 11:58:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:58:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:58:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 18.12.2024 11:58:52 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:58:52 initialises raritymodes LOG: 18.12.2024 11:58:52 equipmentRarity:Level_1 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_1 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_1 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_2 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_3 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_2 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_1 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_2 LOG: 18.12.2024 11:58:52 equipmentRarity:Level_2 WARNING: 18.12.2024 11:58:52 Language Text not found! (Path: °) WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:58:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:58:55 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:58:56 TryAddItem(WeaponAddin) => Items.Addins.CryoName WARNING: 18.12.2024 11:58:57 Language Text not found! (Path: °) LOG: 18.12.2024 11:58:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:58:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:59:01 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 11:59:02 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:59:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:59:08 Language Text not found! (Path: °) LOG: 18.12.2024 11:59:08 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 11:59:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:59:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:59:17 LootContextPanel OnButtonSuccess => back LOG: 18.12.2024 11:59:17 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:59:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:59:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:59:17 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:59:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 11:59:27 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 11:59:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 11:59:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 11:59:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 18.12.2024 11:59:28 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:59:28 Language Text not found! (Path: °) WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 11:59:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 11:59:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 11:59:29 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 11:59:30 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Starfall) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 11:59:30 TryAddItem(WeaponAddin) => Items.Addins.StarfallName LOG: 18.12.2024 11:59:31 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 11:59:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 11:59:31 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 11:59:31 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 11:59:32 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:59:35 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:59:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 11:59:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:59:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:59:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 11:59:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:59:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 18.12.2024 11:59:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:59:35 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 11:59:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:59:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:59:36 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:37 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:37 BuffManager.StartBuffEffect() for BUFFID: 900 is already started! LOG: 18.12.2024 11:59:37 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:59:37 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 18.12.2024 11:59:37 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 18.12.2024 11:59:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 11:59:38 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:38 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:38 BuffManager.StartBuffEffect() for BUFFID: 911 is already started! LOG: 18.12.2024 11:59:38 Dash: Collide with Piller_Base LOG: 18.12.2024 11:59:38 Dash: Collide with Piller_Base LOG: 18.12.2024 11:59:38 Dash: Collide with Piller_Base LOG: 18.12.2024 11:59:38 Dash: Collide with Piller_Base LOG: 18.12.2024 11:59:38 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:59:38 Dash: Collide with Piller_Base WARNING: 18.12.2024 11:59:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:39 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:39 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:39 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:39 BuffManager.StartBuffEffect() for BUFFID: 921 is already started! LOG: 18.12.2024 11:59:39 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:39 BuffManager.StartBuffEffect() for BUFFID: 922 is already started! WARNING: 18.12.2024 11:59:39 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 11:59:39 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 18.12.2024 11:59:40 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 11:59:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 11:59:40 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:59:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:40 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:59:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:40 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:41 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:41 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:41 BuffManager.StartBuffEffect() for BUFFID: 925 is already started! WARNING: 18.12.2024 11:59:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:42 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:42 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 18.12.2024 11:59:43 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:59:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:43 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:43 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:59:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:51 CurrentRoom ReverbTheme isStoneRoom LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 18.12.2024 11:59:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 11:59:51 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 11:59:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 11:59:53 Language Text not found! (Path: Drone) LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:53 BuffManager.StartBuffEffect() for BUFFID: 946 is already started! LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:59:53 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:53 BuffManager.StartBuffEffect() for BUFFID: 951 is already started! WARNING: 18.12.2024 11:59:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:54 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:54 Displayable active subtask: Revenge is null WARNING: 18.12.2024 11:59:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:55 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 11:59:55 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 18.12.2024 11:59:55 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_07 LOG: 18.12.2024 11:59:55 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 11:59:55 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:59:55 BuffManager.StartBuffEffect() for BUFFID: 980 is already started! WARNING: 18.12.2024 11:59:55 BuffManager.StartBuffEffect() for BUFFID: 981 is already started! LOG: 18.12.2024 11:59:55 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:59:55 BuffManager.StartBuffEffect() for BUFFID: 983 is already started! LOG: 18.12.2024 11:59:55 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:59:55 BuffManager.StartBuffEffect() for BUFFID: 985 is already started! LOG: 18.12.2024 11:59:55 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:56 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:56 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 11:59:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:57 Displayable active subtask: Revenge is null LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:59:57 BuffManager.StartBuffEffect() for BUFFID: 1052 is already started! WARNING: 18.12.2024 11:59:57 BuffManager.StartBuffEffect() for BUFFID: 1053 is already started! LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 11:59:57 BuffManager.StartBuffEffect() for BUFFID: 1058 is already started! LOG: 18.12.2024 11:59:57 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 11:59:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 18.12.2024 11:59:58 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:58 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 11:59:59 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 11:59:59 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 11:59:59 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 18.12.2024 11:59:59 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 18.12.2024 11:59:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:59:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 11:59:59 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 18.12.2024 12:00:00 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:00:01 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 12:00:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Frostbite EXCEPTION: 18.12.2024 12:00:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 18.12.2024 12:00:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 12:00:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 12:00:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 12:00:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 12:00:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 12:00:01 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 12:00:02 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 12:00:02 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 12:00:02 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 12:00:02 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 12:00:02 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:00:02 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 18.12.2024 12:00:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 12:00:03 Dash: Collide with Shelf_TwoDirectional_Normal_Board_low LOG: 18.12.2024 12:00:03 Dash: Collide with Book_Pile_small LOG: 18.12.2024 12:00:03 Dash: Collide with Book_Pile_small LOG: 18.12.2024 12:00:03 Dash: Collide with Books_BookShelf_blend LOG: 18.12.2024 12:00:03 Dash: Collide with Books_BookShelf_blend LOG: 18.12.2024 12:00:03 Dash: Collide with collider LOG: 18.12.2024 12:00:03 Dash: Collide with Col LOG: 18.12.2024 12:00:03 Dash: Collide with Col LOG: 18.12.2024 12:00:03 Dash: Collide with Col WARNING: 18.12.2024 12:00:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 12:00:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:00:04 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 12:00:04 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:05 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 12:00:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 12:00:06 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 12:00:06 BuffManager.StartBuffEffect() for BUFFID: 1169 is already started! LOG: 18.12.2024 12:00:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:00:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 18.12.2024 12:00:07 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:07 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:09 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:00:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 18.12.2024 12:00:10 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 12:00:10 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:10 Displayable active subtask: Revenge is null WARNING: 18.12.2024 12:00:10 BuffManager.StartBuffEffect() for BUFFID: 1178 is already started! LOG: 18.12.2024 12:00:11 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:00:11 Displayable active subtask: Revenge is null WARNING: 18.12.2024 12:00:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:00:14 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:00:14 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 18.12.2024 12:00:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 12:00:14 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_03 LOG: 18.12.2024 12:00:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:00:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:00:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 12:00:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:00:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:00:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 18.12.2024 12:00:24 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:00:24 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 18.12.2024 12:00:24 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:00:24 Failed to create agent because it is not close enough to the NavMesh LOG: 18.12.2024 12:00:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:01:53 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 18.12.2024 12:01:53 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:01:53 ApplyBossMoodColorStyle => bossDialogMood: Love bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 18.12.2024 12:02:04 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 12:02:04 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:02:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:02:05 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 12:02:05 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 12:02:06 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 12:02:07 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:08 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:10 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:10 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:10 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:11 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:12 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:13 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:16 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:16 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:16 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:17 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:17 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 18.12.2024 12:02:17 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 18.12.2024 12:02:17 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... ERROR: 18.12.2024 12:02:17 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 12:02:18 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:21 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:22 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:22 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:22 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:23 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:26 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:27 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:30 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh LOG: 18.12.2024 12:02:33 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 18.12.2024 12:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh LOG: 18.12.2024 12:02:36 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:37 Started LevelColorLerp WARNING: 18.12.2024 12:02:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:02:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 12:02:39 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 12:02:39 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 12:02:39 BuffManager.StartBuffEffect() for BUFFID: 1445 is already started! LOG: 18.12.2024 12:02:39 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 12:02:39 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 12:02:39 BuffManager.StartBuffEffect() for BUFFID: 1449 is already started! LOG: 18.12.2024 12:02:40 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 12:02:41 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:43 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... ERROR: 18.12.2024 12:02:44 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 18.12.2024 12:02:44 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 12:02:45 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:45 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:45 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:46 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:46 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 12:02:46 BuffManager.StartBuffEffect() for BUFFID: 1590 is already started! LOG: 18.12.2024 12:02:46 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 12:02:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:47 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:47 PoolManager: Poolable 'VFX_MechDebuff_Rage(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:51 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:52 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... ERROR: 18.12.2024 12:02:52 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 18.12.2024 12:02:52 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:02:56 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:02:59 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:00 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... ERROR: 18.12.2024 12:03:00 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 18.12.2024 12:03:00 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 12:03:01 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp PRIDE_Mitron_Phase2) wurde kein passendes MechionaryEntry gefunden ... WARNING: 18.12.2024 12:03:01 NextWave() => Wave was not started yet or has no waves WARNING: 18.12.2024 12:03:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:03:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:03:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:03:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:04 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:03:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:03:06 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:09 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:03:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:04:01 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 12:04:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 12:04:03 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:03 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 18.12.2024 12:04:03 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:04:03 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:04:03 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... ERROR: 18.12.2024 12:04:05 RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: EnigmaEMLS UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 12:04:05 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 18.12.2024 12:04:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:04:05 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 12:04:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:04:05 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 12:04:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 18.12.2024 12:04:05 Ambient VFX this room or lv theme is null LOG: 18.12.2024 12:04:05 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 12:04:05 UpdatePlayerProgress LOG: 18.12.2024 12:04:05 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:04:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:05 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 18.12.2024 12:04:05 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 18.12.2024 12:04:05 Ambient VFX this room or lv theme is null LOG: 18.12.2024 12:04:05 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 12:04:05 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! WARNING: 18.12.2024 12:04:05 Ambient VFX this room or lv theme is null LOG: 18.12.2024 12:04:05 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 12:04:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:04:06 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:04:07 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:04:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 12:04:08 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 18.12.2024 12:04:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:04:10 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 12:04:10 Displayable active subtask: Revenge is null WARNING: 18.12.2024 12:04:11 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 18.12.2024 12:04:22 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:22 Player.GetDamage(): Huge DMG => Mr. Dykh-B'udd did 100 on Player Player1 LOG: 18.12.2024 12:04:22 WindowManager.LoadMenu => ResultMenu LOG: 18.12.2024 12:04:22 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:22 Displayable active subtask: Revenge is null LOG: 18.12.2024 12:04:22 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:04:22 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 18.12.2024 12:04:22 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 18.12.2024 12:04:22 GameSession.UpdateProgress(DRITY) => SessionGUID: 'cffa9357e572' GameSeed: GCDG-DD38 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 18.12.2024 12:04:22 UpdatePlayerProgress LOG: 18.12.2024 12:04:22 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:04:23 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 18.12.2024 12:04:24 resetBetQuests LOG: 18.12.2024 12:04:24 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:04:24 CreateAndSetNewGameSessionObject() => Seed: GCDG-DD38 LOG: 18.12.2024 12:04:24 GameSession.UpdateProgress(DRITY) => SessionGUID: '0d86d9bda309' GameSeed: GCDG-DD38 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 18.12.2024 12:04:24 UpdatePlayerProgress LOG: 18.12.2024 12:04:24 GameSession.UpdateProgress(DRITY) => SessionGUID: '0d86d9bda309' GameSeed: GCDG-DD38 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 18.12.2024 12:04:24 UpdatePlayerProgress LOG: 18.12.2024 12:04:27 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 18.12.2024 12:04:31 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 18.12.2024 12:04:31 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 18.12.2024 12:04:31 NEW GAMESEED: '0OGW-MEUR' resetSeededCalls: True LOG: 18.12.2024 12:04:31 is Loading Quests WARNING: 18.12.2024 12:04:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 12:04:31 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 18.12.2024 12:04:31 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 18.12.2024 12:04:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 18.12.2024 12:04:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 18.12.2024 12:04:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:04:33 CreateHomeBase completed successfully. LOG: 18.12.2024 12:04:33 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 18.12.2024 12:04:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:04:33 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 12:04:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:04:33 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 12:04:33 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 12:04:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 12:04:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 12:04:33 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 18.12.2024 12:04:34 Ambient VFX this room or lv theme is null LOG: 18.12.2024 12:04:34 CurrentRoom ReverbTheme isNone WARNING: 18.12.2024 12:04:39 Ambient VFX this room or lv theme is null LOG: 18.12.2024 12:04:39 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 12:04:39 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:04:39 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:04:39 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 18.12.2024 12:04:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 12:04:39 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 18.12.2024 12:04:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:04:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:04:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:04:44 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:04:45 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:04:45 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:04:45 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:04:45 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 18.12.2024 12:04:45 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 12:04:45 Language Text not found! (Path: Main Description) WARNING: 18.12.2024 12:04:45 Language Text not found! (Path: Main Description) LOG: 18.12.2024 12:04:45 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 18.12.2024 12:04:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 18.12.2024 12:04:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 12:04:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 12:04:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 12:04:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 12:04:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 12:04:46 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 18.12.2024 12:04:46 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 12:04:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 18.12.2024 12:04:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 18.12.2024 12:04:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 18.12.2024 12:04:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 18.12.2024 12:04:47 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:04:47 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 18.12.2024 12:04:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 18.12.2024 12:04:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:04:47 RemoveWeaponTransforms Warning: shootable is null LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 18.12.2024 12:04:47 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 18.12.2024 12:04:48 Menu.UnloadMenuPanel => AbilityClassContext LOG: 18.12.2024 12:04:48 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:04:51 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 12:04:51 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:04:51 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:04:51 Language Text not found! (Path: Enigma, mechanisches Genie) WARNING: 18.12.2024 12:04:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:04:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 12:04:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:53 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:04:53 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:04:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:04:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 12:04:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 18.12.2024 12:04:54 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:04:54 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:04:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:04:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:04:54 Menu.UnloadMenuPanel => BaseShopPanel LOG: 18.12.2024 12:04:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:04:56 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:04:58 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:04:58 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:04:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:05:12 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 18.12.2024 12:05:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:05:17 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:05:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:05:22 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:05:24 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:05:24 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:05:25 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:05:25 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:05:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 18.12.2024 12:05:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:05:30 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:05:31 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:05:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:05:32 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:05:32 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:05:35 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:05:38 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 12:05:38 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:05:38 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:05:38 Language Text not found! (Path: Wrough, Schmiedehelfer) WARNING: 18.12.2024 12:05:38 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:05:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 18.12.2024 12:06:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 18.12.2024 12:06:21 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:06:21 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:06:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:06:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 12:06:22 Menu.UnloadMenuPanel => BaseShopPanel LOG: 18.12.2024 12:06:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:06:30 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:06:30 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:06:30 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:30 Language Text not found! (Path: Aster, die Leibeigene) WARNING: 18.12.2024 12:06:30 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:06:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 12:06:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:41 Language Text not found! (Path: %) WARNING: 18.12.2024 12:06:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 18.12.2024 12:06:44 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:06:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:45 Language Text not found! (Path: %) WARNING: 18.12.2024 12:06:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 18.12.2024 12:06:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:06:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 12:06:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 18.12.2024 12:06:48 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:06:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 12:06:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 18.12.2024 12:06:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 18.12.2024 12:06:49 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:06:49 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:06:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 12:06:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:06:50 Menu.UnloadMenuPanel => BaseShopPanel LOG: 18.12.2024 12:06:52 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 12:06:52 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:06:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:06:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:06:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:06:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:06:56 WindowManager.LoadMenu => StageSelectorMenu LOG: 18.12.2024 12:06:56 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 18.12.2024 12:06:56 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 18.12.2024 12:06:56 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 18.12.2024 12:06:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:06:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 12:07:06 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 18.12.2024 12:07:06 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 18.12.2024 12:07:06 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 18.12.2024 12:07:06 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:07:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 18.12.2024 12:07:06 WindowManager.UnloadMenu => StageSelectorMenu LOG: 18.12.2024 12:07:06 WindowManager.UnloadMenu => ResultMenu LOG: 18.12.2024 12:07:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 12:07:06 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 18.12.2024 12:07:06 Generate Level Started! Level: Level_A theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 72 LOG: 18.12.2024 12:07:09 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 12:07:09 Generate Level Completed! Loading time: 2,754s LOG: 18.12.2024 12:07:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:07:09 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 12:07:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:07:09 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:07:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:07:09 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 12:07:09 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:07:09 UpdatePlayerProgress LOG: 18.12.2024 12:07:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:07:09 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:09 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 12:07:09 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:07:10 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 12:07:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:07:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:07:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 12:07:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 12:07:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 12:07:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:07:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 12:07:19 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 12:07:24 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 12:07:25 TryAddItem(WeaponAddin) => Items.Addins.SerpentineName WARNING: 18.12.2024 12:07:25 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 12:07:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:07:26 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 12:07:27 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 12:07:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 18.12.2024 12:07:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 12:07:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 12:07:27 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 12:07:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:28 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:07:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:29 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 18.12.2024 12:07:29 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 18.12.2024 12:07:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 12:07:30 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:30 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:31 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:32 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:33 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:33 GetIconByBuffType called with buffType: OilBarrel LOG: 18.12.2024 12:07:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 12:07:33 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 18.12.2024 12:07:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:07:34 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:07:34 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:35 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:07:35 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:07:35 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:36 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:07:36 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:07:36 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:36 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:07:37 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:07:37 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:07:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:39 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:39 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 12:07:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:07:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:07:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:07:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:07:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 12:07:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:07:52 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:07:53 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 18.12.2024 12:07:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 12:07:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 12:07:53 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 12:07:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 18.12.2024 12:07:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 12:07:58 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 18.12.2024 12:07:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:07:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 12:08:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:08:04 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:08:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:08:08 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:08:08 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:08:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 12:08:08 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:08:08 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 12:08:08 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 12:08:14 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:08:15 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 18.12.2024 12:08:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 12:08:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 12:08:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:08:18 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 18.12.2024 12:08:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:08:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 12:08:18 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:18 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:08:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 12:08:21 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 12:08:22 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 WARNING: 18.12.2024 12:08:22 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:08:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 12:08:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 12:08:23 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 12:08:24 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 12:08:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 18.12.2024 12:08:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:08:31 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:08:33 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 12:08:34 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 18.12.2024 12:08:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 WARNING: 18.12.2024 12:08:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:08:38 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:08:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:08:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 12:08:47 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 18.12.2024 12:08:47 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:109 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 18.12.2024 12:08:47 UpdatePlayerProgress LOG: 18.12.2024 12:08:47 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 12:08:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 12:08:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 12:08:47 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 18.12.2024 12:08:48 Generate Level Started! Level: Level_A theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 110 LOG: 18.12.2024 12:08:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 18.12.2024 12:08:52 Combine mesh instance 0 is null. LOG: 18.12.2024 12:08:53 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 12:08:55 Generate Level Completed! Loading time: 6,749s LOG: 18.12.2024 12:08:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:08:55 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 12:08:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 12:08:55 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:08:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:08:55 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 12:08:55 UpdatePlayerProgress LOG: 18.12.2024 12:08:55 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 12:08:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:08:55 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 12:08:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 12:08:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 12:08:55 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 12:08:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 12:08:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 12:09:34 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 12:09:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 12:09:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 12:09:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 12:09:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 13:14:02 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 13:14:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 13:14:02 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:14:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:14:02 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 18.12.2024 13:14:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:14:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 13:14:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:14:05 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:14:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:14:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:14:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 18.12.2024 13:14:11 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:11 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:14:11 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:14:11 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 18.12.2024 13:14:11 Added rewardType: GScrap LOG: 18.12.2024 13:14:11 Added rewardType: Health LOG: 18.12.2024 13:14:11 Added rewardType: CCore WARNING: 18.12.2024 13:14:11 New Selection was created: True LOG: 18.12.2024 13:14:11 Difficulty selected: EASY LOG: 18.12.2024 13:14:11 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 18.12.2024 13:14:11 Difficulty selected: EASY LOG: 18.12.2024 13:14:11 SelectedType: GScrap; SelectedRarity: Level_1 WARNING: 18.12.2024 13:14:11 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:11 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 18.12.2024 13:14:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:14:12 Difficulty selected: MEDIUM LOG: 18.12.2024 13:14:12 SelectedType: Health; SelectedRarity: Level_2 LOG: 18.12.2024 13:14:13 Difficulty selected: HARD LOG: 18.12.2024 13:14:13 SelectedType: CCore; SelectedRarity: Level_3 LOG: 18.12.2024 13:14:14 Difficulty selected: MEDIUM LOG: 18.12.2024 13:14:14 SelectedType: Health; SelectedRarity: Level_2 LOG: 18.12.2024 13:14:15 the current rewards of the challengmachine have been saved LOG: 18.12.2024 13:14:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 18.12.2024 13:14:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:14:16 Menu.UnloadMenuPanel => ChallangerArcade LOG: 18.12.2024 13:14:16 the current rewards of the challengmachine have been saved LOG: 18.12.2024 13:14:16 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:14:16 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 18.12.2024 13:14:16 the current rewards of the challengmachine have been saved WARNING: 18.12.2024 13:14:16 New Selection was created: True LOG: 18.12.2024 13:14:16 Difficulty selected: EASY LOG: 18.12.2024 13:14:16 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 18.12.2024 13:14:16 Difficulty selected: EASY LOG: 18.12.2024 13:14:16 SelectedType: GScrap; SelectedRarity: Level_1 WARNING: 18.12.2024 13:14:16 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:16 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 18.12.2024 13:14:17 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:14:18 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:18 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:14:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 18.12.2024 13:14:18 the current rewards of the challengmachine have been saved LOG: 18.12.2024 13:14:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 18.12.2024 13:14:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:14:18 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 13:14:18 Spawned wave#0 for Difficulty#0 LOG: 18.12.2024 13:14:18 Menu.UnloadMenuPanel => ChallangerArcade LOG: 18.12.2024 13:14:18 the current rewards of the challengmachine have been saved WARNING: 18.12.2024 13:14:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:14:20 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:14:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:14:29 Difficulty#0 Challenge cleared! WARNING: 18.12.2024 13:14:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:32 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:32 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:14:32 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:32 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:33 Reward: GScrap; RarityLevel: Level_1 WARNING: 18.12.2024 13:14:33 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:14:33 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:14:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:14:40 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:40 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:40 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:40 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:40 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:43 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:14:44 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:14:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 13:14:44 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 18.12.2024 13:14:44 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 18.12.2024 13:14:44 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:14:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:14:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:14:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:14:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:14:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:14:46 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:14:46 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:14:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:14:47 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:14:47 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:14:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:14:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 18.12.2024 13:14:50 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:14:50 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:14:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:14:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 18.12.2024 13:14:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:57 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 13:14:57 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:15:00 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:15:03 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 18.12.2024 13:15:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 18.12.2024 13:15:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:15:08 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:15:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:15:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:15:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:15:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:15:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:15:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:11 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:11 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:15:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:15:15 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:15 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:16 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:15:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:15:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 18.12.2024 13:15:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:15:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:15:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 18.12.2024 13:15:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:15:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 18.12.2024 13:15:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 18.12.2024 13:15:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:15:27 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:15:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:15:28 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 18.12.2024 13:15:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:15:29 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 13:15:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:15:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:15:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:15:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:15:42 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:15:43 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName WARNING: 18.12.2024 13:15:44 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:15:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:15:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:15:44 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:15:46 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:15:50 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:15:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:15:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:15:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:15:50 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:15:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:15:54 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 18.12.2024 13:15:57 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 18.12.2024 13:15:57 Anger Avatar: Explosion triggered due to low velocity during Angry Charge LOG: 18.12.2024 13:15:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:15:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 18.12.2024 13:16:01 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:01 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:16:02 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:02 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:16:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:16:05 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:16:05 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:05 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:06 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 18.12.2024 13:16:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 18.12.2024 13:16:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:16:09 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:09 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:11 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:16:13 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:13 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:16:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:16:15 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 18.12.2024 13:16:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:16:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:16:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:16:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:16:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:16:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:16:17 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:16:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:16:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:16:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:16:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:16:18 Menu.UnloadMenuPanel => Inventar WARNING: 18.12.2024 13:16:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:16:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:16:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:16:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 18.12.2024 13:16:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 18.12.2024 13:16:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 18.12.2024 13:16:29 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:16:29 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 18.12.2024 13:16:29 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 18.12.2024 13:16:29 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:16:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:16:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:16:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:16:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:16:30 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:16:30 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:16:30 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:16:32 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:32 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 18.12.2024 13:16:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:16:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:16:34 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:16:35 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 18.12.2024 13:16:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:16:35 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:35 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:16:39 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:16:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 18.12.2024 13:16:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:16:51 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:16:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:16:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:16:53 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:16:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 13:16:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:16:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:16:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:16:55 initialises raritymodes LOG: 18.12.2024 13:16:55 equipmentRarity:Level_2 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_1 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_1 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_2 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_2 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_3 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_1 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_1 LOG: 18.12.2024 13:16:55 equipmentRarity:Level_2 WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:16:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:16:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:16:59 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:17:00 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:17:00 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName LOG: 18.12.2024 13:17:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 18.12.2024 13:17:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:17:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:17:04 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:17:05 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:17:05 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:17:05 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 18.12.2024 13:17:06 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:17:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:17:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:17:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 13:17:07 Menu.UnloadMenuPanel => LootContext WARNING: 18.12.2024 13:17:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:17:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:17:07 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:17:07 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 13:17:07 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 18.12.2024 13:17:07 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 18.12.2024 13:17:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:17:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:17:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:17:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:17:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 18.12.2024 13:17:14 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 18.12.2024 13:17:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:17:14 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:17:15 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:17:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 13:17:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 13:17:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:17:16 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 13:17:17 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:17:19 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:17:19 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:17:19 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:17:19 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 18.12.2024 13:17:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:17:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:17:34 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 18.12.2024 13:17:34 Urmar: Atomic addin found. LOG: 18.12.2024 13:17:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 13:17:38 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:17:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:17:39 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:17:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:42 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:17:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:17:43 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:17:47 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:52 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:56 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 18.12.2024 13:17:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 13:17:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:17:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:18:00 Not possible to determine jump position! forwardJump? True LOG: 18.12.2024 13:18:00 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:18:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:05 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:18:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 18.12.2024 13:18:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 13:18:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:08 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:18:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:18:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 18.12.2024 13:18:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:18:12 NextWave() => Wave was not started yet or has no waves WARNING: 18.12.2024 13:18:12 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 18.12.2024 13:18:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Urmar+<>c__DisplayClass109_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 18.12.2024 13:18:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:18:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:13 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 18.12.2024 13:18:13 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:18:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:21 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmog(Clone) distance: 0 LOG: 18.12.2024 13:18:21 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 13:18:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:18:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:18:21 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:18:25 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 13:18:26 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_BulletPulse) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 13:18:26 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName WARNING: 18.12.2024 13:18:26 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:18:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 13:18:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:27 Menu.UnloadMenuPanel => LootContext WARNING: 18.12.2024 13:18:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:18:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:18:36 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 18.12.2024 13:18:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:177 SeededCallsLastDungeon:67 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 18.12.2024 13:18:36 UpdatePlayerProgress LOG: 18.12.2024 13:18:36 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:18:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 13:18:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:18:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:18:36 Generate Level Started! Level: Level_B theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 178 LOG: 18.12.2024 13:18:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 18.12.2024 13:18:41 Generate Level Completed! Loading time: 4,199s LOG: 18.12.2024 13:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:18:41 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:18:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:18:41 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:18:41 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:18:41 UpdatePlayerProgress LOG: 18.12.2024 13:18:41 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:18:41 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:41 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 13:18:41 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:18:41 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:18:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:18:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:18:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 13:18:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:18:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:18:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:18:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:18:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:18:44 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:18:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:18:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:18:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:18:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:18:47 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 13:18:49 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:18:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:18:49 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 18.12.2024 13:18:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:50 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:50 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:18:51 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:18:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:18:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:18:54 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:18:54 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 13:18:55 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:18:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:18:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 18.12.2024 13:18:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 18.12.2024 13:18:59 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 18.12.2024 13:19:00 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:19:00 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:01 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:04 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:19:04 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:19:04 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:19:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:19:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:19:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:19:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:19:19 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:19:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:19:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:19:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:19:22 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:19:22 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 18.12.2024 13:19:22 Added rewardType: Health LOG: 18.12.2024 13:19:22 Added rewardType: EMOTES LOG: 18.12.2024 13:19:22 Added rewardType: Equipment WARNING: 18.12.2024 13:19:22 New Selection was created: True LOG: 18.12.2024 13:19:22 Difficulty selected: EASY LOG: 18.12.2024 13:19:22 SelectedType: Health; SelectedRarity: Level_1 LOG: 18.12.2024 13:19:22 Difficulty selected: EASY LOG: 18.12.2024 13:19:22 SelectedType: Health; SelectedRarity: Level_1 WARNING: 18.12.2024 13:19:22 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:19:22 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:19:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 18.12.2024 13:19:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:19:23 Difficulty selected: MEDIUM LOG: 18.12.2024 13:19:23 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 18.12.2024 13:19:23 Difficulty selected: HARD LOG: 18.12.2024 13:19:23 SelectedType: Equipment; SelectedRarity: Level_2 LOG: 18.12.2024 13:19:24 the current rewards of the challengmachine have been saved LOG: 18.12.2024 13:19:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 18.12.2024 13:19:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:19:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 13:19:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:19:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:19:24 Spawned wave#1 for Difficulty#2 LOG: 18.12.2024 13:19:24 Menu.UnloadMenuPanel => ChallangerArcade LOG: 18.12.2024 13:19:24 the current rewards of the challengmachine have been saved WARNING: 18.12.2024 13:19:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:19:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:19:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:19:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:19:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 18.12.2024 13:19:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:19:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:19:27 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:19:27 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:19:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:19:27 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:31 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 18.12.2024 13:19:31 DestroyDestructibleInScene() => barrel_open LOG: 18.12.2024 13:19:34 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:19:34 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 18.12.2024 13:19:34 DestroyDestructibleInScene() => barrel_open LOG: 18.12.2024 13:19:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 18.12.2024 13:19:39 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:40 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:41 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 13:19:41 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 13:19:46 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:19:47 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:19:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:19:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:19:47 Difficulty#2 Challenge cleared! LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:19:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:19:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:19:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:19:51 Reward: Equipment; RarityLevel: Level_2 LOG: 18.12.2024 13:19:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:19:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:19:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:51 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:19:51 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:19:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:19:55 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:19:55 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:19:55 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:19:55 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:19:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:19:55 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 18.12.2024 13:19:56 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:19:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:19:57 Menu.UnloadMenuPanel => LootContext WARNING: 18.12.2024 13:19:57 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:19:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:19:57 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:19:57 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 13:19:57 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 18.12.2024 13:19:57 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 18.12.2024 13:19:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:20:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:20:04 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:20:04 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:20:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:05 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 13:20:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 13:20:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:20:06 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 13:20:09 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:20:11 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:20:14 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:20:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:20:16 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:20:17 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:20:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:20:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:20:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:20:22 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 18.12.2024 13:20:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:20:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:20:22 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:22 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:20:26 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:20:26 Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:20:26 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:20:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:20:26 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 18.12.2024 13:20:27 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:20:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:20:27 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:20:28 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:20:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:20:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:20:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:20:37 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:20:37 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 18.12.2024 13:20:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:20:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:20:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:20:37 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:20:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:20:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:20:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:20:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:20:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:20:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:20:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:20:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:20:39 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:20:39 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:20:39 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:20:39 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:20:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:20:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 18.12.2024 13:20:40 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:20:41 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:20:41 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:20:41 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:41 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 18.12.2024 13:20:42 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:20:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:44 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 18.12.2024 13:20:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:20:45 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:45 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:46 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 18.12.2024 13:20:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 18.12.2024 13:20:47 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:20:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:20:50 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:20:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:20:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:20:52 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:20:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 18.12.2024 13:20:54 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:20:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:20:59 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:20:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:21:00 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:21:02 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:21:02 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:21:02 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:21:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:21:02 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:21:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:21:02 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 18.12.2024 13:21:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:21:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:21:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:21:03 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:21:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:21:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:21:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:21:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:21:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:21:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:21:04 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:21:04 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:21:06 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 18.12.2024 13:21:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 18.12.2024 13:21:07 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 13:21:07 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:21:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:21:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:21:10 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:21:11 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:21:11 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 18.12.2024 13:21:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:21:14 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:21:44 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:21:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:21:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:21:48 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:21:48 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:21:48 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:21:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:21:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:22:10 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:22:13 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:22:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:22:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:22:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 13:22:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:22:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 13:22:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:22:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:22:20 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:22:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:22:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:22:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:22:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:22:21 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:22:24 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 18.12.2024 13:22:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:232 SeededCallsLastDungeon:54 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 18.12.2024 13:22:24 UpdatePlayerProgress LOG: 18.12.2024 13:22:24 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:22:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 13:22:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:22:24 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 18.12.2024 13:22:24 PoolManager: Poolable 'VFX_Projectile_Headhunter(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:24 PoolManager: Poolable 'VFX_Projectile_Headhunter_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:24 PoolManager: Poolable 'VFX_Trail_Corrosion(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:24 PoolManager: Poolable 'VFX_Hit_Corrosion_V2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:25 Generate Level Started! Level: Level_B theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 233 LOG: 18.12.2024 13:22:27 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 18.12.2024 13:22:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 13:22:31 Generate Level Completed! Loading time: 5,763s LOG: 18.12.2024 13:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:22:31 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:22:31 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:22:31 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:22:31 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:22:31 UpdatePlayerProgress LOG: 18.12.2024 13:22:31 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:22:31 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:22:31 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 13:22:31 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:22:31 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:22:32 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:22:32 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:22:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:22:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:22:39 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:22:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:22:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:22:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:22:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:22:42 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 18.12.2024 13:22:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:22:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 18.12.2024 13:22:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 WARNING: 18.12.2024 13:22:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:22:45 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:22:45 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 18.12.2024 13:22:45 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:22:45 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:22:45 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:22:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:22:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:22:48 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:48 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:48 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:22:48 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:48 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:22:49 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 18.12.2024 13:22:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 18.12.2024 13:22:54 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:22:54 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:54 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:22:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:22:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:22:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 18.12.2024 13:22:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 18.12.2024 13:23:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:23:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:23:02 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:23:02 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:23:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:02 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:23:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:23:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 18.12.2024 13:23:03 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:04 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:04 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:05 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:23:06 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 13:23:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:23:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:23:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:23:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:23:13 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:23:16 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:23:17 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:23:17 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 18.12.2024 13:23:17 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:17 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:17 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:23:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:19 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:19 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:19 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:19 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:23:21 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:23:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 18.12.2024 13:23:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:23:21 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:21 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:21 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 18.12.2024 13:23:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 18.12.2024 13:23:25 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:25 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:23:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:23:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:23:28 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:23:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:23:29 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:23:30 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:23:30 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:30 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:23:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:23:36 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 13:23:36 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:23:36 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:23:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:23:38 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:23:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 13:23:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:23:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:23:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:40 initialises raritymodes LOG: 18.12.2024 13:23:40 equipmentRarity:Level_1 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_1 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_1 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_2 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_2 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_2 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_1 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_3 LOG: 18.12.2024 13:23:40 equipmentRarity:Level_2 WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:23:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:23:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:23:45 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:23:46 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName WARNING: 18.12.2024 13:23:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:23:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:23:47 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 13:23:48 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:23:49 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:23:52 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 18.12.2024 13:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:23:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:23:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 18.12.2024 13:23:53 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:54 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:23:57 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:23:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:23:57 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:23:57 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:23:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:23:57 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:57 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:23:57 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 18.12.2024 13:23:59 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 18.12.2024 13:23:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:23:59 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:23:59 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:01 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:24:01 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:24:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:24:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:24:01 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:24:01 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:01 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:02 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 18.12.2024 13:24:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:03 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:03 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:24:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:24:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:24:05 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:05 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:24:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:24:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:07 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:24:08 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:24:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:24:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:12 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:12 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 18.12.2024 13:24:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 18.12.2024 13:24:12 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:24:13 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 18.12.2024 13:24:13 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:13 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:13 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:24:13 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:24:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:24:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 18.12.2024 13:24:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 18.12.2024 13:24:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:24:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 13:24:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:24:27 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:24:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:24:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:24:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:24:31 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 13:24:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:24:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:24:31 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:24:43 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:24:44 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName WARNING: 18.12.2024 13:24:44 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:24:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:24:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:24:45 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:24:45 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:24:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:24:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:24:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:24:58 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:24:58 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:24:58 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 18.12.2024 13:24:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 18.12.2024 13:25:01 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:25:01 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 18.12.2024 13:25:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:25:08 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 18.12.2024 13:25:08 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:25:08 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Grief LOG: 18.12.2024 13:25:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 13:25:14 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:25:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:25:17 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:17 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:20 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 18.12.2024 13:25:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:25:21 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:25:21 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:25:24 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:24 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:24 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:24 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:25 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:26 PoolManager: Poolable 'VFX_Add_Radioactive_Explosion(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:26 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:26 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:27 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:29 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:29 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:34 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:25:38 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 18.12.2024 13:25:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:25:39 GetIconByBuffType called with buffType: Corrosion ERROR: 18.12.2024 13:25:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:25:39 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:25:40 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:40 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:25:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:45 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:25:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:25:49 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 18.12.2024 13:25:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:25:49 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:25:49 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:25:53 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:25:58 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:26:03 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:26:14 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 18.12.2024 13:26:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:26:16 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:18 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:26:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:20 ADD Addin! => Items.Addins.CryoNameLevel_1 ERROR: 18.12.2024 13:26:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:26:20 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:26:20 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:26:25 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:28 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 18.12.2024 13:26:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 18.12.2024 13:26:30 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:26:34 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:26:38 ADD Addin! => Items.Addins.PersuationNameLevel_1 ERROR: 18.12.2024 13:26:38 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:26:38 GetIconByBuffType called with buffType: Charming LOG: 18.12.2024 13:26:38 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper)isCharmedByOwnerPlayer1 LOG: 18.12.2024 13:26:38 GetIconByBuffType called with buffType: Charming LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh WARNING: 18.12.2024 13:26:45 NextWave() => Wave was not started yet or has no waves LOG: 18.12.2024 13:26:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:26:45 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 18.12.2024 13:26:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:26:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:26:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 13:26:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:26:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:26:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:26:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:27:04 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:27:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:27:05 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName WARNING: 18.12.2024 13:27:06 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:27:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:27:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 13:27:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:07 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:27:07 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:07 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:27:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:27:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:27:07 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:27:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:27:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:27:12 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 18.12.2024 13:27:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:27:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 18.12.2024 13:27:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:13 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 13:27:17 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:27:17 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:27:26 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 13:27:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:27:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:27:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:27:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 18.12.2024 13:27:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:27:28 LootContextPanel OnButtonSuccess => back WARNING: 18.12.2024 13:27:28 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:27:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:27:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:27:29 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 13:27:29 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:27:33 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:27:34 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:27:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:27:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:27:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:27:42 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Wut LOG: 18.12.2024 13:27:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:294 SeededCallsLastDungeon:61 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 18.12.2024 13:27:42 UpdatePlayerProgress LOG: 18.12.2024 13:27:42 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:27:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 13:27:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:27:42 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 18.12.2024 13:27:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:27:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:27:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:27:42 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 18.12.2024 13:27:43 Generate Level Started! Level: Level_C theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 295 LOG: 18.12.2024 13:27:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 13:27:46 Generate Level Completed! Loading time: 3,284s LOG: 18.12.2024 13:27:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:46 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:27:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:27:46 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:27:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:46 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:27:46 UpdatePlayerProgress LOG: 18.12.2024 13:27:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:27:46 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:27:46 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 13:27:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:27:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:47 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 18.12.2024 13:27:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 WARNING: 18.12.2024 13:27:53 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:27:53 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:27:53 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:27:53 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:27:53 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:27:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:28:03 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:28:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:28:05 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 13:28:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:28:06 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 13:28:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:28:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:28:08 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:28:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:28:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:28:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:28:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:28:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:28:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:28:08 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 18.12.2024 13:28:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:28:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:10 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:28:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 18.12.2024 13:28:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:10 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:10 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:11 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:28:12 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:28:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 18.12.2024 13:28:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:15 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:28:16 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 18.12.2024 13:28:16 DestroyDestructibleInScene() => barrel_open WARNING: 18.12.2024 13:28:17 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:17 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:18 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 13:28:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:18 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:28:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:19 GetIconByBuffType called with buffType: Charming LOG: 18.12.2024 13:28:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1 WARNING: 18.12.2024 13:28:19 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:19 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:28:22 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:22 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:28:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:28:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:28:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:29 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:28:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:28:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:28:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:28:29 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 18.12.2024 13:28:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:28:31 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:33 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 18.12.2024 13:28:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:33 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:28:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 18.12.2024 13:28:34 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 18.12.2024 13:28:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:28:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 18.12.2024 13:28:36 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:28:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:36 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:36 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:28:37 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:37 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:28:38 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:28:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:28:39 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:28:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:39 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:39 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:28:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:41 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:28:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:41 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:41 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:28:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 18.12.2024 13:28:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:28:43 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:43 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:43 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:43 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:44 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:44 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:28:45 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:28:45 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:28:47 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 18.12.2024 13:28:47 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:28:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:28:47 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:28:47 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:28:48 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:48 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:28:50 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:28:51 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 18.12.2024 13:28:55 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:28:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:28:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:28:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:28:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 18.12.2024 13:29:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 18.12.2024 13:29:03 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:29:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:29:04 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:29:08 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:29:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:29:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 13:29:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:29:12 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:29:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:29:14 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:29:16 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:29:20 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:29:21 CurrentRoom ReverbTheme isNone LOG: 18.12.2024 13:29:21 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 18.12.2024 13:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:29:21 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 18.12.2024 13:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:29:21 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 18.12.2024 13:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:29:21 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 18.12.2024 13:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:29:21 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 18.12.2024 13:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:23 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:29:23 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:29:23 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:29:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:29:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:29:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:29:23 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:29:25 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 18.12.2024 13:29:26 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 18.12.2024 13:29:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:29:28 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:29:28 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:29:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 13:29:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 18.12.2024 13:29:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:29:30 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:29:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:29:31 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 18.12.2024 13:29:34 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:29:34 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 13:29:34 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 18.12.2024 13:29:37 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:37 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:29:38 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 18.12.2024 13:29:38 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:38 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:38 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:38 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:29:38 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:29:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:29:40 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:29:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:29:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:29:42 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:42 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:29:43 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:29:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:29:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:29:47 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:29:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:29:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:29:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 18.12.2024 13:30:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 18.12.2024 13:30:20 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:30:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:30:24 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:30:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:30:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:30:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:30:25 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:30:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:30:48 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:30:51 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 13:30:54 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:30:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 13:30:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:30:55 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 13:30:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:30:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:30:58 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:30:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:30:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:31:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:31:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:31:03 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Wut LOG: 18.12.2024 13:31:03 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:330 SeededCallsLastDungeon:35 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 18.12.2024 13:31:03 UpdatePlayerProgress LOG: 18.12.2024 13:31:03 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:31:03 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 13:31:03 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:31:03 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:31:04 Generate Level Started! Level: Level_C theme: Wut GameSeed: 0OGW-MEUR SeedCalls: 331 LOG: 18.12.2024 13:31:06 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 18.12.2024 13:31:10 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '0OGW-MEUR' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 18.12.2024 13:31:10 NEW GAMESEED: 'GJVB-XQKB' resetSeededCalls: False LOG: 18.12.2024 13:31:10 Generate Level Started! Level: Level_C theme: Wut GameSeed: GJVB-XQKB SeedCalls: 683 LOG: 18.12.2024 13:31:12 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 18.12.2024 13:31:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 13:31:16 Generate Level Completed! Loading time: 5,837s LOG: 18.12.2024 13:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:31:16 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:31:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:31:16 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:31:16 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:31:16 UpdatePlayerProgress LOG: 18.12.2024 13:31:16 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:31:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:31:16 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 18.12.2024 13:31:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:31:17 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:31:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:31:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:31:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:31:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 18.12.2024 13:31:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:31:33 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:31:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 18.12.2024 13:31:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 18.12.2024 13:31:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 18.12.2024 13:31:36 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 18.12.2024 13:31:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:31:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 18.12.2024 13:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 WARNING: 18.12.2024 13:31:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:31:43 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 13:31:43 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:31:43 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:31:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:31:52 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:31:55 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:33:22 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:33:22 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 18.12.2024 13:33:22 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:33:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:33:22 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:33:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:33:22 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 18.12.2024 13:33:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:23 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 18.12.2024 13:33:23 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:24 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 18.12.2024 13:33:24 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 18.12.2024 13:33:25 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:33:26 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:33:26 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:33:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 18.12.2024 13:33:27 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:27 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:27 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 18.12.2024 13:33:27 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:27 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:33:27 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:33:27 BuffManager.StartBuffEffect() for BUFFID: 2233 is already started! WARNING: 18.12.2024 13:33:28 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 18.12.2024 13:33:31 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 18.12.2024 13:33:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:33:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 18.12.2024 13:33:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 13:33:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:33:40 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:33:40 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 18.12.2024 13:33:40 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 18.12.2024 13:33:40 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 18.12.2024 13:33:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:33:40 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 18.12.2024 13:33:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:33:40 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 18.12.2024 13:33:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:33:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:42 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:42 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:42 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:42 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:42 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:42 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:42 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:42 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:33:42 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:33:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 18.12.2024 13:33:44 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:44 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:45 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:33:45 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:33:45 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 18.12.2024 13:33:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:33:46 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:46 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:33:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:33:47 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 18.12.2024 13:33:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 18.12.2024 13:33:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 18.12.2024 13:33:50 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:33:51 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:33:51 GetIconByBuffType called with buffType: Radioactive WARNING: 18.12.2024 13:33:51 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:33:54 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 18.12.2024 13:33:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 18.12.2024 13:33:55 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:55 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:33:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:57 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:33:57 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:33:58 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:33:58 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:33:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:33:58 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:58 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:59 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:33:59 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:03 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 13:34:04 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:04 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:05 GetIconByBuffType called with buffType: Jammer LOG: 18.12.2024 13:34:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:06 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:34:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:34:08 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 18.12.2024 13:34:09 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:09 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:09 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 18.12.2024 13:34:12 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:12 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:13 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 18.12.2024 13:34:13 DestroyDestructibleInScene() => barrel_open LOG: 18.12.2024 13:34:13 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:34:14 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 18.12.2024 13:34:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:14 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:34:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:34:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:34:14 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:34:15 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:34:24 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:34:24 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 18.12.2024 13:34:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:34:26 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:27 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:34:27 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:27 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:29 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 18.12.2024 13:34:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:29 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:29 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:34:29 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:29 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 18.12.2024 13:34:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:30 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:30 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:34 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:34 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:34:35 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 18.12.2024 13:34:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:36 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:36 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:38 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:34:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:38 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:38 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:34:39 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 18.12.2024 13:34:39 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 18.12.2024 13:34:40 GetIconByBuffType called with buffType: Jammer WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:34:40 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 18.12.2024 13:34:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:40 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:34:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:40 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:34:44 GetValidSpawnPosition() => Was not successful! WARNING: 18.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:34:44 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:34:44 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 18.12.2024 13:34:44 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:34:45 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:45 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:34:45 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:34:45 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:34:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:34:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:34:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:34:50 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:34:50 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 18.12.2024 13:34:50 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 18.12.2024 13:34:51 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 18.12.2024 13:34:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:34:52 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 18.12.2024 13:34:54 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 18.12.2024 13:34:54 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:34:54 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:34:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 18.12.2024 13:34:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 18.12.2024 13:34:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:34:57 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 18.12.2024 13:34:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 18.12.2024 13:34:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 18.12.2024 13:35:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 18.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 18.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 18.12.2024 13:35:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:35:10 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:35:14 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 18.12.2024 13:35:14 DestroyDestructibleInScene() => barrel_open LOG: 18.12.2024 13:35:21 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:35:21 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:35:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:35:28 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:35:28 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 18.12.2024 13:35:28 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 18.12.2024 13:35:28 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:35:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:35:33 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:35:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 18.12.2024 13:35:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 18.12.2024 13:35:33 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 18.12.2024 13:35:34 Menu.UnloadMenuPanel => TransfusionExchange LOG: 18.12.2024 13:35:35 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:35:37 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:35:39 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:35:41 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:35:57 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 18.12.2024 13:35:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:35:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:35:57 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 18.12.2024 13:35:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:35:58 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 18.12.2024 13:35:58 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:35:59 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:35:59 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:36:00 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:00 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:36:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:36:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 18.12.2024 13:36:02 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 18.12.2024 13:36:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:05 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:05 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:36:06 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:36:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 18.12.2024 13:36:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:36:07 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 18.12.2024 13:36:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:36:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:36:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:36:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:36:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:09 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:36:09 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:36:09 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:36:09 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:36:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:10 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 18.12.2024 13:36:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 18.12.2024 13:36:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:10 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:36:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:36:14 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 18.12.2024 13:36:15 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:15 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:36:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:36:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:36:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 18.12.2024 13:36:59 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:37:00 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 18.12.2024 13:37:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 18.12.2024 13:37:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:37:00 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 18.12.2024 13:37:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:37:02 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:37:02 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:37:04 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:37:04 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:37:04 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 18.12.2024 13:37:07 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:37:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:07 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:37:09 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:37:10 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 13:37:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:10 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:37:10 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 13:37:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:10 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:37:11 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 18.12.2024 13:37:13 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:13 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:37:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:19 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 13:37:19 GetIconByBuffType called with buffType: Hullbreacher WARNING: 18.12.2024 13:37:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 18.12.2024 13:37:19 GetIconByBuffType called with buffType: Charming LOG: 18.12.2024 13:37:19 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer)isCharmedByOwnerPlayer1 WARNING: 18.12.2024 13:37:19 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:37:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:37:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:23 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:37:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 18.12.2024 13:37:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 18.12.2024 13:37:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 18.12.2024 13:37:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 18.12.2024 13:37:32 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 18.12.2024 13:37:32 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 18.12.2024 13:37:32 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 18.12.2024 13:37:36 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:37:38 GetIconByBuffType called with buffType: Healing LOG: 18.12.2024 13:37:42 CurrentRoom ReverbTheme isCave_Small WARNING: 18.12.2024 13:37:42 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:37:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:37:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:37:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 18.12.2024 13:37:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:37:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:37:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:37:46 initialises raritymodes LOG: 18.12.2024 13:37:46 equipmentRarity:Level_3 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_1 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_1 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_2 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_2 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_2 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_2 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_1 LOG: 18.12.2024 13:37:46 equipmentRarity:Level_1 WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:37:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:37:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 13:38:06 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:38:07 Change Color from Equipment_Torso(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:38:07 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:38:07 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 18.12.2024 13:38:08 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:38:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:38:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:38:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 18.12.2024 13:38:08 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:38:09 CurrentRoom ReverbTheme isCave_Small LOG: 18.12.2024 13:38:13 CurrentRoom ReverbTheme isCave_Open LOG: 18.12.2024 13:38:14 CurrentRoom ReverbTheme isCave_Open WARNING: 18.12.2024 13:38:14 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:38:14 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 18.12.2024 13:38:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:38:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:39:18 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 18.12.2024 13:39:18 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:39:18 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Envy LOG: 18.12.2024 13:39:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 13:39:22 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:39:22 hello - there^- Zhatar LOG: 18.12.2024 13:39:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:39:22 Melee asttack LOG: 18.12.2024 13:39:23 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 13:39:27 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 18.12.2024 13:39:31 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 13:39:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:39:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:39:35 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:39:35 distanceAttack LOG: 18.12.2024 13:39:35 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 13:39:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:39:48 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:39:48 BuffManager.StartBuffEffect() for BUFFID: 2324 is already started! LOG: 18.12.2024 13:39:51 Melee asttack LOG: 18.12.2024 13:39:52 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:39:53 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 13:39:53 GetIconByBuffType called with buffType: Radioactive LOG: 18.12.2024 13:39:55 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 18.12.2024 13:39:56 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 18.12.2024 13:39:56 Melee asttack LOG: 18.12.2024 13:39:59 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 13:40:01 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:40:01 BuffManager.StartBuffEffect() for BUFFID: 2371 is already started! LOG: 18.12.2024 13:40:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 13:40:05 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:40:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 13:40:05 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:40:15 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp ANGER_ZatharTheVulnerable) wurde kein passendes MechionaryEntry gefunden ... WARNING: 18.12.2024 13:40:15 NextWave() => Wave was not started yet or has no waves WARNING: 18.12.2024 13:40:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:40:15 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:40:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 18.12.2024 13:40:24 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 18.12.2024 13:40:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 13:40:30 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:40:30 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 18.12.2024 13:40:30 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 18.12.2024 13:40:30 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 18.12.2024 13:40:30 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 18.12.2024 13:40:31 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 13:40:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:40:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:40:31 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:40:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:40:40 LootContextPanel OnButtonSuccess => confirm WARNING: 18.12.2024 13:40:41 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 18.12.2024 13:40:41 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName WARNING: 18.12.2024 13:40:42 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:40:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:40:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:40:43 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:40:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:40:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:40:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:40:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:40:44 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:40:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:40:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:40:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:40:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:40:46 Menu.UnloadMenuPanel => Inventar WARNING: 18.12.2024 13:40:47 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 13:40:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 18.12.2024 13:40:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:40:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:40:57 WindowManager.LoadMenu => StageSelectorMenu LOG: 18.12.2024 13:40:57 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 18.12.2024 13:40:57 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 18.12.2024 13:40:57 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 18.12.2024 13:41:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 18.12.2024 13:41:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:41:08 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 18.12.2024 13:41:08 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 18.12.2024 13:41:08 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:901 SeededCallsLastDungeon:218 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 18.12.2024 13:41:08 UpdatePlayerProgress LOG: 18.12.2024 13:41:08 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:41:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 18.12.2024 13:41:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:41:08 WindowManager.UnloadMenu => StageSelectorMenu LOG: 18.12.2024 13:41:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_ElementalOrb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_ElementalOrb(Clone)(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Headhunter(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Headhunter_OnHit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:08 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:41:08 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 18.12.2024 13:41:09 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GJVB-XQKB SeedCalls: 902 LOG: 18.12.2024 13:41:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 13:41:19 Generate Level Completed! Loading time: 10,266s LOG: 18.12.2024 13:41:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:41:19 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:41:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 18.12.2024 13:41:19 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 13:41:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:41:19 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:41:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:41:19 UpdatePlayerProgress LOG: 18.12.2024 13:41:19 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:41:19 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:41:19 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 18.12.2024 13:41:20 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:41:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:41:20 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:41:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:41:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:41:22 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 18.12.2024 13:41:23 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 13:41:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:41:25 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:41:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 13:41:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 13:41:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 13:41:25 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 13:41:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:41:25 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 13:41:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:26 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:41:27 Language Text not found! (Path: Drone) WARNING: 18.12.2024 13:41:27 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 18.12.2024 13:41:27 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 18.12.2024 13:41:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:41:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:41:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:41:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:41:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:41:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:41:27 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:41:27 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:41:27 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 13:41:29 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 18.12.2024 13:41:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:41:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:41:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 13:41:29 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 13:41:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 18.12.2024 13:41:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:29 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 13:41:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 13:41:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:33 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:41:34 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:41:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 13:41:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:41:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:41:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:41:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:41:39 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:41:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:41:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:41:43 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 13:41:43 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 13:41:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 13:41:44 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 18.12.2024 13:41:44 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 18.12.2024 13:41:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 13:41:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 18.12.2024 13:41:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 18.12.2024 13:41:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:03 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:42:03 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:05 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:08 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 13:42:08 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 13:42:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 18.12.2024 13:42:09 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:42:12 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:42:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 13:42:12 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 13:42:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:42:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 13:42:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 13:42:14 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:14 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:14 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:14 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:14 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:14 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 13:42:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 18.12.2024 13:42:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 18.12.2024 13:42:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:16 Dash: Collide with col LOG: 18.12.2024 13:42:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 13:42:18 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:42:18 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:42:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 13:42:19 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:19 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 13:42:20 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:20 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:42:22 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 13:42:22 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:23 GetIconByBuffType called with buffType: Charming LOG: 18.12.2024 13:42:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 18.12.2024 13:42:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:42:24 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:42:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:42:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:42:25 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:25 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:42:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:30 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 18.12.2024 13:42:30 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 13:42:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 13:42:31 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:42:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:32 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:42:36 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:42:36 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 18.12.2024 13:42:36 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 18.12.2024 13:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:42:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 13:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:42:36 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 13:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:42:36 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 18.12.2024 13:42:36 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 13:42:36 AddEnemy MitronEmpire_Stationary_Generator WARNING: 18.12.2024 13:42:36 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 13:42:36 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 18.12.2024 13:42:36 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 18.12.2024 13:42:36 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 18.12.2024 13:42:36 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 18.12.2024 13:42:37 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:37 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:37 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:37 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:37 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:42:37 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:42:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 13:42:39 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 13:42:40 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 13:42:42 GetIconByBuffType called with buffType: Hullbreacher LOG: 18.12.2024 13:42:44 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 18.12.2024 13:42:44 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:44 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:42:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 13:42:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 13:42:47 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:47 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:42:48 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 18.12.2024 13:42:48 GetIconByBuffType called with buffType: Jammer LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:48 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:42:48 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:42:49 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:49 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:42:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 18.12.2024 13:42:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:49 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:42:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:42:52 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:42:56 DestroyDestructibleInScene() => Vase_Wood_001 LOG: 18.12.2024 13:42:56 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 18.12.2024 13:42:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 13:43:01 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:43:04 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:43:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 18.12.2024 13:43:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 13:43:10 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 18.12.2024 13:43:10 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:936 SeededCallsLastDungeon:34 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 18.12.2024 13:43:10 UpdatePlayerProgress LOG: 18.12.2024 13:43:10 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 13:43:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 13:43:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 13:43:10 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:10 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:11 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GJVB-XQKB SeedCalls: 937 LOG: 18.12.2024 13:43:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 18.12.2024 13:43:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 13:43:16 Generate Level Completed! Loading time: 5,519s LOG: 18.12.2024 13:43:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:43:16 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 13:43:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 18.12.2024 13:43:16 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 13:43:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:43:16 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:43:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:16 UpdatePlayerProgress LOG: 18.12.2024 13:43:16 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 13:43:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:43:16 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 18.12.2024 13:43:16 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:43:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:43:17 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:43:17 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:17 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:18 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 13:43:18 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 13:43:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 18.12.2024 13:43:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 18.12.2024 13:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:22 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 13:43:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 13:43:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 13:43:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:43:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 13:43:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:23 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 13:43:24 Language Text not found! (Path: Drone) LOG: 18.12.2024 13:43:24 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 13:43:25 Seeker: Tried to force new Target on unknown Bullet LOG: 18.12.2024 13:43:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 13:43:27 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:31 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:31 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:43:33 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 13:43:33 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:33 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:33 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:34 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 13:43:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:43:34 GetIconByBuffType called with buffType: Inconsolable LOG: 18.12.2024 13:43:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:43:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:43:37 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:37 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 13:43:38 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:38 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:43:38 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 13:43:39 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 13:43:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 13:43:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:39 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 13:43:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 18.12.2024 13:43:39 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 13:43:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 18.12.2024 13:43:42 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 18.12.2024 13:43:43 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 13:43:43 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 WARNING: 18.12.2024 13:43:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:46 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 13:43:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:43:51 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:43:55 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 13:43:57 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 13:43:57 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 18.12.2024 13:43:57 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 18.12.2024 13:43:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 13:44:01 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 18.12.2024 13:44:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:44:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 13:44:01 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 13:44:01 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:44:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:44:06 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 13:44:06 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:44:06 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 13:44:06 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 13:44:06 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 18.12.2024 13:44:07 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:44:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 13:44:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:44:07 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 13:44:08 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 13:44:16 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 13:44:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 13:44:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 13:44:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 13:44:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 13:51:51 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 13:51:51 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 13:51:51 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:51:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:51:51 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 13:52:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:52:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:52:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:52:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:52:21 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:52:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:52:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:52:34 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 13:52:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:52:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:52:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:52:45 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 13:53:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:53:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:53:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:53:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:53:00 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:53:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:53:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:53:58 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 13:53:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:55:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:55:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:55:12 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 13:55:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:55:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:55:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:55:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:55:16 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 13:55:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:55:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:55:20 OnEquipmentSelectionChanged ID -> 0 LOG: 18.12.2024 13:55:21 OnEquipmentSelectionChanged ID -> 1 LOG: 18.12.2024 13:55:22 OnEquipmentSelectionChanged ID -> 2 LOG: 18.12.2024 13:55:23 OnEquipmentSelectionChanged ID -> 3 LOG: 18.12.2024 13:55:23 OnEquipmentSelectionChanged ID -> 4 LOG: 18.12.2024 13:55:24 OnEquipmentSelectionChanged ID -> 3 LOG: 18.12.2024 13:56:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:56:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:56:20 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 13:56:21 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 13:56:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 13:56:21 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 13:56:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 13:56:21 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 13:56:22 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 18.12.2024 13:56:22 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 18.12.2024 13:56:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:56:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:56:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 13:56:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 18.12.2024 13:56:23 Menu.UnloadMenuPanel => ESC_Main LOG: 18.12.2024 13:56:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 18.12.2024 13:56:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 13:56:25 Menu.UnloadMenuPanel => MM_Options LOG: 18.12.2024 13:56:25 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 13:56:25 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 13:56:25 Language Text not found! (Path: Töte ) LOG: 18.12.2024 13:56:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:56:25 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 13:56:43 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 13:56:43 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 13:56:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 13:56:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:56:43 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 13:56:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 13:56:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 13:56:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 13:56:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 13:56:52 Menu.UnloadMenuPanel => Inventar WARNING: 18.12.2024 14:11:16 for == null! No VFX-Effect can be played on destroy. LOG: 18.12.2024 14:11:16 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 14:11:16 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:19 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 14:11:21 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 14:11:21 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 14:11:21 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 18.12.2024 14:11:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 14:11:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 18.12.2024 14:11:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 18.12.2024 14:11:22 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:11:22 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:11:22 Language Text not found! (Path: Drone) WARNING: 18.12.2024 14:11:22 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 18.12.2024 14:11:23 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:11:23 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:11:23 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 14:11:23 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 14:11:24 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 14:11:24 GetIconByBuffType called with buffType: Corrosion WARNING: 18.12.2024 14:11:24 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:11:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 18.12.2024 14:11:29 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:11:30 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 14:11:30 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 14:11:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 18.12.2024 14:11:30 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:11:30 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:11:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 14:11:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:11:33 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:11:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:36 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:11:36 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:11:36 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:11:36 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:11:40 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 18.12.2024 14:11:40 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 18.12.2024 14:11:40 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 18.12.2024 14:11:40 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 18.12.2024 14:11:41 DestroyDestructibleInScene() => Destructible_Barrel_small_04 WARNING: 18.12.2024 14:11:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:44 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 14:11:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 18.12.2024 14:11:46 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 WARNING: 18.12.2024 14:11:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 18.12.2024 14:11:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed WARNING: 18.12.2024 14:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:11:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:11:51 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 14:11:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 18.12.2024 14:11:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 18.12.2024 14:11:52 Language Text not found! (Path: Drone) WARNING: 18.12.2024 14:11:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 18.12.2024 14:11:52 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:11:52 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:11:52 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 14:11:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:11:53 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 14:11:56 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:11:57 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 14:12:03 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 14:12:03 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 14:12:03 GetIconByBuffType called with buffType: Burning WARNING: 18.12.2024 14:12:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 18.12.2024 14:12:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 18.12.2024 14:12:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:12:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:12:03 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:12:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 14:12:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 18.12.2024 14:12:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 18.12.2024 14:12:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 18.12.2024 14:12:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:07 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:12:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 18.12.2024 14:12:12 CurrentRoom ReverbTheme isForest_Open WARNING: 18.12.2024 14:12:12 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:12:12 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 18.12.2024 14:12:12 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees90/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 18.12.2024 14:12:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:12:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 18.12.2024 14:12:24 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 18.12.2024 14:12:27 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 18.12.2024 14:12:27 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:12:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:12:28 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 18.12.2024 14:12:33 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:12:33 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 14:12:37 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 18.12.2024 14:12:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:12:39 WindowManager.LoadMenu => EscapeMenu LOG: 18.12.2024 14:12:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 14:12:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 18.12.2024 14:12:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 18.12.2024 14:12:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 18.12.2024 14:12:50 WindowManager.UnloadMenu => EscapeMenu LOG: 18.12.2024 14:12:50 Menu.UnloadMenuPanel => ESC_Main WARNING: 18.12.2024 14:12:50 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:12:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:12:50 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 18.12.2024 14:12:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:12:51 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 18.12.2024 14:12:52 GetIconByBuffType called with buffType: Burning LOG: 18.12.2024 14:12:53 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 18.12.2024 14:12:54 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 18.12.2024 14:12:55 GetIconByBuffType called with buffType: Corrosion LOG: 18.12.2024 14:12:58 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:12:59 GetIconByBuffType called with buffType: Frostbite LOG: 18.12.2024 14:12:59 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 18.12.2024 14:13:02 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 14:13:02 NextWave() => Wave was not started yet or has no waves WARNING: 18.12.2024 14:13:02 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:13:02 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:13:02 Animator.GotoState: State could not be found WARNING: 18.12.2024 14:13:02 Invalid Layer Index '-1' WARNING: 18.12.2024 14:13:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:02 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:13:02 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 18.12.2024 14:13:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:13:06 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 14:13:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:13:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:14:48 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:15:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:15:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:15:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:15:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:15:23 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:15:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:15:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:16:30 OnEquipmentSelectionChanged ID -> 2 LOG: 18.12.2024 14:16:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 14:16:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:16:32 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 14:16:32 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 14:16:32 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 18.12.2024 14:16:33 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 18.12.2024 14:16:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:16:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 18.12.2024 14:16:33 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:16:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:16:40 LootContextPanel OnButtonSuccess => confirm LOG: 18.12.2024 14:16:41 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName WARNING: 18.12.2024 14:16:42 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:16:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 18.12.2024 14:16:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:16:42 Menu.UnloadMenuPanel => LootContext LOG: 18.12.2024 14:16:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:16:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:16:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:44 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:16:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:16:47 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 18.12.2024 14:16:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:49 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 18.12.2024 14:16:50 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:51 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:51 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:16:51 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 14:16:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:57 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:57 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:57 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:16:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:16:57 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:16:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:16:59 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:17:00 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:17:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:17:00 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:17:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:17:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 18.12.2024 14:17:01 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:17:01 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:17:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:17:01 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 14:17:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:18:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 14:18:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:18:41 Menu.UnloadMenuPanel => Inventar WARNING: 18.12.2024 14:18:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:18:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:18:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 18.12.2024 14:18:45 WindowManager.LoadMenu => MapSelectorMenu LOG: 18.12.2024 14:18:49 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 18.12.2024 14:18:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '0d86d9bda309' GameSeed: 0OGW-MEUR SeededCalls:1001 SeededCallsLastDungeon:64 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 18.12.2024 14:18:49 UpdatePlayerProgress LOG: 18.12.2024 14:18:49 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 18.12.2024 14:18:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 18.12.2024 14:18:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 18.12.2024 14:18:49 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:49 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:18:50 Generate Level Started! Level: Level_B theme: Stolz GameSeed: GJVB-XQKB SeedCalls: 1002 LOG: 18.12.2024 14:19:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 18.12.2024 14:19:29 Generate Level Completed! Loading time: 38,809s LOG: 18.12.2024 14:19:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:29 WindowManager.UnloadMenu => LoadingMenu LOG: 18.12.2024 14:19:29 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 18.12.2024 14:19:29 CurrentRoom ReverbTheme isForest_Small LOG: 18.12.2024 14:19:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:29 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 14:19:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:19:29 UpdatePlayerProgress LOG: 18.12.2024 14:19:29 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 18.12.2024 14:19:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:29 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 18.12.2024 14:19:29 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:30 CurrentRoom ReverbTheme isForest_Small WARNING: 18.12.2024 14:19:30 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:19:30 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:19:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 18.12.2024 14:19:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 18.12.2024 14:19:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 18.12.2024 14:19:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:19:34 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:34 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 18.12.2024 14:19:34 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 14:19:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 18.12.2024 14:19:36 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 18.12.2024 14:19:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 18.12.2024 14:19:37 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 18.12.2024 14:19:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:19:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 18.12.2024 14:19:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:19:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:19:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:19:38 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:19:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:19:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:19:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:19:41 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:19:41 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:19:41 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:19:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:19:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:19:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 14:19:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:19:43 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 14:19:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:19:45 CurrentRoom ReverbTheme isForest_Open LOG: 18.12.2024 14:19:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 14:19:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 14:19:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 18.12.2024 14:19:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 18.12.2024 14:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 14:19:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 18.12.2024 14:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 14:19:46 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:19:46 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:19:46 Language Text not found! (Path: Drone) WARNING: 18.12.2024 14:19:46 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 18.12.2024 14:19:46 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:19:46 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:19:47 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:19:47 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:19:47 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:19:47 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:19:47 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:19:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 14:19:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 14:19:49 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 18.12.2024 14:19:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 18.12.2024 14:19:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 18.12.2024 14:19:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 18.12.2024 14:19:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 14:19:52 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:52 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:52 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 18.12.2024 14:19:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 18.12.2024 14:19:52 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:52 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:53 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 14:19:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 14:19:53 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:53 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:54 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 14:19:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 14:19:57 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:57 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:58 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 18.12.2024 14:19:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:19:59 GetIconByBuffType called with buffType: Windblades LOG: 18.12.2024 14:19:59 GetIconByBuffType called with buffType: Frostbite WARNING: 18.12.2024 14:19:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 14:19:59 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:19:59 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:19:59 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 14:19:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 18.12.2024 14:19:59 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 18.12.2024 14:20:00 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 14:20:01 Language Text not found! (Path: Drone) WARNING: 18.12.2024 14:20:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 18.12.2024 14:20:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:20:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:20:01 GetIconByBuffType called with buffType: Pride WARNING: 18.12.2024 14:20:01 Language Text not found! (Path: Drone) LOG: 18.12.2024 14:20:01 GetIconByBuffType called with buffType: Pride LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:03 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 18.12.2024 14:20:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 14:20:03 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:20:03 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:20:05 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:06 GetIconByBuffType called with buffType: Windblades WARNING: 18.12.2024 14:20:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 18.12.2024 14:20:10 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:20:10 Language Text not found! (Path: Töte ) LOG: 18.12.2024 14:20:13 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 18.12.2024 14:20:13 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 18.12.2024 14:20:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 18.12.2024 14:20:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 18.12.2024 14:20:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 18.12.2024 14:20:19 GetIconByBuffType called with buffType: Windblades WARNING: 18.12.2024 14:20:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 18.12.2024 14:20:20 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:20:20 Language Text not found! (Path: Töte ) WARNING: 18.12.2024 14:20:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:20:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 18.12.2024 14:20:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 18.12.2024 14:20:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:20:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:20:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:26 OnWeaponSelectionChanged ID -> 0 LOG: 18.12.2024 14:20:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:20:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:27 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:28 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:28 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:20:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 14:20:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:20:29 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 14:20:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:20:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:20:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:34 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:20:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 18.12.2024 14:20:36 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:36 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:36 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:36 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 18.12.2024 14:20:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 18.12.2024 14:20:36 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:20:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 18.12.2024 14:20:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 18.12.2024 14:20:37 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 18.12.2024 14:20:37 Menu.UnloadMenuPanel => Inventar LOG: 18.12.2024 14:20:39 PoolManager: Poolable 'VFX_Explosion_Jamming(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:20:40 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 18.12.2024 14:20:42 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 18.12.2024 14:21:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 18.12.2024 14:21:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 18.12.2024 14:21:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 18.12.2024 14:21:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:21:34 OnWeaponSelectionChanged ID -> 1 LOG: 18.12.2024 14:21:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 18.12.2024 14:21:34 Menu.UnloadMenuPanel => DefaultPanel