LOG: 03.12.2024 11:08:20 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 03.12.2024 11:08:20 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 11:08:20 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 03.12.2024 11:08:20 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 03.12.2024 11:08:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 11:08:21 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 03.12.2024 11:08:21 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 03.12.2024 11:08:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 03.12.2024 11:08:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 03.12.2024 11:08:21 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 03.12.2024 11:08:21 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2024 11:08:22 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 03.12.2024 11:08:22 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 03.12.2024 11:08:22 WindowManager.LoadMenu => MainMenu WARNING: 03.12.2024 11:08:22 RealLifeSessionController Prefab () or parent () is null, cannot load game object. EXCEPTION: 03.12.2024 11:08:22 ResultException: InternalError Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0) WARNING: 03.12.2024 11:08:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2024 11:08:23 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 03.12.2024 11:08:23 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 11:08:23 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2024 11:08:23 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2024 11:08:23 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2024 11:08:23 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2024 11:08:35 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2024 11:08:35 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2024 11:08:36 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2024 11:08:36 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 03.12.2024 11:08:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:08:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:08:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:08:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2024 11:08:36 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2024 11:08:37 OnVersionChanges(3) LOG: 03.12.2024 11:08:37 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:08:37 CreateAndSetNewGameSessionObject() => Seed: 7K7N-78N9 WARNING: 03.12.2024 11:08:37 UpdateGameSession() => can not update GameSession that was completed! LOG: 03.12.2024 11:08:37 is Loading Quests LOG: 03.12.2024 11:08:37 loaded mechionary progress for savegame:24.10 LOG: 03.12.2024 11:08:37 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2024 11:08:39 NEW GAMESEED: 'E6LF-E06N' resetSeededCalls: True LOG: 03.12.2024 11:08:39 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2024 11:08:40 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2024 11:08:40 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2024 11:08:40 is Loading Quests LOG: 03.12.2024 11:08:40 loaded mechionary progress for savegame:24.10 WARNING: 03.12.2024 11:08:42 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 03.12.2024 11:08:45 CreateHomeBase completed successfully. LOG: 03.12.2024 11:08:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 11:08:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:08:45 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:08:45 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 11:08:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:08:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:08:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:08:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 03.12.2024 11:08:45 Ambient VFX this room or lv theme is null LOG: 03.12.2024 11:08:45 CurrentRoom ReverbTheme isNone WARNING: 03.12.2024 11:08:51 Ambient VFX this room or lv theme is null LOG: 03.12.2024 11:08:51 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 11:08:51 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:08:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:08:51 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2024 11:08:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:52 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:54 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:08:54 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:08:54 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:08:54 Language Text not found! (Path: Main Description) WARNING: 03.12.2024 11:08:54 Language Text not found! (Path: Main Description) WARNING: 03.12.2024 11:08:54 Language Text not found! (Path: Main Description) LOG: 03.12.2024 11:08:54 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 03.12.2024 11:08:54 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 11:08:54 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 11:08:54 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 11:08:54 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 11:08:54 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 11:08:54 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:08:54 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:08:54 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:08:54 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 11:08:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 11:08:57 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:08:57 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2024 11:08:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2024 11:08:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:08:57 RemoveWeaponTransforms Warning: shootable is null LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 11:08:57 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:08:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 11:08:58 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 03.12.2024 11:08:58 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:08:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:08:58 WindowManager.LoadMenu => StageSelectorMenu LOG: 03.12.2024 11:08:58 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2024 11:08:58 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2024 11:08:58 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 03.12.2024 11:09:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 11:10:13 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 03.12.2024 11:10:13 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2024 11:10:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '6983cea65869' GameSeed: E6LF-E06N SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 03.12.2024 11:10:13 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:10:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 03.12.2024 11:10:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 11:10:13 WindowManager.UnloadMenu => StageSelectorMenu LOG: 03.12.2024 11:10:14 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2024 11:10:14 Generate Level Started! Level: Level_A theme: Stolz GameSeed: E6LF-E06N SeedCalls: 121 LOG: 03.12.2024 11:10:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 11:10:19 Generate Level Completed! Loading time: 5,632s LOG: 03.12.2024 11:10:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:10:19 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:10:19 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:10:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:10:19 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 11:10:19 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:10:19 UpdatePlayerProgress LOG: 03.12.2024 11:10:19 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:10:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:10:20 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2024 11:10:20 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:10:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:10:20 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:10:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:10:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:10:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 03.12.2024 11:10:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:10:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:10:22 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 11:10:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:10:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:10:22 Language Text not found! (Path: Meter) LOG: 03.12.2024 11:10:22 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:10:26 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 11:10:27 TryAddItem(WeaponAddin) => Items.Addins.BoomerangName LOG: 03.12.2024 11:10:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:10:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:10:28 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:10:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 03.12.2024 11:10:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 03.12.2024 11:10:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:10:34 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:10:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 11:10:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:10:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 11:10:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:10:34 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 11:10:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:10:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 11:10:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:10:37 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:10:37 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:10:37 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:10:37 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:10:37 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:10:37 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:10:37 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:10:37 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:10:38 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 03.12.2024 11:10:38 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 03.12.2024 11:10:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:10:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:10:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:10:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2024 11:10:39 GetIconByBuffType called with buffType: OilBarrel WARNING: 03.12.2024 11:10:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:10:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:10:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:10:42 GetIconByBuffType called with buffType: OilBarrel WARNING: 03.12.2024 11:10:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:10:43 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:10:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:10:45 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:10:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 03.12.2024 11:10:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:10:47 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:10:47 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:10:50 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:10:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 11:10:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:10:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 11:10:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:10:54 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 11:10:55 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 03.12.2024 11:10:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:10:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:10:56 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:10:57 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 11:10:57 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 03.12.2024 11:10:58 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:10:59 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:11:01 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:11:01 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 11:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:11:01 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 11:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:11:01 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:11:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:11:03 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:03 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:03 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:03 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:03 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:03 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:05 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:08 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:11:13 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:13 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:11:17 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 03.12.2024 11:11:17 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 03.12.2024 11:11:17 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 03.12.2024 11:11:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:11:18 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 11:11:20 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 03.12.2024 11:11:21 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:11:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:11:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:11:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:11:26 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:11:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 03.12.2024 11:11:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 03.12.2024 11:11:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 11:11:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:11:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:11:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:11:29 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:29 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:11:30 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:11:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 03.12.2024 11:11:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:11:33 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:33 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:11:33 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:11:33 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:11:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:11:35 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 03.12.2024 11:11:37 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:11:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:11:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:11:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 11:11:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2024 11:11:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '6983cea65869' GameSeed: E6LF-E06N SeededCalls:157 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2024 11:11:44 UpdatePlayerProgress LOG: 03.12.2024 11:11:44 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:11:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 11:11:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 11:11:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2024 11:11:44 Generate Level Started! Level: Level_A theme: Stolz GameSeed: E6LF-E06N SeedCalls: 158 LOG: 03.12.2024 11:11:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 11:11:51 Generate Level Completed! Loading time: 6,28s LOG: 03.12.2024 11:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:11:51 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:11:51 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:11:51 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:11:51 UpdatePlayerProgress LOG: 03.12.2024 11:11:51 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:11:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:11:51 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2024 11:11:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:11:51 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:11:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:11:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:11:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:11:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:11:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:11:53 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 03.12.2024 11:11:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:11:54 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:11:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:11:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:11:56 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:11:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 03.12.2024 11:11:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 03.12.2024 11:11:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 03.12.2024 11:11:57 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 WARNING: 03.12.2024 11:11:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 03.12.2024 11:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 03.12.2024 11:11:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:11:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:11:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:11:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:12:00 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:12:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 11:12:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:12:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:12:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 11:12:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:12:02 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:02 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:02 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:02 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:02 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:02 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:12:03 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:12:04 DestroyDestructibleInScene() => Destructible_Barrel_small_04 WARNING: 03.12.2024 11:12:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:12:07 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:07 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:12:15 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:12:17 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:12:19 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 03.12.2024 11:12:19 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 11:12:19 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:12:21 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 03.12.2024 11:12:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:12:22 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:12:25 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 03.12.2024 11:12:26 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 11:12:26 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 03.12.2024 11:12:26 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 03.12.2024 11:12:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:28 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2024 11:12:28 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:12:28 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:12:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:12:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2024 11:12:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:12:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2024 11:12:31 initialises raritymodes LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_2 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_3 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_2 LOG: 03.12.2024 11:12:31 DoubleModeGun WeaponSwap firstCall ! LOG: 03.12.2024 11:12:31 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 LOG: 03.12.2024 11:12:31 equipmentRarity:Level_1 WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:12:32 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:12:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:12:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:12:41 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:12:42 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:12:45 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:12:45 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 03.12.2024 11:12:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 11:12:45 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 11:12:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:12:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:12:46 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 03.12.2024 11:12:46 AddEnemy MitronEmpire_Stationary_Generator LOG: 03.12.2024 11:12:46 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 03.12.2024 11:12:46 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2024 11:12:47 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:47 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:47 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:47 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:47 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:47 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:47 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:12:47 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:12:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:12:50 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:50 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:12:53 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:12:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:12:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:13:02 DestroyDestructibleInScene() => Vase_Wood_001 WARNING: 03.12.2024 11:13:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:13:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:13:12 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:12 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:25 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:25 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 11:13:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 11:13:30 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 03.12.2024 11:13:36 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:13:38 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:13:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:13:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:13:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:13:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 11:13:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:13:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:13:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:13:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:13:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:13:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:13:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:13:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:13:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:13:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:13:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:13:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:41 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:41 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:13:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:46 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:13:46 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:46 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:13:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:13:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:13:57 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:13:57 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:14:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:14:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:14:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:14:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:14:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:14:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:14:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:14:08 DestroyDestructibleInScene() => Destructible_Crate LOG: 03.12.2024 11:14:08 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 03.12.2024 11:14:08 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 03.12.2024 11:14:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:14:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2024 11:14:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:14:10 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:14:11 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 11:14:11 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:14:11 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 03.12.2024 11:14:11 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 03.12.2024 11:14:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:14:20 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2024 11:14:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:14:56 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 03.12.2024 11:15:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:15:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:15:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:15:01 GetDamage() => damageSource: MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie) to Player is isCritical. damage: 28,94135 Set IsCritical to false for now but the shady developers should look at it! LOG: 03.12.2024 11:15:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:15:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:15:04 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:15:13 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 03.12.2024 11:15:19 Animator.GotoState: State could not be found WARNING: 03.12.2024 11:15:19 Invalid Layer Index '-1' WARNING: 03.12.2024 11:15:19 NextWave() => Wave was not started yet or has no waves WARNING: 03.12.2024 11:15:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:15:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:15:19 Animator.GotoState: State could not be found WARNING: 03.12.2024 11:15:19 Invalid Layer Index '-1' WARNING: 03.12.2024 11:15:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:19 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:15:19 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 03.12.2024 11:15:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:15:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:15:29 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 03.12.2024 11:15:29 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 03.12.2024 11:15:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 11:15:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:15:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 11:15:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:15:46 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 11:15:47 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 03.12.2024 11:15:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:15:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:15:49 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2024 11:15:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:15:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 11:15:56 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2024 11:15:56 GameSession.UpdateProgress(SAVED) => SessionGUID: '6983cea65869' GameSeed: E6LF-E06N SeededCalls:209 SeededCallsLastDungeon:51 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 03.12.2024 11:15:56 UpdatePlayerProgress LOG: 03.12.2024 11:15:56 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:15:56 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 11:15:56 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 11:15:56 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2024 11:15:57 Generate Level Started! Level: Level_B theme: Stolz GameSeed: E6LF-E06N SeedCalls: 210 LOG: 03.12.2024 11:16:15 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2024 11:16:17 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 11:16:17 Generate Level Completed! Loading time: 20,382s LOG: 03.12.2024 11:16:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:17 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:16:17 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:16:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:17 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:16:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:17 UpdatePlayerProgress LOG: 03.12.2024 11:16:17 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:16:17 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:16:17 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2024 11:16:17 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:16:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:17 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:16:17 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:16:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:16:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:16:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 03.12.2024 11:16:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:16:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:16:22 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:16:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:22 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:16:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 03.12.2024 11:16:24 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_09 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 03.12.2024 11:16:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 03.12.2024 11:16:25 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:16:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 03.12.2024 11:16:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:28 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:16:28 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 11:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:16:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:16:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:16:28 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 03.12.2024 11:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:16:30 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:16:30 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:16:30 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:16:30 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:16:30 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:16:30 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:16:30 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:16:30 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:16:31 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:16:31 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:16:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:16:32 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:32 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:16:32 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:16:32 BuffManager.StartBuffEffect() for BUFFID: 243 is already started! LOG: 03.12.2024 11:16:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 03.12.2024 11:16:37 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:37 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:16:37 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:37 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:16:37 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:16:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 WARNING: 03.12.2024 11:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:16:39 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:39 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:16:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:16:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:16:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:16:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 03.12.2024 11:16:47 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:16:48 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:16:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:48 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:16:48 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2024 11:16:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:17:05 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 03.12.2024 11:17:05 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:17:06 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 03.12.2024 11:17:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2024 11:17:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:17:07 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2024 11:17:07 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:17:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:17:09 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:17:09 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:17:10 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:17:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:17:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:17:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:17:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:17:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:17:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:17:14 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2024 11:17:15 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2024 11:17:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:17:16 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:17:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:17:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 11:17:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:17:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 11:17:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:17:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:17:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:17:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:17:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:17:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:17:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:17:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:17:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:17:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:17:18 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:17:20 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:17:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:17:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:20 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:17:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:20 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:20 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:20 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:17:20 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 03.12.2024 11:17:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2024 11:17:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:20 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:17:21 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:21 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:17:21 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 03.12.2024 11:17:21 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 03.12.2024 11:17:21 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 03.12.2024 11:17:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2024 11:17:21 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2024 11:17:25 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:17:26 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:17:27 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:17:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:17:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:31 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! EXCEPTION: 03.12.2024 11:17:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Buff.AddToOtherBuff (StickyStoneStudio.MOODS.Buff& other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 11:17:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Buff.AddToOtherBuff (StickyStoneStudio.MOODS.Buff& other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2024 11:17:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:17:31 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:31 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:17:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:33 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:17:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:33 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:17:33 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:17:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:17:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:17:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:17:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:17:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:17:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 03.12.2024 11:17:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2024 11:17:46 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:17:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:17:47 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 11:17:47 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:17:47 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 11:17:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:17:50 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 11:17:51 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName LOG: 03.12.2024 11:17:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:17:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:17:52 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:17:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 03.12.2024 11:17:53 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 03.12.2024 11:17:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 03.12.2024 11:17:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:17:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:17:56 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:17:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:17:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 03.12.2024 11:17:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 03.12.2024 11:17:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:18:00 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:18:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:18:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:18:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:18:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 11:18:02 MapSelector.CloseMapSelector LOG: 03.12.2024 11:18:03 MapSelector.CloseMapSelector LOG: 03.12.2024 11:18:03 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 03.12.2024 11:18:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:18:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:18:03 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 03.12.2024 11:18:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2024 11:18:05 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:18:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:18:07 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:18:07 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:18:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:18:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:18:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:18:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:18:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:18:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:18:13 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2024 11:18:14 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2024 11:18:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:18:15 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:18:18 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:18:21 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:18:23 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:18:27 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:18:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:18:29 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:18:31 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:18:31 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:18:31 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:18:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:18:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:18:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 11:18:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:18:41 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 03.12.2024 11:18:42 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2024 11:18:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:18:43 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:18:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:18:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:18:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 11:18:49 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 03.12.2024 11:18:49 GameSession.UpdateProgress(SAVED) => SessionGUID: '6983cea65869' GameSeed: E6LF-E06N SeededCalls:290 SeededCallsLastDungeon:80 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 03.12.2024 11:18:49 UpdatePlayerProgress LOG: 03.12.2024 11:18:49 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:18:49 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 11:18:49 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 11:18:49 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2024 11:18:50 Generate Level Started! Level: Level_B theme: Stolz GameSeed: E6LF-E06N SeedCalls: 291 LOG: 03.12.2024 11:18:54 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2024 11:19:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 11:19:01 Generate Level Completed! Loading time: 11,006s LOG: 03.12.2024 11:19:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:19:01 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:19:01 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:19:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:19:01 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:19:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:01 UpdatePlayerProgress LOG: 03.12.2024 11:19:01 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 03.12.2024 11:19:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:19:01 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2024 11:19:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:19:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:19:01 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:19:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:19:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:19:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:19:03 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 03.12.2024 11:19:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 03.12.2024 11:19:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:19:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:19:06 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:19:06 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:19:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 03.12.2024 11:19:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 03.12.2024 11:19:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 03.12.2024 11:19:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:19:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 03.12.2024 11:19:09 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:09 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:09 the Entity_MechBase of Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 03.12.2024 11:19:09 the Entity_MechBase of Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 03.12.2024 11:19:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 03.12.2024 11:19:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:10 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:10 the Entity_MechBase of Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:10 the Entity_MechBase of Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 03.12.2024 11:19:10 the Entity_MechBase of Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:19:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 WARNING: 03.12.2024 11:19:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:14 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2024 11:19:14 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:19:14 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:19:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:18 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2024 11:19:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:19:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:19:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 03.12.2024 11:19:18 initialises raritymodes LOG: 03.12.2024 11:19:18 equipmentRarity:Level_1 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_1 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_2 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_2 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_2 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_2 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_1 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_3 LOG: 03.12.2024 11:19:18 equipmentRarity:Level_1 WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:19:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:19:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:19:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:19:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:19:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:19:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:19:23 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:19:24 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:19:25 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:19:26 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:19:26 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 03.12.2024 11:19:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:19:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:19:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:19:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:19:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:19:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:19:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:28 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:28 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:28 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:19:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 03.12.2024 11:19:28 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:19:30 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:32 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 03.12.2024 11:19:32 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:32 BuffManager.StartBuffEffect() for BUFFID: 339 is already started! WARNING: 03.12.2024 11:19:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:34 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:19:34 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:19:34 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:34 BuffManager.StartBuffEffect() for BUFFID: 348 is already started! LOG: 03.12.2024 11:19:34 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:34 BuffManager.StartBuffEffect() for BUFFID: 350 is already started! WARNING: 03.12.2024 11:19:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:39 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:39 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 11:19:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 11:19:41 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 03.12.2024 11:19:41 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 WARNING: 03.12.2024 11:19:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:45 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 WARNING: 03.12.2024 11:19:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:19:48 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:19:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:19:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:19:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:19:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 11:19:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:19:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:19:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:19:50 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:50 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:50 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:50 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:50 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:50 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:51 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:51 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:19:51 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:19:51 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:19:52 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:19:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:19:52 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:19:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2024 11:19:52 Dash: Collide with Collider LOG: 03.12.2024 11:19:52 Target Position is not on Navmesh Pos:(302.67, 0.05, 264.97) LOG: 03.12.2024 11:19:52 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:52 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:52 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:53 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:19:56 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:19:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:19:57 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:19:57 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 11:20:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:20:09 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:20:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:20:13 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:13 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:20:13 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 03.12.2024 11:20:13 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 11:20:15 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:20:15 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:20:15 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:20:15 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:20:17 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:20:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:20:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:20 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:20:20 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 03.12.2024 11:20:23 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:20:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:20:24 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:24 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:20:28 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:20:30 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:30 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:20:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:20:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:20:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:20:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:20:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 03.12.2024 11:20:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:20:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:20:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:20:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 03.12.2024 11:20:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:20:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:20:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:20:35 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 11:20:37 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:20:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:20:38 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 03.12.2024 11:20:40 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:20:41 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 03.12.2024 11:20:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:20:44 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:20:46 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:20:48 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:20:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:20:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:20:52 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 03.12.2024 11:20:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:20:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 11:20:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:20:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:20:54 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 11:20:55 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 03.12.2024 11:20:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:20:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 11:20:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 11:20:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:20:57 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 11:20:58 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 11:21:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:21:01 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:21:01 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 03.12.2024 11:21:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 11:21:08 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 03.12.2024 11:21:08 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 03.12.2024 11:21:08 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 03.12.2024 11:21:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 03.12.2024 11:21:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:21:09 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 03.12.2024 11:21:10 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 11:21:11 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 11:21:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:21:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 11:21:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:21:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:21:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 11:21:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:21:13 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:13 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:13 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:13 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:13 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:13 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:13 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:13 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:21:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:14 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:21:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:15 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:15 wasExecuted? True WARNING: 03.12.2024 11:21:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:15 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:16 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:16 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:21:16 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:18 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:18 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:18 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2024 11:21:19 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:20 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:21:20 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:20 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:20 wasExecuted? True LOG: 03.12.2024 11:21:22 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:21:22 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:23 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:21:23 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:23 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:23 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:23 wasExecuted? True LOG: 03.12.2024 11:21:25 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:21:30 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:30 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:21:30 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:31 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:31 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:21:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 11:21:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:31 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 11:21:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:32 Language Text not found! (Path: Drone) WARNING: 03.12.2024 11:21:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:32 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:32 Dash: Collide with col LOG: 03.12.2024 11:21:32 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 03.12.2024 11:21:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:32 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:32 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 03.12.2024 11:21:32 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 03.12.2024 11:21:32 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 03.12.2024 11:21:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 11:21:32 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:32 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 03.12.2024 11:21:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:35 the Entity_MechBase of Trap_ProjectileMaschine_Collider_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:21:35 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 11:21:35 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:35 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:35 wasExecuted? True WARNING: 03.12.2024 11:21:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:21:39 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:21:39 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 03.12.2024 11:21:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:21:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:21:39 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 11:21:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:21:39 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 11:21:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:21:41 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:41 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:41 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:41 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:42 wasExecuted? True LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:42 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:21:42 BuffManager.StartBuffEffect() for BUFFID: 685 is already started! LOG: 03.12.2024 11:21:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:43 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:44 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:44 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:44 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:21:44 wasExecuted? True LOG: 03.12.2024 11:21:46 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:46 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:21:46 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:47 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:21:47 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:47 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:21:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:21:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 03.12.2024 11:21:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 11:21:52 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 03.12.2024 11:21:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:21:56 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 03.12.2024 11:21:56 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 03.12.2024 11:21:57 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:21:57 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 11:21:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:21:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 11:21:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 11:21:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 11:21:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:21:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:21:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:21:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 03.12.2024 11:22:00 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:00 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2024 11:22:01 GetIconByBuffType called with buffType: OilBarrel LOG: 03.12.2024 11:22:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 11:22:01 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 11:22:01 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:01 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:22:02 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:05 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:05 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:05 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:05 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:05 wasExecuted? True WARNING: 03.12.2024 11:22:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2024 11:22:08 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:22:08 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:08 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:08 wasExecuted? True LOG: 03.12.2024 11:22:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:09 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:22:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:10 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 11:22:10 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:10 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:10 wasExecuted? True LOG: 03.12.2024 11:22:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 11:22:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 11:22:10 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 03.12.2024 11:22:10 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 03.12.2024 11:22:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 03.12.2024 11:22:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 03.12.2024 11:22:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 03.12.2024 11:22:12 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:22:12 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:22:12 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 11:22:12 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:12 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:13 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:13 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:13 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:13 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:14 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:15 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 03.12.2024 11:22:15 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 11:22:15 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:22:15 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:15 wasExecuted? True WARNING: 03.12.2024 11:22:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:17 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:22:17 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:17 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:17 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 11:22:18 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:18 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:18 wasExecuted? True LOG: 03.12.2024 11:22:19 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:19 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:19 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:22:19 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:19 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 11:22:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 11:22:20 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:22 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:24 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:24 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:22:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 11:22:24 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:22:24 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:22:24 wasExecuted? True WARNING: 03.12.2024 11:22:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:22:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 11:22:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:22:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:22:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 11:22:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:22:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 11:22:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 03.12.2024 11:22:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 03.12.2024 11:22:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:22:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 11:22:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:22:31 Menu.UnloadMenuPanel => Info WARNING: 03.12.2024 11:22:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:34 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 11:22:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:36 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 11:22:41 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 11:22:41 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 11:22:41 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 03.12.2024 11:22:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2024 11:22:43 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 03.12.2024 11:22:43 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2024 11:22:50 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 03.12.2024 11:22:50 ApplyBossMoodColorStyle => bossDialogMood: Love bossDialogMoodWasAnsweredByPlayers: Pride LOG: 03.12.2024 11:22:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 11:22:54 SpawnMech override, OnScrew=False LOG: 03.12.2024 11:22:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:22:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:22:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:22:57 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:58 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:59 wasExecuted? True LOG: 03.12.2024 11:22:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:22:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:02 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:02 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:02 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:02 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:02 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:02 wasExecuted? True LOG: 03.12.2024 11:23:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:05 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:05 wasExecuted? True LOG: 03.12.2024 11:23:05 SpawnMech override, OnScrew=True WARNING: 03.12.2024 11:23:06 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:23:06 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:23:06 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 03.12.2024 11:23:20 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 03.12.2024 11:23:20 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 03.12.2024 11:23:20 LeotronsScrew destroyed manually in LOG: 03.12.2024 11:23:20 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:21 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:21 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:21 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:21 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:22 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:24 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:24 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:24 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:25 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:25 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:26 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:27 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:27 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:28 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:28 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:28 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:28 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:29 SpawnMech override, OnScrew=False LOG: 03.12.2024 11:23:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:23:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:23:31 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:23:32 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:32 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:32 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:32 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:33 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:34 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:34 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:34 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:34 wasExecuted? True LOG: 03.12.2024 11:23:36 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:36 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:36 wasExecuted? True LOG: 03.12.2024 11:23:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:45 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:46 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:46 wasExecuted? True LOG: 03.12.2024 11:23:46 SpawnMech override, OnScrew=True LOG: 03.12.2024 11:23:47 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:23:47 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:47 GetIconByBuffType called with buffType: Frostbite WARNING: 03.12.2024 11:23:48 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:23:48 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:23:48 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:23:48 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 03.12.2024 11:23:48 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:23:48 BuffManager.StartBuffEffect() for BUFFID: 1781 is already started! LOG: 03.12.2024 11:23:52 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:23:52 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:23:52 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:23:52 wasExecuted? True LOG: 03.12.2024 11:23:54 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:54 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:54 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:23:54 BuffManager.StartBuffEffect() for BUFFID: 1805 is already started! LOG: 03.12.2024 11:23:54 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:23:55 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:23:55 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:23:55 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:23:55 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:23:55 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:23:55 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:23:55 wasExecuted? True LOG: 03.12.2024 11:23:59 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:03 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 03.12.2024 11:24:03 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 03.12.2024 11:24:03 LeotronsScrew destroyed manually in LOG: 03.12.2024 11:24:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:03 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:04 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:06 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:06 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:07 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:07 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:07 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:07 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:08 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:08 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:08 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:09 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:10 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:10 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:10 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:11 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:11 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:11 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:12 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:12 SpawnMech override, OnScrew=False LOG: 03.12.2024 11:24:14 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:14 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:14 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:14 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:15 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:16 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:16 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:16 wasExecuted? True LOG: 03.12.2024 11:24:16 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:24:16 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:24:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:24:16 wasExecuted? True LOG: 03.12.2024 11:24:17 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:24:17 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:17 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:17 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:19 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:20 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:20 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:20 wasExecuted? True LOG: 03.12.2024 11:24:22 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:23 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:24:23 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:25 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:25 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:25 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:25 wasExecuted? True LOG: 03.12.2024 11:24:25 SpawnMech override, OnScrew=True WARNING: 03.12.2024 11:24:27 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:24:27 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:24:27 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:24:27 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 03.12.2024 11:24:27 Language Text not found! (Path: Drone) LOG: 03.12.2024 11:24:27 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 03.12.2024 11:24:27 GetIconByBuffType called with buffType: Corrosion WARNING: 03.12.2024 11:24:27 BuffManager.StartBuffEffect() for BUFFID: 2271 is already started! LOG: 03.12.2024 11:24:27 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:27 GetIconByBuffType called with buffType: Executioner WARNING: 03.12.2024 11:24:27 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 03.12.2024 11:24:27 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 03.12.2024 11:24:27 wasExecuted? True LOG: 03.12.2024 11:24:38 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 03.12.2024 11:24:38 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 03.12.2024 11:24:38 LeotronsScrew destroyed manually in LOG: 03.12.2024 11:24:38 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:39 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:39 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:39 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:39 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:40 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:40 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:40 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:40 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:41 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:42 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:43 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:43 GetIconByBuffType called with buffType: Frostbite LOG: 03.12.2024 11:24:44 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:45 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:47 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:47 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:24:47 SpawnMech override, OnScrew=False LOG: 03.12.2024 11:24:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:49 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 03.12.2024 11:24:57 GetIconByBuffType called with buffType: Corrosion LOG: 03.12.2024 11:24:57 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:25:00 GetIconByBuffType called with buffType: Executioner LOG: 03.12.2024 11:25:01 WindowManager.LoadMenu => ResultMenu LOG: 03.12.2024 11:25:01 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 03.12.2024 11:25:01 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 03.12.2024 11:25:01 GameSession.UpdateProgress(DRITY) => SessionGUID: '6983cea65869' GameSeed: E6LF-E06N SeededCalls:415 SeededCallsLastDungeon:124 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2024 11:25:01 UpdatePlayerProgress LOG: 03.12.2024 11:25:01 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:25:03 resetBetQuests LOG: 03.12.2024 11:25:03 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 03.12.2024 11:25:03 CreateAndSetNewGameSessionObject() => Seed: E6LF-E06N LOG: 03.12.2024 11:25:03 GameSession.UpdateProgress(DRITY) => SessionGUID: '71adc12d6329' GameSeed: E6LF-E06N SeededCalls:415 SeededCallsLastDungeon:124 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2024 11:25:03 UpdatePlayerProgress LOG: 03.12.2024 11:25:03 GameSession.UpdateProgress(DRITY) => SessionGUID: '71adc12d6329' GameSeed: E6LF-E06N SeededCalls:415 SeededCallsLastDungeon:124 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 03.12.2024 11:25:03 UpdatePlayerProgress LOG: 03.12.2024 11:25:04 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 03.12.2024 11:25:05 WindowManager.LoadMenu => MainMenu LOG: 03.12.2024 11:25:05 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 11:25:05 WindowManager.UnloadMenu => ResultMenu LOG: 03.12.2024 11:25:05 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2024 11:25:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:05 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject root, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 03.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 03.12.2024 11:25:06 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 11:22 GT: 697,180 - increased BehaviorGroup ID +1 RT: 11:22 GT: 697,180 - increased BehaviorGroup ID to 0 RT: 11:22 GT: 697,180 - Trigger: SetStartEnemy() RT: 11:22 GT: 697,197 - DistanceVariant: Straight RT: 11:22 GT: 700,913 - AnimationTriggeredAttackEvents ()=> 4 RT: 11:22 GT: 700,913 - TriggerMeleeExplosion RT: 11:22 GT: 707,047 - Trigger: SetupInvulnerableShield(1) RT: 11:22 GT: 707,047 - increased BehaviorGroup ID +1 RT: 11:22 GT: 708,513 - spawnGeneratorsAtOnce RT: 11:22 GT: 708,513 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:22 GT: 708,613 - increased BehaviorGroup ID +1 RT: 11:22 GT: 708,663 - MeleeAttack: Special1 RT: 11:22 GT: 708,663 - HammerDamageArea.Deactivate() RT: 11:22 GT: 710,063 - ThrowAndReturnHammer start RT: 11:22 GT: 710,313 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:22 GT: 710,647 - TriggerMeleeExplosion RT: 11:22 GT: 712,030 - ThrowAndReturnHammer end RT: 11:22 GT: 713,180 - SetNextEnemyBehavior() RT: 11:23 GT: 715,197 - SetNextEnemyBehavior() RT: 11:23 GT: 715,213 - MeleeAttack: Normal2 RT: 11:23 GT: 715,213 - HammerDamageArea.Deactivate() RT: 11:23 GT: 716,580 - AnimationTriggeredAttackEvents ()=> 2 RT: 11:23 GT: 716,580 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 11:23 GT: 716,580 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 11:23 GT: 717,563 - SetNextEnemyBehavior() RT: 11:23 GT: 718,913 - increased BehaviorGroup ID +1 RT: 11:23 GT: 718,930 - DistanceVariant: Special2 RT: 11:23 GT: 718,930 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:23 GT: 718,930 - SetReflectionState False RT: 11:23 GT: 718,930 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:23 GT: 718,930 - ScrewPhaseUpdate() => started RT: 11:23 GT: 718,930 - spawnLeonidsAtOnce RT: 11:23 GT: 718,930 - spawnLeonidsAtOnce RT: 11:23 GT: 718,930 - spawnLeonidsAtOnce RT: 11:23 GT: 718,930 - SpawnLeotronsScrew(); RT: 11:23 GT: 719,030 - SetNextEnemyBehavior() RT: 11:23 GT: 719,030 - increased BehaviorGroup ID +1 RT: 11:23 GT: 719,097 - MeleeAttack: Special1 RT: 11:23 GT: 719,097 - HammerDamageArea.Deactivate() RT: 11:23 GT: 720,080 - ThrowAndReturnHammer start RT: 11:23 GT: 720,730 - TriggerMeleeExplosion RT: 11:23 GT: 720,963 - end RaiseScrew() RT: 11:23 GT: 722,197 - ThrowAndReturnHammer end RT: 11:23 GT: 723,347 - SetNextEnemyBehavior() RT: 11:23 GT: 723,963 - ScrewPhaseUpdate() => Screw heath changed to =>588,2158 RT: 11:23 GT: 723,963 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 588,2158 RT: 11:23 GT: 723,980 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 723,980 - ScrewPhaseUpdate() => Screw heath changed to =>575,4904 RT: 11:23 GT: 723,980 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 575,4904 RT: 11:23 GT: 724,030 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 724,247 - ScrewPhaseUpdate() => Screw heath changed to =>563,0327 RT: 11:23 GT: 724,247 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 563,0327 RT: 11:23 GT: 724,297 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 724,480 - ScrewPhaseUpdate() => Screw heath changed to =>539,6047 RT: 11:23 GT: 724,480 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 539,6047 RT: 11:23 GT: 724,530 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 724,747 - ScrewPhaseUpdate() => Screw heath changed to =>527,5425 RT: 11:23 GT: 724,747 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 527,5425 RT: 11:23 GT: 724,797 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 724,963 - ScrewPhaseUpdate() => Screw heath changed to =>508,4412 RT: 11:23 GT: 724,963 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 508,4412 RT: 11:23 GT: 724,997 - ScrewPhaseUpdate() => Screw heath changed to =>490,9937 RT: 11:23 GT: 724,997 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 490,9937 RT: 11:23 GT: 725,063 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 725,263 - ScrewPhaseUpdate() => Screw heath changed to =>466,9307 RT: 11:23 GT: 725,263 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 466,9307 RT: 11:23 GT: 725,313 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 725,430 - ScrewPhaseUpdate() => Screw heath changed to =>455,0421 RT: 11:23 GT: 725,430 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 455,0421 RT: 11:23 GT: 725,463 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 725,530 - ScrewPhaseUpdate() => Screw heath changed to =>442,0924 RT: 11:23 GT: 725,530 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 442,0924 RT: 11:23 GT: 725,547 - ScrewPhaseUpdate() => Screw heath changed to =>430,1662 RT: 11:23 GT: 725,547 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 430,1662 RT: 11:23 GT: 725,580 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 725,763 - ScrewPhaseUpdate() => Screw heath changed to =>418,3869 RT: 11:23 GT: 725,763 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 418,3869 RT: 11:23 GT: 725,780 - ScrewPhaseUpdate() => Screw heath changed to =>406,9618 RT: 11:23 GT: 725,780 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 406,9618 RT: 11:23 GT: 725,847 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 726,030 - ScrewPhaseUpdate() => Screw heath changed to =>388,1153 RT: 11:23 GT: 726,030 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 388,1153 RT: 11:23 GT: 726,097 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 726,280 - ScrewPhaseUpdate() => Screw heath changed to =>376,0871 RT: 11:23 GT: 726,280 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 376,0871 RT: 11:23 GT: 726,330 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 726,380 - SetNextEnemyBehavior() RT: 11:23 GT: 726,447 - MeleeAttack: Special1 RT: 11:23 GT: 726,447 - HammerDamageArea.Deactivate() RT: 11:23 GT: 726,530 - ScrewPhaseUpdate() => Screw heath changed to =>364,5963 RT: 11:23 GT: 726,530 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 364,5963 RT: 11:23 GT: 726,563 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 726,697 - ScrewPhaseUpdate() => Screw heath changed to =>350,9492 RT: 11:23 GT: 726,697 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 350,9492 RT: 11:23 GT: 726,763 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 726,947 - ScrewPhaseUpdate() => Screw heath changed to =>337,3115 RT: 11:23 GT: 726,947 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 337,3115 RT: 11:23 GT: 726,997 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 727,247 - ScrewPhaseUpdate() => Screw heath changed to =>325,2251 RT: 11:23 GT: 727,247 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 325,2251 RT: 11:23 GT: 727,280 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 727,863 - ScrewPhaseUpdate() => Screw heath changed to =>312,2584 RT: 11:23 GT: 727,863 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 312,2584 RT: 11:23 GT: 727,913 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 728,213 - ThrowAndReturnHammer start RT: 11:23 GT: 728,530 - ScrewPhaseUpdate() => Screw heath changed to =>300,0131 RT: 11:23 GT: 728,530 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300,0131 RT: 11:23 GT: 728,563 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 728,730 - ScrewPhaseUpdate() => Screw heath changed to =>286,5775 RT: 11:23 GT: 728,730 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,5775 RT: 11:23 GT: 728,797 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 728,897 - TriggerMeleeExplosion RT: 11:23 GT: 728,963 - ScrewPhaseUpdate() => Screw heath changed to =>275,4146 RT: 11:23 GT: 728,963 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 275,4146 RT: 11:23 GT: 728,997 - ScrewPhaseUpdate() => Screw heath changed to =>256,2679 RT: 11:23 GT: 728,997 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 256,2679 RT: 11:23 GT: 729,063 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 729,247 - ScrewPhaseUpdate() => Screw heath changed to =>237,5844 RT: 11:23 GT: 729,247 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 237,5844 RT: 11:23 GT: 729,263 - ScrewPhaseUpdate() => Screw heath changed to =>225,8399 RT: 11:23 GT: 729,263 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 225,8399 RT: 11:23 GT: 729,313 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 729,497 - ScrewPhaseUpdate() => Screw heath changed to =>213,7293 RT: 11:23 GT: 729,497 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 213,7293 RT: 11:23 GT: 729,530 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 729,747 - ScrewPhaseUpdate() => Screw heath changed to =>189,4055 RT: 11:23 GT: 729,747 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 189,4055 RT: 11:23 GT: 729,813 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 729,930 - ScrewPhaseUpdate() => Screw heath changed to =>177,5054 RT: 11:23 GT: 729,930 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,5054 RT: 11:23 GT: 729,997 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 730,397 - ThrowAndReturnHammer end RT: 11:23 GT: 731,547 - SetNextEnemyBehavior() RT: 11:23 GT: 731,597 - SetNextEnemyBehavior() RT: 11:23 GT: 731,647 - MeleeAttack: Special1 RT: 11:23 GT: 731,647 - HammerDamageArea.Deactivate() RT: 11:23 GT: 732,363 - ScrewPhaseUpdate() => Screw heath changed to =>165,2964 RT: 11:23 GT: 732,363 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 165,2964 RT: 11:23 GT: 732,380 - ScrewPhaseUpdate() => Screw heath changed to =>147,6517 RT: 11:23 GT: 732,380 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 147,6517 RT: 11:23 GT: 732,447 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 732,630 - ScrewPhaseUpdate() => Screw heath changed to =>128,269 RT: 11:23 GT: 732,630 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 128,269 RT: 11:23 GT: 732,647 - ScrewPhaseUpdate() => Screw heath changed to =>116,0959 RT: 11:23 GT: 732,647 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 116,0959 RT: 11:23 GT: 732,747 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 732,863 - ThrowAndReturnHammer start RT: 11:23 GT: 732,880 - ScrewPhaseUpdate() => Screw heath changed to =>104,3098 RT: 11:23 GT: 732,880 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 104,3098 RT: 11:23 GT: 732,897 - ScrewPhaseUpdate() => Screw heath changed to =>86,96594 RT: 11:23 GT: 732,897 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 86,96594 RT: 11:23 GT: 732,963 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 733,197 - ScrewPhaseUpdate() => Screw heath changed to =>75,3603 RT: 11:23 GT: 733,197 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 75,3603 RT: 11:23 GT: 733,230 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 733,447 - TriggerMeleeExplosion RT: 11:23 GT: 733,463 - ScrewPhaseUpdate() => Screw heath changed to =>62,90456 RT: 11:23 GT: 733,463 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 62,90456 RT: 11:23 GT: 733,513 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 733,780 - ScrewPhaseUpdate() => Screw heath changed to =>49,80262 RT: 11:23 GT: 733,780 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 49,80262 RT: 11:23 GT: 733,830 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 733,980 - ScrewPhaseUpdate() => Screw heath changed to =>31,949 RT: 11:23 GT: 733,980 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 31,949 RT: 11:23 GT: 734,047 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 734,247 - ScrewPhaseUpdate() => Screw heath changed to =>6,614866 RT: 11:23 GT: 734,247 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 6,614866 RT: 11:23 GT: 734,297 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 734,580 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:23 GT: 734,580 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:23 GT: 734,580 - LeotronsScrew destroyed manually in RT: 11:23 GT: 734,580 - increased BehaviorGroup ID +1 RT: 11:23 GT: 734,580 - WaitForHitGround() => reached true state RT: 11:23 GT: 734,580 - LyingOnGroundCorou() RT: 11:23 GT: 735,397 - SetNextEnemyBehavior() RT: 11:23 GT: 735,413 - MeleeAttack: Normal1 RT: 11:23 GT: 735,413 - HammerDamageArea.Deactivate() RT: 11:23 GT: 738,596 - SetReflectionState False RT: 11:23 GT: 738,880 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:23 GT: 738,880 - TriggerMeleeExplosion RT: 11:23 GT: 739,163 - SetNextEnemyBehavior() RT: 11:23 GT: 743,613 - increased BehaviorGroup ID +1 RT: 11:23 GT: 743,613 - increased BehaviorGroup ID to 1 RT: 11:23 GT: 743,613 - Execute BehaviorGroupChange = 5 RT: 11:23 GT: 743,613 - spawnGeneratorsAtOnce RT: 11:23 GT: 743,613 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:23 GT: 743,730 - increased BehaviorGroup ID +1 RT: 11:23 GT: 745,430 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:23 GT: 745,780 - SetNextEnemyBehavior() RT: 11:23 GT: 745,846 - MeleeAttack: Special1 RT: 11:23 GT: 745,846 - HammerDamageArea.Deactivate() RT: 11:23 GT: 748,230 - ThrowAndReturnHammer start RT: 11:23 GT: 748,696 - TriggerMeleeExplosion RT: 11:23 GT: 750,013 - ThrowAndReturnHammer end RT: 11:23 GT: 751,163 - SetNextEnemyBehavior() RT: 11:23 GT: 751,180 - MeleeAttack: Normal2 RT: 11:23 GT: 751,180 - HammerDamageArea.Deactivate() RT: 11:23 GT: 752,013 - AnimationTriggeredAttackEvents ()=> 2 RT: 11:23 GT: 752,013 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 11:23 GT: 752,013 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 11:23 GT: 752,980 - SetNextEnemyBehavior() RT: 11:23 GT: 752,996 - SetNextEnemyBehavior() RT: 11:23 GT: 753,013 - MeleeAttack: Normal1 RT: 11:23 GT: 753,013 - HammerDamageArea.Deactivate() RT: 11:23 GT: 754,230 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:23 GT: 754,230 - TriggerMeleeExplosion RT: 11:23 GT: 754,530 - SetNextEnemyBehavior() RT: 11:23 GT: 759,546 - SetNextEnemyBehavior() RT: 11:23 GT: 759,613 - MeleeAttack: Special1 RT: 11:23 GT: 759,613 - HammerDamageArea.Deactivate() RT: 11:23 GT: 760,013 - increased BehaviorGroup ID +1 RT: 11:23 GT: 760,030 - DistanceVariant: Special2 RT: 11:23 GT: 760,030 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:23 GT: 760,030 - SetReflectionState False RT: 11:23 GT: 760,030 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:23 GT: 760,030 - ScrewPhaseUpdate() => started RT: 11:23 GT: 760,030 - spawnLeonidsAtOnce RT: 11:23 GT: 760,030 - spawnLeonidsAtOnce RT: 11:23 GT: 760,030 - spawnLeonidsAtOnce RT: 11:23 GT: 760,030 - SpawnLeotronsScrew(); RT: 11:23 GT: 760,146 - SetNextEnemyBehavior() RT: 11:23 GT: 760,146 - increased BehaviorGroup ID +1 RT: 11:23 GT: 760,213 - MeleeAttack: Special1 RT: 11:23 GT: 760,213 - HammerDamageArea.Deactivate() RT: 11:23 GT: 760,880 - ThrowAndReturnHammer start RT: 11:23 GT: 761,430 - TriggerMeleeExplosion RT: 11:23 GT: 762,080 - end RaiseScrew() RT: 11:23 GT: 762,780 - ThrowAndReturnHammer end RT: 11:23 GT: 763,946 - SetNextEnemyBehavior() RT: 11:23 GT: 763,980 - SetNextEnemyBehavior() RT: 11:23 GT: 767,013 - SetNextEnemyBehavior() RT: 11:23 GT: 767,080 - MeleeAttack: Special1 RT: 11:23 GT: 767,080 - HammerDamageArea.Deactivate() RT: 11:23 GT: 768,096 - ScrewPhaseUpdate() => Screw heath changed to =>585,9196 RT: 11:23 GT: 768,096 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 585,9196 RT: 11:23 GT: 768,113 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 768,313 - ScrewPhaseUpdate() => Screw heath changed to =>572,1695 RT: 11:23 GT: 768,313 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 572,1695 RT: 11:23 GT: 768,380 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 768,596 - ScrewPhaseUpdate() => Screw heath changed to =>559,7491 RT: 11:23 GT: 768,596 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 559,7491 RT: 11:23 GT: 768,646 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 768,746 - ScrewPhaseUpdate() => Screw heath changed to =>534,8039 RT: 11:23 GT: 768,746 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 534,8039 RT: 11:23 GT: 768,813 - ThrowAndReturnHammer start RT: 11:23 GT: 768,830 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 768,963 - ScrewPhaseUpdate() => Screw heath changed to =>521,5212 RT: 11:23 GT: 768,963 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 521,5212 RT: 11:23 GT: 769,030 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 769,180 - ScrewPhaseUpdate() => Screw heath changed to =>509,829 RT: 11:23 GT: 769,180 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 509,829 RT: 11:23 GT: 769,213 - ScrewPhaseUpdate() => Screw heath changed to =>498,4987 RT: 11:23 GT: 769,213 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 498,4987 RT: 11:23 GT: 769,246 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 769,430 - ScrewPhaseUpdate() => Screw heath changed to =>468,6676 RT: 11:23 GT: 769,430 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 468,6676 RT: 11:23 GT: 769,530 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 769,646 - TriggerMeleeExplosion RT: 11:23 GT: 769,696 - ScrewPhaseUpdate() => Screw heath changed to =>438,19 RT: 11:23 GT: 769,696 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 438,19 RT: 11:23 GT: 769,763 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 769,996 - ScrewPhaseUpdate() => Screw heath changed to =>415,3583 RT: 11:23 GT: 769,996 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 415,3583 RT: 11:23 GT: 770,063 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 770,196 - ScrewPhaseUpdate() => Screw heath changed to =>391,9576 RT: 11:23 GT: 770,196 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 391,9576 RT: 11:23 GT: 770,280 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 771,263 - ThrowAndReturnHammer end RT: 11:23 GT: 772,046 - ScrewPhaseUpdate() => Screw heath changed to =>367,6334 RT: 11:23 GT: 772,046 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 367,6334 RT: 11:23 GT: 772,130 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 772,313 - ScrewPhaseUpdate() => Screw heath changed to =>348,0389 RT: 11:23 GT: 772,313 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 348,0389 RT: 11:23 GT: 772,363 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 772,430 - SetNextEnemyBehavior() RT: 11:23 GT: 772,463 - SetNextEnemyBehavior() RT: 11:23 GT: 772,580 - ScrewPhaseUpdate() => Screw heath changed to =>324,5282 RT: 11:23 GT: 772,580 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 324,5282 RT: 11:23 GT: 772,646 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 772,780 - ScrewPhaseUpdate() => Screw heath changed to =>313,2723 RT: 11:23 GT: 772,780 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 313,2723 RT: 11:23 GT: 772,846 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 772,996 - ScrewPhaseUpdate() => Screw heath changed to =>282,1094 RT: 11:23 GT: 772,996 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 282,1094 RT: 11:23 GT: 773,046 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 773,180 - ScrewPhaseUpdate() => Screw heath changed to =>269,6974 RT: 11:23 GT: 773,180 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 269,6974 RT: 11:23 GT: 773,196 - ScrewPhaseUpdate() => Screw heath changed to =>253,1317 RT: 11:23 GT: 773,196 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 253,1317 RT: 11:23 GT: 773,263 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:23 GT: 773,463 - ScrewPhaseUpdate() => Screw heath changed to =>218,1397 RT: 11:23 GT: 773,463 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 218,1397 RT: 11:23 GT: 773,530 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 773,780 - ScrewPhaseUpdate() => Screw heath changed to =>207,3232 RT: 11:24 GT: 773,780 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 207,3232 RT: 11:24 GT: 773,830 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 774,080 - ScrewPhaseUpdate() => Screw heath changed to =>194,7919 RT: 11:24 GT: 774,080 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 194,7919 RT: 11:24 GT: 774,096 - ScrewPhaseUpdate() => Screw heath changed to =>183,0941 RT: 11:24 GT: 774,096 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 183,0941 RT: 11:24 GT: 774,130 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 774,330 - ScrewPhaseUpdate() => Screw heath changed to =>153,4683 RT: 11:24 GT: 774,330 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 153,4683 RT: 11:24 GT: 774,430 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 774,580 - ScrewPhaseUpdate() => Screw heath changed to =>140,7899 RT: 11:24 GT: 774,580 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 140,7899 RT: 11:24 GT: 774,596 - ScrewPhaseUpdate() => Screw heath changed to =>117,073 RT: 11:24 GT: 774,596 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 117,073 RT: 11:24 GT: 774,680 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 775,496 - SetNextEnemyBehavior() RT: 11:24 GT: 775,546 - MeleeAttack: Special1 RT: 11:24 GT: 775,546 - HammerDamageArea.Deactivate() RT: 11:24 GT: 776,030 - ScrewPhaseUpdate() => Screw heath changed to =>94,19736 RT: 11:24 GT: 776,030 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 94,19736 RT: 11:24 GT: 776,063 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 776,263 - ScrewPhaseUpdate() => Screw heath changed to =>82,13309 RT: 11:24 GT: 776,263 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 82,13309 RT: 11:24 GT: 776,280 - ScrewPhaseUpdate() => Screw heath changed to =>70,76329 RT: 11:24 GT: 776,280 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 70,76329 RT: 11:24 GT: 776,330 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 776,530 - ScrewPhaseUpdate() => Screw heath changed to =>58,29301 RT: 11:24 GT: 776,530 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 58,29301 RT: 11:24 GT: 776,546 - ScrewPhaseUpdate() => Screw heath changed to =>46,67249 RT: 11:24 GT: 776,546 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 46,67249 RT: 11:24 GT: 776,596 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 776,796 - ScrewPhaseUpdate() => Screw heath changed to =>29,17315 RT: 11:24 GT: 776,796 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 29,17315 RT: 11:24 GT: 776,813 - ScrewPhaseUpdate() => Screw heath changed to =>16,19779 RT: 11:24 GT: 776,813 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 16,19779 RT: 11:24 GT: 776,880 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 777,013 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:24 GT: 777,013 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:24 GT: 777,013 - LeotronsScrew destroyed manually in RT: 11:24 GT: 777,013 - increased BehaviorGroup ID +1 RT: 11:24 GT: 777,013 - WaitForHitGround() => reached true state RT: 11:24 GT: 777,013 - LyingOnGroundCorou() RT: 11:24 GT: 777,030 - SetNextEnemyBehavior() RT: 11:24 GT: 777,046 - MeleeAttack: Normal1 RT: 11:24 GT: 777,046 - HammerDamageArea.Deactivate() RT: 11:24 GT: 780,063 - SetNextEnemyBehavior() RT: 11:24 GT: 780,963 - Trigger: HealthThresholdReached RT: 11:24 GT: 780,963 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 11:24 GT: 781,263 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 781,263 - TriggerMeleeExplosion RT: 11:24 GT: 786,030 - increased BehaviorGroup ID +1 RT: 11:24 GT: 786,030 - increased BehaviorGroup ID to 1 RT: 11:24 GT: 786,030 - Execute BehaviorGroupChange = 5 RT: 11:24 GT: 786,030 - spawnGeneratorsAtOnce RT: 11:24 GT: 786,030 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:24 GT: 786,163 - increased BehaviorGroup ID +1 RT: 11:24 GT: 786,163 - increased BehaviorGroup ID to 6, shield to noShield RT: 11:24 GT: 787,830 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:24 GT: 792,446 - SetNextEnemyBehavior() RT: 11:24 GT: 792,463 - MeleeAttack: Normal1 RT: 11:24 GT: 792,463 - HammerDamageArea.Deactivate() RT: 11:24 GT: 793,680 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 793,680 - TriggerMeleeExplosion RT: 11:24 GT: 794,480 - SetNextEnemyBehavior() RT: 11:24 GT: 799,496 - SetNextEnemyBehavior() RT: 11:24 GT: 799,513 - MeleeAttack: Normal2 RT: 11:24 GT: 799,513 - HammerDamageArea.Deactivate() RT: 11:24 GT: 799,596 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 11:24 GT: 799,613 - DistanceVariant: Special2 RT: 11:24 GT: 799,613 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 11:24 GT: 799,613 - SetReflectionState False RT: 11:24 GT: 799,613 - start RaiseScrew(float _InTime) ()=> 2 RT: 11:24 GT: 799,613 - ScrewPhaseUpdate() => started RT: 11:24 GT: 799,613 - spawnLeonidsAtOnce RT: 11:24 GT: 799,613 - spawnLeonidsAtOnce RT: 11:24 GT: 799,613 - spawnLeonidsAtOnce RT: 11:24 GT: 799,613 - SpawnLeotronsScrew(); RT: 11:24 GT: 799,730 - SetNextEnemyBehavior() RT: 11:24 GT: 799,730 - increased BehaviorGroup ID +1 RT: 11:24 GT: 801,230 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 801,230 - TriggerMeleeExplosion RT: 11:24 GT: 801,663 - end RaiseScrew() RT: 11:24 GT: 801,813 - ScrewPhaseUpdate() => Screw heath changed to =>587,7408 RT: 11:24 GT: 801,813 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 587,7408 RT: 11:24 GT: 801,846 - ScrewPhaseUpdate() => Screw heath changed to =>576,2368 RT: 11:24 GT: 801,846 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 576,2368 RT: 11:24 GT: 801,863 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 801,879 - ScrewPhaseUpdate() => Screw heath changed to =>556,7684 RT: 11:24 GT: 801,879 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 556,7684 RT: 11:24 GT: 801,980 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 802,113 - ScrewPhaseUpdate() => Screw heath changed to =>545,176 RT: 11:24 GT: 802,113 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 545,176 RT: 11:24 GT: 802,129 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 802,779 - SetNextEnemyBehavior() RT: 11:24 GT: 802,830 - MeleeAttack: Special1 RT: 11:24 GT: 802,830 - HammerDamageArea.Deactivate() RT: 11:24 GT: 803,646 - ScrewPhaseUpdate() => Screw heath changed to =>520,4433 RT: 11:24 GT: 803,646 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 520,4433 RT: 11:24 GT: 803,713 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 803,879 - ScrewPhaseUpdate() => Screw heath changed to =>503,7239 RT: 11:24 GT: 803,879 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 503,7239 RT: 11:24 GT: 803,896 - ScrewPhaseUpdate() => Screw heath changed to =>490,9221 RT: 11:24 GT: 803,896 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 490,9221 RT: 11:24 GT: 803,963 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 804,163 - ScrewPhaseUpdate() => Screw heath changed to =>465,0406 RT: 11:24 GT: 804,163 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 465,0406 RT: 11:24 GT: 804,246 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 804,396 - ScrewPhaseUpdate() => Screw heath changed to =>448,0896 RT: 11:24 GT: 804,396 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 448,0896 RT: 11:24 GT: 804,413 - ScrewPhaseUpdate() => Screw heath changed to =>436,0474 RT: 11:24 GT: 804,413 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 436,0474 RT: 11:24 GT: 804,413 - ThrowAndReturnHammer start RT: 11:24 GT: 804,479 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 804,663 - ScrewPhaseUpdate() => Screw heath changed to =>424,2527 RT: 11:24 GT: 804,663 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 424,2527 RT: 11:24 GT: 804,680 - ScrewPhaseUpdate() => Screw heath changed to =>412,4951 RT: 11:24 GT: 804,680 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 412,4951 RT: 11:24 GT: 804,729 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 804,929 - ScrewPhaseUpdate() => Screw heath changed to =>400,556 RT: 11:24 GT: 804,929 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 400,556 RT: 11:24 GT: 804,996 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 805,179 - TriggerMeleeExplosion RT: 11:24 GT: 805,196 - ScrewPhaseUpdate() => Screw heath changed to =>387,7001 RT: 11:24 GT: 805,196 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 387,7001 RT: 11:24 GT: 805,230 - ScrewPhaseUpdate() => Screw heath changed to =>375,7296 RT: 11:24 GT: 805,230 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 375,7296 RT: 11:24 GT: 805,280 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 806,146 - ScrewPhaseUpdate() => Screw heath changed to =>362,8902 RT: 11:24 GT: 806,146 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 362,8902 RT: 11:24 GT: 806,180 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 806,413 - ScrewPhaseUpdate() => Screw heath changed to =>337,3008 RT: 11:24 GT: 806,413 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 337,3008 RT: 11:24 GT: 806,496 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 806,746 - ThrowAndReturnHammer end RT: 11:24 GT: 806,779 - ScrewPhaseUpdate() => Screw heath changed to =>323,8108 RT: 11:24 GT: 806,779 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 323,8108 RT: 11:24 GT: 806,796 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 807,896 - SetNextEnemyBehavior() RT: 11:24 GT: 808,496 - ScrewPhaseUpdate() => Screw heath changed to =>294,7421 RT: 11:24 GT: 808,496 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 294,7421 RT: 11:24 GT: 808,613 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 808,730 - ScrewPhaseUpdate() => Screw heath changed to =>263,4516 RT: 11:24 GT: 808,730 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,4516 RT: 11:24 GT: 808,796 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 808,846 - ScrewPhaseUpdate() => Screw heath changed to =>250,3004 RT: 11:24 GT: 808,846 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 250,3004 RT: 11:24 GT: 808,863 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 808,979 - ScrewPhaseUpdate() => Screw heath changed to =>238,2101 RT: 11:24 GT: 808,979 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 238,2101 RT: 11:24 GT: 808,996 - ScrewPhaseUpdate() => Screw heath changed to =>225,9088 RT: 11:24 GT: 808,996 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 225,9088 RT: 11:24 GT: 809,079 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 809,246 - ScrewPhaseUpdate() => Screw heath changed to =>188,0533 RT: 11:24 GT: 809,246 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 188,0533 RT: 11:24 GT: 809,329 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 809,479 - ScrewPhaseUpdate() => Screw heath changed to =>175,9186 RT: 11:24 GT: 809,479 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 175,9186 RT: 11:24 GT: 809,496 - ScrewPhaseUpdate() => Screw heath changed to =>157,3056 RT: 11:24 GT: 809,496 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 157,3056 RT: 11:24 GT: 809,579 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 809,746 - ScrewPhaseUpdate() => Screw heath changed to =>146,0938 RT: 11:24 GT: 809,746 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 146,0938 RT: 11:24 GT: 809,763 - ScrewPhaseUpdate() => Screw heath changed to =>126,4616 RT: 11:24 GT: 809,763 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 126,4616 RT: 11:24 GT: 809,813 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 810,013 - ScrewPhaseUpdate() => Screw heath changed to =>114,8461 RT: 11:24 GT: 810,013 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 114,8461 RT: 11:24 GT: 810,029 - ScrewPhaseUpdate() => Screw heath changed to =>102,774 RT: 11:24 GT: 810,029 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 102,774 RT: 11:24 GT: 810,080 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 810,279 - ScrewPhaseUpdate() => Screw heath changed to =>78,2172 RT: 11:24 GT: 810,279 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 78,2172 RT: 11:24 GT: 810,346 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 810,563 - ScrewPhaseUpdate() => Screw heath changed to =>52,75011 RT: 11:24 GT: 810,563 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 52,75011 RT: 11:24 GT: 810,613 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 810,829 - ScrewPhaseUpdate() => Screw heath changed to =>24,60482 RT: 11:24 GT: 810,829 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 24,60482 RT: 11:24 GT: 810,913 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 810,929 - SetNextEnemyBehavior() RT: 11:24 GT: 812,379 - ScrewPhaseUpdate() => Screw heath changed to =>12,36901 RT: 11:24 GT: 812,379 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 12,36901 RT: 11:24 GT: 812,396 - ScrewPhaseUpdate() => Screw heath changed to =>0,2737064 RT: 11:24 GT: 812,396 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 0,2737064 RT: 11:24 GT: 812,463 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 11:24 GT: 812,629 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 11:24 GT: 812,629 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 11:24 GT: 812,629 - LeotronsScrew destroyed manually in RT: 11:24 GT: 812,629 - increased BehaviorGroup ID +1 RT: 11:24 GT: 812,629 - WaitForHitGround() => reached true state RT: 11:24 GT: 812,629 - LyingOnGroundCorou() RT: 11:24 GT: 812,896 - SetNextEnemyBehavior() RT: 11:24 GT: 812,913 - MeleeAttack: Normal1 RT: 11:24 GT: 812,913 - HammerDamageArea.Deactivate() RT: 11:24 GT: 815,929 - SetNextEnemyBehavior() RT: 11:24 GT: 816,796 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 816,796 - TriggerMeleeExplosion RT: 11:24 GT: 821,446 - increased BehaviorGroup ID +1 RT: 11:24 GT: 821,446 - increased BehaviorGroup ID to 1 RT: 11:24 GT: 821,446 - Execute BehaviorGroupChange = 5 RT: 11:24 GT: 821,446 - spawnGeneratorsAtOnce RT: 11:24 GT: 821,446 - SpawnWaitUntilGeneratorsArePresent => started RT: 11:24 GT: 821,563 - increased BehaviorGroup ID +1 RT: 11:24 GT: 821,563 - increased BehaviorGroup ID to 6, shield to noShield RT: 11:24 GT: 823,263 - SpawnWaitUntilGeneratorsArePresent => end RT: 11:24 GT: 825,234 - SetNextEnemyBehavior() RT: 11:24 GT: 825,251 - MeleeAttack: Normal1 RT: 11:24 GT: 825,251 - HammerDamageArea.Deactivate() RT: 11:24 GT: 826,068 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 826,068 - TriggerMeleeExplosion RT: 11:24 GT: 826,951 - SetNextEnemyBehavior() RT: 11:24 GT: 826,984 - SetNextEnemyBehavior() RT: 11:24 GT: 827,001 - MeleeAttack: Normal2 RT: 11:24 GT: 827,001 - HammerDamageArea.Deactivate() RT: 11:24 GT: 829,018 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:24 GT: 829,018 - TriggerMeleeExplosion RT: 11:24 GT: 829,951 - SetNextEnemyBehavior() RT: 11:24 GT: 829,984 - MeleeAttack: Special1 RT: 11:24 GT: 829,984 - HammerDamageArea.Deactivate() RT: 11:25 GT: 832,601 - SetNextEnemyBehavior() RT: 11:25 GT: 832,617 - DistanceVariant: Straight_Volley RT: 11:25 GT: 833,018 - AnimationTriggeredAttackEvents ()=> 1 RT: 11:25 GT: 833,018 - TriggerMeleeExplosion RT: 11:25 GT: 833,901 - SetNextEnemyBehavior() RT: 11:25 GT: 833,901 - MeleeAttack: Special2 RT: 11:25 GT: 833,901 - HammerDamageArea.Deactivate() RT: 11:25 GT: 833,917 - RotationAttackNoShield() start WARNING: 03.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 03.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 03.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 03.12.2024 11:25:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 11:25:06 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 11:25:06 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 11:25:06 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2024 11:25:06 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 03.12.2024 11:25:07 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 03.12.2024 11:25:07 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 03.12.2024 11:25:07 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2024 11:25:07 [RichPresenceManager] ChangeActivity to GeneralActivity .. ERROR: 03.12.2024 11:25:08 Failed to OnAbilityEnds in AbilityPride: Object reference not set to an instance of an object. at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityPride.OnAbilityEnds (System.Boolean withFade, System.Boolean destroy) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.AbilityPride:OnAbilityEnds(Boolean, Boolean) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 03.12.2024 11:32:24 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. WARNING: 03.12.2024 11:32:24 ButtonPrompt.UpdatePromptDisplay(Player1) failed! ButtonPrompt is destroyed but UpdatePromptDisplay is hooked somewhere! Please fix this issue asap as it leads to Memory leak. LOG: 03.12.2024 11:32:26 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2024 11:32:26 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2024 11:32:27 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2024 11:32:27 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 11:32:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 11:32:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2024 11:32:27 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2024 11:32:28 is Loading Quests LOG: 03.12.2024 11:32:28 loaded mechionary progress for savegame:24.10 LOG: 03.12.2024 11:32:28 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2024 11:32:30 NEW GAMESEED: 'FH6M-YN0V' resetSeededCalls: True LOG: 03.12.2024 11:32:30 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2024 11:32:30 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2024 11:32:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2024 11:32:30 is Loading Quests LOG: 03.12.2024 11:32:30 loaded mechionary progress for savegame:24.10 WARNING: 03.12.2024 11:32:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 03.12.2024 11:32:33 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 03.12.2024 11:32:33 CreateHomeBase completed successfully. LOG: 03.12.2024 11:32:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 11:32:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 11:32:33 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 11:32:33 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 11:32:33 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 11:32:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 11:32:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 11:32:33 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 03.12.2024 11:32:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 11:32:33 Ambient VFX this room or lv theme is null LOG: 03.12.2024 11:32:33 CurrentRoom ReverbTheme isNone