LOG: 30.01.2025 10:24:06 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 30.01.2025 10:24:06 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 30.01.2025 10:24:06 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 30.01.2025 10:24:06 Try to ChangeLanguage() to ENGLISH WARNING: 30.01.2025 10:24:07 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 30.01.2025 10:24:07 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 30.01.2025 10:24:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 30.01.2025 10:24:07 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 30.01.2025 10:24:07 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 30.01.2025 10:24:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 30.01.2025 10:24:08 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 30.01.2025 10:24:08 WindowManager.LoadMenu => MainMenu LOG: 30.01.2025 10:24:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.01.2025 10:24:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:24:10 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 30.01.2025 10:24:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.01.2025 10:24:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 30.01.2025 10:24:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.01.2025 10:24:28 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 30.01.2025 10:24:28 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 30.01.2025 10:24:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 30.01.2025 10:24:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 30.01.2025 10:24:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:24:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:24:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:24:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:24:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:24:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 30.01.2025 10:24:28 Menu.UnloadMenuPanel => MM_Default LOG: 30.01.2025 10:24:30 is Loading Quests WARNING: 30.01.2025 10:24:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 30.01.2025 10:24:30 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 30.01.2025 10:24:30 loaded mechionary progress for savegame:new LOG: 30.01.2025 10:24:30 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 30.01.2025 10:24:33 NEW GAMESEED: 'O5F4-PLJW' resetSeededCalls: True LOG: 30.01.2025 10:24:33 WindowManager.LoadMenu => InGameMenu LOG: 30.01.2025 10:24:33 WindowManager.UnloadMenu => MainMenu LOG: 30.01.2025 10:24:33 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 30.01.2025 10:24:33 is Loading Quests WARNING: 30.01.2025 10:24:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 30.01.2025 10:24:33 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 30.01.2025 10:24:33 loaded mechionary progress for savegame:new LOG: 30.01.2025 10:24:33 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 30.01.2025 10:24:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 30.01.2025 10:24:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_DOT öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj LOG: 30.01.2025 10:24:36 CreateHomeBase completed successfully. LOG: 30.01.2025 10:24:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:24:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:24:36 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:24:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 30.01.2025 10:24:36 CurrentRoom ReverbTheme isNone LOG: 30.01.2025 10:24:36 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 30.01.2025 10:24:36 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 30.01.2025 10:24:36 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 30.01.2025 10:24:36 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 30.01.2025 10:24:36 Ambient VFX this room or lv theme is null LOG: 30.01.2025 10:24:36 CurrentRoom ReverbTheme isNone LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_Aster öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_Wrough öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_Oddmund öjj LOG: 30.01.2025 10:24:36 StandardOutlineEffect.enabled = false NPC_CombatUnit öjj LOG: 30.01.2025 10:24:36 Gravestone#1 inited! Highscore: 104492; Boss Headcount: 0 LOG: 30.01.2025 10:24:36 Gravestone#2 inited! Highscore: 16386; Boss Headcount: 0 LOG: 30.01.2025 10:24:36 Gravestone#3 inited! Highscore: 10498; Boss Headcount: 0 LOG: 30.01.2025 10:24:37 Gravestone#4 inited! Highscore: 9328; Boss Headcount: 1 LOG: 30.01.2025 10:24:37 Gravestone#5 inited! Highscore: 6346; Boss Headcount: 1 LOG: 30.01.2025 10:24:37 Gravestone#6 inited! Highscore: 5276; Boss Headcount: 0 LOG: 30.01.2025 10:24:37 Gravestone#7 inited! Highscore: 5078; Boss Headcount: 3 LOG: 30.01.2025 10:24:37 Gravestone#8 inited! Highscore: 5076; Boss Headcount: 0 LOG: 30.01.2025 10:24:37 Gravestone#9 inited! Highscore: 4992; Boss Headcount: 1 WARNING: 30.01.2025 10:24:37 Combine mesh instance 0 is null. WARNING: 30.01.2025 10:24:37 Combine mesh instance 0 is null. WARNING: 30.01.2025 10:24:37 Combine mesh instance 0 is null. WARNING: 30.01.2025 10:24:37 Combine mesh instance 0 is null. WARNING: 30.01.2025 10:24:42 Ambient VFX this room or lv theme is null LOG: 30.01.2025 10:24:42 CurrentRoom ReverbTheme isNone LOG: 30.01.2025 10:24:42 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:24:42 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:24:42 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 30.01.2025 10:24:42 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:24:42 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:24:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:24:54 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 30.01.2025 10:24:54 Menu.GoToPanel() 'BaseExchangePanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:24:54 Menu.LoadMenuPanel => BaseExchangePanel (MenuID: InGameMenu) LOG: 30.01.2025 10:24:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:25:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseExchangePanel' LOG: 30.01.2025 10:25:13 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:25:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:25:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:25:14 Menu.UnloadMenuPanel => BaseExchangePanel LOG: 30.01.2025 10:25:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:25:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 30.01.2025 10:25:20 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:25:20 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 30.01.2025 10:25:20 Language Text not found! (Path: Oddmund, the Tollkeeper) LOG: 30.01.2025 10:25:20 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:25:20 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:26 Language Text not found! (Path: %) WARNING: 30.01.2025 10:25:28 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:32 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:25:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 30.01.2025 10:25:32 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:25:33 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:25:33 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:25:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:25:33 Menu.UnloadMenuPanel => BaseShopPanel LOG: 30.01.2025 10:25:35 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:25:35 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:25:36 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:25:36 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:25:37 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:25:39 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:25:41 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:25:41 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 30.01.2025 10:25:41 Language Text not found! (Path: Syop, the Gambler) LOG: 30.01.2025 10:25:41 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:25:41 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:25:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:25:43 Language Text not found! (Path: %) WARNING: 30.01.2025 10:25:45 Language Text not found! (Path: %) WARNING: 30.01.2025 10:25:49 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:50 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:25:50 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:51 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:25:52 Language Text not found! (Path: %) LOG: 30.01.2025 10:25:55 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:25:56 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:00 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:00 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:00 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:00 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:03 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:07 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:08 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:12 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:12 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:13 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:13 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:14 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:15 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:15 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:15 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:16 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:17 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:18 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:19 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:22 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:26:24 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:25 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:26 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:26 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:27 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:31 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:31 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:32 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:34 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:34 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:36 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:37 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:37 Language Text not found! (Path: %) WARNING: 30.01.2025 10:26:38 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:39 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c WARNING: 30.01.2025 10:26:39 Language Text not found! (Path: %) LOG: 30.01.2025 10:26:42 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:26:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 30.01.2025 10:26:43 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:26:43 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:26:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:26:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:26:44 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 30.01.2025 10:26:45 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:26:45 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:26:46 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:26:46 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:26:48 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:26:48 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:26:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:26:56 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 30.01.2025 10:27:01 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:27:01 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 30.01.2025 10:27:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:08 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:08 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:09 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:09 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:27:12 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:27:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:27:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:27:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:27:13 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:13 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 30.01.2025 10:27:14 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 30.01.2025 10:27:14 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:27:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 30.01.2025 10:27:15 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:27:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 30.01.2025 10:27:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:27:18 Menu.UnloadMenuPanel => MM_Options LOG: 30.01.2025 10:27:19 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:27:19 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:27:19 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:27:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:19 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 30.01.2025 10:27:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:27:20 WindowManager.LoadMenu => StageSelectorMenu LOG: 30.01.2025 10:27:20 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:20 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:20 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:24 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:27:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:27:32 MapSelector.CloseMapSelector LOG: 30.01.2025 10:27:32 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 30.01.2025 10:27:32 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:27:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:32 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:27:33 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:33 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:33 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:27:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:27:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:27:42 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 30.01.2025 10:27:42 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 30.01.2025 10:27:42 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 30.01.2025 10:27:42 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:27:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 30.01.2025 10:27:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:27:42 WindowManager.UnloadMenu => StageSelectorMenu LOG: 30.01.2025 10:27:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 30.01.2025 10:27:43 Generate Level Started! Level: Level_A theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 148 LOG: 30.01.2025 10:27:43 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 30.01.2025 10:27:45 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:27:45 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 30.01.2025 10:27:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:27:48 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 30.01.2025 10:27:48 Generate Level Completed! Loading time: 5,354s LOG: 30.01.2025 10:27:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:48 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:27:48 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:27:48 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:27:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:48 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.01.2025 10:27:48 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:27:48 UpdatePlayerProgress LOG: 30.01.2025 10:27:48 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:27:48 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:27:48 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:27:48 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:27:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:48 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:27:48 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:27:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:27:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:27:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 30.01.2025 10:27:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:27:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 30.01.2025 10:27:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:27:53 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 30.01.2025 10:27:53 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 30.01.2025 10:27:54 Menu.UnloadMenuPanel => Info LOG: 30.01.2025 10:27:58 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 30.01.2025 10:28:05 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 30.01.2025 10:28:28 DialogController.OnFocusedDialogAnswer() AnswerID: 14 LOG: 30.01.2025 10:28:32 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:28:32 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:28:39 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:28:39 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:28:41 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 30.01.2025 10:28:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:28:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:28:41 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:28:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:28:42 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:28:56 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:28:57 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName LOG: 30.01.2025 10:28:57 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:28:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:28:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:28:58 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:28:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 30.01.2025 10:28:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 30.01.2025 10:28:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:01 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 30.01.2025 10:29:03 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 WARNING: 30.01.2025 10:29:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 30.01.2025 10:29:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 30.01.2025 10:29:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 30.01.2025 10:29:04 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 30.01.2025 10:29:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:29:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:07 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:29:08 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:29:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 30.01.2025 10:29:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:29:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:29:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:29:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:10 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:29:10 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:10 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:29:10 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:10 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:29:10 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:10 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:29:10 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:10 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:29:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:11 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:11 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:29:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:14 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:14 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:29:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:15 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:15 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:29:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:16 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:16 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:29:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:29:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:29:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:29:23 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:29:23 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:29:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:23 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:29:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:23 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:29:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:23 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:29:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:29:25 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:29:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:25 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:25 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:25 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:29:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:25 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:25 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:25 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:29:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:25 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:25 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:25 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:29:25 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:25 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:25 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:27 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:29:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:28 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:29:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:35 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:29:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:29:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:40 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:40 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:29:40 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:29:40 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:29:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 30.01.2025 10:29:42 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:29:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:42 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:42 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:42 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:29:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:42 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:42 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:29:42 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:29:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:29:42 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:29:42 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:29:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:43 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:29:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:46 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:46 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:29:47 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:29:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 30.01.2025 10:29:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 30.01.2025 10:29:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 30.01.2025 10:29:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 30.01.2025 10:29:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:29:57 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:29:59 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 30.01.2025 10:29:59 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:29:59 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:29:59 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:29:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:30:12 LootContextPanel OnButtonSuccess => confirm WARNING: 30.01.2025 10:30:13 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_HomingSwarm) wurde kein passendes MechionaryEntry gefunden ... LOG: 30.01.2025 10:30:13 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 30.01.2025 10:30:13 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:30:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:30:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:30:14 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:30:15 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 30.01.2025 10:30:15 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 30.01.2025 10:30:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 30.01.2025 10:30:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:17 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:30:19 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:30:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:30:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:30:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:30:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:30:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:22 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:30:22 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:30:27 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 30.01.2025 10:30:27 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:183 SeededCallsLastDungeon:35 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 30.01.2025 10:30:27 UpdatePlayerProgress LOG: 30.01.2025 10:30:27 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:30:27 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:30:27 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:30:27 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 30.01.2025 10:30:27 Generate Level Started! Level: Level_A theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 184 LOG: 30.01.2025 10:30:30 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 30.01.2025 10:30:30 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:30:33 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 30.01.2025 10:30:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:30:35 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:30:35 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:30:35 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:30:36 Generate Level Completed! Loading time: 8,323s LOG: 30.01.2025 10:30:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:30:36 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:30:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:30:36 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:30:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:30:36 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:30:36 UpdatePlayerProgress LOG: 30.01.2025 10:30:36 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:30:36 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:30:36 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:30:36 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:30:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:30:36 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:30:36 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: False LOG: 30.01.2025 10:30:36 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades WARNING: 30.01.2025 10:30:36 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:30:36 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:30:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 30.01.2025 10:30:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:30:37 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 30.01.2025 10:30:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 30.01.2025 10:30:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:40 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:30:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 30.01.2025 10:30:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:30:41 Menu.UnloadMenuPanel => Info LOG: 30.01.2025 10:30:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 30.01.2025 10:30:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:30:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 WARNING: 30.01.2025 10:30:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 30.01.2025 10:30:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 30.01.2025 10:30:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:30:46 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:30:46 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:30:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:30:46 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 30.01.2025 10:30:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:30:46 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:30:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:30:46 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:30:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:30:48 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:30:48 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:30:48 Language Text not found! (Path: Drone) WARNING: 30.01.2025 10:30:48 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 30.01.2025 10:30:48 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:30:48 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:30:48 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:30:48 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:30:48 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:30:48 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:30:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:30:48 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:30:48 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:30:48 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:30:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:30:48 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:30:48 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:30:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:30:49 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:30:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:30:51 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:30:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:30:56 Dash: Collide with EdgeCollider 4 - 5 LOG: 30.01.2025 10:30:56 Dash: Collide with EdgeCollider 4 - 5 LOG: 30.01.2025 10:30:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 30.01.2025 10:30:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 30.01.2025 10:30:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 30.01.2025 10:30:58 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 30.01.2025 10:31:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 30.01.2025 10:31:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 30.01.2025 10:31:14 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 30.01.2025 10:31:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 30.01.2025 10:31:20 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:31:20 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:31:20 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:31:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:31:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:31:20 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:31:20 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 30.01.2025 10:31:22 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:31:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:31:22 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:31:22 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:31:22 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:31:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:31:22 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:31:22 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:31:22 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:31:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:31:22 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:31:22 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:31:22 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:31:22 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:31:22 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:31:22 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:31:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 30.01.2025 10:31:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:31:23 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:31:23 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:31:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 30.01.2025 10:31:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:31:28 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:31:32 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:31:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:31:33 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:31:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:31:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:31:37 for == null! No VFX-Effect can be played on destroy. LOG: 30.01.2025 10:31:37 Started Music_GrammoPhoneBot LOG: 30.01.2025 10:31:37 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:31:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:31:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:31:39 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:31:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:31:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:31:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:31:40 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 30.01.2025 10:31:40 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 30.01.2025 10:31:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 30.01.2025 10:31:41 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:31:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 30.01.2025 10:31:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:31:43 Menu.UnloadMenuPanel => MM_Options LOG: 30.01.2025 10:31:43 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:31:43 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:31:43 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:31:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:31:43 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:31:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:31:48 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 30.01.2025 10:31:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:31:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 30.01.2025 10:31:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 30.01.2025 10:31:49 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:31:49 initialises raritymodes LOG: 30.01.2025 10:31:49 equipmentRarity:Level_3 WARNING: 30.01.2025 10:31:49 Language Text not found! (Path: Items.SpecialAbilityProps.KarrdisRampName) WARNING: 30.01.2025 10:31:49 Language Text not found! (Path: Items.SpecialAbilityProps.KarrdisRampDescr) LOG: 30.01.2025 10:31:49 equipmentRarity:Level_1 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_1 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_3 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_2 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_2 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_1 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_1 LOG: 30.01.2025 10:31:49 equipmentRarity:Level_1 WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:31:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:31:55 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:31:56 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 30.01.2025 10:31:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:31:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:31:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:31:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:31:57 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:31:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:31:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:31:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:31:58 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:31:59 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:32:03 CurrentRoom ReverbTheme isForest_Open WARNING: 30.01.2025 10:32:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:32:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:32:05 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:32:05 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:05 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 30.01.2025 10:32:06 Added rewardType: EMOTES LOG: 30.01.2025 10:32:06 Added rewardType: ChampFrag LOG: 30.01.2025 10:32:06 Added rewardType: Health WARNING: 30.01.2025 10:32:06 New Selection was created: True LOG: 30.01.2025 10:32:06 Difficulty selected: EASY LOG: 30.01.2025 10:32:06 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 30.01.2025 10:32:06 Difficulty selected: EASY LOG: 30.01.2025 10:32:06 SelectedType: EMOTES; SelectedRarity: Level_1 WARNING: 30.01.2025 10:32:06 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:06 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 30.01.2025 10:32:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:32:07 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:07 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 30.01.2025 10:32:07 Difficulty selected: MEDIUM LOG: 30.01.2025 10:32:07 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 30.01.2025 10:32:08 Difficulty selected: HARD LOG: 30.01.2025 10:32:08 SelectedType: Health; SelectedRarity: Level_3 LOG: 30.01.2025 10:32:10 Difficulty selected: EASY LOG: 30.01.2025 10:32:10 SelectedType: EMOTES; SelectedRarity: Level_1 WARNING: 30.01.2025 10:32:10 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:10 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:32:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 30.01.2025 10:32:10 the current rewards of the challengmachine have been saved LOG: 30.01.2025 10:32:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 30.01.2025 10:32:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:32:11 Menu.UnloadMenuPanel => ChallangerArcade LOG: 30.01.2025 10:32:11 the current rewards of the challengmachine have been saved LOG: 30.01.2025 10:32:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:14 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:32:15 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 30.01.2025 10:32:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 30.01.2025 10:32:15 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:32:15 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:32:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:32:20 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:32:20 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 30.01.2025 10:32:21 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:32:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:32:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:32:22 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:32:22 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:22 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 30.01.2025 10:32:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:22 OnWeaponSelectionChanged ID -> 0 LOG: 30.01.2025 10:32:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:32:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:24 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:25 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:25 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:32:25 OnWeaponSelectionChanged ID -> 1 LOG: 30.01.2025 10:32:25 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:27 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:27 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:32:27 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 30.01.2025 10:32:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:32:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:32:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 30.01.2025 10:32:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:32:30 Menu.UnloadMenuPanel => Inventar LOG: 30.01.2025 10:32:32 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 30.01.2025 10:32:32 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 30.01.2025 10:32:32 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 30.01.2025 10:32:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:32:34 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:32:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 30.01.2025 10:32:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 30.01.2025 10:32:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:32:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 30.01.2025 10:32:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:32:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 30.01.2025 10:32:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:32:36 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:32:36 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:36 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:36 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:32:36 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:36 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:36 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:32:36 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:36 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:36 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:32:36 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:36 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:36 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:32:36 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:36 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:32:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:32:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 30.01.2025 10:32:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:32:39 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:39 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:32:40 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:42 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:45 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:32:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:32:45 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:32:47 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:32:47 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:47 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:47 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:47 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:32:47 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:47 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:47 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:32:47 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:32:47 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:32:47 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:32:47 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:32:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:32:48 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:32:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 30.01.2025 10:32:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:32:49 Dash: Collide with col LOG: 30.01.2025 10:32:49 Dash: Collide with col WARNING: 30.01.2025 10:32:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:32:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:32:53 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:58 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:32:58 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:32:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 30.01.2025 10:32:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:32:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:32:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 30.01.2025 10:32:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:33:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 30.01.2025 10:33:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 30.01.2025 10:33:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:33:01 OnWeaponSelectionChanged ID -> 1 LOG: 30.01.2025 10:33:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:33:02 Menu.UnloadMenuPanel => Info LOG: 30.01.2025 10:33:03 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 30.01.2025 10:33:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 30.01.2025 10:33:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:33:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:33:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 30.01.2025 10:33:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:33:10 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 30.01.2025 10:33:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 30.01.2025 10:33:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:33:11 Menu.UnloadMenuPanel => Info LOG: 30.01.2025 10:33:11 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 30.01.2025 10:33:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 30.01.2025 10:33:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 30.01.2025 10:33:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:33:24 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 30.01.2025 10:33:24 Menu.LoadMenuPanel Inventar failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 30.01.2025 10:33:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:33:24 OnWeaponSelectionChanged ID -> 1 LOG: 30.01.2025 10:33:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:33:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:33:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:33:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 30.01.2025 10:33:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:33:25 Menu.UnloadMenuPanel => Inventar LOG: 30.01.2025 10:33:27 Started Music_GrammoPhoneBot LOG: 30.01.2025 10:33:27 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:33:27 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:33:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:33:29 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:33:32 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 30.01.2025 10:33:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:33:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:33:32 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:33:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:33:34 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:33:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:33:51 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:33:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:33:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:33:52 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:33:52 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:33:55 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:33:56 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:33:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:33:56 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:33:56 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 30.01.2025 10:33:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:34:02 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 30.01.2025 10:34:02 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 30.01.2025 10:34:02 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:34:03 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 30.01.2025 10:34:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 30.01.2025 10:34:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:34:04 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 30.01.2025 10:34:04 CurrentRoom ReverbTheme isForest_Open WARNING: 30.01.2025 10:34:04 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:34:04 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 30.01.2025 10:34:04 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 30.01.2025 10:34:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:34:06 StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj WARNING: 30.01.2025 10:34:06 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 30.01.2025 10:34:10 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:34:12 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 30.01.2025 10:34:12 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 30.01.2025 10:34:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:34:14 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:34:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:34:22 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:34:24 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:34:26 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:34:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:34:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:34:33 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 30.01.2025 10:34:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:34:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:34:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:34:54 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:34:54 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:34:54 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 30.01.2025 10:35:01 NextWave() => Wave was not started yet or has no waves LOG: 30.01.2025 10:35:01 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:35:01 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:35:01 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:35:01 Animator.GotoState: State could not be found WARNING: 30.01.2025 10:35:01 Invalid Layer Index '-1' WARNING: 30.01.2025 10:35:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:35:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:01 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 30.01.2025 10:35:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:35:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:35:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:35:12 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:35:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:35:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:35:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:35:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:35:53 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:35:53 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:35:53 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:35:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:35:53 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:35:55 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 30.01.2025 10:35:55 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 30.01.2025 10:35:55 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 30.01.2025 10:35:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 30.01.2025 10:35:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:35:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:35:55 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:35:55 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:35:55 Language Text not found! (Path: /5) LOG: 30.01.2025 10:35:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:36:02 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:36:03 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName LOG: 30.01.2025 10:36:04 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:36:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 30.01.2025 10:36:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:04 Menu.UnloadMenuPanel => LootContext WARNING: 30.01.2025 10:36:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:07 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:36:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:36:13 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 30.01.2025 10:36:13 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:255 SeededCallsLastDungeon:71 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 30.01.2025 10:36:13 UpdatePlayerProgress LOG: 30.01.2025 10:36:13 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:36:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:36:14 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:36:14 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 30.01.2025 10:36:14 Generate Level Started! Level: Level_B theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 256 LOG: 30.01.2025 10:36:17 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:36:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:36:21 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:36:21 StandardOutlineEffect.enabled = false MitronEmpire_Treasure(Clone) öjj WARNING: 30.01.2025 10:36:21 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 30.01.2025 10:36:21 TreasureGoblin was spawned in Room: ROOM(2# Typ_E)_PatternGarden_Degrees270 LOG: 30.01.2025 10:36:21 Generate Level Completed! Loading time: 6,846s LOG: 30.01.2025 10:36:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:21 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:36:21 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:36:21 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:36:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:21 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:36:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:21 UpdatePlayerProgress LOG: 30.01.2025 10:36:21 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:36:21 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:21 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:36:21 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:21 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:36:21 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: False LOG: 30.01.2025 10:36:21 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades WARNING: 30.01.2025 10:36:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:36:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 30.01.2025 10:36:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:36:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:36:24 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 30.01.2025 10:36:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:36:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:36:26 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 30.01.2025 10:36:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:36:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 30.01.2025 10:36:26 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:36:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:36:36 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:36:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:36:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:36:37 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:36:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:36:37 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 30.01.2025 10:36:38 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 30.01.2025 10:36:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:36:39 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:36:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:36:39 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:36:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:36:39 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 30.01.2025 10:36:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:36:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 30.01.2025 10:36:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:36:41 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:36:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:41 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:41 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:41 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:36:41 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:41 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:41 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:41 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:36:41 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:41 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:41 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:41 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:36:41 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:41 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:41 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:41 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:36:41 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:36:42 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:36:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:36:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 30.01.2025 10:36:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:36:43 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:36:43 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:36:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:36:44 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 30.01.2025 10:36:46 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 30.01.2025 10:36:46 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:36:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:36:47 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:36:48 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:36:49 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:36:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:36:49 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:36:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:36:49 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:36:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:36:50 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 WARNING: 30.01.2025 10:36:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:36:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:36:53 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:36:53 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:36:53 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:36:53 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 30.01.2025 10:36:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:36:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:36:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:36:55 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:36:55 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:55 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:55 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:55 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:36:55 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:55 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:55 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:55 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:36:55 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:36:55 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:55 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:55 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:55 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:36:55 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:36:55 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:36:55 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:36:55 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:36:55 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:36:56 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:36:56 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:36:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:36:57 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:36:57 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:36:58 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:36:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 30.01.2025 10:37:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:37:00 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:00 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:37:00 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:37:01 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:37:01 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:37:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:01 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:37:04 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:37:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:06 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:08 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:37:09 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 30.01.2025 10:37:10 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 30.01.2025 10:37:10 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 WARNING: 30.01.2025 10:37:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 30.01.2025 10:37:14 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 30.01.2025 10:37:14 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 30.01.2025 10:37:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:17 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:37:18 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:37:18 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:37:18 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:37:18 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 30.01.2025 10:37:18 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:37:19 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:37:29 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:37:31 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:37:32 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:37:34 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:37:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:37:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:37:35 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:37:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:37:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:37:35 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 30.01.2025 10:37:35 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 30.01.2025 10:37:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:37:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:37:37 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:37:38 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:37:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:37:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:37:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:37:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:37:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:37:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:37:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:37:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:37:40 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:37:40 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:40 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:37:40 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:40 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:37:40 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:37:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:40 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:37:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:37:40 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:41 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:37:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 30.01.2025 10:37:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:37:43 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:43 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:37:43 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:37:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:37:45 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:37:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:37:51 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:37:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:53 Dash: Collide with castleHedge_narrow_outer LOG: 30.01.2025 10:37:54 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:37:56 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:37:56 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:56 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:37:57 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:37:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:37:58 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:37:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:37:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:37:59 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:37:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:59 Language Text not found! (Path: Drone) WARNING: 30.01.2025 10:37:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 30.01.2025 10:37:59 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:37:59 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:37:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:37:59 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:37:59 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:38:01 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:38:03 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:38:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:38:03 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:38:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:38:04 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:38:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:38:06 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:38:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:06 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:38:06 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:08 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:38:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 30.01.2025 10:38:08 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 30.01.2025 10:38:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:38:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 30.01.2025 10:38:15 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 30.01.2025 10:38:16 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:38:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 30.01.2025 10:38:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:38:18 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 30.01.2025 10:38:20 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:23 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:38:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:24 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:24 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 30.01.2025 10:38:24 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:38:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:38:26 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:38:28 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:38:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:38:28 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:38:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:38:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:38:28 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 30.01.2025 10:38:29 Menu.UnloadMenuPanel => ItemUpgradeContext WARNING: 30.01.2025 10:38:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:38:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 30.01.2025 10:38:31 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:38:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:38:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:38:41 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 30.01.2025 10:38:41 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:294 SeededCallsLastDungeon:38 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 30.01.2025 10:38:41 UpdatePlayerProgress LOG: 30.01.2025 10:38:41 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:38:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:38:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:38:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 30.01.2025 10:38:42 Generate Level Started! Level: Level_B theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 295 LOG: 30.01.2025 10:38:45 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 30.01.2025 10:38:45 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:38:46 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 30.01.2025 10:38:49 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 30.01.2025 10:38:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:38:51 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:38:51 Generate Level Completed! Loading time: 8,863s LOG: 30.01.2025 10:38:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:51 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:38:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:38:51 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:38:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:51 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:38:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:38:51 UpdatePlayerProgress LOG: 30.01.2025 10:38:51 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:38:51 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:38:51 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:38:51 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:38:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:38:52 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:38:52 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: False LOG: 30.01.2025 10:38:52 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades WARNING: 30.01.2025 10:38:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:38:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:40:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:40:07 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:40:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 30.01.2025 10:40:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 30.01.2025 10:40:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 WARNING: 30.01.2025 10:40:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:40:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:40:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:14 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:40:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:40:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:40:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:40:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 30.01.2025 10:40:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:40:16 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:40:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:16 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:16 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:16 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:40:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:16 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:16 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:16 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:40:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:16 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:16 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:16 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:40:16 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:16 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:16 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:16 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:40:16 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:16 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 30.01.2025 10:40:17 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:40:17 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 30.01.2025 10:40:17 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:17 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:40:18 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:40:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:18 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:19 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:40:19 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:40:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:20 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 30.01.2025 10:40:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:21 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:21 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:40:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:40:21 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:40:21 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:40:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:40:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:25 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:40:25 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:40:25 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:40:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:40:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 30.01.2025 10:40:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:40:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 30.01.2025 10:40:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:40:26 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:40:26 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:26 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:26 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:26 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:40:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:26 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:26 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:40:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:26 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:26 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:40:26 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:26 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:26 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:40:27 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:40:27 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:40:27 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:40:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:27 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:28 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:40:28 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:40:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:31 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:40:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:32 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:34 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:40:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:40:34 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:40:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:40:35 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:40:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:40:35 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:37 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:40:38 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:40:38 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:40:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:38 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:40:38 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:40:38 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:40:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 30.01.2025 10:40:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 30.01.2025 10:40:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 30.01.2025 10:40:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:40:45 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:40:46 CurrentRoom ReverbTheme isForest_Small LOG: 30.01.2025 10:40:48 Quest Completed: The Triangularity Quest LOG: 30.01.2025 10:40:48 showQuestComplete: The Triangularity Quest LOG: 30.01.2025 10:40:48 Quest Completed: The Triangularity Quest LOG: 30.01.2025 10:40:48 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:40:48 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:41:27 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:41:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:41:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:41:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:41:27 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 30.01.2025 10:41:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:41:27 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 30.01.2025 10:41:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:41:29 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:41:29 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:29 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:29 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:41:29 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:29 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:29 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:41:29 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:29 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:29 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:41:29 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:29 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:29 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 30.01.2025 10:41:29 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:29 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:29 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:41:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:41:30 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:30 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:41:30 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:41:31 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:32 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:41:34 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:41:36 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:36 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:41:36 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 30.01.2025 10:41:36 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 30.01.2025 10:41:36 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 30.01.2025 10:41:36 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 30.01.2025 10:41:36 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 Dash: Collide with Collider LOG: 30.01.2025 10:41:36 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:41:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:41:41 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:41 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:41:41 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:41:41 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 30.01.2025 10:41:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:41:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:41:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:41:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 30.01.2025 10:41:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:41:43 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:41:43 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:43 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:43 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:43 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:41:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:43 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:43 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:41:43 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:41:45 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:41:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:41:49 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:49 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:41:52 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:41:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:41:52 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:41:52 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:41:52 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:41:52 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:41:54 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:41:54 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:41:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:41:54 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:41:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:41:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:41:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:41:54 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:41:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:41:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 30.01.2025 10:41:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:41:57 OnWeaponSelectionChanged ID -> 1 LOG: 30.01.2025 10:41:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:41:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:42:03 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 30.01.2025 10:42:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 30.01.2025 10:42:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:42:40 Menu.UnloadMenuPanel => Inventar WARNING: 30.01.2025 10:42:44 for == null! No VFX-Effect can be played on destroy. LOG: 30.01.2025 10:42:44 Started Music_GrammoPhoneBot LOG: 30.01.2025 10:42:44 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:42:44 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:42:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:42:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:42:47 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:42:48 Started Music_GrammoPhoneBot LOG: 30.01.2025 10:42:48 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:42:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:42:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:42:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:42:52 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 30.01.2025 10:42:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:42:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 30.01.2025 10:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 30.01.2025 10:42:52 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:42:52 initialises raritymodes LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_2 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_3 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_2 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 LOG: 30.01.2025 10:42:52 equipmentRarity:Level_1 WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:42:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:42:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:43:03 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:43:04 TryAddItem(WeaponAddin) => Items.Addins.SerpentineName WARNING: 30.01.2025 10:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:43:05 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:43:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:43:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:43:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:43:06 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:43:06 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:43:07 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:43:07 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:43:07 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:43:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:43:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:43:07 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:43:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:43:09 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:43:09 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:09 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:09 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:43:09 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:09 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:09 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:43:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:09 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:09 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:43:09 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:09 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:10 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:10 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:10 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:43:10 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:10 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:11 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:11 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:43:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:43:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:43:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 30.01.2025 10:43:12 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 30.01.2025 10:43:12 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:43:13 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:13 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 WARNING: 30.01.2025 10:43:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:14 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:14 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:43:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:43:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:16 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:16 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:43:16 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:43:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:43:16 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:43:16 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:43:16 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:43:19 CurrentRoom ReverbTheme isForest_Open LOG: 30.01.2025 10:43:19 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:43:19 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:43:19 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:43:19 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 30.01.2025 10:43:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:43:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 30.01.2025 10:43:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:43:21 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:43:21 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:21 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:21 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:21 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:43:21 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:21 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:21 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:21 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:21 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:21 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:21 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:21 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:21 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:21 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:43:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:21 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:21 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:43:22 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:22 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:24 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:24 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:25 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 30.01.2025 10:43:25 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 30.01.2025 10:43:25 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 30.01.2025 10:43:26 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:43:26 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:26 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:26 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:26 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:29 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:30 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:30 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:30 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:30 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:43:31 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:43:31 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:31 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:31 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:43:32 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:33 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:33 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:34 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:43:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:35 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:36 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:43:36 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:36 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:36 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:36 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:38 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 30.01.2025 10:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:43:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:40 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 30.01.2025 10:43:41 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:43:41 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:43:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:41 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:42 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:42 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:44 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:43:45 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:45 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:43:49 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:50 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:43:52 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:43:54 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:43:54 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:43:54 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:43:54 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:43:56 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:43:56 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:43:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:43:57 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:44:02 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:44:02 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:44:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:44:02 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:44:02 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:44:02 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:44:02 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:44:02 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:44:03 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:44:03 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:44:03 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:44:05 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:44:05 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:44:05 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:44:05 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:44:05 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:44:05 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:44:05 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:44:05 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:44:05 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:44:05 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:44:09 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:44:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:44:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:44:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:44:10 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:44:11 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:44:14 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:44:14 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:44:15 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:44:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:44:15 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:44:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 30.01.2025 10:44:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:44:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:44:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:44:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:44:31 CurrentRoom ReverbTheme isForest_Small WARNING: 30.01.2025 10:44:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:44:33 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 30.01.2025 10:44:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:44:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 30.01.2025 10:44:33 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:44:33 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:44:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:44:41 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:44:42 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 30.01.2025 10:44:42 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:44:42 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 30.01.2025 10:44:42 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:44:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:44:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:44:43 Menu.UnloadMenuPanel => LootContext LOG: 30.01.2025 10:44:43 CurrentRoom ReverbTheme isForest_Open WARNING: 30.01.2025 10:44:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:44:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:44:54 CurrentRoom ReverbTheme isForest_Open WARNING: 30.01.2025 10:44:54 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:44:54 TrySpawnEnemy PRIDE_Triada delay 1,75 WARNING: 30.01.2025 10:44:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:44:56 Failed to create agent because it is not close enough to the NavMesh LOG: 30.01.2025 10:44:56 StandardOutlineEffect.enabled = false MitronEmpire_Triada(Clone) öjj WARNING: 30.01.2025 10:44:56 MitronEmpire_Triada(Clone) (StickyStoneStudio.MOODS.Triada): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 30.01.2025 10:44:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) EXCEPTION: 30.01.2025 10:44:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) EXCEPTION: 30.01.2025 10:44:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) LOG: 30.01.2025 10:45:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:45:06 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 30.01.2025 10:45:15 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:45:15 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:45:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:45:16 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:45:18 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:45:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:45:18 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:45:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:45:20 GetIconByBuffType called with buffType: Jammer WARNING: 30.01.2025 10:45:20 BuffManager.StartBuffEffect() for BUFFID: 2312 is already started! LOG: 30.01.2025 10:45:22 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:45:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:45:22 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:45:22 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:45:23 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:45:28 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:45:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:45:28 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:45:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:45:32 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:45:33 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:45:35 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:45:37 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:45:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:45:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:45:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:45:40 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:45:40 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:45:43 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:45:43 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:45:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:45:43 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:45:43 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:45:45 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:45:47 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:45:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:45:47 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:45:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:45:48 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:45:49 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:45:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:45:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:45:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:45:49 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:46:42 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:46:42 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:46:42 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:46:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:46:42 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:46:44 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:46:50 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:46:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:46:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:46:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:46:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:47:35 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:47:35 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:47:35 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:47:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:47:35 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:47:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:47:42 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:47:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:47:42 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:47:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:47:46 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:47:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:47:46 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:47:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:47:50 GetIconByBuffType called with buffType: Jammer WARNING: 30.01.2025 10:47:50 BuffManager.StartBuffEffect() for BUFFID: 2995 is already started! LOG: 30.01.2025 10:47:50 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:47:51 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:47:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:47:53 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:47:58 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:48:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:01 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:48:03 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:48:04 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:48:04 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:48:07 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:48:07 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:48:07 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:48:07 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:48:11 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:48:11 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:48:11 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:48:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:48:12 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:48:13 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:48:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:13 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:48:15 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:48:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:15 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:48:17 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:48:23 GetIconByBuffType called with buffType: Jammer WARNING: 30.01.2025 10:48:23 BuffManager.StartBuffEffect() for BUFFID: 3447 is already started! LOG: 30.01.2025 10:48:30 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:48:30 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:48:30 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:48:30 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:48:34 GetIconByBuffType called with buffType: Jammer LOG: 30.01.2025 10:48:34 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:48:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:48:34 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:48:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:48:34 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:48:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:36 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:48:38 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:48:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:39 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:48:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:48:41 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:48:42 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:48:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:48:42 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:48:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 30.01.2025 10:48:44 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:48:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 30.01.2025 10:48:46 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:48:46 NextWave() => Wave was not started yet or has no waves LOG: 30.01.2025 10:48:46 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:48:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:48:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:48:46 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:48:46 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 30.01.2025 10:48:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:48:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:48:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:48:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 30.01.2025 10:48:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:48:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:48:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:48:53 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 30.01.2025 10:48:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:48:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:48:53 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:48:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:48:59 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:49:00 TryAddItem(WeaponAddin) => Items.Addins.RicochetName LOG: 30.01.2025 10:49:00 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:49:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:49:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:49:01 Menu.UnloadMenuPanel => LootContext WARNING: 30.01.2025 10:49:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:49:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:49:05 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:49:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:49:10 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 30.01.2025 10:49:10 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:370 SeededCallsLastDungeon:75 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 30.01.2025 10:49:10 UpdatePlayerProgress LOG: 30.01.2025 10:49:10 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:49:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:49:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:49:11 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 30.01.2025 10:49:11 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 30.01.2025 10:49:11 Generate Level Started! Level: Level_C theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 371 LOG: 30.01.2025 10:49:14 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:49:19 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 30.01.2025 10:49:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:49:25 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:49:25 Generate Level Completed! Loading time: 14,125s LOG: 30.01.2025 10:49:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:49:25 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:49:25 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:49:25 CurrentRoom ReverbTheme isStoneRoom ERROR: 30.01.2025 10:49:25 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 30.01.2025 10:49:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:49:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:49:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:49:25 UpdatePlayerProgress LOG: 30.01.2025 10:49:25 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:49:26 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:49:26 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:49:26 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:49:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:49:26 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:49:26 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: False LOG: 30.01.2025 10:49:26 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades WARNING: 30.01.2025 10:49:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:49:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:49:49 DestroyDestructibleInScene() => Destructible_Crate LOG: 30.01.2025 10:49:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 30.01.2025 10:49:52 GetIconByBuffType called with buffType: Healing LOG: 30.01.2025 10:49:55 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:49:55 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:49:55 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:49:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 30.01.2025 10:49:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 30.01.2025 10:49:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:49:55 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:49:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:49:57 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:49:57 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:49:57 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:49:57 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:49:57 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:49:57 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:49:57 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:49:57 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:49:57 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:49:57 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:49:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:49:57 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:49:57 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 30.01.2025 10:49:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:49:57 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:49:57 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:49:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:49:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:49:58 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:49:58 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:49:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:49:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:49:59 Dash: Collide with Bed_small LOG: 30.01.2025 10:49:59 Dash: Collide with Bed_small LOG: 30.01.2025 10:49:59 Dash: Collide with Bed_small LOG: 30.01.2025 10:49:59 Dash: Collide with Bed_small LOG: 30.01.2025 10:49:59 Dash: Collide with Bed_small LOG: 30.01.2025 10:49:59 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:50:00 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:00 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 30.01.2025 10:50:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:50:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:50:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:02 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:02 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:50:03 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:03 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:50:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:04 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:50:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:06 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:50:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:50:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 30.01.2025 10:50:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 30.01.2025 10:50:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:07 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 30.01.2025 10:50:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:08 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:08 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:50:08 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:50:08 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 30.01.2025 10:50:08 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 30.01.2025 10:50:08 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 30.01.2025 10:50:08 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 30.01.2025 10:50:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:50:09 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:50:09 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:50:10 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:50:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:10 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 30.01.2025 10:50:10 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:10 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 30.01.2025 10:50:10 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:10 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 30.01.2025 10:50:10 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:10 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 30.01.2025 10:50:10 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:11 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:12 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:50:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:13 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:50:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:16 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:50:16 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:16 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:50:17 Quest is already completed. No progress will be updated. WARNING: 30.01.2025 10:50:18 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:19 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:50:19 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:50:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:22 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:22 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:22 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:50:24 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:24 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:29 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:29 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:29 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:50:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:50:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:50:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 30.01.2025 10:50:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 30.01.2025 10:50:36 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 WARNING: 30.01.2025 10:50:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:50:39 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:50:41 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:50:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 30.01.2025 10:50:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 30.01.2025 10:50:45 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:50:49 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:50:50 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:50:50 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 30.01.2025 10:50:50 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 30.01.2025 10:50:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:50:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:50:50 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 30.01.2025 10:50:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:50:52 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:50:52 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:52 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:52 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:52 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:50:52 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:52 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:52 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:52 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:50:52 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:52 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:52 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:52 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 30.01.2025 10:50:52 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:50:52 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:50:52 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:50:52 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:53 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 30.01.2025 10:50:53 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:50:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:53 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:50:54 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:50:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:55 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:55 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:55 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:55 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:50:58 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:50:58 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:50:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:50:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:51:02 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:04 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:05 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:08 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:08 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 30.01.2025 10:51:08 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 30.01.2025 10:51:08 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 30.01.2025 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:51:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 30.01.2025 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:51:10 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:51:10 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:51:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:51:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:51:10 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 30.01.2025 10:51:10 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:51:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:51:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:51:10 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 30.01.2025 10:51:10 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:51:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:51:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:51:10 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:51:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:51:10 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:51:10 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:51:10 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:51:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:51:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 30.01.2025 10:51:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:51:10 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:51:10 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:10 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:51:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:51:11 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 30.01.2025 10:51:11 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 30.01.2025 10:51:11 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:51:11 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:51:11 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:51:11 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 30.01.2025 10:51:12 GetIconByBuffType called with buffType: OilBarrel LOG: 30.01.2025 10:51:12 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 30.01.2025 10:51:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 30.01.2025 10:51:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:51:14 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:51:14 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:51:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:51:17 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:51:17 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:51:17 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:51:18 GetIconByBuffType called with buffType: OilBarrel LOG: 30.01.2025 10:51:21 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:22 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:51:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:51:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:51:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:51:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:51:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 30.01.2025 10:51:25 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:51:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:51:28 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:51:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:51:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:51:29 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 30.01.2025 10:51:29 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:51:29 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 30.01.2025 10:51:29 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:51:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:40 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:51:46 for == null! No VFX-Effect can be played on destroy. WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 30.01.2025 10:51:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 30.01.2025 10:51:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:51:46 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:51:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 30.01.2025 10:51:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:51:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 30.01.2025 10:51:47 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 30.01.2025 10:51:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:51:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:51:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:51:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:51:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:51:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:51:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:51:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:51:56 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 30.01.2025 10:51:56 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:430 SeededCallsLastDungeon:59 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 30.01.2025 10:51:56 UpdatePlayerProgress LOG: 30.01.2025 10:51:56 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:51:56 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:51:56 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:51:56 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 30.01.2025 10:51:57 Generate Level Started! Level: Level_C theme: Stolz GameSeed: O5F4-PLJW SeedCalls: 431 LOG: 30.01.2025 10:51:59 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:52:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 30.01.2025 10:52:13 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 30.01.2025 10:52:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:52:17 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:51DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:52:18 Generate Level Completed! Loading time: 21,205s LOG: 30.01.2025 10:52:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:52:18 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:52:18 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:52:18 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:52:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:52:18 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:52:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:18 UpdatePlayerProgress LOG: 30.01.2025 10:52:18 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:52:18 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:52:18 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:52:19 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:52:19 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: False LOG: 30.01.2025 10:52:19 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:51DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades WARNING: 30.01.2025 10:52:19 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:19 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 30.01.2025 10:52:20 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 30.01.2025 10:52:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:22 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:52:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:23 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 30.01.2025 10:52:23 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 30.01.2025 10:52:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 30.01.2025 10:52:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 30.01.2025 10:52:24 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 30.01.2025 10:52:25 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:52:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:30 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:52:31 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:52:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 30.01.2025 10:52:31 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 30.01.2025 10:52:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:52:31 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:52:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:52:31 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 30.01.2025 10:52:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:52:33 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:52:33 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:33 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:33 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:33 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 30.01.2025 10:52:33 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:33 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:33 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:33 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:52:33 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:33 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:33 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:33 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 30.01.2025 10:52:33 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:33 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:33 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:33 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:52:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 30.01.2025 10:52:33 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:33 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:34 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:52:34 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:52:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:52:34 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:52:34 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:52:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:52:35 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:35 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:52:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:52:38 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:38 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:52:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:52:39 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:39 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:52:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:39 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:52:42 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:52:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 30.01.2025 10:52:42 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 30.01.2025 10:52:42 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 30.01.2025 10:52:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:52:42 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 30.01.2025 10:52:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 30.01.2025 10:52:44 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:52:44 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:44 Language Text not found! (Path: Drone) WARNING: 30.01.2025 10:52:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 30.01.2025 10:52:44 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:44 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:52:44 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 30.01.2025 10:52:44 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:44 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:44 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:52:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:52:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:52:44 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 30.01.2025 10:52:44 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:44 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:44 GetIconByBuffType called with buffType: Pride LOG: 30.01.2025 10:52:44 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 30.01.2025 10:52:44 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:52:44 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:52:44 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:52:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:52:45 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:52:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:52:45 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:52:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 30.01.2025 10:52:45 Dash: Collide with Piller_Base LOG: 30.01.2025 10:52:46 GetIconByBuffType called with buffType: ElectricPowerup LOG: 30.01.2025 10:52:47 GetIconByBuffType called with buffType: Overseeing LOG: 30.01.2025 10:52:47 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:52:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:52:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 30.01.2025 10:52:50 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:50 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:51 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:51 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:55 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:52:55 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:52:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 30.01.2025 10:52:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:55 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:52:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:52:57 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:52:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:52:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:52:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:52:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:53:59 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:53:59 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:53:59 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:53:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:53:59 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 30.01.2025 10:54:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:54:06 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 30.01.2025 10:54:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:54:06 OnWeaponSelectionChanged ID -> 1 LOG: 30.01.2025 10:54:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 30.01.2025 10:54:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:54:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 30.01.2025 10:54:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:54:07 Menu.UnloadMenuPanel => Inventar LOG: 30.01.2025 10:54:08 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:54:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:54:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:54:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 30.01.2025 10:54:08 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 30.01.2025 10:54:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:54:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 30.01.2025 10:54:14 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 30.01.2025 10:54:14 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 30.01.2025 10:54:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 30.01.2025 10:54:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 30.01.2025 10:54:15 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 30.01.2025 10:54:17 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:54:17 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:54:17 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 30.01.2025 10:54:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:54:17 Failed to create agent because it is not close enough to the NavMesh LOG: 30.01.2025 10:54:17 StandardOutlineEffect.enabled = false MitronEmpire_Mitron_Phase1(Clone) öjj WARNING: 30.01.2025 10:54:17 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 30.01.2025 10:54:27 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 30.01.2025 10:54:29 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 30.01.2025 10:54:29 ApplyBossMoodColorStyle => bossDialogMood: Love bossDialogMoodWasAnsweredByPlayers: JoyLuck LOG: 30.01.2025 10:54:29 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 30.01.2025 10:54:31 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:54:31 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:54:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:54:31 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:54:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:43 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:47 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:54:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 30.01.2025 10:55:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:08 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:09 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:09 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 30.01.2025 10:55:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 30.01.2025 10:55:09 Language Text not found! (Path: Drone) LOG: 30.01.2025 10:55:09 GetIconByBuffType called with buffType: Pride WARNING: 30.01.2025 10:55:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:20 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:55:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 30.01.2025 10:55:22 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:55:22 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:55:23 Started LevelColorLerp LOG: 30.01.2025 10:55:23 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 30.01.2025 10:55:25 Failed to create agent because it is not close enough to the NavMesh LOG: 30.01.2025 10:55:25 StandardOutlineEffect.enabled = false MitronEmpire_Mitron_Phase2(Clone) öjj WARNING: 30.01.2025 10:55:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 30.01.2025 10:55:25 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 30.01.2025 10:55:26 GetIconByBuffType called with buffType: Overseeing WARNING: 30.01.2025 10:55:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:33 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 30.01.2025 10:55:39 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:43 GetIconByBuffType called with buffType: Burning WARNING: 30.01.2025 10:55:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:44 GetIconByBuffType called with buffType: Burning WARNING: 30.01.2025 10:55:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 30.01.2025 10:55:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:45 GetIconByBuffType called with buffType: Burning LOG: 30.01.2025 10:55:45 GetIconByBuffType called with buffType: Burning WARNING: 30.01.2025 10:55:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:45 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:46 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 30.01.2025 10:55:47 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 30.01.2025 10:55:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:51 GetIconByBuffType called with buffType: Burning WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:52 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:55:54 GetIconByBuffType called with buffType: Burning WARNING: 30.01.2025 10:55:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:55:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 30.01.2025 10:56:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Blunderbuss(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 30.01.2025 10:56:02 Quest is already completed. No progress will be updated. LOG: 30.01.2025 10:56:02 Displayable active subtask: Revenge is null WARNING: 30.01.2025 10:56:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 30.01.2025 10:56:02 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 30.01.2025 10:56:02 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 30.01.2025 10:56:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 30.01.2025 10:56:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:56:06 CurrentRoom ReverbTheme isStoneRoom LOG: 30.01.2025 10:56:10 CurrentRoom ReverbTheme isStoneRoom WARNING: 30.01.2025 10:56:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:56:14 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 30.01.2025 10:56:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:56:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 30.01.2025 10:56:14 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:56:19 LootContextPanel OnButtonSuccess => confirm LOG: 30.01.2025 10:56:20 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 30.01.2025 10:56:21 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 30.01.2025 10:56:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 30.01.2025 10:56:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:56:22 Menu.UnloadMenuPanel => LootContext WARNING: 30.01.2025 10:56:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 30.01.2025 10:56:24 WindowManager.LoadMenu => StageSelectorMenu LOG: 30.01.2025 10:56:24 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 30.01.2025 10:56:24 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:56:24 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 30.01.2025 10:56:26 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 30.01.2025 10:56:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 30.01.2025 10:56:35 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 30.01.2025 10:56:35 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 30.01.2025 10:56:35 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e9cdd238c133' GameSeed: O5F4-PLJW SeededCalls:748 SeededCallsLastDungeon:317 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 30.01.2025 10:56:35 UpdatePlayerProgress LOG: 30.01.2025 10:56:35 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:56:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 30.01.2025 10:56:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 30.01.2025 10:56:35 WindowManager.UnloadMenu => StageSelectorMenu LOG: 30.01.2025 10:56:35 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 30.01.2025 10:56:35 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 30.01.2025 10:56:35 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:36 Generate Level Started! Level: Level_A theme: Wut GameSeed: O5F4-PLJW SeedCalls: 749 LOG: 30.01.2025 10:56:39 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 30.01.2025 10:56:39 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 30.01.2025 10:56:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 30.01.2025 10:56:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 30.01.2025 10:56:45 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:51DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:56DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT10:56DungeonDepth: 6 - Set Condition Success HasSurvived RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades LOG: 30.01.2025 10:56:45 Generate Level Completed! Loading time: 9,649s LOG: 30.01.2025 10:56:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:56:45 WindowManager.UnloadMenu => LoadingMenu LOG: 30.01.2025 10:56:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 180 LOG: 30.01.2025 10:56:45 CurrentRoom ReverbTheme isCave_Small LOG: 30.01.2025 10:56:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:56:45 CurrentRoom ReverbTheme isCave_Small WARNING: 30.01.2025 10:56:45 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 30.01.2025 10:56:45 UpdatePlayerProgress LOG: 30.01.2025 10:56:45 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:56:46 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:46 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 30.01.2025 10:56:46 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 30.01.2025 10:56:46 CurrentRoom ReverbTheme isCave_Small WARNING: 30.01.2025 10:56:46 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 30.01.2025 10:56:46 syop - Bet quest found: HugeBetDisablePermanentUpgrades. Completed: True LOG: 30.01.2025 10:56:46 Syop: bet quest completed - can collect reward WARNING: 30.01.2025 10:56:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 30.01.2025 10:56:46 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 30.01.2025 10:56:46 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 30.01.2025 10:56:48 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 30.01.2025 10:56:48 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 30.01.2025 10:56:53 showQuestComplete: Big Bet LOG: 30.01.2025 10:56:53 Quest Completed: Big Bet LOG: 30.01.2025 10:56:53 SAVE GAME => new id:2 guid:5f266e33-7619-45f4-b1a3-ee2261bcd75c LOG: 30.01.2025 10:56:53 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:53 Displayable active subtask: HugeBetDisablePermanentUpgrades is null LOG: 30.01.2025 10:56:57 Displayable active subtask: Revenge is null LOG: 30.01.2025 10:56:57 Displayable active subtask: HugeBetDisablePermanentUpgrades is null LOG: 30.01.2025 10:56:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 30.01.2025 10:57:00 WindowManager.LoadMenu => EscapeMenu LOG: 30.01.2025 10:57:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:57:00 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 30.01.2025 10:57:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:57:00 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 30.01.2025 10:57:00 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 30.01.2025 10:57:00 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 30.01.2025 10:57:01 Menu.UnloadMenuPanel => ESC_Main LOG: 30.01.2025 10:57:01 WindowManager.LoadMenu => MainMenu LOG: 30.01.2025 10:57:01 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 30.01.2025 10:57:01 WindowManager.UnloadMenu => EscapeMenu LOG: 30.01.2025 10:57:01 Menu.UnloadMenuPanel => ESC_Exit LOG: 30.01.2025 10:57:01 WindowManager.UnloadMenu => InGameMenu LOG: 30.01.2025 10:57:01 Menu.UnloadMenuPanel => Info LOG: 30.01.2025 10:57:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 30.01.2025 10:57:02 Syop BetQuest logs RT10:24DungeonDepth: 0 - seed O5F4-PLJW has been applied RT10:27DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:27DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 70 RT10:28DungeonDepth: 0 - StartQuest HugeBetDisablePermanentUpgrades RT10:28DungeonDepth: 0 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:30DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:30DungeonDepth: 1 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:36DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:36DungeonDepth: 2 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:38DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:38DungeonDepth: 3 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:49DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:49DungeonDepth: 4 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:51DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:51DungeonDepth: 5 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 1 RT10:56DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT10:56DungeonDepth: 6 - Set Condition Success HasSurvived RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - currentlyActiveQuest: HugeBetDisablePermanentUpgrades RT10:56DungeonDepth: 6 - set HugeBetDisablePermanentUpgrades solved LOG: 30.01.2025 10:57:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 180 LOG: 30.01.2025 10:57:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 30.01.2025 10:57:02 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 30.01.2025 10:57:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 30.01.2025 10:57:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 30.01.2025 10:57:03 [RichPresenceManager] ChangeActivity to GeneralActivity ..