LOG: 19.12.2024 09:28:55 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 19.12.2024 09:28:55 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 09:28:55 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 19.12.2024 09:28:55 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 19.12.2024 09:28:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 09:28:56 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 19.12.2024 09:28:56 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 19.12.2024 09:28:56 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 19.12.2024 09:28:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 19.12.2024 09:28:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 09:28:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 19.12.2024 09:28:56 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6030 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 19.12.2024 09:28:56 WindowManager.LoadMenu => MainMenu WARNING: 19.12.2024 09:28:56 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 19.12.2024 09:28:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 19.12.2024 09:28:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 09:29:17 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 19.12.2024 09:29:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:29:17 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 19.12.2024 09:29:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 19.12.2024 09:29:19 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 19.12.2024 09:29:19 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 19.12.2024 09:29:30 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 19.12.2024 09:29:30 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 19.12.2024 09:29:31 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 19.12.2024 09:29:31 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 19.12.2024 09:29:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:29:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:29:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:29:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:29:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:29:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 09:29:31 Menu.UnloadMenuPanel => MM_Default LOG: 19.12.2024 09:29:33 OnVersionChanges(3) LOG: 19.12.2024 09:29:33 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:29:33 is Loading Quests WARNING: 19.12.2024 09:29:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 09:29:33 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 09:29:33 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 19.12.2024 09:29:33 Changed Selection is the same object LOG: 19.12.2024 09:29:35 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 2 LOG: 19.12.2024 09:29:35 resetBetQuests LOG: 19.12.2024 09:29:35 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:29:35 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:29:35 is Loading Quests WARNING: 19.12.2024 09:29:35 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 09:29:35 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 09:29:35 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 19.12.2024 09:29:37 NEW GAMESEED: '9RDN-7CGP' resetSeededCalls: True LOG: 19.12.2024 09:29:37 CreateAndSetNewGameSessionObject() => Seed: 9RDN-7CGP WARNING: 19.12.2024 09:29:37 UpdateGameSession() => can not update GameSession that was completed! LOG: 19.12.2024 09:29:37 WindowManager.LoadMenu => InGameMenu LOG: 19.12.2024 09:29:37 WindowManager.UnloadMenu => MainMenu LOG: 19.12.2024 09:29:37 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 19.12.2024 09:29:37 is Loading Quests WARNING: 19.12.2024 09:29:37 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 09:29:37 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 09:29:37 loaded mechionary progress for savegame:Mr. Dykh-B'udd WARNING: 19.12.2024 09:29:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 19.12.2024 09:29:38 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:29:39 CreateHomeBase completed successfully. LOG: 19.12.2024 09:29:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:29:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:29:39 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:29:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:29:39 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:29:39 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 19.12.2024 09:29:39 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 19.12.2024 09:29:39 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 19.12.2024 09:29:39 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 19.12.2024 09:29:39 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:29:39 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:29:39 Gravestone#1 inited! Highscore: 8661; Boss Headcount: 0 LOG: 19.12.2024 09:29:39 Gravestone#2 inited! Highscore: 6827; Boss Headcount: 3 LOG: 19.12.2024 09:29:39 Gravestone#3 inited! Highscore: 1668; Boss Headcount: 2 LOG: 19.12.2024 09:29:39 Gravestone#4 inited! Highscore: 0; Boss Headcount: 0 LOG: 19.12.2024 09:29:39 Gravestone#5 inited! Highscore: 0; Boss Headcount: 0 LOG: 19.12.2024 09:29:39 Gravestone#6 inited! Highscore: 0; Boss Headcount: 0 LOG: 19.12.2024 09:29:39 Gravestone#7 inited! Highscore: 0; Boss Headcount: 0 LOG: 19.12.2024 09:29:39 Gravestone#8 inited! Highscore: 0; Boss Headcount: 0 WARNING: 19.12.2024 09:29:39 Combine mesh instance 0 is null. WARNING: 19.12.2024 09:29:39 Combine mesh instance 0 is null. WARNING: 19.12.2024 09:29:45 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:29:45 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:29:45 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:29:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:29:45 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 19.12.2024 09:29:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:29:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:30:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:30:06 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 19.12.2024 09:30:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:30:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:30:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:10 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:10 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:11 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:30:14 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 09:30:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:30:14 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 09:30:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:30:14 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 09:30:16 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 09:30:16 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 09:30:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 09:30:16 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 09:30:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 09:30:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 09:30:17 Menu.UnloadMenuPanel => MM_Options LOG: 19.12.2024 09:30:18 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 09:30:18 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 09:30:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:30:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:30:18 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 19.12.2024 09:30:22 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 19.12.2024 09:30:23 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:30:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:30:26 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:30:26 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:30:26 Language Text not found! (Path: Main Description) WARNING: 19.12.2024 09:30:26 Language Text not found! (Path: Main Description) WARNING: 19.12.2024 09:30:26 Language Text not found! (Path: Main Description) LOG: 19.12.2024 09:30:26 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 19.12.2024 09:30:26 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 19.12.2024 09:30:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:30:26 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 19.12.2024 09:30:26 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 19.12.2024 09:30:26 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 19.12.2024 09:30:27 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 19.12.2024 09:30:27 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 19.12.2024 09:30:27 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:30:27 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 19.12.2024 09:30:27 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 19.12.2024 09:30:27 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 19.12.2024 09:30:27 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 19.12.2024 09:30:28 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 19.12.2024 09:30:28 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:30:28 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 19.12.2024 09:30:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 19.12.2024 09:30:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:30:29 RemoveWeaponTransforms Warning: shootable is null LOG: 19.12.2024 09:30:29 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 19.12.2024 09:30:29 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 19.12.2024 09:30:29 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 19.12.2024 09:30:29 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 19.12.2024 09:30:29 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 19.12.2024 09:30:30 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:30 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:33 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:33 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:30:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:30:43 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 09:30:43 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:30:43 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 19.12.2024 09:30:44 Language Text not found! (Path: Aster, die Leibeigene) WARNING: 19.12.2024 09:30:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:30:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 19.12.2024 09:30:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 19.12.2024 09:30:45 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:30:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:30:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:30:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 09:30:46 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 19.12.2024 09:30:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:30:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:30:48 WindowManager.LoadMenu => StageSelectorMenu LOG: 19.12.2024 09:30:48 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 09:30:48 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 09:30:48 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 09:30:51 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:30:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:30:59 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 19.12.2024 09:30:59 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 19.12.2024 09:30:59 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 19.12.2024 09:30:59 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:30:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 19.12.2024 09:30:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:30:59 WindowManager.UnloadMenu => StageSelectorMenu LOG: 19.12.2024 09:30:59 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 19.12.2024 09:30:59 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 114 LOG: 19.12.2024 09:31:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 19.12.2024 09:31:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 09:31:02 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied WARNING: 19.12.2024 09:31:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:03 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 09:31:03 TreasureGoblin was spawned in Room: ROOM(3# Typ_D)_HighwayBridge_Degrees0 LOG: 19.12.2024 09:31:03 Generate Level Completed! Loading time: 3,263s LOG: 19.12.2024 09:31:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:31:03 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:31:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:31:03 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:31:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:31:03 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:31:03 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:31:03 UpdatePlayerProgress LOG: 19.12.2024 09:31:03 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:31:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:03 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:31:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:31:03 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:31:03 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:31:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:31:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 09:31:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:31:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:31:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:31:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:31:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 09:31:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:31:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:31:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:07 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:31:18 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:31:19 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName WARNING: 19.12.2024 09:31:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:31:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 09:31:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:31:20 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:31:22 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:31:22 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 19.12.2024 09:31:22 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 19.12.2024 09:31:22 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:31:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:31:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:31:27 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:27 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:31:27 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:31:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:31:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:31:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:31:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:31:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:31:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:31:34 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:31:40 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:31:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 19.12.2024 09:31:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 19.12.2024 09:31:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:31:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 19.12.2024 09:31:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:31:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:31:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:31:54 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:31:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:31:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:31:56 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:31:56 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:31:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:31:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:31:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:31:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:31:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:32:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:32:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:32:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:32:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:32:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:32:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:32:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:32:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:32:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:32:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:32:05 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:32:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate EXCEPTION: 19.12.2024 09:32:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.BuffEnemyVFX (System.Int32 value) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Töte ) EXCEPTION: 19.12.2024 09:32:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:32:08 Language Text not found! (Path: Drone) EXCEPTION: 19.12.2024 09:32:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:09 Language Text not found! (Path: Töte ) EXCEPTION: 19.12.2024 09:32:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:10 Language Text not found! (Path: Töte ) EXCEPTION: 19.12.2024 09:32:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:11 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:32:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 19.12.2024 09:32:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 19.12.2024 09:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:32:12 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 19.12.2024 09:32:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 19.12.2024 09:32:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:32:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 EXCEPTION: 19.12.2024 09:32:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:32:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:32:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:32:21 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:32:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:32:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:32:22 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:32:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:32:25 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 09:32:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:32:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:32:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:32:30 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:32:31 TryAddItem(WeaponAddin) => Items.Addins.TeleporterName WARNING: 19.12.2024 09:32:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:32:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:32:32 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:32:35 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:32:36 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:32:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:32:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:32:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:32:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:32:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:32:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:32:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:32:46 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 19.12.2024 09:32:46 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:152 SeededCallsLastDungeon:38 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 19.12.2024 09:32:46 UpdatePlayerProgress LOG: 19.12.2024 09:32:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:32:46 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 09:32:46 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:32:46 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 19.12.2024 09:32:46 Generate Level Started! Level: Level_A theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 153 LOG: 19.12.2024 09:32:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 09:32:50 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:32:52 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:32:52 Generate Level Completed! Loading time: 6,464s LOG: 19.12.2024 09:32:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:32:52 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:32:52 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:32:52 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:32:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:32:53 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:32:53 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:32:53 UpdatePlayerProgress LOG: 19.12.2024 09:32:53 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:32:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:53 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:32:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:32:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:32:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 19.12.2024 09:32:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 19.12.2024 09:32:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 19.12.2024 09:32:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 19.12.2024 09:32:53 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 19.12.2024 09:32:53 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:32:53 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:32:53 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied WARNING: 19.12.2024 09:32:53 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:32:53 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:32:53 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 09:32:53 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:32:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:32:53 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:32:53 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:32:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:32:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:32:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:32:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:32:58 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:33:01 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:33:01 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:33:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:33:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:33:01 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:33:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:33:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:33:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:33:01 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:33:02 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:33:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:33:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:33:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:33:09 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:33:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:13 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:13 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:33:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:33:15 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:33:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:33:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 19.12.2024 09:33:21 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:21 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:33:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:33:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:33:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:33:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:33:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:33:30 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:33:30 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 19.12.2024 09:33:30 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:33:32 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:33:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:33:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:33:32 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:33:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:34 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:33:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:33:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:41 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 19.12.2024 09:33:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:33:43 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:43 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:33:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:33:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:33:51 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:33:51 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:33:52 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:33:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:33:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:33:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 19.12.2024 09:33:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:33:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 WARNING: 19.12.2024 09:33:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 19.12.2024 09:33:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 WARNING: 19.12.2024 09:33:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:33:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:34:01 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 09:34:01 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:34:01 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:34:01 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:34:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:34:02 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:34:02 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:34:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 09:34:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:34:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:34:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:05 initialises raritymodes LOG: 19.12.2024 09:34:05 equipmentRarity:Level_1 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_3 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_2 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_2 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_2 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_2 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_1 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_1 LOG: 19.12.2024 09:34:05 equipmentRarity:Level_1 WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:34:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:34:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:34:15 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:34:16 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName WARNING: 19.12.2024 09:34:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:34:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:34:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 09:34:17 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:34:18 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:34:18 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:34:19 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:34:21 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:34:21 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:34:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:34:21 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:34:22 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:34:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:34:28 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:34:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:34:29 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:34:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:29 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:34:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:29 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:29 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:34:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:32 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:34:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:34:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:34:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:34:35 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:36 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:34:36 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:34:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:34:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:34:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:34:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:34:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:34:36 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:36 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:39 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:34:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:34:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:42 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:34:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:45 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:45 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:48 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:50 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:34:54 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:34:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:58 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:34:58 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:34:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:34:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:34:59 InGameUIController.OnPlayerAbilityRecharging => Player1 ERROR: 19.12.2024 09:34:59 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 19.12.2024 09:34:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:34:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:34:59 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:35:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:35:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:35:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:35:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:35:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 19.12.2024 09:35:04 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__209:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 09:35:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:35:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:35:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:35:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 19.12.2024 09:35:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:35:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:35:09 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:35:22 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:35:22 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:35:23 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:35:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:35:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:35:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:35:27 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 09:35:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:35:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:35:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:35:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:35:31 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:35:32 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 19.12.2024 09:35:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:35:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:35:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:35:33 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:35:54 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:35:54 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:35:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:35:55 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:35:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:35:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:35:55 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:35:55 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 09:35:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:36:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 09:36:11 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 09:36:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 09:36:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:36:13 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 19.12.2024 09:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:36:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 19.12.2024 09:36:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:36:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:36:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 19.12.2024 09:36:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:36:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:36:23 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:36:23 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 19.12.2024 09:36:23 Added rewardType: CCore LOG: 19.12.2024 09:36:23 Added rewardType: Health LOG: 19.12.2024 09:36:23 Added rewardType: Weapon WARNING: 19.12.2024 09:36:23 New Selection was created: True LOG: 19.12.2024 09:36:23 Difficulty selected: EASY LOG: 19.12.2024 09:36:23 SelectedType: CCore; SelectedRarity: Level_1 LOG: 19.12.2024 09:36:23 Difficulty selected: EASY LOG: 19.12.2024 09:36:23 SelectedType: CCore; SelectedRarity: Level_1 WARNING: 19.12.2024 09:36:23 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:23 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 09:36:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:36:23 Difficulty selected: MEDIUM LOG: 19.12.2024 09:36:23 SelectedType: Health; SelectedRarity: Level_2 LOG: 19.12.2024 09:36:24 Difficulty selected: HARD LOG: 19.12.2024 09:36:24 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 19.12.2024 09:36:27 the current rewards of the challengmachine have been saved LOG: 19.12.2024 09:36:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 19.12.2024 09:36:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:36:27 Menu.UnloadMenuPanel => ChallangerArcade LOG: 19.12.2024 09:36:27 the current rewards of the challengmachine have been saved LOG: 19.12.2024 09:36:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:36:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:36:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:36:28 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 09:36:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:36:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:36:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:36:29 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:36:30 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:36:30 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:36:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:36:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:36:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:36:31 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:36:31 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:36:31 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 19.12.2024 09:36:31 the current rewards of the challengmachine have been saved WARNING: 19.12.2024 09:36:31 New Selection was created: True LOG: 19.12.2024 09:36:31 Difficulty selected: EASY LOG: 19.12.2024 09:36:31 SelectedType: CCore; SelectedRarity: Level_1 LOG: 19.12.2024 09:36:31 Difficulty selected: EASY LOG: 19.12.2024 09:36:31 SelectedType: CCore; SelectedRarity: Level_1 WARNING: 19.12.2024 09:36:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 09:36:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:36:32 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:32 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:36:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 09:36:32 Difficulty selected: HARD LOG: 19.12.2024 09:36:32 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 19.12.2024 09:36:33 the current rewards of the challengmachine have been saved LOG: 19.12.2024 09:36:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 19.12.2024 09:36:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:36:33 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:36:33 Spawned wave#0 for Difficulty#2 LOG: 19.12.2024 09:36:33 Menu.UnloadMenuPanel => ChallangerArcade LOG: 19.12.2024 09:36:33 the current rewards of the challengmachine have been saved WARNING: 19.12.2024 09:36:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:36:35 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:36:35 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:36:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:36:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:36:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:44 Difficulty#2 Challenge cleared! LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:36:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:36:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:36:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:36:49 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 19.12.2024 09:36:50 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:36:50 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:36:50 Reward: Weapon; RarityLevel: Level_3 LOG: 19.12.2024 09:36:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:36:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:36:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:36:50 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:36:50 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:36:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:36:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:36:58 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:36:58 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 WARNING: 19.12.2024 09:36:59 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:36:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:36:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:37:00 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:37:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:37:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:37:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:00 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 09:37:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:37:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:01 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:02 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:37:02 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:37:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:02 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:03 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:37:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:04 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:04 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:04 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:37:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:05 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:06 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:06 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 09:37:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:37:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:37:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:37:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:37:08 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:37:18 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:37:18 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:37:19 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:37:22 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:37:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:37:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:37:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:37:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:37:22 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:37:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:37:22 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:37:23 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:37:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:37:24 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:37:25 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:37:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:37:26 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:37:27 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:37:27 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:37:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:37:27 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:37:28 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:37:29 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:37:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:37:30 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 19.12.2024 09:37:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:31 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:37:31 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:37:33 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:37:33 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 19.12.2024 09:37:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:37:33 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:37:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:37:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:34 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:37:34 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:37:35 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:37:37 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:37:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:37:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:37:37 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:37:38 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:38 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:38 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:37:40 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:37:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:37:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:37:42 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:37:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:37:46 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:37:46 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:37:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:47 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:37:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:37:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:37:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:37:59 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:37:59 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:38:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:38:36 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 09:38:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:38:38 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:38:38 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:38:38 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:38:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:38:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:38:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:38:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:40 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:38:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:40 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:38:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:38:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:38:45 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:38:45 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:38:45 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:38:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:45 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:38:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:38:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:38:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:38:48 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:38:48 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:38:48 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:38:49 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:38:55 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:38:55 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:38:56 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:38:58 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:38:58 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:38:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:58 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:38:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 09:38:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:39:01 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 19.12.2024 09:39:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:39:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:39:03 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:39:04 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:39:04 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:39:04 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 19.12.2024 09:39:04 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 19.12.2024 09:39:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:05 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 19.12.2024 09:39:06 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 19.12.2024 09:39:10 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:39:18 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 19.12.2024 09:39:18 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Love LOG: 19.12.2024 09:39:18 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 19.12.2024 09:39:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:39:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:39:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:39:23 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 19.12.2024 09:39:24 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 19.12.2024 09:39:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 19.12.2024 09:39:25 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:39:26 Almorn: Dash Attack Ended LOG: 19.12.2024 09:39:26 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 19.12.2024 09:39:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 19.12.2024 09:39:28 Almorn: Dash Attack Ended LOG: 19.12.2024 09:39:28 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 19.12.2024 09:39:29 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:39:33 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:39:33 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 19.12.2024 09:39:36 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:39:36 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 19.12.2024 09:39:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 19.12.2024 09:39:39 Almorn: Dash Attack Ended LOG: 19.12.2024 09:39:39 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 19.12.2024 09:39:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 19.12.2024 09:39:41 GetIconByBuffType called with buffType: ElectricPowerup LOG: 19.12.2024 09:39:41 Almorn: Dash Attack Ended LOG: 19.12.2024 09:39:41 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 19.12.2024 09:39:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:39:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:39:43 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 19.12.2024 09:39:44 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 WARNING: 19.12.2024 09:39:50 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 09:39:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:39:50 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 19.12.2024 09:39:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:39:50 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:39:50 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 19.12.2024 09:39:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:39:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:39:59 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 09:39:59 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:39:59 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:39:59 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:39:59 Language Text not found! (Path: °) LOG: 19.12.2024 09:39:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:40:18 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:40:19 TryAddItem(WeaponAddin) => Items.Addins.TriplerName WARNING: 19.12.2024 09:40:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:40:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:40:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 09:40:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:40:20 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 09:40:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:40:24 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:40:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:40:45 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 19.12.2024 09:40:45 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:203 SeededCallsLastDungeon:50 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 19.12.2024 09:40:45 UpdatePlayerProgress LOG: 19.12.2024 09:40:45 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:40:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 09:40:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:40:45 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 19.12.2024 09:40:45 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 19.12.2024 09:40:46 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 204 LOG: 19.12.2024 09:40:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 09:40:49 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:40:49 Generate Level Completed! Loading time: 3,52s LOG: 19.12.2024 09:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:40:49 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:40:49 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:40:49 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:40:49 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:40:49 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:40:49 UpdatePlayerProgress LOG: 19.12.2024 09:40:49 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:40:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:40:49 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:40:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:40:49 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:40:49 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:40:49 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied WARNING: 19.12.2024 09:40:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:40:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:40:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 09:40:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:40:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:40:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:40:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:40:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:40:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:40:55 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 09:40:57 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:40:57 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:40:57 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:40:57 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:40:57 Language Text not found! (Path: °) WARNING: 19.12.2024 09:40:57 Language Text not found! (Path: °) WARNING: 19.12.2024 09:40:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:40:58 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:40:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:41:05 Language Text not found! (Path: °) WARNING: 19.12.2024 09:41:05 Language Text not found! (Path: °) WARNING: 19.12.2024 09:41:09 Language Text not found! (Path: °) WARNING: 19.12.2024 09:41:09 Language Text not found! (Path: °) WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:41:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:41:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 09:41:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:41:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 09:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:41:30 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:41:30 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:41:30 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:41:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:41:30 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:41:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:41:30 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:41:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:41:30 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:41:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:41:31 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:41:31 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:41:31 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:41:32 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:41:33 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:41:33 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:41:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:41:38 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:41:38 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:41:38 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:38 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:41:39 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:41:39 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 19.12.2024 09:41:40 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:41:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:41:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:41:43 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:41:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:41:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 19.12.2024 09:41:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:41:43 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 19.12.2024 09:41:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:41:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:41:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:41:45 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:41:46 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:41:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:41:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 19.12.2024 09:41:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:41:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:41:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:41:51 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:41:53 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:41:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:41:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 19.12.2024 09:41:53 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 19.12.2024 09:41:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:41:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 19.12.2024 09:41:54 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 09:41:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:41:56 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 19.12.2024 09:41:56 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 19.12.2024 09:41:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 19.12.2024 09:41:57 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 19.12.2024 09:41:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:41:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:41:59 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 09:42:10 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:42:10 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:42:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:42:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:42:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:42:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:42:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:42:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:42:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:42:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:42:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:42:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:42:12 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:42:12 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:42:12 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:42:12 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:42:13 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:42:13 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:42:13 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:42:14 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:42:14 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 19.12.2024 09:42:15 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:42:16 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:42:16 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:42:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:42:17 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 19.12.2024 09:42:17 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:42:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:42:18 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:42:18 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:42:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:42:20 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:42:20 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 19.12.2024 09:42:20 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:42:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:42:23 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:42:23 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:42:23 BuffManager.StartBuffEffect() for BUFFID: 306 is already started! LOG: 19.12.2024 09:42:23 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:42:24 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:42:24 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:42:24 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 19.12.2024 09:42:24 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:42:24 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:42:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:42:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:42:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:42:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:42:32 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:42:32 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 09:42:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:42:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 09:42:37 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 09:42:38 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:42:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 09:42:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 09:42:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:42:39 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 19.12.2024 09:42:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:42:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:42:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:42:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:42:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:42:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:42:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:42:50 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:42:50 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:42:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:42:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:42:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:42:53 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:55 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:42:55 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:42:56 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:42:56 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:42:57 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:42:57 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:43:01 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:43:01 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:43:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:43:01 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:43:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:43:03 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:43:03 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:43:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:43:04 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:43:05 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:43:05 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:43:06 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:43:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:07 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:43:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:43:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:43:08 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:43:08 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 09:43:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:43:10 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:43:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:10 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:43:11 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:43:11 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:43:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:43:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:43:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:43:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:43:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:43:21 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:43:21 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:43:25 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:43:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:43:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:43:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:43:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:43:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:43:26 Language Text not found! (Path: °) WARNING: 19.12.2024 09:43:26 Language Text not found! (Path: °) WARNING: 19.12.2024 09:43:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:43:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:43:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:43:39 Language Text not found! (Path: °) WARNING: 19.12.2024 09:43:39 Language Text not found! (Path: °) WARNING: 19.12.2024 09:43:58 Language Text not found! (Path: °) WARNING: 19.12.2024 09:43:58 Language Text not found! (Path: °) WARNING: 19.12.2024 09:44:00 Language Text not found! (Path: °) WARNING: 19.12.2024 09:44:00 Language Text not found! (Path: °) WARNING: 19.12.2024 09:44:06 Language Text not found! (Path: °) WARNING: 19.12.2024 09:44:06 Language Text not found! (Path: °) WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:44:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:44:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 09:44:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:44:12 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 09:44:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:44:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:44:20 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:44:20 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:44:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:44:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:44:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:44:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:44:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:44:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:44:29 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 19.12.2024 09:44:29 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:245 SeededCallsLastDungeon:41 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 19.12.2024 09:44:29 UpdatePlayerProgress LOG: 19.12.2024 09:44:29 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:44:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 09:44:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:44:29 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 19.12.2024 09:44:29 Generate Level Started! Level: Level_B theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 246 LOG: 19.12.2024 09:44:31 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 19.12.2024 09:44:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 09:44:55 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:44:57 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:44:57 Generate Level Completed! Loading time: 27,811s LOG: 19.12.2024 09:44:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:44:57 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:44:57 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:44:57 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:44:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:44:57 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:44:57 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:44:57 UpdatePlayerProgress LOG: 19.12.2024 09:44:57 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:44:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:44:57 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:44:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:44:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:44:57 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:44:57 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:44:57 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied WARNING: 19.12.2024 09:44:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:44:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:44:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 09:44:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:44:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:44:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:44:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:45:02 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:45:02 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:02 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:45:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:45:02 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:45:03 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:45:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 WARNING: 19.12.2024 09:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:45:04 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:04 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:04 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:06 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:45:07 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:08 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:45:09 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:10 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:10 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:11 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 19.12.2024 09:45:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:45:12 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:45:12 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 19.12.2024 09:45:14 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:45:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:45:26 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:45:26 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:45:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 19.12.2024 09:45:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:45:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 19.12.2024 09:45:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 WARNING: 19.12.2024 09:45:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 19.12.2024 09:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:45:32 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:45:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 19.12.2024 09:45:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:36 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:45:36 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:45:36 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:45:36 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:45:36 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:45:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:36 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:45:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:36 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:45:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:45:38 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:38 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:38 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:38 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:45:38 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:38 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:45:38 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:45:38 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:38 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:39 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:39 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:40 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:40 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:45:40 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:45:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:45:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:42 Language Text not found! (Path: Töte ) ERROR: 19.12.2024 09:45:44 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 19.12.2024 09:45:45 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:45:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:45:45 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:45:46 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:46 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:45:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:48 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:45:48 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:45:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:45:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:45:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:45:48 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:45:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:45:58 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:45:58 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:45:58 TrySpawnEnemy SORROW_Stationary_RocketLauncher delay 1,75 LOG: 19.12.2024 09:45:58 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:45:58 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:45:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:58 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:45:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:45:58 AddEnemy Trauer_Stationary_Generator WARNING: 19.12.2024 09:45:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 09:45:58 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 09:45:58 AddEnemy Trauer_Stationary_Generator_01 WARNING: 19.12.2024 09:45:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 09:45:58 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 09:45:58 AddEnemy Trauer_Stationary_Generator_02 WARNING: 19.12.2024 09:45:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 09:45:58 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 09:45:58 AddEnemy Trauer_Stationary_Generator_03 WARNING: 19.12.2024 09:45:58 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 09:45:58 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 09:45:59 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:46:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:00 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:46:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:05 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:05 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:07 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:08 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:46:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:09 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:10 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:46:12 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 19.12.2024 09:46:12 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:46:12 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:46:14 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:46:14 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:14 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:46:14 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:15 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:46:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:15 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:15 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:17 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:17 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:19 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:19 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:46:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:46:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:46:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:46:25 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:46:25 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:46:27 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 19.12.2024 09:46:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:46:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:46:27 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:46:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:46:34 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:46:35 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 09:46:35 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:46:35 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 19.12.2024 09:46:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:46:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:46:36 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 09:46:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:46:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:46:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:46:38 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:46:38 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:46:41 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:46:41 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:46:43 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:46:43 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:46:43 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:46:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:46:43 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:46:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:46:43 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 19.12.2024 09:46:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:46:43 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:46:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:46:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:46:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:46:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:46:46 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:46 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:47 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:47 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:47 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:46:48 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:48 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:46:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:48 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:49 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:46:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:46:52 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:46:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:46:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:46:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:46:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:46:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:46:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 19.12.2024 09:47:02 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:02 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:47:05 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:05 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:47:05 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:05 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:47:05 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 19.12.2024 09:47:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:47:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:47:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:07 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:47:08 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:47:08 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 09:47:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:10 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 09:47:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 09:47:11 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:47:12 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:13 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 19.12.2024 09:47:13 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:47:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:47:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 19.12.2024 09:47:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 19.12.2024 09:47:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 09:47:14 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:47:15 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:47:16 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:16 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:47:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:47:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:47:16 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:16 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:47:17 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:47:17 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:17 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:17 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:47:17 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:47:17 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 09:47:18 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:47:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:47:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:47:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:47:18 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:18 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:19 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:47:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:47:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 19.12.2024 09:47:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:47:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:20 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:47:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:22 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:22 BuffManager.StartBuffEffect() for BUFFID: 661 is already started! WARNING: 19.12.2024 09:47:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:47:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:47:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:47:22 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:47:22 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:23 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:47:23 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:47:23 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:47:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:47:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 19.12.2024 09:47:25 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:47:25 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:47:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:47:25 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 19.12.2024 09:47:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:47:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:47:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:47:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:47:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:47:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:47:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:47:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:47:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 19.12.2024 09:47:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:47:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:47:31 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:47:33 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 09:47:41 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:41 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:47:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:47:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:47:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:47:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:47:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:47:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 19.12.2024 09:47:45 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:45 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:45 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:47:45 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 19.12.2024 09:47:45 Added rewardType: EMOTES LOG: 19.12.2024 09:47:45 Added rewardType: GScrap WARNING: 19.12.2024 09:47:45 New Selection was created: True LOG: 19.12.2024 09:47:45 Difficulty selected: EASY LOG: 19.12.2024 09:47:45 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 19.12.2024 09:47:45 Difficulty selected: EASY LOG: 19.12.2024 09:47:45 SelectedType: EMOTES; SelectedRarity: Level_1 WARNING: 19.12.2024 09:47:45 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:45 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' WARNING: 19.12.2024 09:47:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:47:46 Difficulty selected: MEDIUM LOG: 19.12.2024 09:47:46 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 19.12.2024 09:47:46 Difficulty selected: HARD LOG: 19.12.2024 09:47:46 SelectedType: Syop; SelectedRarity: Level_5 LOG: 19.12.2024 09:47:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 19.12.2024 09:47:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:47:49 Menu.UnloadMenuPanel => ChallangerArcade LOG: 19.12.2024 09:47:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:47:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:47:51 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:47:52 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:47:52 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:47:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:53 Ambient VFX this room or lv theme is null WARNING: 19.12.2024 09:47:53 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 09:47:53 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:47:53 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:47:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:47:56 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:47:58 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 09:47:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:47:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:47:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:47:58 initialises raritymodes LOG: 19.12.2024 09:47:58 equipmentRarity:Level_1 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_1 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_2 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_2 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_2 LOG: 19.12.2024 09:47:58 DoubleModeGun WeaponSwap firstCall ! LOG: 19.12.2024 09:47:58 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 19.12.2024 09:47:58 equipmentRarity:Level_3 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_1 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_2 LOG: 19.12.2024 09:47:58 equipmentRarity:Level_1 WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:47:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:47:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:48:14 LootContextPanel OnButtonSuccess => confirm WARNING: 19.12.2024 09:48:15 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_HomingSwarm) wurde kein passendes MechionaryEntry gefunden ... LOG: 19.12.2024 09:48:15 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 19.12.2024 09:48:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 09:48:16 Language Text not found! (Path: °) WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:48:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:48:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:48:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:48:17 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 09:48:17 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:48:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:48:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:48:18 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 09:48:18 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 09:48:20 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:48:20 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 09:48:22 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:48:22 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:48:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:48:22 Language Text not found! (Path: °) LOG: 19.12.2024 09:48:22 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:48:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:48:22 Language Text not found! (Path: °) LOG: 19.12.2024 09:48:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 19.12.2024 09:48:22 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 19.12.2024 09:48:23 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 09:48:23 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 19.12.2024 09:48:23 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:48:23 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:48:23 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:48:29 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:48:29 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:48:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:48:29 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 19.12.2024 09:48:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:48:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:48:46 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 19.12.2024 09:48:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:48:46 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 19.12.2024 09:48:46 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 19.12.2024 09:48:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:48:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:48:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:48:50 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:48:50 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:48:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 19.12.2024 09:48:56 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 19.12.2024 09:48:56 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 09:48:57 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 19.12.2024 09:49:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 19.12.2024 09:49:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 19.12.2024 09:49:10 NextWave() => Wave was not started yet or has no waves LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:49:10 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:49:10 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:49:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:49:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:49:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 09:49:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:49:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:49:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:49:19 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 09:49:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:49:23 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 09:49:24 TryAddItem(WeaponAddin) => Items.Addins.SplasherName WARNING: 19.12.2024 09:49:24 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:49:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:49:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 09:49:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:49:25 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 09:49:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:46 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:49:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:49:48 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:49:48 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:49:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:51 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:49:51 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:49:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:49:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:49:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:49:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 09:49:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:49:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:49:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:49:55 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:49:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:49:56 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 09:49:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:49:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 09:49:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:49:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 09:49:57 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 09:50:06 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:50:06 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 19.12.2024 09:50:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:50:08 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:50:08 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:50:08 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:50:08 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 19.12.2024 09:50:08 Added rewardType: EMOTES LOG: 19.12.2024 09:50:08 CurrentRewardTypes_AreAlreadyFull WARNING: 19.12.2024 09:50:08 New Selection was created: True LOG: 19.12.2024 09:50:08 Difficulty selected: EASY LOG: 19.12.2024 09:50:08 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 19.12.2024 09:50:08 Difficulty selected: EASY LOG: 19.12.2024 09:50:08 SelectedType: EMOTES; SelectedRarity: Level_1 WARNING: 19.12.2024 09:50:08 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:50:08 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:50:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 09:50:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:50:09 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:50:09 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:50:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 09:50:09 Difficulty selected: HARD LOG: 19.12.2024 09:50:09 SelectedType: Syop; SelectedRarity: Level_5 ERROR: 19.12.2024 09:50:10 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 19.12.2024 09:50:11 the current rewards of the challengmachine have been saved LOG: 19.12.2024 09:50:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 19.12.2024 09:50:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:50:11 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:50:11 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:50:11 Spawned wave#0 for Difficulty#2 LOG: 19.12.2024 09:50:11 Menu.UnloadMenuPanel => ChallangerArcade LOG: 19.12.2024 09:50:11 the current rewards of the challengmachine have been saved WARNING: 19.12.2024 09:50:12 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:50:12 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:50:13 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:50:13 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:50:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:50:15 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:50:16 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:50:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 19.12.2024 09:50:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:50:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:50:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:50:18 Difficulty#2 Challenge cleared! WARNING: 19.12.2024 09:50:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:50:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:50:22 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: ChallengerPanel.EjectSyop) LOG: 19.12.2024 09:50:22 Reward: Syop; RarityLevel: Level_5 LOG: 19.12.2024 09:50:22 Quest Completed: Funktionskontrolle LOG: 19.12.2024 09:50:22 showQuestComplete: Funktionskontrolle WARNING: 19.12.2024 09:50:22 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ShadyBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:50:22 Quest Completed: Funktionskontrolle WARNING: 19.12.2024 09:50:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:50:22 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:50:22 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 19.12.2024 09:50:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:50:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:50:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:50:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:50:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:50:27 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:50:30 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 09:50:30 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 09:50:34 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 19.12.2024 09:50:35 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:50:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:50:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:50:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 09:50:55 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 09:50:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:50:59 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:50:59 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:50:59 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:50:59 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:50:59 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 09:50:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:51:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:51:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:51:10 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 19.12.2024 09:51:10 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:376 SeededCallsLastDungeon:130 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 19.12.2024 09:51:10 UpdatePlayerProgress LOG: 19.12.2024 09:51:10 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:51:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 09:51:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:51:10 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 19.12.2024 09:51:10 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 377 LOG: 19.12.2024 09:51:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 09:51:14 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied LOG: 19.12.2024 09:51:14 Generate Level Completed! Loading time: 3,909s LOG: 19.12.2024 09:51:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:51:14 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:51:14 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:51:14 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:51:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:51:14 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:51:14 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:51:14 UpdatePlayerProgress LOG: 19.12.2024 09:51:14 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:51:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:14 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:51:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:51:15 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:51:15 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:51:15 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 WARNING: 19.12.2024 09:51:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:51:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:51:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 09:51:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:51:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:51:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:51:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 19.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:51:17 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:51:18 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:51:18 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:51:18 Language Text not found! (Path: °) WARNING: 19.12.2024 09:51:18 Language Text not found! (Path: °) WARNING: 19.12.2024 09:51:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:51:18 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:51:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:51:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:51:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:51:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 09:51:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:51:32 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 09:51:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:51:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:51:33 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:51:33 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:51:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:51:33 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:51:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:33 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:51:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:33 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:51:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:51:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:51:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:51:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:51:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:51:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:51:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:51:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:51:35 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 19.12.2024 09:51:35 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:51:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:51:36 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:51:36 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:51:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:51:37 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:51:37 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:51:38 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:51:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:40 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:51:40 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:51:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:41 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:51:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:51:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:51:42 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:51:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:51:43 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 19.12.2024 09:51:43 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 19.12.2024 09:51:43 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:51:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:51:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:51:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:51:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:51:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:51:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:51:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:51:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 19.12.2024 09:51:59 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:51:59 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:51:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:51:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:51:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:51:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:51:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:51:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:52:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:52:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:52:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:52:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:52:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:52:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:52:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:52:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:52:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:52:02 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:52:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:04 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:52:04 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:52:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:52:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:52:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:52:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:52:05 GetValidDropZonePosition() => Was not successful! WARNING: 19.12.2024 09:52:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:52:07 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:52:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:52:07 GetValidDropZonePosition() => Was not successful! LOG: 19.12.2024 09:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:52:11 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 09:52:24 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:52:24 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:52:25 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:52:25 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:53:01 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 09:53:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:53:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 09:53:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 09:53:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 09:53:20 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 09:53:20 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 09:53:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:53:20 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:53:22 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:53:22 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:53:33 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:53:33 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:53:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 19.12.2024 09:53:33 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 09:53:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:53:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:53:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:53:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:53:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:53:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:53:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:53:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:53:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:53:35 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:35 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:38 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:38 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:38 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:41 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:53:41 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:41 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 WARNING: 19.12.2024 09:53:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:43 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:43 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:53:43 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 19.12.2024 09:53:43 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:53:43 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:53:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:53:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:53:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:53:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 19.12.2024 09:53:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:53:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:53:45 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:46 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:46 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:48 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:53:48 GetIconByBuffType called with buffType: Frostbite WARNING: 19.12.2024 09:53:48 BuffManager.StartBuffEffect() for BUFFID: 963 is already started! LOG: 19.12.2024 09:53:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:53:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:53:53 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:53:53 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:53:54 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:54 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:54 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:53:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:53:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:53:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. ERROR: 19.12.2024 09:53:54 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 19.12.2024 09:53:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:53:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 19.12.2024 09:53:55 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 09:53:55 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:53:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:53:58 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 19.12.2024 09:53:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:53:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:54:00 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 09:54:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:54:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:54:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:54:02 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:54:02 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:54:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:54:02 Language Text not found! (Path: °) LOG: 19.12.2024 09:54:02 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:54:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:54:02 Language Text not found! (Path: °) LOG: 19.12.2024 09:54:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:54:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:54:03 Language Text not found! (Path: °) LOG: 19.12.2024 09:54:04 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 19.12.2024 09:54:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:54:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:54:07 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 09:54:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:54:13 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:54:13 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 09:54:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:54:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 09:54:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 09:54:18 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 09:54:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 09:54:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 09:54:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:54:20 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 19.12.2024 09:54:26 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:54:27 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:54:27 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:54:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:54:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:54:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:54:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:54:29 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:54:29 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:54:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:54:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:54:29 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:54:29 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:54:29 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:30 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:31 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:54:31 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:54:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 19.12.2024 09:54:33 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:33 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:54:34 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:54:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:34 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:35 GetIconByBuffType called with buffType: MallorySpeed WARNING: 19.12.2024 09:54:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:54:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:54:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:54:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:54:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:54:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 ERROR: 19.12.2024 09:54:38 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 19.12.2024 09:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:54:45 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:54:45 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:54:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:54:46 Language Text not found! (Path: °) LOG: 19.12.2024 09:54:46 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:54:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:54:46 Language Text not found! (Path: °) LOG: 19.12.2024 09:54:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:54:47 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 19.12.2024 09:54:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:54:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:54:55 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 09:54:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:01 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:01 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:55:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:02 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:02 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:55:04 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:04 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:55:06 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:55:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:55:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:55:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:55:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:12 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:12 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:55:14 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 19.12.2024 09:55:14 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:55:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:55:15 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:55:18 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:18 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:55:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:22 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:55:22 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:55:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:55:29 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:55:29 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 09:55:29 Language Text not found! (Path: °) WARNING: 19.12.2024 09:55:29 Language Text not found! (Path: °) WARNING: 19.12.2024 09:55:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 09:55:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:55:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:55:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:15 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:15 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:29 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:29 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:30 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:47 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:47 Language Text not found! (Path: °) WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 09:56:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 09:56:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:56:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 09:56:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:56:54 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 09:56:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:56:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:56:58 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:56:58 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:56:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:56:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:56:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:56:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:56:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:57:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:57:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 09:57:07 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 19.12.2024 09:57:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:430 SeededCallsLastDungeon:53 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 19.12.2024 09:57:07 UpdatePlayerProgress LOG: 19.12.2024 09:57:07 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 09:57:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 09:57:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 09:57:07 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 19.12.2024 09:57:08 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 9RDN-7CGP SeedCalls: 431 LOG: 19.12.2024 09:57:22 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 19.12.2024 09:57:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 09:57:26 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 LOG: 19.12.2024 09:57:27 Generate Level Completed! Loading time: 18,89s LOG: 19.12.2024 09:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:57:27 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 09:57:27 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 09:57:27 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:57:27 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:57:27 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:57:27 UpdatePlayerProgress LOG: 19.12.2024 09:57:27 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 09:57:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:27 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 09:57:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 09:57:27 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:57:27 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 09:57:27 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 WARNING: 19.12.2024 09:57:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:57:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:57:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:57:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:57:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:57:28 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:57:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:57:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:57:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:57:32 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 09:57:37 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:57:37 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:57:37 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:57:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:57:40 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:57:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:40 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:57:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:41 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:57:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:57:42 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:57:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:57:44 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:57:44 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:57:45 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:57:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:45 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:45 GetIconByBuffType called with buffType: MallorySpeed LOG: 19.12.2024 09:57:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 09:57:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:57:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:57:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 19.12.2024 09:57:50 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:57:51 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:57:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:57:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:57:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 19.12.2024 09:57:51 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:57:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:57:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:57:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:57:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:57:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:57:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:57:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:58:04 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:58:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:58:04 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:58:04 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 09:58:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:58:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 09:58:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:58:20 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 19.12.2024 09:58:25 Ambient VFX this room or lv theme is null WARNING: 19.12.2024 09:58:25 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 09:58:25 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 09:58:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:58:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:58:27 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:58:27 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:58:37 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:58:38 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:58:38 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:58:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:38 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 19.12.2024 09:58:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:38 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 09:58:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:38 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:58:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:58:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:58:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:58:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:58:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 19.12.2024 09:58:39 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:58:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:58:40 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:58:40 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:58:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:58:41 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:58:41 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:58:41 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:58:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:58:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:58:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 19.12.2024 09:58:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:58:43 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:58:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 19.12.2024 09:58:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:58:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:58:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:58:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:58:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 09:58:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:58:53 Language Text not found! (Path: °) LOG: 19.12.2024 09:58:53 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 09:58:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 09:58:53 Language Text not found! (Path: °) LOG: 19.12.2024 09:58:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:58:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 09:58:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:58:57 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 09:58:58 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:58:58 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 19.12.2024 09:58:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 19.12.2024 09:58:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 19.12.2024 09:58:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:58:58 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:58:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:00 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:59:00 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:00 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:59:01 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:01 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:02 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 19.12.2024 09:59:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:03 GetValidDropZonePosition() => Was not successful! LOG: 19.12.2024 09:59:03 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 09:59:05 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:59:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:06 GetValidSpawnPosition() => Was not successful! WARNING: 19.12.2024 09:59:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 09:59:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 09:59:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 19.12.2024 09:59:08 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:08 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:09 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:09 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 19.12.2024 09:59:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:11 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 09:59:11 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:59:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:59:12 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 09:59:23 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:59:23 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 09:59:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:59:25 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 09:59:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 09:59:38 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:59:38 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 09:59:39 Ambient VFX this room or lv theme is null LOG: 19.12.2024 09:59:39 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:59:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 09:59:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:59:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 09:59:39 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 19.12.2024 09:59:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:59:41 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 09:59:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 19.12.2024 09:59:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 19.12.2024 09:59:42 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:43 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:43 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:44 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 19.12.2024 09:59:44 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 09:59:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 09:59:45 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:59:45 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 19.12.2024 09:59:45 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:45 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:45 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:46 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:59:46 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 09:59:46 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 19.12.2024 09:59:46 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 09:59:46 Skinned Mesh Renderers not assigned in inspector WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) EXCEPTION: 19.12.2024 09:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 09:59:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:46 Skinned Mesh Renderers not assigned in inspector WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Drone) WARNING: 19.12.2024 09:59:46 Skinned Mesh Renderers not assigned in inspector LOG: 19.12.2024 09:59:46 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:46 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 09:59:46 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:48 GetIconByBuffType called with buffType: OilBarrel ERROR: 19.12.2024 09:59:48 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 19.12.2024 09:59:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 09:59:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 09:59:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 09:59:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:59:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:59:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 09:59:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 09:59:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 09:59:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 09:59:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 19.12.2024 09:59:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 09:59:52 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 09:59:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 09:59:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 09:59:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 09:59:56 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:00:02 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:02 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 10:00:03 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:03 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 10:00:04 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:04 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 10:00:04 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 19.12.2024 10:00:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:00:04 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 19.12.2024 10:00:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:00:04 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 19.12.2024 10:00:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:00:04 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 19.12.2024 10:00:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:00:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:00:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:00:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:00:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:00:06 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:00:06 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:00:06 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:00:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:00:08 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:00:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:00:11 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:00:11 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:00:11 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:00:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:00:12 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:00:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:00:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:00:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:00:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 10:00:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 19.12.2024 10:00:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 19.12.2024 10:00:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 10:00:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 10:00:18 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:18 CurrentRoom ReverbTheme isAlley_Small LOG: 19.12.2024 10:00:20 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 19.12.2024 10:00:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:00:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:00:20 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:00:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:00:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:00:26 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:00:27 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 10:00:27 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 10:00:27 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 10:00:27 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:00:27 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 19.12.2024 10:00:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:00:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:00:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:00:28 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:00:28 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 10:00:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 10:00:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 10:00:31 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:31 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 10:00:49 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:49 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 10:00:51 Ambient VFX this room or lv theme is null LOG: 19.12.2024 10:00:51 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 10:00:51 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:00:51 TrySpawnEnemy SORROW_Mallory delay 1,75 WARNING: 19.12.2024 10:00:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:00:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:01:24 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:01:24 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Anger LOG: 19.12.2024 10:01:24 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 19.12.2024 10:01:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:01:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:01:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:01:34 spawnAssets has been Started LOG: 19.12.2024 10:01:35 circlepit has been Started LOG: 19.12.2024 10:01:37 turret has been Started LOG: 19.12.2024 10:01:45 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:01:46 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:01:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:01:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:01:50 spawnAssets has been Started LOG: 19.12.2024 10:01:55 generators has been Started WARNING: 19.12.2024 10:01:55 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:01:56 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:01:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:02:01 Knockback on Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB). No valid NavMesh position found near the agent. Warp Failed. Consider increasing the maxDistance. LOG: 19.12.2024 10:02:01 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:05 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:06 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:07 spawnAssets has been Started LOG: 19.12.2024 10:02:08 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:09 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:18 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:23 spawnAssets has been Started LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:02:28 turret has been Started LOG: 19.12.2024 10:02:31 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:32 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:38 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:39 spawnAssets has been Started LOG: 19.12.2024 10:02:40 generators has been Started WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:02:40 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:02:40 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:02:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:02:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:02:50 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:51 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:53 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:53 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:54 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:54 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:55 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:55 spawnAssets has been Started LOG: 19.12.2024 10:02:55 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:02:58 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:02:58 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:03:11 spawnAssets has been Started LOG: 19.12.2024 10:03:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:03:19 turret has been Started LOG: 19.12.2024 10:03:21 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:03:21 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:03:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:03:25 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:03:27 spawnAssets has been Started LOG: 19.12.2024 10:03:30 generators has been Started WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:03:30 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 10:03:30 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 10:03:30 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:03:31 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:03:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:03:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:03:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:03:41 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:03:45 spawnAssets has been Started LOG: 19.12.2024 10:03:45 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:03:47 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:03:47 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:03:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:03:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:03:54 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:03:54 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:04:01 OnMalloryHitsGroundDelegate LOG: 19.12.2024 10:04:01 spawnAssets has been Started LOG: 19.12.2024 10:04:02 shockWave has been Started LOG: 19.12.2024 10:04:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:03 GetIconByBuffType called with buffType: Windblades ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 10:04:04 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 10:04:04 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:04:06 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:04:06 BuffManager.StartBuffEffect() for BUFFID: 1503 is already started! LOG: 19.12.2024 10:04:06 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:04:06 BuffManager.StartBuffEffect() for BUFFID: 1505 is already started! WARNING: 19.12.2024 10:04:06 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 19.12.2024 10:04:06 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:04:06 BuffManager.StartBuffEffect() for BUFFID: 1506 is already started! LOG: 19.12.2024 10:04:08 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:04:08 BuffManager.StartBuffEffect() for BUFFID: 1509 is already started! LOG: 19.12.2024 10:04:09 turret has been Started LOG: 19.12.2024 10:04:11 jump has been Started WARNING: 19.12.2024 10:04:11 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:11 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:11 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:12 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:13 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 10:04:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:14 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:15 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 10:04:16 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 10:04:16 OnMalloryHitsGroundDelegate LOG: 19.12.2024 10:04:16 shockWave has been Started LOG: 19.12.2024 10:04:17 spawnAssets has been Started LOG: 19.12.2024 10:04:18 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:04:20 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:04:22 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 10:04:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:04:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:04:22 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:04:22 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:04:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:04:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:04:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:04:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:04:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:04:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:04:33 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:04:33 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:04:34 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:04:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:04:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:04:38 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:04:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:04:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:04:38 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:04:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:06:36 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:06:37 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName WARNING: 19.12.2024 10:06:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:06:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:06:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:06:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:06:38 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 10:06:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:06:43 WindowManager.LoadMenu => StageSelectorMenu LOG: 19.12.2024 10:06:43 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 10:06:43 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 10:06:43 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 19.12.2024 10:06:51 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 19.12.2024 10:06:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:07:00 MapController: Change CurrentTheme from 'Trauer' to 'Stolz' LOG: 19.12.2024 10:07:00 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 19.12.2024 10:07:00 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:599 SeededCallsLastDungeon:168 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 19.12.2024 10:07:00 UpdatePlayerProgress LOG: 19.12.2024 10:07:00 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:07:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 19.12.2024 10:07:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:07:00 WindowManager.UnloadMenu => StageSelectorMenu LOG: 19.12.2024 10:07:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 19.12.2024 10:07:01 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 19.12.2024 10:07:01 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 600 LOG: 19.12.2024 10:07:05 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:07:05 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 LOG: 19.12.2024 10:07:06 Generate Level Completed! Loading time: 4,348s LOG: 19.12.2024 10:07:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:06 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:07:06 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:07:06 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:07:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:06 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:07:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:07:06 UpdatePlayerProgress LOG: 19.12.2024 10:07:06 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:07:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:07:06 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:07:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:07:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:06 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:07:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:07:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 10:07:06 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:07:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:07:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:07:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:07:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:07:11 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:07:12 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:07:14 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:07:17 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:07:28 DialogController.OnFocusedDialogAnswer() AnswerID: 12 LOG: 19.12.2024 10:07:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:07:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:07:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:07:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:32 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:07:32 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:07:32 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 19.12.2024 10:07:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:07:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:07:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 19.12.2024 10:07:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:07:38 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:07:38 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:07:39 Menu.UnloadMenuPanel => MechionaryContext LOG: 19.12.2024 10:07:42 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:07:45 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:07:48 DialogController.OnFocusedDialogAnswer() AnswerID: 12 LOG: 19.12.2024 10:07:50 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:07:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:07:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:07:57 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:08:01 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:08:07 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:08:19 DialogController.OnFocusedDialogAnswer() AnswerID: 12 LOG: 19.12.2024 10:08:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:08:22 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:08:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:08:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:08:22 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:08:22 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:08:22 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 19.12.2024 10:08:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:08:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 19.12.2024 10:08:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:08:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:08:24 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:08:25 Menu.UnloadMenuPanel => MechionaryContext LOG: 19.12.2024 10:08:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:08:36 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:08:42 DialogController.OnFocusedDialogAnswer() AnswerID: 13 WARNING: 19.12.2024 10:09:31 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:09:31 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:09:33 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:09:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:09:35 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:09:35 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:09:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:09:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 19.12.2024 10:09:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 19.12.2024 10:09:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 19.12.2024 10:09:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:09:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 19.12.2024 10:09:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:09:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:09:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 19.12.2024 10:09:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 WARNING: 19.12.2024 10:09:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:09:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:09:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:24 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:13:24 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 19.12.2024 10:13:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:13:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:13:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:13:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:13:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:13:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:13:24 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 19.12.2024 10:13:24 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:13:24 AddEnemy MitronEmpire_Stationary_Generator WARNING: 19.12.2024 10:13:24 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:13:24 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 19.12.2024 10:13:24 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:13:24 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 19.12.2024 10:13:24 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:13:26 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:26 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:26 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:13:26 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:13:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 19.12.2024 10:13:27 Target Position is not on Navmesh Pos:(329.61, 0.03, 303.77) WARNING: 19.12.2024 10:13:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:13:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:13:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 19.12.2024 10:13:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:13:31 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:13:31 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:13:31 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:13:34 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:13:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:13:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:13:34 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:13:36 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:13:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 19.12.2024 10:13:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:13:37 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:13:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:13:38 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 19.12.2024 10:13:39 DestroyDestructibleInScene() => Vase_Wood_001 WARNING: 19.12.2024 10:13:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:45 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:13:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:46 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:13:49 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 19.12.2024 10:13:50 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:13:51 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 19.12.2024 10:13:52 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:13:57 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:13:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:13:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:13:57 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:13:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:13:57 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 19.12.2024 10:13:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:13:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:13:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:13:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:59 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:59 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:13:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 19.12.2024 10:13:59 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 19.12.2024 10:13:59 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:59 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:59 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:13:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:13:59 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:13:59 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 19.12.2024 10:13:59 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 19.12.2024 10:14:00 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:14:00 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:14:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:14:00 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:00 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 19.12.2024 10:14:01 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:14:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:14:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:14:02 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:14:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 19.12.2024 10:14:04 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:14:04 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:14:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:14:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:14:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:09 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:14:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:14:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:09 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:14:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:14:09 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:14:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:14:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:14:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:14:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:14:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:14:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:14:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:14:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:14:11 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:14:12 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:14:13 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:13 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:14:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:14:13 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:14 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:14:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:14:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:15 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:14:15 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:14:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:14:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:14:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 19.12.2024 10:14:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 19.12.2024 10:14:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:14:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 19.12.2024 10:14:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:32 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:14:34 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:14:37 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 19.12.2024 10:14:37 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:637 SeededCallsLastDungeon:37 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 19.12.2024 10:14:37 UpdatePlayerProgress LOG: 19.12.2024 10:14:37 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:14:37 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:14:37 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:14:37 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 19.12.2024 10:14:38 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:14:38 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:14:38 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 638 LOG: 19.12.2024 10:14:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 19.12.2024 10:14:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:14:43 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:14:43 Generate Level Completed! Loading time: 5,097s LOG: 19.12.2024 10:14:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:14:43 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:14:43 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:14:43 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:14:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:14:43 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:14:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:43 UpdatePlayerProgress LOG: 19.12.2024 10:14:43 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:14:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:43 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:14:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:14:43 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:14:43 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:14:43 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:14:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:14:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 10:14:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:14:45 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:14:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 19.12.2024 10:14:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 19.12.2024 10:14:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:14:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:14:49 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:14:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 WARNING: 19.12.2024 10:14:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 19.12.2024 10:14:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:14:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:51 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 10:14:51 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:14:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:14:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:14:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:14:58 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:14:58 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:14:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:15:01 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:15:01 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 19.12.2024 10:15:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:15:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:15:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:15:02 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 10:15:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:15:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:15:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:15:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:15:50 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:15:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:15:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:15:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:15:51 initialises raritymodes LOG: 19.12.2024 10:15:51 equipmentRarity:Level_4 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_2 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_2 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_2 LOG: 19.12.2024 10:15:51 DoubleModeGun WeaponSwap firstCall ! LOG: 19.12.2024 10:15:51 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 19.12.2024 10:15:51 equipmentRarity:Level_2 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_3 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_3 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_4 LOG: 19.12.2024 10:15:51 equipmentRarity:Level_2 WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:15:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:15:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:16:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 10:16:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 10:16:05 Language Text not found! (Path: °) WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:16:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 10:16:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 10:16:06 Language Text not found! (Path: °) WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:16:11 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:16:12 TryAddItem(WeaponAddin) => Items.Addins.DoublerName LOG: 19.12.2024 10:16:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 10:16:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:16:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:16:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:16:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:16:14 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:16:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:16:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:16:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:16:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:16:14 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:16:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:16:15 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:16:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:15 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:16:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:16:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:24 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:25 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:25 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:16:25 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:16:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:26 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:27 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:27 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:16:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:16:27 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:16:27 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:16:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:16:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:16:28 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:16:30 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:16:35 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:16:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 19.12.2024 10:16:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 WARNING: 19.12.2024 10:16:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:39 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:16:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:16:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:16:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:16:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:16:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:16:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:16:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:16:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:16:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:16:41 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:16:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:16:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:16:43 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:16:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:16:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:16:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:16:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:16:45 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:16:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 19.12.2024 10:16:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:16:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:16:47 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:16:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 19.12.2024 10:16:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:16:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:16:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:16:47 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:16:49 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 19.12.2024 10:16:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:16:50 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 19.12.2024 10:16:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:54 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:16:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:55 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:16:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:16:58 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 19.12.2024 10:17:00 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 19.12.2024 10:17:00 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:17:03 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:17:10 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:17:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:17:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:17:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:17:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:17:10 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:17:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:12 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:17:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:17:12 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:12 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:12 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:17:12 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:13 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:17:13 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:17:16 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:16 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:18 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:17:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:17:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:17:24 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 19.12.2024 10:17:24 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 19.12.2024 10:17:25 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 19.12.2024 10:17:25 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 19.12.2024 10:17:25 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 19.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:17:29 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:17:30 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:17:31 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:17:32 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:17:32 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:17:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:17:33 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:17:35 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:17:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:17:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:17:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:17:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:17:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:17:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:17:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:17:36 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:17:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:17:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:17:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:17:37 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:17:37 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:17:39 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:17:40 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:17:40 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 19.12.2024 10:17:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:17:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:17:40 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:17:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:17:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:17:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:17:40 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 19.12.2024 10:17:40 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:17:40 AddEnemy MitronEmpire_Stationary_Generator WARNING: 19.12.2024 10:17:40 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:17:40 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 19.12.2024 10:17:40 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:17:40 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 19.12.2024 10:17:40 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:17:42 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:17:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:42 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:42 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:42 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:17:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:17:42 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:17:43 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:17:43 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:17:43 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:17:46 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:17:46 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:46 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:17:47 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:48 GetIconByBuffType called with buffType: Radioactive ERROR: 19.12.2024 10:17:48 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 19.12.2024 10:17:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:17:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 19.12.2024 10:17:48 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 10:17:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:17:49 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:17:49 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:17:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 19.12.2024 10:17:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:51 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:17:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:17:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:17:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:17:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:52 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:17:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:17:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:17:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:17:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:17:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:17:57 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:17:58 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:17:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:17:58 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:17:58 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 10:17:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:18:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 10:18:14 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:18:16 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 10:18:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 10:18:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:18:16 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 19.12.2024 10:18:18 CurrentRoom ReverbTheme isForest_Open WARNING: 19.12.2024 10:18:18 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:18:18 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 19.12.2024 10:18:18 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees270/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 19.12.2024 10:18:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:18:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:18:32 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:18:32 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 19.12.2024 10:18:37 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:18:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:18:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:18:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:18:37 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:18:45 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 10:18:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:18:45 Animator.GotoState: State could not be found WARNING: 19.12.2024 10:18:45 Invalid Layer Index '-1' WARNING: 19.12.2024 10:18:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:18:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:45 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:18:45 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:18:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:18:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:18:51 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 19.12.2024 10:18:52 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:18:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:18:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:18:52 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:18:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:19:07 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:19:08 TryAddItem(WeaponAddin) => Items.Addins.MeteorizerName WARNING: 19.12.2024 10:19:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:19:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:19:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:19:10 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 10:19:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:19:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:19:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:19:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:19:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:11 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:19:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:19:17 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 19.12.2024 10:19:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:19 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 19.12.2024 10:19:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:20 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 19.12.2024 10:19:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:20 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:19:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:19:21 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 19.12.2024 10:20:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:20:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:20:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:20:07 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 10:20:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:20:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:20:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:20:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:20:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:20:42 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 19.12.2024 10:20:42 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:706 SeededCallsLastDungeon:68 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 19.12.2024 10:20:42 UpdatePlayerProgress LOG: 19.12.2024 10:20:42 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:20:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:20:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:20:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 19.12.2024 10:20:42 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 19.12.2024 10:20:42 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:20:42 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:20:43 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 707 LOG: 19.12.2024 10:20:47 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:20:47 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:20:47 Generate Level Completed! Loading time: 4,238s LOG: 19.12.2024 10:20:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:20:47 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:20:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:20:47 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:20:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:20:47 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:20:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:20:47 UpdatePlayerProgress LOG: 19.12.2024 10:20:47 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:20:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:20:47 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:20:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:20:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:20:48 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:20:48 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:20:48 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:20:48 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:20:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:20:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 10:20:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:20:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:20:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:20:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:20:53 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:20:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:20:57 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 19.12.2024 10:20:57 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:20:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:20:57 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:20:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 10:20:58 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:20:58 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:20:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:20:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:20:58 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:20:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:20:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:21:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:21:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:21:01 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 10:21:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:21:04 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:21:04 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:04 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:04 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:21:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:21:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:21:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:21:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:21:06 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:21:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 10:21:06 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:21:06 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:07 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:07 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:21:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:21:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:20 Language Text not found! (Path: °) WARNING: 19.12.2024 10:21:20 Language Text not found! (Path: °) WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:21:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:21:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:21:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:21:21 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:21:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:22 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:22 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:21:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:21:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:21:22 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:21:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:21:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:21:24 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 19.12.2024 10:21:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:21:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:21:25 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:21:26 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:21:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:21:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:21:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:21:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:21:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:21:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:21:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:21:27 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:27 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:27 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:21:27 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:21:27 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:27 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:27 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:27 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:27 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:27 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:27 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:21:28 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 19.12.2024 10:21:28 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:21:28 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:28 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:28 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:28 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:29 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 19.12.2024 10:21:29 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:21:29 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 19.12.2024 10:21:29 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:21:29 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:21:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:29 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:32 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:21:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:33 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:33 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:21:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:40 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:21:40 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:21:40 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:21:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:21:40 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:21:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:21:40 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 19.12.2024 10:21:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:21:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:21:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:21:42 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:21:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:21:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:21:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:21:43 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:21:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:43 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:21:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:21:44 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:21:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:21:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:21:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 19.12.2024 10:21:47 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 19.12.2024 10:21:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:50 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 19.12.2024 10:21:50 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 19.12.2024 10:21:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:54 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:21:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:21:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:21:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:21:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:21:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:21:55 Language Text not found! (Path: Meter) LOG: 19.12.2024 10:21:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:22:03 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 10:22:04 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 10:22:04 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 19.12.2024 10:22:04 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:22:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:22:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:22:05 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:22:06 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:22:06 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 19.12.2024 10:22:06 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 19.12.2024 10:22:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:22:09 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:22:10 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:22:12 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:22:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:22:12 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 19.12.2024 10:22:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:22:14 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:22:15 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:22:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 19.12.2024 10:22:17 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:22:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:17 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:17 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 19.12.2024 10:22:18 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:22:19 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:22:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:22:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 19.12.2024 10:22:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:21 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:22:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:22:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:22:24 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:22:26 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:22:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:22:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:22:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:22:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:22:28 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:22:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:22:28 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:22:28 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:22:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:22:28 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:22:28 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 19.12.2024 10:22:29 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:22:29 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:22:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:29 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:22:30 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 19.12.2024 10:22:32 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:22:32 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:22:32 GetIconByBuffType called with buffType: Jammer WARNING: 19.12.2024 10:22:32 BuffManager.StartBuffEffect() for BUFFID: 1930 is already started! WARNING: 19.12.2024 10:22:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:22:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:22:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:22:35 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 19.12.2024 10:22:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:22:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:22:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 19.12.2024 10:22:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:22:46 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:22:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:22:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:22:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:22:59 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Stolz LOG: 19.12.2024 10:22:59 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:749 SeededCallsLastDungeon:42 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 19.12.2024 10:22:59 UpdatePlayerProgress LOG: 19.12.2024 10:22:59 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:22:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:22:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:22:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 19.12.2024 10:22:59 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:22:59 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:23:00 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 750 LOG: 19.12.2024 10:23:02 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 19.12.2024 10:23:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:23:06 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:23:06 Generate Level Completed! Loading time: 6,277s LOG: 19.12.2024 10:23:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:23:06 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:23:06 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:23:06 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:23:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:23:06 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:23:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:06 UpdatePlayerProgress LOG: 19.12.2024 10:23:06 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:23:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:23:06 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:23:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:23:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:23:07 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:23:07 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:23:07 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:23:07 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:23:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 10:23:07 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:23:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:23:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:23:12 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:23:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:23:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:23:23 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:23:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 19.12.2024 10:23:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:23:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:23:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:23:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 19.12.2024 10:23:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 19.12.2024 10:23:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:23:30 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 10:23:30 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:23:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:23:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:23:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:24:10 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:24:11 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:24:12 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:24:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 19.12.2024 10:24:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:24:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:24:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:24:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 19.12.2024 10:24:14 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:14 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:24:15 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:24:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:16 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:24:18 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:18 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:20 BuffManager.StartBuffEffect() for BUFFID: 1971 is already started! LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:20 BuffManager.StartBuffEffect() for BUFFID: 1972 is already started! LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:20 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:21 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:22 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:22 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:22 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:22 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:24:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:24:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:24:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:24:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:24:26 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:24:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:24:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:24:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:24:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:24:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:27 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 19.12.2024 10:24:28 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:24:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:28 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:28 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:24:29 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 19.12.2024 10:24:29 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:29 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:29 BuffManager.StartBuffEffect() for BUFFID: 2000 is already started! LOG: 19.12.2024 10:24:29 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:24:29 BuffManager.StartBuffEffect() for BUFFID: 2001 is already started! LOG: 19.12.2024 10:24:29 GetIconByBuffType called with buffType: Burning LOG: 19.12.2024 10:24:29 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:30 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:30 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:24:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:24:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:24:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:24:34 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:24:34 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:24:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:24:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:24:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:24:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:24:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Windblades EXCEPTION: 19.12.2024 10:24:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Windblades EXCEPTION: 19.12.2024 10:24:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:24:36 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:24:36 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:24:37 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:37 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:37 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:37 BuffManager.StartBuffEffect() for BUFFID: 2031 is already started! WARNING: 19.12.2024 10:24:37 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:24:38 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:24:38 BuffManager.StartBuffEffect() for BUFFID: 2034 is already started! LOG: 19.12.2024 10:24:39 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:24:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:24:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:24:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:24:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:24:46 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 19.12.2024 10:24:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:24:46 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 19.12.2024 10:24:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:24:51 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 WARNING: 19.12.2024 10:24:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:25:09 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:25:11 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:25:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 19.12.2024 10:25:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 WARNING: 19.12.2024 10:25:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:25:33 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:25:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:25:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:25:33 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 19.12.2024 10:25:33 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:25:33 AddEnemy MitronEmpire_Stationary_Generator WARNING: 19.12.2024 10:25:33 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:25:33 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 19.12.2024 10:25:33 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:25:33 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 19.12.2024 10:25:33 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 10:25:34 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:25:34 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:25:34 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:25:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:25:35 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 10:25:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:25:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:25:37 BuffManager.StartBuffEffect() for BUFFID: 2081 is already started! LOG: 19.12.2024 10:25:37 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:25:37 BuffManager.StartBuffEffect() for BUFFID: 2082 is already started! LOG: 19.12.2024 10:25:38 GetIconByBuffType called with buffType: Burning LOG: 19.12.2024 10:25:38 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:25:40 showQuestComplete: Anfängeraufgabe LOG: 19.12.2024 10:25:40 Quest Completed: Anfängeraufgabe WARNING: 19.12.2024 10:25:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:25:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:25:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:25:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:25:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:25:40 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:25:40 Language Text not found! (Path: Töte ) ERROR: 19.12.2024 10:25:41 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 19.12.2024 10:25:41 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:25:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:25:42 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:25:42 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:25:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:25:42 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:25:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:25:43 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:25:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:25:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:25:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:25:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:25:43 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:25:43 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:25:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:25:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:25:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:25:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:25:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 19.12.2024 10:25:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:25:46 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 19.12.2024 10:25:47 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 19.12.2024 10:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:25:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:25:48 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 19.12.2024 10:25:49 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:25:49 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 19.12.2024 10:25:52 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:25:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:25:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:25:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:25:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:25:54 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:25:54 Language Text not found! (Path: °) WARNING: 19.12.2024 10:25:54 Language Text not found! (Path: Meter) LOG: 19.12.2024 10:25:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:26:11 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:26:12 TryAddItem(WeaponAddin) => Items.Addins.ElectricName WARNING: 19.12.2024 10:26:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:26:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:26:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:26:13 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:26:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 19.12.2024 10:26:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 19.12.2024 10:26:14 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 19.12.2024 10:26:15 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:26:19 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:26:19 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:26:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:26:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:26:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:26:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:26:38 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:26:39 CurrentRoom ReverbTheme isForest_Open WARNING: 19.12.2024 10:26:39 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:26:39 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 19.12.2024 10:26:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 19.12.2024 10:26:41 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 10:26:45 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:26:50 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 19.12.2024 10:26:50 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Grief LOG: 19.12.2024 10:26:50 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 19.12.2024 10:26:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:26:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:26:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:26:58 SpawnMech override, OnScrew=False WARNING: 19.12.2024 10:27:00 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:27:00 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 19.12.2024 10:27:00 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:27:00 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 19.12.2024 10:27:00 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 10:27:00 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 19.12.2024 10:27:01 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:27:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:27:03 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:27:03 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:27:06 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:27:06 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:27:06 SpawnMech override, OnScrew=True WARNING: 19.12.2024 10:27:08 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:27:08 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 19.12.2024 10:27:08 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:27:08 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 19.12.2024 10:27:08 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:27:08 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 19.12.2024 10:27:09 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:27:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:27:13 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 19.12.2024 10:27:13 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 19.12.2024 10:27:13 LeotronsScrew destroyed manually in LOG: 19.12.2024 10:27:13 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 10:27:13 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:27:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:27:18 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 10:26 GT: 2921,418 - increased BehaviorGroup ID +1 RT: 10:26 GT: 2921,418 - increased BehaviorGroup ID to 0 RT: 10:26 GT: 2921,418 - Trigger: SetStartEnemy() RT: 10:26 GT: 2921,435 - DistanceVariant: Straight RT: 10:26 GT: 2925,170 - AnimationTriggeredAttackEvents ()=> 4 RT: 10:26 GT: 2925,170 - TriggerMeleeExplosion RT: 10:26 GT: 2936,578 - Trigger: SetupInvulnerableShield(1) RT: 10:26 GT: 2936,578 - increased BehaviorGroup ID +1 RT: 10:26 GT: 2938,046 - spawnGeneratorsAtOnce RT: 10:26 GT: 2938,046 - SpawnWaitUntilGeneratorsArePresent => started RT: 10:26 GT: 2938,162 - increased BehaviorGroup ID +1 RT: 10:26 GT: 2938,179 - MeleeAttack: Normal2 RT: 10:26 GT: 2938,179 - HammerDamageArea.Deactivate() RT: 10:26 GT: 2938,846 - AnimationTriggeredAttackEvents ()=> 2 RT: 10:26 GT: 2938,846 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 10:26 GT: 2938,846 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 10:27 GT: 2939,830 - SetNextEnemyBehavior() RT: 10:27 GT: 2939,830 - SpawnWaitUntilGeneratorsArePresent => end RT: 10:27 GT: 2939,871 - SetNextEnemyBehavior() RT: 10:27 GT: 2939,921 - MeleeAttack: Special1 RT: 10:27 GT: 2939,921 - HammerDamageArea.Deactivate() RT: 10:27 GT: 2941,105 - ThrowAndReturnHammer start RT: 10:27 GT: 2941,439 - TriggerMeleeExplosion RT: 10:27 GT: 2942,581 - ThrowAndReturnHammer end RT: 10:27 GT: 2943,716 - SetNextEnemyBehavior() RT: 10:27 GT: 2943,733 - MeleeAttack: Normal1 RT: 10:27 GT: 2943,733 - HammerDamageArea.Deactivate() RT: 10:27 GT: 2944,984 - AnimationTriggeredAttackEvents ()=> 1 RT: 10:27 GT: 2944,984 - TriggerMeleeExplosion RT: 10:27 GT: 2945,284 - SetNextEnemyBehavior() RT: 10:27 GT: 2945,300 - MeleeAttack: Normal2 RT: 10:27 GT: 2945,300 - HammerDamageArea.Deactivate() RT: 10:27 GT: 2946,218 - increased BehaviorGroup ID +1 RT: 10:27 GT: 2946,234 - DistanceVariant: Special2 RT: 10:27 GT: 2946,234 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 10:27 GT: 2946,234 - SetReflectionState False RT: 10:27 GT: 2946,234 - start RaiseScrew(float _InTime) ()=> 2 RT: 10:27 GT: 2946,234 - ScrewPhaseUpdate() => started RT: 10:27 GT: 2946,234 - spawnLeonidsAtOnce RT: 10:27 GT: 2946,234 - spawnLeonidsAtOnce RT: 10:27 GT: 2946,234 - spawnLeonidsAtOnce RT: 10:27 GT: 2946,234 - SpawnLeotronsScrew(); RT: 10:27 GT: 2946,334 - AnimationTriggeredAttackEvents ()=> 2 RT: 10:27 GT: 2946,334 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 10:27 GT: 2946,334 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 10:27 GT: 2946,351 - SetNextEnemyBehavior() RT: 10:27 GT: 2946,351 - increased BehaviorGroup ID +1 RT: 10:27 GT: 2946,401 - MeleeAttack: Special1 RT: 10:27 GT: 2946,401 - HammerDamageArea.Deactivate() RT: 10:27 GT: 2948,260 - end RaiseScrew() RT: 10:27 GT: 2948,443 - ScrewPhaseUpdate() => Screw heath changed to =>584,1171 RT: 10:27 GT: 2948,443 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 584,1171 RT: 10:27 GT: 2948,477 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2948,593 - ThrowAndReturnHammer start RT: 10:27 GT: 2948,693 - ScrewPhaseUpdate() => Screw heath changed to =>561,5632 RT: 10:27 GT: 2948,693 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 561,5632 RT: 10:27 GT: 2948,710 - ScrewPhaseUpdate() => Screw heath changed to =>539,0093 RT: 10:27 GT: 2948,710 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 539,0093 RT: 10:27 GT: 2948,810 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2949,135 - ScrewPhaseUpdate() => Screw heath changed to =>511,2371 RT: 10:27 GT: 2949,135 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 511,2371 RT: 10:27 GT: 2949,152 - ScrewPhaseUpdate() => Screw heath changed to =>492,7223 RT: 10:27 GT: 2949,152 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 492,7223 RT: 10:27 GT: 2949,168 - ScrewPhaseUpdate() => Screw heath changed to =>474,2074 RT: 10:27 GT: 2949,168 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 474,2074 RT: 10:27 GT: 2949,235 - ScrewPhaseUpdate() => Screw heath changed to =>453,049 RT: 10:27 GT: 2949,235 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 453,049 RT: 10:27 GT: 2949,252 - ScrewPhaseUpdate() => Screw heath changed to =>410,732 RT: 10:27 GT: 2949,252 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 410,732 RT: 10:27 GT: 2949,418 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2949,519 - ScrewPhaseUpdate() => Screw heath changed to =>390,1768 RT: 10:27 GT: 2949,519 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 390,1768 RT: 10:27 GT: 2949,569 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2949,619 - ScrewPhaseUpdate() => Screw heath changed to =>369,6216 RT: 10:27 GT: 2949,619 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 369,6216 RT: 10:27 GT: 2949,669 - TriggerMeleeExplosion RT: 10:27 GT: 2949,685 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2949,804 - ScrewPhaseUpdate() => Screw heath changed to =>349,0665 RT: 10:27 GT: 2949,804 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 349,0665 RT: 10:27 GT: 2949,854 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2950,688 - ScrewPhaseUpdate() => Screw heath changed to =>338,2173 RT: 10:27 GT: 2950,688 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 338,2173 RT: 10:27 GT: 2950,704 - ScrewPhaseUpdate() => Screw heath changed to =>316,5191 RT: 10:27 GT: 2950,704 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 316,5191 RT: 10:27 GT: 2950,771 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2951,221 - ScrewPhaseUpdate() => Screw heath changed to =>301,9849 RT: 10:27 GT: 2951,221 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 301,9849 RT: 10:27 GT: 2951,255 - ScrewPhaseUpdate() => Screw heath changed to =>287,4507 RT: 10:27 GT: 2951,255 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 287,4507 RT: 10:27 GT: 2951,305 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2951,538 - ThrowAndReturnHammer end RT: 10:27 GT: 2952,155 - ScrewPhaseUpdate() => Screw heath changed to =>263,6182 RT: 10:27 GT: 2952,155 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,6182 RT: 10:27 GT: 2952,206 - ScrewPhaseUpdate() => Screw heath changed to =>246,0411 RT: 10:27 GT: 2952,206 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 246,0411 RT: 10:27 GT: 2952,256 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2952,356 - ScrewPhaseUpdate() => Screw heath changed to =>218,3887 RT: 10:27 GT: 2952,356 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 218,3887 RT: 10:27 GT: 2952,422 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2952,456 - ScrewPhaseUpdate() => Screw heath changed to =>201,383 RT: 10:27 GT: 2952,456 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 201,383 RT: 10:27 GT: 2952,489 - ScrewPhaseUpdate() => Screw heath changed to =>172,1342 RT: 10:27 GT: 2952,489 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 172,1342 RT: 10:27 GT: 2952,522 - ScrewPhaseUpdate() => Screw heath changed to =>154,2924 RT: 10:27 GT: 2952,522 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 154,2924 RT: 10:27 GT: 2952,539 - ScrewPhaseUpdate() => Screw heath changed to =>118,6089 RT: 10:27 GT: 2952,539 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 118,6089 RT: 10:27 GT: 2952,672 - SetNextEnemyBehavior() RT: 10:27 GT: 2952,672 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2952,689 - ScrewPhaseUpdate() => Screw heath changed to =>90,34861 RT: 10:27 GT: 2952,689 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 90,34861 RT: 10:27 GT: 2952,772 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2952,772 - ScrewPhaseUpdate() => Screw heath changed to =>58,88576 RT: 10:27 GT: 2952,772 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 58,88576 RT: 10:27 GT: 2952,856 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2952,939 - ScrewPhaseUpdate() => Screw heath changed to =>41,06883 RT: 10:27 GT: 2952,939 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 41,06883 RT: 10:27 GT: 2952,989 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 10:27 GT: 2953,172 - ScrewPhaseUpdate() => Screw heath changed to =>22,52029 RT: 10:27 GT: 2953,172 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 22,52029 RT: 10:27 GT: 2953,189 - ScrewPhaseUpdate() => Screw heath changed to =>3,007147 RT: 10:27 GT: 2953,189 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 3,007147 RT: 10:27 GT: 2953,206 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 10:27 GT: 2953,206 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 10:27 GT: 2953,206 - LeotronsScrew destroyed manually in RT: 10:27 GT: 2953,206 - increased BehaviorGroup ID +1 RT: 10:27 GT: 2953,206 - WaitForHitGround() => reached true state RT: 10:27 GT: 2953,206 - LyingOnGroundCorou() RT: 10:27 GT: 2953,620 - SetNextEnemyBehavior() RT: 10:27 GT: 2953,636 - MeleeAttack: Normal1 RT: 10:27 GT: 2953,636 - HammerDamageArea.Deactivate() RT: 10:27 GT: 2956,404 - Trigger: HealthThresholdReached RT: 10:27 GT: 2956,404 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 10:27 GT: 2956,638 - SetNextEnemyBehavior() RT: 10:27 GT: 2958,248 - SetNextEnemyBehavior() RT: 10:27 GT: 2958,265 - MeleeAttack: Normal1 RT: 10:27 GT: 2958,265 - HammerDamageArea.Deactivate() LOG: 19.12.2024 10:27:18 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:27:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:27:18 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 10:27:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:27:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:27:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:27:18 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:27:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:27:23 SpawnMech override, OnScrew=False LOG: 19.12.2024 10:27:24 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 WARNING: 19.12.2024 10:27:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 19.12.2024 10:27:24 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 10:27 GT: 2962,219 - increased BehaviorGroup ID +1 RT: 10:27 GT: 2962,219 - increased BehaviorGroup ID to 1 RT: 10:27 GT: 2962,219 - Execute BehaviorGroupChange = 5 RT: 10:27 GT: 2962,219 - spawnGeneratorsAtOnce RT: 10:27 GT: 2962,219 - SpawnWaitUntilGeneratorsArePresent => started LOG: 19.12.2024 10:27:25 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:27:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:27:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:27:25 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:27:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:27:29 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:27:30 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName WARNING: 19.12.2024 10:27:31 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:27:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:27:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:27:32 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:27:33 CurrentRoom ReverbTheme isForest_Small WARNING: 19.12.2024 10:27:33 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:27:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:27:51 CurrentRoom ReverbTheme isForest_Small LOG: 19.12.2024 10:27:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:27:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:27:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:53 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:27:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:27:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:54 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 10:27:55 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 10:27:55 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable2WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:55 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:27:55 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:27:56 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:56 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:57 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:58 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:58 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:27:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:27:58 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:27:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:28:03 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:28:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:28:03 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:28:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:28:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:28:04 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:28:04 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 5' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:28:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:28:04 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:28:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:28:05 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:28:05 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:28:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:28:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:28:07 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:28:09 CurrentRoom ReverbTheme isForest_Open LOG: 19.12.2024 10:28:10 CurrentRoom ReverbTheme isForest_Open WARNING: 19.12.2024 10:28:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:11 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:28:11 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:28:16 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Stolz LOG: 19.12.2024 10:28:16 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:808 SeededCallsLastDungeon:58 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 19.12.2024 10:28:16 UpdatePlayerProgress LOG: 19.12.2024 10:28:16 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:28:17 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:28:17 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:28:17 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 19.12.2024 10:28:17 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 809 LOG: 19.12.2024 10:28:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:28:23 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:28:23 Generate Level Completed! Loading time: 5,348s LOG: 19.12.2024 10:28:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:23 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:28:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:28:23 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:28:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:23 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:28:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:23 UpdatePlayerProgress LOG: 19.12.2024 10:28:23 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:28:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:23 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:28:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:23 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:28:23 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:28:23 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:28:23 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:28:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:28:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:28:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:28:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:28:25 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:30 Language Text not found! (Path: °) WARNING: 19.12.2024 10:28:30 Language Text not found! (Path: °) WARNING: 19.12.2024 10:28:32 Language Text not found! (Path: °) WARNING: 19.12.2024 10:28:32 Language Text not found! (Path: °) WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:28:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:28:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:28:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:28:33 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:28:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:28:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:28:34 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 19.12.2024 10:28:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:28:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:39 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:28:39 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:28:39 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:28:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:28:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:28:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:28:39 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:28:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:28:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:28:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:28:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:28:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:28:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:28:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:28:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:28:41 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:28:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:28:42 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:28:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:28:42 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:28:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:42 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:28:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:45 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:28:46 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:28:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:28:46 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:28:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:28:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:28:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:28:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:28:50 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 19.12.2024 10:28:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:28:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:28:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:28:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:28:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:29:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:29:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:29:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:29:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 19.12.2024 10:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:04 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 19.12.2024 10:29:04 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 19.12.2024 10:29:04 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 19.12.2024 10:29:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 19.12.2024 10:29:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 19.12.2024 10:29:08 showQuestComplete: Des Zöllners Zwickmühle WARNING: 19.12.2024 10:29:08 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_OddmundBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 19.12.2024 10:29:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:08 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:09 Quest Completed: Des Zöllners Zwickmühle WARNING: 19.12.2024 10:29:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:09 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:29:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:09 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:09 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:29:09 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:29:09 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 19.12.2024 10:29:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:29:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:29:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:29:14 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:29:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:29:19 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:29:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:19 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:21 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:29:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:29:21 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 19.12.2024 10:29:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:29:21 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 19.12.2024 10:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:29:21 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:29:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:23 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:29:23 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:23 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:24 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:29:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:29:24 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:24 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:24 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:29:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:29:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:29:28 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:29:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:29:30 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:30 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:31 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:31 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:31 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:31 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:31 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:31 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 19.12.2024 10:29:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:29:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:29:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 19.12.2024 10:29:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:39 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:29:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:29:39 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:29:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 19.12.2024 10:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:29:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:29:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:29:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:41 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:29:41 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:29:41 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:29:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:29:41 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:29:42 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:29:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 19.12.2024 10:29:43 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:43 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:29:43 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:43 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:29:43 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:29:43 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 19.12.2024 10:29:47 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:29:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:47 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:47 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:29:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:47 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:29:47 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:29:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:29:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:29:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:53 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:29:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:54 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 19.12.2024 10:29:55 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 19.12.2024 10:29:55 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 19.12.2024 10:29:55 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:29:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:57 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:29:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:29:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:29:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:29:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 19.12.2024 10:30:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 19.12.2024 10:30:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:30:05 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:30:09 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:30:09 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:30:09 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:30:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 19.12.2024 10:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:30:09 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 19.12.2024 10:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:30:09 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 19.12.2024 10:30:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:30:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:11 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:11 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:11 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:30:13 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:30:13 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:13 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:14 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:30:14 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:30:14 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:15 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:15 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 19.12.2024 10:30:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 19.12.2024 10:30:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:16 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:30:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:16 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:17 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:17 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:17 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:30:17 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:17 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:30:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:30:18 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:18 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 19.12.2024 10:30:20 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:20 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:20 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:30:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:30:20 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:30:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:30:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 WARNING: 19.12.2024 10:30:22 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:22 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:22 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:22 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:30:22 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:30:22 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:30:22 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:30:23 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:23 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:24 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:30:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:30:24 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:24 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:24 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:30:24 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:30:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:30:25 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:30:25 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:30:25 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:30:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:30:25 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:30:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:30:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:30:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:30:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:30:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:30:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:30:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:30:34 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:30:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:30:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:30:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:35 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:35 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:30:35 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:30:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:37 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:37 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:37 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:37 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:37 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:30:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:37 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:38 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:39 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:30:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:41 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:42 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:42 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:42 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:42 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:30:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:42 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:42 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:43 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:30:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:45 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 19.12.2024 10:30:46 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:46 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:46 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:46 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:46 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:30:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:46 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:30:46 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:30:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:30:47 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:30:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:30:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:30:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:30:48 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:30:51 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:30:52 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:30:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:30:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:30:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:30:52 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:33:15 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:33:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:33:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:33:15 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:33:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 19.12.2024 10:33:17 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:33:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:33:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:33:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:33:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:33:18 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:33:18 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:33:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:33:18 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:33:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:18 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:33:22 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:33:22 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:33:23 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:23 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:33:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:33:23 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:33:23 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:33:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:33:29 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:33:29 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:33:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:33:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:33:30 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:33:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:33:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:34 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:33:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:33:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:37 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:38 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:38 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:38 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:38 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:33:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:38 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:41 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:33:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:42 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:42 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:42 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:42 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:33:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:43 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:45 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:48 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:33:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:52 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:53 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:53 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:33:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:33:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:33:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:33:57 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:33:58 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:33:58 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:33:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:58 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:33:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:33:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:34:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:34:10 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:11 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:11 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:34:11 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:34:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:34:12 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:12 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:12 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:34:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:34:12 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:34:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:34:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:34:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:34:16 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 10:34:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:34:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:34:22 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:22 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:34:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:34:22 Displayable active subtask: TheTollkeepersQuarters is null WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:34:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:34:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:34:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:34:32 Displayable active subtask: TheTollkeepersQuarters is null LOG: 19.12.2024 10:34:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:34:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:34:32 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:34:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:35 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:34:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:34:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:34:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:34:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:34:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:34:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:34:40 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Stolz LOG: 19.12.2024 10:34:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:850 SeededCallsLastDungeon:41 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 19.12.2024 10:34:40 UpdatePlayerProgress LOG: 19.12.2024 10:34:40 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:34:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:34:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:34:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 19.12.2024 10:34:40 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:34:40 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:34:41 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9RDN-7CGP SeedCalls: 851 LOG: 19.12.2024 10:34:47 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:34:47 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:34:48 Generate Level Completed! Loading time: 6,851s LOG: 19.12.2024 10:34:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:48 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:34:48 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:34:48 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:34:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:34:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:34:48 UpdatePlayerProgress LOG: 19.12.2024 10:34:48 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:34:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:34:48 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 19.12.2024 10:34:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:34:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:49 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:34:49 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:34:49 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:34:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:34:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:34:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:34:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:34:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:34:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:34:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:34:54 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:34:55 DestroyDestructibleInScene() => Destructible_Crate LOG: 19.12.2024 10:34:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 19.12.2024 10:34:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:34:59 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:34:59 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:34:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:34:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:34:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:34:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:34:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 19.12.2024 10:34:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:35:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:35:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:35:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:35:01 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:35:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:35:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:35:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 19.12.2024 10:35:02 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:35:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:03 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:35:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:03 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:35:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:35:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:35:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 19.12.2024 10:35:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:35:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:35:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:35:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:35:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:35:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:35:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:35:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:35:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:35:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:35:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 19.12.2024 10:35:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 19.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:18 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:35:20 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 10:35:20 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:35:20 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:35:30 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:35:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:35:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:35:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:30 initialises raritymodes LOG: 19.12.2024 10:35:30 equipmentRarity:Level_4 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 LOG: 19.12.2024 10:35:30 equipmentRarity:Level_2 WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:35:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:35:35 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:35:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:35:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:35:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:35:36 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:35:37 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:35:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:35:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:35:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:35:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 19.12.2024 10:35:37 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 10:35:37 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 10:35:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:35:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 10:35:38 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 10:35:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 10:35:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:35:41 Menu.UnloadMenuPanel => MM_Options LOG: 19.12.2024 10:35:42 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:35:42 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:35:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:35:42 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 19.12.2024 10:35:44 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:35:45 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:35:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:35:45 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:35:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:35:45 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:35:46 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:35:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:35:46 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:35:46 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 19.12.2024 10:35:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:35:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:35:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:35:50 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:35:53 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:35:53 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:35:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:35:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:35:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:35:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:35:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:35:55 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:55 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:55 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:55 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:55 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:55 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:35:55 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:35:55 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:35:55 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:35:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:35:55 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:35:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:57 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:35:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:57 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 19.12.2024 10:35:57 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 19.12.2024 10:35:57 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:35:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:35:57 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:35:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:35:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 10:35:58 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 19.12.2024 10:35:58 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 19.12.2024 10:35:59 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 19.12.2024 10:35:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:35:59 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:35:59 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:35:59 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 19.12.2024 10:35:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:35:59 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:35:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 19.12.2024 10:36:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 19.12.2024 10:36:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:36:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 19.12.2024 10:36:01 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:01 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:01 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:36:02 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:36:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:36:03 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 10:36:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 19.12.2024 10:36:03 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:36:05 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:36:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:36:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:36:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:36:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 19.12.2024 10:36:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 19.12.2024 10:36:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:27 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:36:27 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:36:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:31 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:36:33 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:36:34 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:36:37 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:36:38 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:36:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:36:38 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:36:38 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 19.12.2024 10:36:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:36:38 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 19.12.2024 10:36:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:36:38 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 19.12.2024 10:36:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:36:40 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:40 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:40 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:40 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:40 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:36:40 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:36:41 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:36:42 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:36:43 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:36:44 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:36:44 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:36:45 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 19.12.2024 10:36:45 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:36:49 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 10:36:49 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 19.12.2024 10:36:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 19.12.2024 10:36:49 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 19.12.2024 10:36:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:36:49 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 19.12.2024 10:36:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:36:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:51 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:36:51 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! WARNING: 19.12.2024 10:36:51 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 19.12.2024 10:36:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:36:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:36:51 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:36:51 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:36:52 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:52 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 19.12.2024 10:36:53 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:36:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:36:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 19.12.2024 10:36:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 19.12.2024 10:36:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:36:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:36:55 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 19.12.2024 10:36:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 19.12.2024 10:36:55 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:36:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:36:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:37:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 19.12.2024 10:37:04 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:04 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:37:04 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 19.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:37:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 19.12.2024 10:37:05 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:05 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:05 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:05 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:05 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:05 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:05 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:05 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:05 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:06 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:37:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 19.12.2024 10:37:06 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:37:08 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:08 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:37:11 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:11 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:14 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:37:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:37:14 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 19.12.2024 10:37:15 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 19.12.2024 10:37:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:37:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:37:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:37:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:37:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:37:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:21 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:37:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 19.12.2024 10:37:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 19.12.2024 10:37:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 19.12.2024 10:37:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 19.12.2024 10:37:24 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 19.12.2024 10:37:24 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 19.12.2024 10:37:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 10:37:25 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 10:37:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 19.12.2024 10:37:29 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:37:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:37:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 19.12.2024 10:37:33 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 19.12.2024 10:37:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:37:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:37:33 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:33 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:37:35 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:37:36 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:37:36 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 19.12.2024 10:37:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:37:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:37:37 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:37:39 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 10:37:43 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:37:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:37:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 19.12.2024 10:37:43 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 19.12.2024 10:37:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:37:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:37:45 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 19.12.2024 10:37:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 19.12.2024 10:37:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:45 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:45 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:45 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:45 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:45 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:37:46 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:37:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:37:46 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:46 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:37:47 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:48 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:37:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 19.12.2024 10:37:48 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 19.12.2024 10:37:48 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:37:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:37:48 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:48 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:50 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 19.12.2024 10:37:50 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 19.12.2024 10:37:50 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 19.12.2024 10:37:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 19.12.2024 10:37:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:51 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:37:51 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:37:51 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:37:51 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 19.12.2024 10:37:51 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:37:51 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:37:53 showQuestComplete: Trainingsmaßnahme LOG: 19.12.2024 10:37:53 Quest Completed: Trainingsmaßnahme WARNING: 19.12.2024 10:37:53 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:53 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:37:53 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 10:37:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:37:53 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:53 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:37:54 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:37:55 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:37:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:37:55 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:37:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:37:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:37:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:37:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:37:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:37:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:37:58 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:38:00 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:38:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:38:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:38:08 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:38:08 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 19.12.2024 10:38:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:38:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:38:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 19.12.2024 10:38:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:38:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 19.12.2024 10:38:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:38:10 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:10 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:10 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:10 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:10 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:10 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:10 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:10 GetIconByBuffType called with buffType: Pride LOG: 19.12.2024 10:38:11 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:11 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:11 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:38:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:11 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:11 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:38:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 19.12.2024 10:38:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:13 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:13 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:13 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:38:14 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 19.12.2024 10:38:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 19.12.2024 10:38:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 19.12.2024 10:38:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:38:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 19.12.2024 10:38:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 19.12.2024 10:38:15 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:15 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:15 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:15 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:15 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:15 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:16 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:16 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:16 Language Text not found! (Path: Drone) LOG: 19.12.2024 10:38:16 GetIconByBuffType called with buffType: Pride WARNING: 19.12.2024 10:38:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:16 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:16 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 19.12.2024 10:38:16 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 WARNING: 19.12.2024 10:38:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:16 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 19.12.2024 10:38:17 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:38:17 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:38:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 19.12.2024 10:38:17 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:38:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:17 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:17 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:38:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 19.12.2024 10:38:19 Quest is already completed. No progress will be updated. WARNING: 19.12.2024 10:38:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:38:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:38:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:38:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:38:21 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 19.12.2024 10:38:21 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 19.12.2024 10:38:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 19.12.2024 10:38:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 19.12.2024 10:38:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 19.12.2024 10:38:33 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:38:33 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:38:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:38:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:38:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:38:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:37 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:38:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:38:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:38:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:38:38 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:38:38 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:38:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:38:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:38:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:38:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:38:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:38:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:38:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:38:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:38:45 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:38:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:38:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:38:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:38:45 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:38:46 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:38:47 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:38:47 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:38:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:47 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:47 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:38:47 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:38:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:38:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:38:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:38:52 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:38:55 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 10:38:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:38:56 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:38:56 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 19.12.2024 10:38:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:38:56 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 10:39:06 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:39:09 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 19.12.2024 10:39:09 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Anger LOG: 19.12.2024 10:39:09 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 19.12.2024 10:39:15 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:39:15 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:39:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:39:16 GetIconByBuffType called with buffType: Windblades LOG: 19.12.2024 10:39:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:26 Started LevelColorLerp WARNING: 19.12.2024 10:39:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:39:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 19.12.2024 10:39:28 GetIconByBuffType called with buffType: Windblades WARNING: 19.12.2024 10:39:28 BuffManager.StartBuffEffect() for BUFFID: 2852 is already started! LOG: 19.12.2024 10:39:33 GetIconByBuffType called with buffType: Burning WARNING: 19.12.2024 10:39:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 10:39:34 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 10:39:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:39:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:39:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:39:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:39:49 Destroy On BossRoom MS Build: MitronEmpire_Mitron_Phase2(Clone) distance: 0 LOG: 19.12.2024 10:39:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:39:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:39:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:39:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:39:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:39:55 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:39:56 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName WARNING: 19.12.2024 10:39:57 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:39:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:39:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:39:57 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:40:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:40:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:40:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:00 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:40:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:40:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:01 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:02 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:40:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:02 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:40:02 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:40:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 19.12.2024 10:40:02 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:40:06 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:40:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:40:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:40:07 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:40:10 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:40:10 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:40:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:40:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:40:14 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:40:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:40:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:40:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:40:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:40:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:40:16 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:40:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:40:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:40:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:40:16 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:40:17 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:40:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:40:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:40:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:17 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:40:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:40:19 OnWeaponAddinShootable2SelectionChanged ID -> 1 WARNING: 19.12.2024 10:40:19 Language Text not found! (Path: °) LOG: 19.12.2024 10:40:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:19 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 19.12.2024 10:40:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:22 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:40:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:23 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:24 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:26 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 19.12.2024 10:40:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:40:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:40:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:40:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:40:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:40:30 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:40:37 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 19.12.2024 10:40:37 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 19.12.2024 10:40:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:40:37 SmallLessCategoryhas been added LOG: 19.12.2024 10:40:37 Vendor: Stop, this is going to have Consequences! LOG: 19.12.2024 10:40:37 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 19.12.2024 10:40:39 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:40:39 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:40:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:40:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:40:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:40:45 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:40:47 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:40:47 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:40:47 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:40:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:40:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:40:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:40:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:40:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:40:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:40:49 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:40:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:40:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:40:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:40:50 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:40:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:40:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:40:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:52 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:40:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:40:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:40:59 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 19.12.2024 10:41:00 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:41:00 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:41:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:41:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:41:03 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:41:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:41:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:41:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:41:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:41:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:41:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:41:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:41:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:41:08 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:41:09 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 19.12.2024 10:41:09 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 19.12.2024 10:41:09 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:41:09 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 19.12.2024 10:41:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:41:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:41:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:41:10 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:41:10 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:41:11 CurrentRoom ReverbTheme isStoneRoom LOG: 19.12.2024 10:41:14 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 10:41:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 19.12.2024 10:41:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:41:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:41:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:41:15 WindowManager.LoadMenu => StageSelectorMenu LOG: 19.12.2024 10:41:15 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 19.12.2024 10:41:15 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 10:41:15 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 19.12.2024 10:41:17 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 19.12.2024 10:41:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:41:22 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 19.12.2024 10:41:22 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Wut LOG: 19.12.2024 10:41:22 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:1120 SeededCallsLastDungeon:269 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 19.12.2024 10:41:22 UpdatePlayerProgress LOG: 19.12.2024 10:41:22 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:41:22 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 19.12.2024 10:41:22 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:41:22 WindowManager.UnloadMenu => StageSelectorMenu LOG: 19.12.2024 10:41:22 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 19.12.2024 10:41:22 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:41:22 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:41:22 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:41:23 Generate Level Started! Level: Level_A theme: Wut GameSeed: 9RDN-7CGP SeedCalls: 1121 LOG: 19.12.2024 10:41:25 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 19.12.2024 10:41:27 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:41:27 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:41:27 Generate Level Completed! Loading time: 3,535s LOG: 19.12.2024 10:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:41:27 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:41:27 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:41:27 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:41:27 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:41:27 UpdatePlayerProgress LOG: 19.12.2024 10:41:27 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:41:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:41:27 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 10:41:27 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:41:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:41:28 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:41:28 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: True LOG: 19.12.2024 10:41:28 Syop: bet quest completed - can collect reward WARNING: 19.12.2024 10:41:28 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:41:28 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:41:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:41:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:41:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:41:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:41:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:41:32 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 19.12.2024 10:41:32 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 19.12.2024 10:41:34 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 10:43:16 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:43:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:43:17 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:43:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:43:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 10:43:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:43:20 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: LOG: 19.12.2024 10:43:21 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:43:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 19.12.2024 10:43:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 19.12.2024 10:43:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 19.12.2024 10:43:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:43:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 19.12.2024 10:43:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:43:26 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:43:27 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:43:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 19.12.2024 10:43:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 19.12.2024 10:43:27 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 10:43:27 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:43:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:43:27 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:43:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:43:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 19.12.2024 10:43:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:29 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:43:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:31 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:31 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:43:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:43:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:43:33 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 10:43:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:43:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 19.12.2024 10:43:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 19.12.2024 10:43:38 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:43:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:43:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:43:38 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:43:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:43:38 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 19.12.2024 10:43:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:43:38 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 10:43:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:43:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:40 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 19.12.2024 10:43:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:43:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:40 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:43:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 19.12.2024 10:43:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:41 Language Text not found! (Path: Töte ) ERROR: 19.12.2024 10:43:42 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 19.12.2024 10:43:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:43:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 19.12.2024 10:43:42 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 10:43:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:43:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 19.12.2024 10:43:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:43:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:43:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:43:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:43:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:43:47 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:43:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:43:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 19.12.2024 10:43:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:43:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:43:52 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:43:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 19.12.2024 10:43:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 19.12.2024 10:43:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:43:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:44:27 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:28 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 10:44:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 10:44:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:44:30 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:44:32 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:44:33 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 10:44:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:44:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:44:34 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:44:37 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Wut LOG: 19.12.2024 10:44:37 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:1165 SeededCallsLastDungeon:44 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 19.12.2024 10:44:37 UpdatePlayerProgress LOG: 19.12.2024 10:44:37 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:44:37 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:44:37 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:44:37 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 19.12.2024 10:44:37 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:44:37 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:44:38 Generate Level Started! Level: Level_A theme: Wut GameSeed: 9RDN-7CGP SeedCalls: 1166 LOG: 19.12.2024 10:44:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 19.12.2024 10:44:41 Combine mesh instance 0 is null. LOG: 19.12.2024 10:44:42 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:44:42 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:44:42 Generate Level Completed! Loading time: 4,671s LOG: 19.12.2024 10:44:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:44:42 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:44:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:44:42 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:44:43 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:43 UpdatePlayerProgress LOG: 19.12.2024 10:44:43 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:44:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:44:43 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 10:44:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:44:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:44:43 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:43 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:44:43 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:44:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:44:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:44:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:44:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:44:44 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:46 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:47 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:44:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:44:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:44:48 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 19.12.2024 10:44:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 19.12.2024 10:44:48 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 19.12.2024 10:44:48 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 19.12.2024 10:44:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 19.12.2024 10:44:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:44:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:44:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:44:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:44:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:44:52 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:44:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 10:44:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:44:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:44:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:45:00 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:45:02 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:45:02 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:45:02 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:45:02 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:45:02 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 19.12.2024 10:45:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:45:02 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:45:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 19.12.2024 10:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:04 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:05 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:45:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:45:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:07 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:45:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:45:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:45:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 10:45:13 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 19.12.2024 10:45:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:45:14 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:45:16 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 10:45:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:45:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 10:45:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:45:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:45:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:45:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:45:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:19 Language Text not found! (Path: Meter) LOG: 19.12.2024 10:45:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:45:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 10:45:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 10:45:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 10:45:27 Language Text not found! (Path: °) LOG: 19.12.2024 10:45:34 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:45:35 TryAddItem(WeaponAddin) => Items.Addins.DeadlyPrecisionName WARNING: 19.12.2024 10:45:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:45:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:45:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:45:36 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:45:37 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:45:38 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:45:38 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 19.12.2024 10:45:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:45:38 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:45:38 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:45:38 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:45:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:40 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:41 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:45:41 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 10:45:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:45:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:42 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:45:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:43 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:45:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:45:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:45:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:45:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:45:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 10:45:47 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 19.12.2024 10:45:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 19.12.2024 10:45:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:45:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:45:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:45:49 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:45:50 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:45:52 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 19.12.2024 10:45:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:45:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:45:52 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 19.12.2024 10:45:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:45:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:58 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:58 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:58 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 19.12.2024 10:45:59 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:45:59 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 19.12.2024 10:46:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:46:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:46:06 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:46:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:46:07 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:46:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 10:46:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 19.12.2024 10:46:11 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:46:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:46:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:46:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:46:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:48:03 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:48:03 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:48:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:48:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:48:03 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 10:48:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:48:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 10:48:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 19.12.2024 10:48:08 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 10:48:08 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 10:48:08 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:48:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:48:15 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:48:18 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:48:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:48:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:48:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:48:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:48:19 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 10:48:19 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 10:48:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:48:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 10:48:19 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 10:48:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 10:48:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:48:30 Menu.UnloadMenuPanel => MM_Options LOG: 19.12.2024 10:48:30 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:48:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:48:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:48:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:48:30 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 19.12.2024 10:48:31 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 10:48:31 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:48:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:48:50 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:49:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:49:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:49:26 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:49:26 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:26 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 19.12.2024 10:49:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:49:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 19.12.2024 10:49:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:49:32 Menu.UnloadMenuPanel => MechionaryContext LOG: 19.12.2024 10:49:39 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:49:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:49:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:49:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:49:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:49:40 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 10:49:40 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 10:49:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 10:49:40 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 10:49:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 10:49:44 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:49:45 Menu.UnloadMenuPanel => MM_Options LOG: 19.12.2024 10:49:45 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:49:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:49:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:49:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:49:45 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 19.12.2024 10:49:45 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 10:49:45 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:49:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:49:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:49:50 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 10:49:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:49:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:49:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 19.12.2024 10:49:50 WeaponAddinis now restricted WARNING: 19.12.2024 10:49:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:49:50 initialises raritymodes LOG: 19.12.2024 10:49:50 equipmentRarity:Level_4 LOG: 19.12.2024 10:49:50 equipmentRarity:Level_3 LOG: 19.12.2024 10:49:50 equipmentRarity:Level_3 LOG: 19.12.2024 10:49:50 equipmentRarity:Level_3 LOG: 19.12.2024 10:49:50 DoubleModeGun WeaponSwap firstCall ! LOG: 19.12.2024 10:49:50 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 19.12.2024 10:49:50 equipmentRarity:Level_3 LOG: 19.12.2024 10:49:50 equipmentRarity:Level_5 WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:49:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:49:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 10:49:56 Language Text not found! (Path: °) WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:49:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:50:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:50:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:50:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:50:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:50:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:50:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:50:06 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 10:50:06 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:50:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:50:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:50:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 10:50:07 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:50:08 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:50:11 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:50:12 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:50:12 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:50:12 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 19.12.2024 10:50:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:50:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 10:50:21 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 19.12.2024 10:50:21 Urmar: Atomic addin found. LOG: 19.12.2024 10:50:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 10:50:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:50:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' EXCEPTION: 19.12.2024 10:50:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 10:50:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 19.12.2024 10:50:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MapController.getActiveBullets (UnityEngine.Vector3 position, System.Single rad) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.DestructionController.WipeBullets (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 19.12.2024 10:50:37 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 10:50:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:50:37 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 19.12.2024 10:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:50:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:50:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:50:42 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmog(Clone) distance: 0 LOG: 19.12.2024 10:50:42 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:50:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:50:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:50:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:50:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:50:55 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:50:56 TryAddItem(WeaponAddin) => Items.Addins.MayhemName WARNING: 19.12.2024 10:50:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:50:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:50:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 10:50:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:50:57 Menu.UnloadMenuPanel => LootContext WARNING: 19.12.2024 10:50:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:50:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:50:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:51:03 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Wut LOG: 19.12.2024 10:51:03 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:1223 SeededCallsLastDungeon:57 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 19.12.2024 10:51:03 UpdatePlayerProgress LOG: 19.12.2024 10:51:03 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:51:03 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:51:03 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:51:04 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 19.12.2024 10:51:04 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 19.12.2024 10:51:04 quest failed: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:51:04 Generate Level Started! Level: Level_B theme: Wut GameSeed: 9RDN-7CGP SeedCalls: 1224 LOG: 19.12.2024 10:51:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:51:08 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:51:08 Generate Level Completed! Loading time: 4,016s LOG: 19.12.2024 10:51:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:51:09 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:51:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:51:09 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:51:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:51:09 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:51:09 UpdatePlayerProgress LOG: 19.12.2024 10:51:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:51:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:51:09 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 10:51:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:51:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:51:09 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:51:09 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:51:09 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:51:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:51:10 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:51:10 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:51:10 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:51:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:51:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:51:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 10:51:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:51:13 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:51:13 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:51:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:51:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:51:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:51:14 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 19.12.2024 10:51:14 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:51:14 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:51:15 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 19.12.2024 10:51:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 19.12.2024 10:51:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 19.12.2024 10:51:17 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 10:51:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:51:20 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:51:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:51:22 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:51:23 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:51:24 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:51:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:51:24 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 10:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:51:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:51:24 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:51:24 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:51:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:51:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:51:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:51:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:51:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:51:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:51:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 19.12.2024 10:51:26 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:51:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:51:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 19.12.2024 10:51:26 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:51:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:51:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:51:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:51:26 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:51:26 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! WARNING: 19.12.2024 10:51:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:51:27 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:27 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:51:27 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:27 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:29 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:30 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:51:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:51:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 19.12.2024 10:51:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 19.12.2024 10:51:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 19.12.2024 10:51:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 WARNING: 19.12.2024 10:51:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:51:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:51:40 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 10:51:42 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 10:51:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:51:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:51:42 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:51:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:51:51 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 10:51:52 TryAddItem(WeaponAddin) => Items.Addins.MeteorizerName WARNING: 19.12.2024 10:51:52 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:51:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 10:51:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:51:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:51:53 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 10:51:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 10:51:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:51:56 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:52:01 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:52:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:01 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:01 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 10:52:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:52:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 10:52:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 10:52:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 10:52:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:52:23 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 19.12.2024 10:52:31 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:52:32 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:52:32 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:52:32 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:32 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 19.12.2024 10:52:32 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 10:52:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:37 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:37 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:38 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:38 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:41 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:41 Language Text not found! (Path: °) WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 10:52:43 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:52:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 19.12.2024 10:52:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:52:43 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 19.12.2024 10:52:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:52:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 10:52:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 10:52:44 Language Text not found! (Path: °) LOG: 19.12.2024 10:52:44 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 10:52:44 Language Text not found! (Path: °) LOG: 19.12.2024 10:52:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:52:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 10:52:46 Language Text not found! (Path: °) LOG: 19.12.2024 10:52:46 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:52:48 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:52:48 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 19.12.2024 10:52:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 10:52:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 10:52:48 Language Text not found! (Path: °) LOG: 19.12.2024 10:52:51 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 10:52:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 10:52:52 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 10:52:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 19.12.2024 10:52:52 Language Text not found! (Path: °) LOG: 19.12.2024 10:52:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 10:52:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:52:55 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 10:52:56 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:52:59 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:52:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:52:59 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 19.12.2024 10:52:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! WARNING: 19.12.2024 10:53:01 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:53:01 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:53:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:53:01 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:53:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:53:02 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:03 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:03 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:04 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 19.12.2024 10:53:05 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 19.12.2024 10:53:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:05 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:53:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:07 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 19.12.2024 10:53:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 10:53:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:53:10 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:53:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 19.12.2024 10:53:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:53:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 10:53:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:53:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:53:27 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:53:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:53:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:53:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:53:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:53:28 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:53:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 10:53:28 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:53:28 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 19.12.2024 10:53:41 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 10:53:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:53:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:53:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:53:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:53:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:53:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:53:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 10:53:46 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Wut LOG: 19.12.2024 10:53:46 GameSession.UpdateProgress(SAVED) => SessionGUID: 'c47fa3db4d19' GameSeed: 9RDN-7CGP SeededCalls:1271 SeededCallsLastDungeon:47 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 19.12.2024 10:53:46 UpdatePlayerProgress LOG: 19.12.2024 10:53:46 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 10:53:46 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 10:53:46 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 10:53:47 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 19.12.2024 10:53:48 Generate Level Started! Level: Level_B theme: Wut GameSeed: 9RDN-7CGP SeedCalls: 1272 LOG: 19.12.2024 10:53:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 19.12.2024 10:53:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 19.12.2024 10:53:56 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:53DungeonDepth: 15 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:53DungeonDepth: 15 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 19.12.2024 10:53:56 Generate Level Completed! Loading time: 8,283s LOG: 19.12.2024 10:53:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:53:56 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 10:53:56 EvaluateEmotionalOvercharge() => Difficulty : Intended value 250 LOG: 19.12.2024 10:53:56 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:53:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:53:56 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:53:56 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! LOG: 19.12.2024 10:53:56 UpdatePlayerProgress LOG: 19.12.2024 10:53:56 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 10:53:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:56 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 10:53:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:53:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:53:57 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:53:57 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:53:57 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:53:57 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! LOG: 19.12.2024 10:53:57 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 19.12.2024 10:53:57 Syop BetQuest logs RT09:29DungeonDepth: 0 - seed 9RDN-7CGP has been applied RT09:51DungeonDepth: 4 - can Appear roll => Falsecached roll = 73 chance = 20 RT09:57DungeonDepth: 5 - can Appear roll => Falsecached roll = 52 chance = 20 RT10:07DungeonDepth: 6 - can Appear roll => Truecached roll = 57 chance = 70 RT10:09DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT10:09DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:14DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:20DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:23DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:28DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:34DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:41DungeonDepth: 12 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:43DungeonDepth: 12 - HugeBetGambleAsMuchAsOneCan: trigger Reset by Dialogcontroller RT10:43DungeonDepth: 12 - PrintActive: RT10:44DungeonDepth: 13 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:51DungeonDepth: 14 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:53DungeonDepth: 15 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT10:53DungeonDepth: 15 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 19.12.2024 10:53:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:53:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:53:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:53:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 10:53:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 10:53:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 10:53:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 10:54:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 10:54:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 10:54:02 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 10:54:24 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 10:54:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:54:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:54:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 10:54:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 10:54:25 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 10:54:25 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 10:54:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:54:25 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:54:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:54:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:54:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 10:54:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 10:54:25 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 10:54:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 10:54:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 10:54:28 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 10:54:28 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 10:54:28 Menu.UnloadMenuPanel => MM_Options WARNING: 19.12.2024 10:54:28 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:54:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 10:54:28 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 19.12.2024 10:54:32 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 19.12.2024 10:54:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 19.12.2024 10:54:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 19.12.2024 10:54:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 10:54:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:54:32 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 10:54:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:54:32 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:54:33 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Drone) WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:34 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:35 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 19.12.2024 10:54:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 19.12.2024 10:54:37 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:37 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:37 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:37 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:54:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 WARNING: 19.12.2024 10:54:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:54:40 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:41 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:54:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:54:41 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 10:54:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 10:54:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 10:54:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 10:54:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 10:54:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 10:54:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 10:54:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 10:54:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 10:54:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 WARNING: 19.12.2024 10:54:54 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 10:54:54 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:54:54 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:54:54 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:54:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 10:54:55 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! LOG: 19.12.2024 10:54:59 CurrentRoom ReverbTheme isCave_Open WARNING: 19.12.2024 10:54:59 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! ERROR: 19.12.2024 10:54:59 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) WARNING: 19.12.2024 10:55:00 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! LOG: 19.12.2024 10:55:06 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 19.12.2024 10:55:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 19.12.2024 10:55:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 10:55:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 19.12.2024 10:55:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 10:55:06 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue! WARNING: 19.12.2024 10:55:07 OnPlayerEnterRoom() MinimapObjects #10 is null ... continue!