LOG: 11.02.2025 15:40:13 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 11.02.2025 15:40:13 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 11.02.2025 15:40:13 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 11.02.2025 15:40:14 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:40:14 NEW GAMESEED: '1DB0-BGME' resetSeededCalls: True WARNING: 11.02.2025 15:40:14 CHEATS ARE ACTIVE! WARNING: 11.02.2025 15:40:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:40:14 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ... LOG: 11.02.2025 15:40:14 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now! ERROR: 11.02.2025 15:40:14 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) WARNING: 11.02.2025 15:40:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 11.02.2025 15:40:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) LOG: 11.02.2025 15:40:15 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6059 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 11.02.2025 15:40:15 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 11.02.2025 15:40:15 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 11.02.2025 15:40:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 11.02.2025 15:40:19 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 11.02.2025 15:40:19 NEW GAMESEED: 'Z6W?-43JF' resetSeededCalls: True LOG: 11.02.2025 15:40:20 WindowManager.LoadMenu => InGameMenu LOG: 11.02.2025 15:41:32 is Loading Quests WARNING: 11.02.2025 15:41:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 11.02.2025 15:41:32 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:41:32 loaded mechionary progress for savegame:Lord Eichel LOG: 11.02.2025 15:41:32 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 11.02.2025 15:41:34 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 11.02.2025 15:41:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 11.02.2025 15:41:34 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:41:34 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 11.02.2025 15:41:34 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 11.02.2025 15:41:34 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 11.02.2025 15:41:34 Generate Level Started! Level: Level_A theme: Stolz GameSeed: Z6W?-43JF SeedCalls: 49 LOG: 11.02.2025 15:41:37 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 11.02.2025 15:41:37 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 11.02.2025 15:41:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 11.02.2025 15:41:40 Syop BetQuest logs RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 11.02.2025 15:41:40 Generate Level Completed! Loading time: 6,169s LOG: 11.02.2025 15:41:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:41:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:41:40 WindowManager.UnloadMenu => LoadingMenu LOG: 11.02.2025 15:41:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:41:40 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:41:40 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:41:40 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 11.02.2025 15:41:42 CurrentRoom ReverbTheme isForest_Small WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:41:43 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:41:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:45 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 11.02.2025 15:41:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:41:45 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:45 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:46 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 11.02.2025 15:41:46 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:47 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:48 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 11.02.2025 15:41:48 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:49 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:49 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:41:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 11.02.2025 15:41:51 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:51 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:41:51 UpdatePlayerProgress LOG: 11.02.2025 15:41:51 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 11.02.2025 15:41:51 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:41:51 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 11.02.2025 15:41:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 11.02.2025 15:41:51 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71) VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992) VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974) VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207) StickyStoneStudio.MOODS.CameraController/d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984) StickyStoneStudio.MOODS.FocusedDialogController/d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1181) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355) StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1) (at Assets/Scripts/_Mechs/DialogController.cs:441) StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231) StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148) WARNING: 11.02.2025 15:41:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:41:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:41:54 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:41:56 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 11.02.2025 15:42:01 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 11.02.2025 15:42:01 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:42:02 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 11.02.2025 15:42:03 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 11.02.2025 15:42:04 Syop BetQuest logs RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:41DungeonDepth: 0 - can Appear roll => Truecached roll = 36 chance = 40 LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Torso LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Mask LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Foot LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Leg LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Hip LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splitter LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Piercer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Combustion LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Cyro LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Electric LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Detonation LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splasher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Extender LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Homing LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Tripler LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Meteorizer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Boomerang LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Snake LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Bullseye LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Executioner LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Inflater LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Pressurizer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Efficiency LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Levitation LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Destruction LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LuckShot LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Fibonizor LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Reflector LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LaserAccuracy LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Persuasion LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CorrosiveCorruption LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Allrounder LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Jammer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Glitcher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_AcidDrop LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Skipper LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Debuffer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_AimedShot LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Patient LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Backstabber LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_TargetedExplosions LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CriticalSwarm LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Sideloader LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Spidernet LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Critical LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Missile_Launcher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Nova LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_StaticField LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Lavaspill LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Parting_Gift LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Randomsizer_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splatter_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Teleporter_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Radioactive_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Master_Exploder LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ProximityShocker LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LightningWave LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Doubler LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_BlackHole LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_DeadlyPrecision LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LightningStrike LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Exposing_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_mayhemAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Windblades LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CarpetBomber LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_thunderbirdAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_UrmogAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_TriadaAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Atomic LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Valerie LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Vampiric LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Zathar LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LeotronAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_MitronSword LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ScrapperAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Starfall LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_PerfectPunishment LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Hullbreacher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_HomingSwarm LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ElementalOrb LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_BulletPulse LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Perfection WARNING: 11.02.2025 15:42:05 for == null! No VFX-Effect can be played on destroy. LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Overseeing LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CriticalRelay WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 11.02.2025 15:42:05 ADD WEAPON_AssaultRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Shotgun LOG: 11.02.2025 15:42:05 ADD WEAPON_Pistol LOG: 11.02.2025 15:42:05 ADD WEAPON_Sniper LOG: 11.02.2025 15:42:05 ADD WEAPON_Rocket LOG: 11.02.2025 15:42:05 ADD WEAPON_ExpansionRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Crossbow LOG: 11.02.2025 15:42:05 ADD WEAPON_MPUzi LOG: 11.02.2025 15:42:05 ADD WEAPON_LaserRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Minigun LOG: 11.02.2025 15:42:05 ADD WEAPON_CircleShooter LOG: 11.02.2025 15:42:05 ADD WEAPON_SniperShotgun LOG: 11.02.2025 15:42:05 ADD WEAPON_StickyGun LOG: 11.02.2025 15:42:05 ADD WEAPON_MeteorizerGun LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_EMOTES_Bottle WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Normal Key) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_NormalKey LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_GScrap LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_EMOTES_XPOrb LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_GardenerCan LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_ConstructionCore LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Champion_Fragment LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Pride LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Anger LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Love WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Envy) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Envy LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Sorrow WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Anxity) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Anxity WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Joy) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Joy WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Grief) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Disgust LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Castor_Quest LOG: 11.02.2025 15:42:11 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:42:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 11.02.2025 15:42:13 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:42:14 Menu.UnloadMenuPanel => Inventar EXCEPTION: 11.02.2025 15:42:15 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0) StickyStoneStudio.MOODS.Items.CriticalRelayAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/WeaponAddin/CriticalRelayAddin.cs:128) StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1311) StickyStoneStudio.MOODS.Items.Pistol.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/Pistol.cs:72) StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1211) StickyStoneStudio.MOODS.Items.Pistol.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/Pistol.cs:67) StickyStoneStudio.MOODS.Player+d__324.MoveNext () (at Assets/Scripts/_Mechs/Player/Player.cs:5527) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) (at Assets/Scripts/_Mechs/Player/Player.cs:5507) StickyStoneStudio.MOODS.Player:HandleInput() (at Assets/Scripts/_Mechs/Player/Player.cs:4292) StickyStoneStudio.MOODS.Player:Update() (at Assets/Scripts/_Mechs/Player/Player.cs:1269) WARNING: 11.02.2025 15:42:21 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers WARNING: 11.02.2025 15:42:23 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers WARNING: 11.02.2025 15:42:24 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:42:25 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 11.02.2025 15:42:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:34 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:42:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:42:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:42:36 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:42:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:53 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:42:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:55 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:42:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:42:57 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:43:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:43:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:43:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:01 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:43:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:05 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:05 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:43:05 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:06 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:07 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:43:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:43:08 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:43:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:43:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:43:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:17 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:43:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:19 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:19 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:43:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:43:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:43:20 Menu.UnloadMenuPanel => Inventar WARNING: 11.02.2025 15:44:06 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:44:07 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 11.02.2025 15:44:10 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 11.02.2025 15:44:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:11 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:13 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:44:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:15 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:44:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:15 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:15 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:17 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:44:36 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:44:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:38 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:40 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:44:42 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:44:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:43 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:45 Menu.UnloadMenuPanel => Inventar