LOG: 19.12.2024 16:28:45 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 19.12.2024 16:28:45 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 19.12.2024 16:28:45 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 19.12.2024 16:28:45 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 19.12.2024 16:28:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:28:45 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 19.12.2024 16:28:45 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 19.12.2024 16:28:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 19.12.2024 16:28:45 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 19.12.2024 16:28:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 19.12.2024 16:28:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 19.12.2024 16:28:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 19.12.2024 16:28:46 WindowManager.LoadMenu => MainMenu WARNING: 19.12.2024 16:28:46 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 19.12.2024 16:28:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 19.12.2024 16:28:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:28:46 [STEAM] Received stats (0) and achievements (62) from Steam LOG: 19.12.2024 16:28:46 [STEAM] Received stats (0) and achievements (62) from Steam LOG: 19.12.2024 16:28:46 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 16:28:46 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 19.12.2024 16:28:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 19.12.2024 16:28:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 19.12.2024 16:28:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 19.12.2024 16:29:07 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 19.12.2024 16:29:07 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 19.12.2024 16:29:08 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 19.12.2024 16:29:08 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 19.12.2024 16:29:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:29:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 16:29:08 Menu.UnloadMenuPanel => MM_Default LOG: 19.12.2024 16:29:09 OnVersionChanges(2) LOG: 19.12.2024 16:29:09 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 16:29:09 is Loading Quests WARNING: 19.12.2024 16:29:09 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:29:09 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 16:29:09 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 19.12.2024 16:29:09 Changed Selection is the same object LOG: 19.12.2024 16:29:10 Continue Game Confirmed! Loading Game Session => Guid: 7ccfe8d27828 Seed: XY6M-8404 SeededCalls: 503 SeededCallsLastDungeon: 169 LOG: 19.12.2024 16:29:10 is Loading Quests WARNING: 19.12.2024 16:29:10 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:29:10 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 16:29:11 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 19.12.2024 16:29:11 WindowManager.LoadMenu => InGameMenu LOG: 19.12.2024 16:29:11 WindowManager.UnloadMenu => MainMenu LOG: 19.12.2024 16:29:11 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 19.12.2024 16:29:11 is Loading Quests WARNING: 19.12.2024 16:29:11 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:29:11 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 19.12.2024 16:29:11 loaded mechionary progress for savegame:Mr. Dykh-B'udd LOG: 19.12.2024 16:29:11 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 19.12.2024 16:29:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 19.12.2024 16:29:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 19.12.2024 16:29:11 NEW GAMESEED: 'XY6M-8404' resetSeededCalls: True LOG: 19.12.2024 16:29:11 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 19.12.2024 16:29:11 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Trauer LOG: 19.12.2024 16:29:11 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 19.12.2024 16:29:11 Generate Level Started! Level: Level_C theme: Trauer GameSeed: XY6M-8404 SeedCalls: 334 LOG: 19.12.2024 16:29:12 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 19.12.2024 16:29:21 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 19.12.2024 16:29:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 16:29:27 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 19.12.2024 16:29:27 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 19.12.2024 16:29:31 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 19.12.2024 16:29:31 Generate Level Completed! Loading time: 20,254s LOG: 19.12.2024 16:29:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 16:29:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:29:31 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 16:29:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 19.12.2024 16:29:31 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 19.12.2024 16:29:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 16:29:31 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 19.12.2024 16:29:31 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:29:31 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 19.12.2024 16:29:31 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 19.12.2024 16:29:31 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 16:29:31 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 16:29:31 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 19.12.2024 16:29:31 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 19.12.2024 16:29:31 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.ExposingName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.MeteorizerName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.LeoName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 19.12.2024 16:29:31 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName LOG: 19.12.2024 16:29:31 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 16:29:32 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 16:29:32 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName LOG: 19.12.2024 16:29:32 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 16:29:32 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:29:32 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 16:29:32 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:29:32 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 16:29:32 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 19.12.2024 16:29:32 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 WARNING: 19.12.2024 16:29:32 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:29:32 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:29:34 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 19.12.2024 16:29:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 16:29:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:29:37 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:29:37 CurrentRoom ReverbTheme isAlley_Open LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_Stationary_Sniper delay 1,75 LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 19.12.2024 16:29:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 19.12.2024 16:29:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 19.12.2024 16:29:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:29:37 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 19.12.2024 16:29:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 16:29:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_D)_BlockBuildStationary_Degrees270/CullingContainer/Static/Island_04/SORROW_Level_B_GasTank_03/Gastank/Cube" LOG: 19.12.2024 16:29:38 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:29:38 AddEnemy Trauer_Stationary_Generator LOG: 19.12.2024 16:29:38 StandardOutlineEffect.enabled = false Trauer_Stationary_Generator öjj WARNING: 19.12.2024 16:29:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 16:29:38 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:29:38 AddEnemy Trauer_Stationary_Generator_01 LOG: 19.12.2024 16:29:38 StandardOutlineEffect.enabled = false Trauer_Stationary_Generator_01 öjj WARNING: 19.12.2024 16:29:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 16:29:38 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:29:38 AddEnemy Trauer_Stationary_Generator_02 LOG: 19.12.2024 16:29:38 StandardOutlineEffect.enabled = false Trauer_Stationary_Generator_02 öjj WARNING: 19.12.2024 16:29:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 16:29:38 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:29:38 AddEnemy Trauer_Stationary_Generator_03 LOG: 19.12.2024 16:29:38 StandardOutlineEffect.enabled = false Trauer_Stationary_Generator_03 öjj WARNING: 19.12.2024 16:29:38 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 19.12.2024 16:29:38 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:29:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:29:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 19.12.2024 16:29:39 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:39 StandardOutlineEffect.enabled = false Trauer_GiverOfGrief(Clone) öjj WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:39 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 19.12.2024 16:29:39 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:39 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:39 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:39 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:40 GetValidDropZonePosition() => Was not successful! LOG: 19.12.2024 16:29:41 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:29:41 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:29:41 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 LOG: 19.12.2024 16:29:41 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:29:41 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator)isCharmedByOwnerPlayer1 LOG: 19.12.2024 16:29:41 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:41 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:41 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:41 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:29:41 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 19.12.2024 16:29:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:41 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:29:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:29:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:29:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:29:42 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:42 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:42 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:29:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:42 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:29:43 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:43 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:43 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:43 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:29:43 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 19.12.2024 16:29:43 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:29:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:29:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 19.12.2024 16:29:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:44 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:29:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 19.12.2024 16:29:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 16:29:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 19.12.2024 16:29:46 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 19.12.2024 16:29:47 GetIconByBuffType called with buffType: Jammer WARNING: 19.12.2024 16:29:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:47 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:50 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:50 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:29:50 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed WARNING: 19.12.2024 16:29:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:29:51 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:29:51 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:29:51 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 19.12.2024 16:29:51 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:29:54 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:29:54 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:55 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:55 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:29:55 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:29:55 BuffManager.StartBuffEffect() for BUFFID: 17 is already started! LOG: 19.12.2024 16:29:55 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:55 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:55 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed WARNING: 19.12.2024 16:29:56 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:29:56 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:56 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed LOG: 19.12.2024 16:29:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:29:56 Blocked aggro-target switch from player to enemybase cuz enemy is not charmed WARNING: 19.12.2024 16:29:56 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:29:56 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:29:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:29:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 16:29:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:29:59 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 19.12.2024 16:29:59 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 19.12.2024 16:30:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 16:30:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:30:00 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 16:30:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 16:30:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 16:30:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:30:01 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 16:30:01 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 16:30:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:30:06 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! LOG: 19.12.2024 16:30:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 19.12.2024 16:30:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 WARNING: 19.12.2024 16:30:12 Ambient VFX this room or lv theme is null WARNING: 19.12.2024 16:30:12 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 16:30:12 Started Music_GrammoPhoneBot LOG: 19.12.2024 16:30:12 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 16:30:12 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:30:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:30:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 16:30:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 19.12.2024 16:30:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:30:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 16:30:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:30:20 initialises raritymodes LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_2 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_3 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_2 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 LOG: 19.12.2024 16:30:20 equipmentRarity:Level_1 WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 16:30:21 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 16:30:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 16:30:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 16:30:30 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 19.12.2024 16:30:30 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 19.12.2024 16:30:30 LootContextPanel OnButtonSuccess => back WARNING: 19.12.2024 16:30:30 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:30:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 16:30:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:30:31 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 19.12.2024 16:30:31 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 16:30:43 WindowManager.LoadMenu => EscapeMenu LOG: 19.12.2024 16:30:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 16:30:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 16:30:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 19.12.2024 16:30:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 19.12.2024 16:30:44 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 19.12.2024 16:30:44 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 19.12.2024 16:30:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:44 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 19.12.2024 16:30:44 Menu.UnloadMenuPanel => ESC_Main LOG: 19.12.2024 16:30:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 19.12.2024 16:30:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 19.12.2024 16:30:48 Menu.UnloadMenuPanel => MM_Options LOG: 19.12.2024 16:30:49 WindowManager.UnloadMenu => EscapeMenu LOG: 19.12.2024 16:30:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 19.12.2024 16:30:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:30:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:30:49 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 19.12.2024 16:30:54 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:30:54 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 16:30:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:30:55 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:30:55 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:30:56 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:30:56 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 19.12.2024 16:30:56 Added rewardType: Health LOG: 19.12.2024 16:30:56 Added rewardType: GScrap LOG: 19.12.2024 16:30:56 Added rewardType: Weapon WARNING: 19.12.2024 16:30:56 New Selection was created: True LOG: 19.12.2024 16:30:56 Difficulty selected: EASY LOG: 19.12.2024 16:30:56 SelectedType: Health; SelectedRarity: Level_1 LOG: 19.12.2024 16:30:56 Difficulty selected: EASY LOG: 19.12.2024 16:30:56 SelectedType: Health; SelectedRarity: Level_1 WARNING: 19.12.2024 16:30:56 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:56 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 19.12.2024 16:30:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 19.12.2024 16:30:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:30:56 Difficulty selected: MEDIUM LOG: 19.12.2024 16:30:56 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 19.12.2024 16:30:57 Difficulty selected: VERY HARD LOG: 19.12.2024 16:30:57 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 19.12.2024 16:30:57 the current rewards of the challengmachine have been saved LOG: 19.12.2024 16:30:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 19.12.2024 16:30:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:30:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 19.12.2024 16:30:57 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 16:30:57 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 19.12.2024 16:30:57 Spawned wave#0 for Difficulty#3 LOG: 19.12.2024 16:30:58 Menu.UnloadMenuPanel => ChallangerArcade LOG: 19.12.2024 16:30:58 the current rewards of the challengmachine have been saved LOG: 19.12.2024 16:30:59 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 19.12.2024 16:30:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:30:59 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 19.12.2024 16:30:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:30:59 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 19.12.2024 16:30:59 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:31:00 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 19.12.2024 16:31:01 GetIconByBuffType called with buffType: Jammer LOG: 19.12.2024 16:31:02 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 19.12.2024 16:31:02 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:31:04 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 19.12.2024 16:31:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:31:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:31:08 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:31:08 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 19.12.2024 16:31:08 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:31:12 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 19.12.2024 16:31:13 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 16:31:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:31:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:31:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:31:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:31:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:31:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 16:31:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:31:17 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:31:18 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:31:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 19.12.2024 16:31:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 16:31:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:31:19 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 16:31:21 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:31:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:31:21 Difficulty#3 Challenge cleared! WARNING: 19.12.2024 16:31:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 19.12.2024 16:31:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:31:38 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:31:39 Reward: Weapon; RarityLevel: Level_3 LOG: 19.12.2024 16:31:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:31:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 16:31:39 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:31:39 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:31:39 DoubleModeGun WeaponSwap firstCall ! LOG: 19.12.2024 16:31:39 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 19.12.2024 16:31:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:31:46 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 16:31:46 TryAddWeapon(Items.Weapons.LaserRifleName) => Items.Weapons.BlazecannonName 2 WARNING: 19.12.2024 16:31:47 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:31:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 16:31:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:31:48 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 16:31:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 19.12.2024 16:31:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 19.12.2024 16:31:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 19.12.2024 16:31:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:31:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:31:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 16:31:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:31:56 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:31:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:31:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:31:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:31:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:31:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:31:58 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:31:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:31:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:31:59 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 16:31:59 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:00 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:32:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:01 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 16:32:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:02 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:32:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:03 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 16:32:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:04 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:32:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:04 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:32:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:05 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 16:32:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:32:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 16:32:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:32:06 Menu.UnloadMenuPanel => Inventar WARNING: 19.12.2024 16:32:19 Pool-init: Prefab VFX_Lasergun_OnHit has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:32:19 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 16:32:19 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:32:19 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 16:32:28 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:32:28 Started Music_GrammoPhoneBot LOG: 19.12.2024 16:32:28 CurrentRoom ReverbTheme isAlley_Small WARNING: 19.12.2024 16:32:28 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:32:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:32:39 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:32:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:32:39 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:32:39 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 19.12.2024 16:32:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:32:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 19.12.2024 16:32:46 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 TryAddWeapon(Items.Weapons.LaserRifleName) => Items.Weapons.LaserRifleName 1 LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 16:32:46 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:32:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 19.12.2024 16:32:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 19.12.2024 16:32:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:32:49 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 19.12.2024 16:32:49 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:32:49 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 16:32:57 Ambient VFX this room or lv theme is null LOG: 19.12.2024 16:32:57 CurrentRoom ReverbTheme isAlley_Open WARNING: 19.12.2024 16:32:57 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:32:57 TrySpawnEnemy SORROW_Mallory delay 1,75 WARNING: 19.12.2024 16:32:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:32:59 StandardOutlineEffect.enabled = false Trauer_Mallory(Clone) öjj LOG: 19.12.2024 16:33:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 19.12.2024 16:33:06 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 19.12.2024 16:33:06 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Pride LOG: 19.12.2024 16:33:06 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 19.12.2024 16:33:09 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 19.12.2024 16:33:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:33:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:33:13 spawnAssets has been Started LOG: 19.12.2024 16:33:18 generators has been Started LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:18 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:33:18 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:33:18 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:33:18 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:33:19 turret has been Started LOG: 19.12.2024 16:33:19 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:33:22 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:33:22 moshpit has been Started LOG: 19.12.2024 16:33:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnicianDummy(Clone) öjj WARNING: 19.12.2024 16:33:22 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnicianDummy(Clone) öjj WARNING: 19.12.2024 16:33:22 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnicianDummy(Clone) öjj WARNING: 19.12.2024 16:33:22 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnicianDummy(Clone) öjj WARNING: 19.12.2024 16:33:22 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:33:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:33:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:33:28 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 19.12.2024 16:33:28 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:33:28 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:33:28 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:33:28 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:33:28 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 19.12.2024 16:33:30 spawnAssets has been Started LOG: 19.12.2024 16:33:31 circlepit has been Started LOG: 19.12.2024 16:33:32 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 19.12.2024 16:33:33 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:33:40 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:33:43 GetIconByBuffType called with buffType: Corrosion ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:33:43 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:33:43 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:33:47 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:33:47 spawnAssets has been Started LOG: 19.12.2024 16:33:47 GetIconByBuffType called with buffType: Frostbite LOG: 19.12.2024 16:33:47 GetIconByBuffType called with buffType: Frostbite WARNING: 19.12.2024 16:33:47 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:33:47 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:33:47 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 19.12.2024 16:34:00 wallOfDeath has been Started LOG: 19.12.2024 16:34:04 spawnAssets has been Started LOG: 19.12.2024 16:34:10 turret has been Started LOG: 19.12.2024 16:34:10 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:34:10 StandardOutlineEffect.enabled = false Trauer_Stationary_RocketLauncher(Clone) öjj ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:34:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 19.12.2024 16:34:15 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:15 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 moshpit has been Started LOG: 19.12.2024 16:34:16 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:34:16 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:16 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:34:16 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:16 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:34:16 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:16 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:34:16 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:16 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:34:16 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:16 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:34:16 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:34:17 generators has been Started LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 GetIconByBuffType called with buffType: Frostbite LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:34:17 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:34:17 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:34:17 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:34:18 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:34:18 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:34:20 spawnAssets has been Started LOG: 19.12.2024 16:34:20 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:34:21 GetIconByBuffType called with buffType: Frostbite WARNING: 19.12.2024 16:34:25 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:34:25 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:34:26 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:34:32 circlepit has been Started LOG: 19.12.2024 16:34:35 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 19.12.2024 16:34:37 spawnAssets has been Started LOG: 19.12.2024 16:34:40 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:34:41 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:34:41 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB)isCharmedByOwnerPlayer1 LOG: 19.12.2024 16:34:54 spawnAssets has been Started LOG: 19.12.2024 16:34:58 turret has been Started LOG: 19.12.2024 16:34:58 StandardOutlineEffect.enabled = false Trauer_Stationary_RocketLauncher(Clone) öjj LOG: 19.12.2024 16:34:58 StandardOutlineEffect.enabled = false Trauer_Stationary_RocketLauncher(Clone) öjj LOG: 19.12.2024 16:34:58 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:35:00 ADD Addin! => Items.Addins.ElectricNameLevel_1 ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:01 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:01 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:35:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:35:04 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 19.12.2024 16:35:08 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:35:09 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:35:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:35:10 spawnAssets has been Started WARNING: 19.12.2024 16:35:11 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:35:11 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:35:11 BuffManager.StartBuffEffect() for BUFFID: 140 is already started! WARNING: 19.12.2024 16:35:11 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:35:11 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:35:11 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:35:12 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:35:12 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:35:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 19.12.2024 16:35:12 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:35:12 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:35:12 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 19.12.2024 16:35:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:35:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:35:17 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:35:17 Look rotation viewing vector is zero LOG: 19.12.2024 16:35:17 Look rotation viewing vector is zero LOG: 19.12.2024 16:35:17 Look rotation viewing vector is zero LOG: 19.12.2024 16:35:17 Look rotation viewing vector is zero ERROR: 19.12.2024 16:35:17 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:17 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:35:17 wallOfDeath has been Started LOG: 19.12.2024 16:35:18 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 19.12.2024 16:35:18 GetIconByBuffType called with buffType: Radioactive WARNING: 19.12.2024 16:35:19 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:35:19 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:35:22 generators has been Started LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:22 StandardOutlineEffect.enabled = false Trauer_Stationary_MalloryGenerator(Clone) öjj WARNING: 19.12.2024 16:35:22 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:22 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:35:26 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:26 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:35:27 spawnAssets has been Started ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:27 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:27 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:35:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:35:32 moshpit has been Started LOG: 19.12.2024 16:35:32 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:35:32 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:32 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:35:32 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:35:32 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:32 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:35:32 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisorDummy(Clone) öjj WARNING: 19.12.2024 16:35:32 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:32 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:35:33 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 19.12.2024 16:35:34 GetIconByBuffType called with buffType: Burning LOG: 19.12.2024 16:35:37 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:35:38 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 19.12.2024 16:35:39 GetIconByBuffType called with buffType: Burning LOG: 19.12.2024 16:35:44 spawnAssets has been Started LOG: 19.12.2024 16:35:44 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 19.12.2024 16:35:45 GetIconByBuffType called with buffType: Jammer LOG: 19.12.2024 16:35:47 turret has been Started LOG: 19.12.2024 16:35:47 StandardOutlineEffect.enabled = false Trauer_Stationary_RocketLauncher(Clone) öjj LOG: 19.12.2024 16:35:47 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:35:47 StandardOutlineEffect.enabled = false Trauer_Stationary_RocketLauncher(Clone) öjj LOG: 19.12.2024 16:35:47 StandardOutlineEffect.enabled = false Trauer_Stationary_Sniper(Clone) öjj LOG: 19.12.2024 16:35:49 circlepit has been Started LOG: 19.12.2024 16:35:51 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:35:51 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:35:51 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:35:51 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB)isCharmedByOwnerPlayer1 WARNING: 19.12.2024 16:35:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:35:55 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 19.12.2024 16:35:55 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:35:57 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:35:57 Language Text not found! (Path: Töte ) ERROR: 19.12.2024 16:35:59 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:59 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:35:59 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:35:59 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:36:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:36:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:36:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:36:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:36:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:36:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:36:00 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 ERROR: 19.12.2024 16:36:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 19.12.2024 16:36:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 19.12.2024 16:36:00 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 16:36:00 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:36:00 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:36:00 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:36:01 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:36:01 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 19.12.2024 16:36:01 spawnAssets has been Started WARNING: 19.12.2024 16:36:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:36:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:36:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:36:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 19.12.2024 16:36:09 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 19.12.2024 16:36:10 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 19.12.2024 16:36:10 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:36:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:36:10 Failed to create agent because it is not close enough to the NavMesh ERROR: 19.12.2024 16:36:10 Failed to add WeaponAddin WEAPONADDIN_AimedShot to Shootable! Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.AimedShotAddin.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.Bounteous () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.LoadCustomSkills () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy+d__81.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.AbilityJoy:Bounteous() StickyStoneStudio.MOODS.AbilityJoy:LoadCustomSkills() StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:36:13 OnMalloryHitsGroundDelegate LOG: 19.12.2024 16:36:13 shockWave has been Started LOG: 19.12.2024 16:36:14 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 19.12.2024 16:36:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 19.12.2024 16:36:14 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:36:14 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:14 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:14 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:14 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:14 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:15 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:15 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 19.12.2024 16:36:15 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 19.12.2024 16:36:15 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module ERROR: 19.12.2024 16:36:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:36:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:36:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 19.12.2024 16:36:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:36:17 spawnAssets has been Started LOG: 19.12.2024 16:36:18 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:36:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:36:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:36:22 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:36:23 jump has been Started WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:24 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:25 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:36:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:28 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:36:28 OnMalloryHitsGroundDelegate LOG: 19.12.2024 16:36:28 turret has been Started LOG: 19.12.2024 16:36:28 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 19.12.2024 16:36:28 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:36:29 Failed to add WeaponAddin WEAPONADDIN_AimedShot to Shootable! Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.AimedShotAddin.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.Bounteous () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.LoadCustomSkills () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy+d__81.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.AbilityJoy:Bounteous() StickyStoneStudio.MOODS.AbilityJoy:LoadCustomSkills() StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:36:29 shockWave has been Started LOG: 19.12.2024 16:36:30 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:36:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:36:33 spawnAssets has been Started LOG: 19.12.2024 16:36:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:36:34 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 19.12.2024 16:36:34 GetIconByBuffType called with buffType: Radioactive LOG: 19.12.2024 16:36:38 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 19.12.2024 16:36:38 jump has been Started WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:36:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:36:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:41 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 19.12.2024 16:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 19.12.2024 16:36:43 OnMalloryHitsGroundDelegate LOG: 19.12.2024 16:36:43 shockWave has been Started LOG: 19.12.2024 16:36:44 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 19.12.2024 16:36:44 NextWave() => Wave was not started yet or has no waves WARNING: 19.12.2024 16:36:44 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:36:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:36:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:44 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:44 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:36:44 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 19.12.2024 16:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:36:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:36:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:36:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:36:55 Destroy On BossRoom MS Build: Trauer_Mallory(Clone) distance: 0 LOG: 19.12.2024 16:36:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 19.12.2024 16:36:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:36:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 16:36:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:36:55 Language Text not found! (Path: °) LOG: 19.12.2024 16:36:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:37:00 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 16:37:01 TryAddItem(WeaponAddin) => Items.Addins.SplasherName WARNING: 19.12.2024 16:37:02 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 16:37:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 16:37:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:37:02 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 16:37:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 16:37:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:04 OnWeaponSelectionChanged ID -> 1 LOG: 19.12.2024 16:37:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:37:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 16:37:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 16:37:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:37:06 WindowManager.LoadMenu => StageSelectorMenu LOG: 19.12.2024 16:37:06 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 16:37:06 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 19.12.2024 16:37:06 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 19.12.2024 16:37:06 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 16:37:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 19.12.2024 16:37:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 16:37:16 MapController: Change CurrentTheme from 'Trauer' to 'Wut' LOG: 19.12.2024 16:37:16 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 19.12.2024 16:37:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '7ccfe8d27828' GameSeed: XY6M-8404 SeededCalls:667 SeededCallsLastDungeon:333 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 19.12.2024 16:37:16 UpdatePlayerProgress LOG: 19.12.2024 16:37:16 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 16:37:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 19.12.2024 16:37:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 16:37:16 WindowManager.UnloadMenu => StageSelectorMenu LOG: 19.12.2024 16:37:16 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 19.12.2024 16:37:17 Generate Level Started! Level: Level_A theme: Wut GameSeed: XY6M-8404 SeedCalls: 668 LOG: 19.12.2024 16:37:19 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 19.12.2024 16:37:19 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 19.12.2024 16:37:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 16:37:20 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 19.12.2024 16:37:21 Generate Level Completed! Loading time: 3,688s LOG: 19.12.2024 16:37:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:21 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 16:37:21 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 19.12.2024 16:37:21 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:37:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:21 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:37:21 UpdatePlayerProgress LOG: 19.12.2024 16:37:21 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 16:37:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:21 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 16:37:21 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:21 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:37:21 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 19.12.2024 16:37:21 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 19.12.2024 16:37:21 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:21 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 16:37:21 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:37:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:37:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:37:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:37:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 16:37:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 19.12.2024 16:37:25 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:37:26 Menu.UnloadMenuPanel => Info WARNING: 19.12.2024 16:37:27 Pool-init: Prefab VFX_Lasergun_OnHit has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:37:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 16:37:28 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:37:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:37:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:37:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 19.12.2024 16:37:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:30 OnWeaponSelectionChanged ID -> 0 LOG: 19.12.2024 16:37:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 19.12.2024 16:37:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:37:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 19.12.2024 16:37:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:37:32 Menu.UnloadMenuPanel => Inventar LOG: 19.12.2024 16:37:34 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 19.12.2024 16:37:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:37:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:37:40 CurrentRoom ReverbTheme isNone LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 16:37:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 16:37:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:37:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:37:40 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:37:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:37:42 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_AngerAvatar(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_AngerAvatar(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:37:42 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:37:42 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:37:43 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 19.12.2024 16:37:43 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 19.12.2024 16:37:43 Anger Avatar: Explosion triggered due to low velocity during Angry Charge LOG: 19.12.2024 16:37:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:43 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 19.12.2024 16:37:44 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 19.12.2024 16:37:44 DestroyDestructibleInScene() => Anger_Destructibles LOG: 19.12.2024 16:37:44 GetIconByBuffType called with buffType: Frostbite WARNING: 19.12.2024 16:37:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 16:37:45 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 16:37:45 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:37:45 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:46 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 16:37:46 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 19.12.2024 16:37:47 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:37:48 GetIconByBuffType called with buffType: OilBarrel WARNING: 19.12.2024 16:37:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:37:49 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:37:49 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:51 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:37:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:37:51 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:37:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:37:56 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 19.12.2024 16:37:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:37:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 19.12.2024 16:37:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:38:01 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 16:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:38:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 16:38:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_AngerAvatar(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:38:03 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:38:03 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:38:03 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:38:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! LOG: 19.12.2024 16:38:04 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 19.12.2024 16:38:04 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 19.12.2024 16:38:04 Failed to add WeaponAddin WEAPONADDIN_AimedShot to Shootable! Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.AimedShotAddin.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.Bounteous () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.LoadCustomSkills () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy+d__81.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.AbilityJoy:Bounteous() StickyStoneStudio.MOODS.AbilityJoy:LoadCustomSkills() StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:38:05 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:38:06 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:38:06 BuffManager.StartBuffEffect() for BUFFID: 269 is already started! LOG: 19.12.2024 16:38:06 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:38:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 19.12.2024 16:38:07 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:38:07 BuffManager.StartBuffEffect() for BUFFID: 270 is already started! LOG: 19.12.2024 16:38:07 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:38:07 BuffManager.StartBuffEffect() for BUFFID: 274 is already started! WARNING: 19.12.2024 16:38:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:38:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:38:08 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 19.12.2024 16:38:09 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:38:09 BuffManager.StartBuffEffect() for BUFFID: 302 is already started! WARNING: 19.12.2024 16:38:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 [STEAM] Achievement 'ACH_GRAND_GUNNER' unlocked! LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 [STEAM] StoreStats - success LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:38:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 16:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 19.12.2024 16:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 19.12.2024 16:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 19.12.2024 16:38:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 19.12.2024 16:38:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:38:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:38:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 19.12.2024 16:38:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 19.12.2024 16:38:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 16:38:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 WARNING: 19.12.2024 16:38:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:38:46 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 16:38:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:38:47 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:38:48 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:38:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:38:49 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 16:38:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:38:51 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 19.12.2024 16:38:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:38:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 19.12.2024 16:38:51 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:51 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:38:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:38:54 LootContextPanel OnButtonSuccess => confirm LOG: 19.12.2024 16:38:54 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 19.12.2024 16:38:54 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 TryAddWeapon(Items.Weapons.LaserRifleName) => Items.Weapons.LaserRifleName 1 LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 19.12.2024 16:38:54 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:38:54 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 19.12.2024 16:38:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:38:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 19.12.2024 16:38:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:38:55 Menu.UnloadMenuPanel => LootContext LOG: 19.12.2024 16:38:56 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:38:58 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 16:38:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:38:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:00 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 19.12.2024 16:39:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 19.12.2024 16:39:07 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 19.12.2024 16:39:07 GameSession.UpdateProgress(SAVED) => SessionGUID: '7ccfe8d27828' GameSeed: XY6M-8404 SeededCalls:705 SeededCallsLastDungeon:37 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 19.12.2024 16:39:07 UpdatePlayerProgress LOG: 19.12.2024 16:39:07 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c LOG: 19.12.2024 16:39:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 19.12.2024 16:39:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 19.12.2024 16:39:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 19.12.2024 16:39:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: XY6M-8404 SeedCalls: 706 LOG: 19.12.2024 16:39:08 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 19.12.2024 16:39:08 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 19.12.2024 16:39:09 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 19.12.2024 16:39:10 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj WARNING: 19.12.2024 16:39:11 Combine mesh instance 0 is null. LOG: 19.12.2024 16:39:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 19.12.2024 16:39:13 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:39DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:39DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 19.12.2024 16:39:14 Generate Level Completed! Loading time: 6,704s LOG: 19.12.2024 16:39:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:39:14 WindowManager.UnloadMenu => LoadingMenu LOG: 19.12.2024 16:39:14 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 19.12.2024 16:39:14 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:39:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:39:14 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:39:14 UpdatePlayerProgress LOG: 19.12.2024 16:39:14 SAVE GAME => Mr. Dykh-B'udd id:0 guid:c459148c-1bf8-42dc-9e12-664ebaefb56c WARNING: 19.12.2024 16:39:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:14 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 19.12.2024 16:39:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:39:14 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:39:14 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 19.12.2024 16:39:14 Syop BetQuest logs RT16:29DungeonDepth: 0 - seed XY6M-8404 has been applied RT16:29DungeonDepth: 5 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:37DungeonDepth: 6 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:39DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 RT16:39DungeonDepth: 7 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 WARNING: 19.12.2024 16:39:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:39:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 19.12.2024 16:39:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 19.12.2024 16:39:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:39:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 19.12.2024 16:39:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 16:39:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:39:19 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 16:39:23 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 19.12.2024 16:39:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 19.12.2024 16:39:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:39:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:39:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:30 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:39:31 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 16:39:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:39:31 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 19.12.2024 16:39:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:33 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_HeadOfArtillery(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:39:33 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 19.12.2024 16:39:33 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:33 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 19.12.2024 16:39:33 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:34 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:39:34 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:39:34 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:39:35 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:39:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:35 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:39:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:39:35 GetIconByBuffType called with buffType: Corrosion LOG: 19.12.2024 16:39:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 19.12.2024 16:39:35 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:35 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:39:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:36 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:36 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:39:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:39:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:39:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:39:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:39:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:39:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 19.12.2024 16:39:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:39:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 19.12.2024 16:39:41 Pool-init: Prefab VFX_Lasergun_OnHit has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:39:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 16:39:42 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:39:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:39:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 16:39:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 19.12.2024 16:39:52 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:39:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:39:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 16:39:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:39:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 19.12.2024 16:39:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 19.12.2024 16:39:54 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_RepositoryWorker(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:39:54 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:39:54 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:39:54 Language Text not found! (Path: Drone) ERROR: 19.12.2024 16:39:54 Failed to add WeaponAddin WEAPONADDIN_AimedShot to Shootable! Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.AimedShotAddin.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.Bounteous () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy.LoadCustomSkills () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityJoy+d__81.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.AbilityJoy:Bounteous() StickyStoneStudio.MOODS.AbilityJoy:LoadCustomSkills() StickyStoneStudio.MOODS.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 19.12.2024 16:39:55 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:39:55 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:55 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:39:56 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 19.12.2024 16:39:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:39:56 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:56 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:39:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:39:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 19.12.2024 16:40:00 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:40:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 19.12.2024 16:40:00 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:40:00 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:40:01 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:40:01 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:40:01 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:40:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 19.12.2024 16:40:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:40:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 19.12.2024 16:40:09 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:40:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 19.12.2024 16:40:09 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 19.12.2024 16:40:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 19.12.2024 16:40:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 19.12.2024 16:40:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 19.12.2024 16:40:12 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 19.12.2024 16:40:12 DestroyDestructibleInScene() => barrel_open WARNING: 19.12.2024 16:40:17 for == null! No VFX-Effect can be played on destroy. LOG: 19.12.2024 16:40:17 Started Music_GrammoPhoneBot LOG: 19.12.2024 16:40:17 CurrentRoom ReverbTheme isCave_Small WARNING: 19.12.2024 16:40:17 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:40:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:40:49 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:40:52 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:41:05 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:41:07 CurrentRoom ReverbTheme isCave_Open LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 19.12.2024 16:41:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 19.12.2024 16:41:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 19.12.2024 16:41:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 19.12.2024 16:41:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 19.12.2024 16:41:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 19.12.2024 16:41:09 Failed to create agent because it is not close enough to the NavMesh LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_HeadOfArtillery(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:41:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 19.12.2024 16:41:09 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_HeadOfArtillery(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:41:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_AngerAvatar(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) LOG: 19.12.2024 16:41:09 StandardOutlineEffect.enabled = false TheRoaringSmelter_AngerAvatar(Clone) öjj WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Drone) WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:09 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:41:10 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:10 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:11 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 19.12.2024 16:41:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 19.12.2024 16:41:12 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 19.12.2024 16:41:12 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 19.12.2024 16:41:12 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 19.12.2024 16:41:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:41:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 16:41:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:14 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:14 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:14 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 19.12.2024 16:41:14 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 19.12.2024 16:41:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 19.12.2024 16:41:15 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 19.12.2024 16:41:16 GetIconByBuffType called with buffType: Charming LOG: 19.12.2024 16:41:16 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)isCharmedByOwnerPlayer1 WARNING: 19.12.2024 16:41:17 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 19.12.2024 16:41:17 GetIconByBuffType called with buffType: OilBarrel LOG: 19.12.2024 16:41:19 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 19.12.2024 16:41:20 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:20 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:23 GetIconByBuffType called with buffType: Corrosion WARNING: 19.12.2024 16:41:23 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:23 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:26 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 19.12.2024 16:41:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 19.12.2024 16:41:26 Language Text not found! (Path: Töte ) WARNING: 19.12.2024 16:41:26 Language Text not found! (Path: Töte ) LOG: 19.12.2024 16:41:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 19.12.2024 16:41:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 19.12.2024 16:41:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 19.12.2024 16:41:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 19.12.2024 16:41:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 19.12.2024 16:41:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:41:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:41:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 19.12.2024 16:41:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 19.12.2024 16:41:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 19.12.2024 16:41:32 Menu.UnloadMenuPanel => Info LOG: 19.12.2024 16:41:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 19.12.2024 16:41:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:41:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 19.12.2024 16:41:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 19.12.2024 16:41:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 16:41:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:41:41 CurrentRoom ReverbTheme isCave_Small LOG: 19.12.2024 16:41:43 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 19.12.2024 16:41:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 19.12.2024 16:41:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 19.12.2024 16:41:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 19.12.2024 16:41:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 19.12.2024 16:41:44 OpenChest DelayedCall: CHESTTYPE: GScrap