LOG: 20.03.2025 09:24:41 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1377 LOG: 20.03.2025 09:24:41 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: Windowed WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 20.03.2025 09:24:41 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 20.03.2025 09:24:41 Try to ChangeLanguage() to ENGLISH WARNING: 20.03.2025 09:24:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 20.03.2025 09:24:42 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 20.03.2025 09:24:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 20.03.2025 09:24:42 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 20.03.2025 09:24:42 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 20.03.2025 09:24:42 SaveGame Profile Loading Error (SerializationException): Failed to get 'GScrapSpent' from GameProfile! Set it as '0'. Member 'GScrapSpent' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 20.03.2025 09:24:42 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6132 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 20.03.2025 09:24:42 WindowManager.LoadMenu => MainMenu LOG: 20.03.2025 09:24:43 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:24:43 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:24:43 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 20.03.2025 09:24:43 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:24:44 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 20.03.2025 09:24:44 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:26:19 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 20.03.2025 09:26:19 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 20.03.2025 09:26:19 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 20.03.2025 09:26:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:26:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:26:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:26:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:26:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:26:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:26:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 20.03.2025 09:26:19 Menu.UnloadMenuPanel => MM_Default LOG: 20.03.2025 09:26:38 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 20.03.2025 09:26:38 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 20.03.2025 09:26:38 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:26:38 Menu.UnloadMenuPanel => MM_Options LOG: 20.03.2025 09:26:38 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 20.03.2025 09:26:38 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:27:30 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 20.03.2025 09:27:30 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 20.03.2025 09:27:31 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 20.03.2025 09:27:31 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 20.03.2025 09:27:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:27:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 20.03.2025 09:27:31 Menu.UnloadMenuPanel => MM_Default LOG: 20.03.2025 09:27:35 OnVersionChanges(3) LOG: 20.03.2025 09:27:35 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 20.03.2025 09:27:35 is Loading Quests LOG: 20.03.2025 09:27:35 loaded mechionary progress for savegame:Johnny LOG: 20.03.2025 09:27:39 Menu.GoToPanel() 'MM_Default' transitionFade?: 'False' currentpanel is: 'MM_ChoosePlayerClass' LOG: 20.03.2025 09:27:39 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 20.03.2025 09:27:39 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 20.03.2025 09:27:39 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:27:39 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 20.03.2025 09:27:39 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:27:40 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 20.03.2025 09:27:41 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 20.03.2025 09:27:41 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 20.03.2025 09:27:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:27:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 20.03.2025 09:27:41 Menu.UnloadMenuPanel => MM_Default LOG: 20.03.2025 09:27:49 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 20.03.2025 09:27:49 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 20.03.2025 09:27:49 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:27:50 Menu.UnloadMenuPanel => MM_Options LOG: 20.03.2025 09:27:50 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 20.03.2025 09:27:50 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:27:53 Menu.LoadMenuPanel => MM_Options (MenuID: MainMenu) LOG: 20.03.2025 09:27:54 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 20.03.2025 09:27:54 Menu.LoadMenuPanel MM_Options failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 20.03.2025 09:27:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:27:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:27:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 20.03.2025 09:27:54 Menu.UnloadMenuPanel => MM_Default LOG: 20.03.2025 09:28:07 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed LOG: 20.03.2025 09:28:07 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 20.03.2025 09:28:07 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 20.03.2025 09:28:07 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:28:08 Menu.UnloadMenuPanel => MM_Options LOG: 20.03.2025 09:28:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 20.03.2025 09:28:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 20.03.2025 09:28:09 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 20.03.2025 09:28:09 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 20.03.2025 09:28:09 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 20.03.2025 09:28:09 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 20.03.2025 09:28:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:28:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:28:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:28:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:28:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:28:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:28:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 20.03.2025 09:28:09 Menu.UnloadMenuPanel => MM_Default LOG: 20.03.2025 09:28:11 is Loading Quests LOG: 20.03.2025 09:28:11 loaded mechionary progress for savegame:Johnny LOG: 20.03.2025 09:28:22 Continue Game Confirmed! Loading Game Session => Guid: d56282187f45 Seed: AWF8-O0PP SeededCalls: 726 SeededCallsLastDungeon: 367 LOG: 20.03.2025 09:28:22 is Loading Quests LOG: 20.03.2025 09:28:22 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 20.03.2025 09:28:22 WindowManager.LoadMenu => InGameMenu EXCEPTION: 20.03.2025 09:28:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.PlayerAreaReferences.UpdateSkillLevelInfoVisibility () (at <00000000000000000000000000000000>:0) UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) (at <00000000000000000000000000000000>:0) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters.Instantiate[TObject] (TObject source) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider.ProvideInstance (UnityEngine.ResourceManagement.ResourceManager resourceManager, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] prefabHandle, UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters instantiateParameters) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceManager+InstanceOperation.Execute () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1+<>c__DisplayClass57_0[TObject].b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] s) (at <00000000000000000000000000000000>:0) System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0) UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 20.03.2025 09:28:22 WindowManager.UnloadMenu => MainMenu LOG: 20.03.2025 09:28:22 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 20.03.2025 09:28:22 is Loading Quests LOG: 20.03.2025 09:28:22 loaded mechionary progress for savegame:Johnny LOG: 20.03.2025 09:28:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:28:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 20.03.2025 09:28:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 20.03.2025 09:28:22 NEW GAMESEED: 'AWF8-O0PP' resetSeededCalls: True LOG: 20.03.2025 09:28:22 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 20.03.2025 09:28:22 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Trauer LOG: 20.03.2025 09:28:22 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 20.03.2025 09:28:22 Generate Level Started! Level: Level_C theme: Trauer GameSeed: AWF8-O0PP SeedCalls: 359 LOG: 20.03.2025 09:28:28 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 20.03.2025 09:28:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 20.03.2025 09:28:44 Syop BetQuest logs RT09:28DungeonDepth: 0 - seed AWF8-O0PP has been applied LOG: 20.03.2025 09:28:49 Syop BetQuest logs RT09:28DungeonDepth: 0 - seed AWF8-O0PP has been applied LOG: 20.03.2025 09:28:50 Generate Level Completed! Loading time: 27,903s LOG: 20.03.2025 09:28:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:28:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:28:50 WindowManager.UnloadMenu => LoadingMenu LOG: 20.03.2025 09:28:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 20.03.2025 09:28:50 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:28:50 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 20.03.2025 09:28:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:28:50 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 20.03.2025 09:28:50 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:28:50 CurrentRoom ReverbTheme isAlley_Small ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:28:50 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:EvaluateBaseShopSaves() StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:28:50 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.ItemBase:PrepareEquipmentPropertys(RarityLevel, Boolean) StickyStoneStudio.MOODS.Items.PolishedArms:OnInit(RarityLevel) StickyStoneStudio.MOODS.ItemManager:CreateItem(Item, RarityLevel, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.ItemBase:PrepareEquipmentPropertys(RarityLevel, Boolean) StickyStoneStudio.MOODS.Items.PolishedArms:OnInit(RarityLevel) StickyStoneStudio.MOODS.ItemManager:CreateItem(Item, RarityLevel, Boolean) StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.GameSessionPlayerProgress:Apply(Player) StickyStoneStudio.MOODS.GameSession:ApplyPlayerProgress(Player) StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:28:50 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 20.03.2025 09:28:50 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 20.03.2025 09:28:50 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 20.03.2025 09:28:50 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 20.03.2025 09:28:50 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 20.03.2025 09:28:50 TryAddItem(WeaponAddin) => Items.Addins.ExposingName LOG: 20.03.2025 09:28:50 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName LOG: 20.03.2025 09:28:50 TryAddItem(WeaponAddin) => Items.Addins.DebufferName LOG: 20.03.2025 09:28:50 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName LOG: 20.03.2025 09:28:50 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName LOG: 20.03.2025 09:28:50 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 20.03.2025 09:28:50 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:28:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.d__352:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:28:50 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:28:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:28:51 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:28:51 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:28:51 Syop BetQuest logs RT09:28DungeonDepth: 0 - seed AWF8-O0PP has been applied RT09:28DungeonDepth: 5 - can Appear roll => Falsecached roll = 43 chance = 10 RewardCap: 2 current rewardCount0 WARNING: 20.03.2025 09:28:52 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 20.03.2025 09:28:52 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 20.03.2025 09:28:52 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 20.03.2025 09:28:52 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 20.03.2025 09:28:52 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 20.03.2025 09:28:52 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 20.03.2025 09:28:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:28:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 20.03.2025 09:28:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 20.03.2025 09:28:54 OnWeaponSelectionChanged ID -> 0 LOG: 20.03.2025 09:28:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 20.03.2025 09:28:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:28:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:28:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 20.03.2025 09:28:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:28:56 Menu.UnloadMenuPanel => Inventar LOG: 20.03.2025 09:28:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 20.03.2025 09:28:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 20.03.2025 09:29:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:29:02 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:29:02 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:29:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 20.03.2025 09:29:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 20.03.2025 09:29:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 20.03.2025 09:29:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 20.03.2025 09:29:12 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:29:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:29:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:29:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:29:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:29:16 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:29:16 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:29:16 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:29:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:29:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:29:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:29:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:29:17 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:29:17 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:29:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:29:19 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:29:19 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:29:19 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 20.03.2025 09:29:19 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:29:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:29:19 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 20.03.2025 09:29:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:29:19 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:29:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:29:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:21 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:21 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:21 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:21 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:21 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:29:21 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:29:21 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:29:21 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:21 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:29:23 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:24 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:24 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:29:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:29:24 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:24 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:24 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:24 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:24 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:24 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:24 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 20.03.2025 09:29:25 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:29:25 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:29:25 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:25 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:25 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:26 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:26 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:26 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:26 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:26 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:26 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:26 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:29:29 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:29 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:29:29 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:29:29 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 20.03.2025 09:29:29 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:29:31 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:29:31 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:31 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:29:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 20.03.2025 09:29:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 20.03.2025 09:29:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:29:36 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 20.03.2025 09:29:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 20.03.2025 09:29:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:29:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:29:41 Ambient VFX this room or lv theme is null WARNING: 20.03.2025 09:29:41 for == null! No VFX-Effect can be played on destroy. LOG: 20.03.2025 09:29:41 Started Music_GrammoPhoneBot LOG: 20.03.2025 09:29:41 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:29:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:29:46 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:29:46 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:29:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:29:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:29:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:29:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:29:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:29:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:29:46 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 20.03.2025 09:29:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:29:48 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:48 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:48 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:48 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:48 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:48 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:29:48 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:48 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:48 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:48 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:49 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:49 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:29:49 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:49 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:49 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:49 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:49 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:49 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:29:49 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:29:49 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:29:50 GetIconByBuffType called with buffType: Windblades ERROR: 20.03.2025 09:29:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:50 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:29:51 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:29:51 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 20.03.2025 09:29:52 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:29:52 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:29:52 GetIconByBuffType called with buffType: Burning ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:52 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 20.03.2025 09:29:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() LOG: 20.03.2025 09:29:54 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:29:54 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:29:54 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:29:54 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:EndBuff() StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.PlayerDashController:TryDash(ObjectRotation) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 20.03.2025 09:29:54 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:EndBuff() StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.PlayerDashController:TryDash(ObjectRotation) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 20.03.2025 09:29:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 20.03.2025 09:29:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 20.03.2025 09:29:55 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 20.03.2025 09:29:56 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:29:56 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:29:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate ERROR: 20.03.2025 09:30:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:30:03 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:30:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 20.03.2025 09:30:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 20.03.2025 09:30:05 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:30:05 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:30:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 20.03.2025 09:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:30:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:30:07 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:30:07 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:30:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:30:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:30:07 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:30:07 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:30:07 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:30:07 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:30:07 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:30:07 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:30:07 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:30:07 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:30:11 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 20.03.2025 09:30:11 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:30:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:30:11 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:30:11 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:30:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:30:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:30:18 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:30:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:30:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:30:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:30:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:30:19 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:30:19 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:30:19 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:30:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:30:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:30:19 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:30:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:30:49 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:30:49 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:30:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:30:53 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:30:53 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:30:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:30:55 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:30:55 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:30:58 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:30:58 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 20.03.2025 09:30:58 Added rewardType: Health LOG: 20.03.2025 09:30:58 Added rewardType: GScrap LOG: 20.03.2025 09:30:58 Added rewardType: Addin WARNING: 20.03.2025 09:30:58 New Selection was created: True LOG: 20.03.2025 09:30:58 Difficulty selected: EASY LOG: 20.03.2025 09:30:58 SelectedType: Health; SelectedRarity: Level_1 LOG: 20.03.2025 09:30:58 Difficulty selected: EASY LOG: 20.03.2025 09:30:58 SelectedType: Health; SelectedRarity: Level_1 LOG: 20.03.2025 09:30:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:30:58 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:30:58 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:30:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 20.03.2025 09:30:59 Menu.UnloadMenuPanel => DefaultPanel WARNING: 20.03.2025 09:30:59 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:30:59 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:30:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 20.03.2025 09:30:59 Difficulty selected: MEDIUM LOG: 20.03.2025 09:30:59 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 20.03.2025 09:31:00 Difficulty selected: HARD LOG: 20.03.2025 09:31:00 SelectedType: Addin; SelectedRarity: Level_3 WARNING: 20.03.2025 09:31:00 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:00 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 20.03.2025 09:31:00 the current rewards of the challengmachine have been saved LOG: 20.03.2025 09:31:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 20.03.2025 09:31:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:31:01 Menu.UnloadMenuPanel => ChallangerArcade LOG: 20.03.2025 09:31:01 the current rewards of the challengmachine have been saved LOG: 20.03.2025 09:31:01 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:31:01 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 20.03.2025 09:31:01 the current rewards of the challengmachine have been saved WARNING: 20.03.2025 09:31:01 New Selection was created: True LOG: 20.03.2025 09:31:01 Difficulty selected: EASY LOG: 20.03.2025 09:31:01 SelectedType: Health; SelectedRarity: Level_1 LOG: 20.03.2025 09:31:01 Difficulty selected: EASY LOG: 20.03.2025 09:31:01 SelectedType: Health; SelectedRarity: Level_1 LOG: 20.03.2025 09:31:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:31:01 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:01 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 20.03.2025 09:31:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 20.03.2025 09:31:02 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:02 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:31:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 20.03.2025 09:31:02 Difficulty selected: MEDIUM LOG: 20.03.2025 09:31:02 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 20.03.2025 09:31:03 Difficulty selected: HARD LOG: 20.03.2025 09:31:03 SelectedType: Addin; SelectedRarity: Level_3 LOG: 20.03.2025 09:31:03 Difficulty selected: MEDIUM LOG: 20.03.2025 09:31:03 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 20.03.2025 09:31:04 the current rewards of the challengmachine have been saved LOG: 20.03.2025 09:31:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 20.03.2025 09:31:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:31:04 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 20.03.2025 09:31:04 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 20.03.2025 09:31:04 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 20.03.2025 09:31:04 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 20.03.2025 09:31:04 Spawned wave#1 for Difficulty#1 LOG: 20.03.2025 09:31:05 Menu.UnloadMenuPanel => ChallangerArcade LOG: 20.03.2025 09:31:05 the current rewards of the challengmachine have been saved WARNING: 20.03.2025 09:31:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:31:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:31:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:31:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:31:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:31:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:31:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:31:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:31:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:31:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:31:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:31:06 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:31:06 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:31:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:06 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:31:06 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:31:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:31:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:31:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 20.03.2025 09:31:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 20.03.2025 09:31:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 20.03.2025 09:31:07 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:31:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:07 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:31:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:31:07 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:31:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:31:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:31:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:09 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:31:09 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:31:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:31:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:31:10 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:31:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:31:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:31:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 20.03.2025 09:31:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:31:12 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:31:12 GetIconByBuffType called with buffType: Exposing ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:31:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:31:12 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:31:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:31:12 Difficulty#1 Challenge cleared! LOG: 20.03.2025 09:31:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:16 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:31:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:31:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:31:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:31:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:31:16 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:31:16 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:31:16 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:31:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:31:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:31:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:31:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:31:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:31:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:32:05 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:32:05 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:32:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:32:09 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:32:09 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:32:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:32:11 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:32:11 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 20.03.2025 09:32:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 20.03.2025 09:32:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:32:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:32:11 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 20.03.2025 09:32:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:32:13 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:13 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:13 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:32:13 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:32:13 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:32:13 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:13 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:13 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:13 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:14 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:14 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:32:14 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:14 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:14 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:14 Language Text not found! (Path: Drone) ERROR: 20.03.2025 09:32:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:32:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 20.03.2025 09:32:14 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:32:14 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:32:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:15 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:32:15 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:15 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:32:15 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 20.03.2025 09:32:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:16 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:32:16 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:32:17 GetIconByBuffType called with buffType: Frostbite WARNING: 20.03.2025 09:32:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 20.03.2025 09:32:19 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:32:19 GetIconByBuffType called with buffType: Exposing ERROR: 20.03.2025 09:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:19 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:32:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 20.03.2025 09:32:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:32:20 GetIconByBuffType called with buffType: Frostbite WARNING: 20.03.2025 09:32:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:20 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:32:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:22 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:32:22 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:32:22 GetIconByBuffType called with buffType: Exposing ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:32:23 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:32:23 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:23 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:23 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:32:23 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:32:23 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:23 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:23 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:23 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:32:23 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:32:23 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:32:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:32:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:32:23 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:32:23 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:32:23 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:32:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:32:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 20.03.2025 09:32:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 20.03.2025 09:32:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:25 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:25 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:32:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 20.03.2025 09:32:26 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 20.03.2025 09:32:26 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:32:27 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 20.03.2025 09:32:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:32:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:32:31 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:32:31 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 20.03.2025 09:32:31 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:32:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:32:31 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 20.03.2025 09:32:31 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:32:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:32:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:32:34 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:32:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:32:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:32:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:32:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:33:07 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:33:07 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:33:07 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:33:07 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:33:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:33:07 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:33:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:33:10 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:33:10 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:33:10 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 20.03.2025 09:33:10 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 20.03.2025 09:33:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:33:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:33:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:33:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:33:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:33:12 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:12 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:33:12 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:12 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:33:12 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:12 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:33:12 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:12 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:33:13 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:33:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:33:13 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:33:14 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:14 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:33:14 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:33:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:33:16 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:33:16 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:33:18 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:18 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:18 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:33:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:33:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:18 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:33:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:18 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:33:19 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:33:19 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:33:19 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:19 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:19 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:33:19 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:33:19 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:33:19 GetIconByBuffType called with buffType: Frostbite LOG: 20.03.2025 09:33:20 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:33:21 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:33:21 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:33:21 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:33:21 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:21 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 20.03.2025 09:33:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 20.03.2025 09:33:21 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:21 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:21 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:33:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:33:22 GetIconByBuffType called with buffType: Frostbite LOG: 20.03.2025 09:33:24 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:33:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:33:24 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:33:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:33:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 20.03.2025 09:33:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:33:27 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:33:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:33:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:33:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:33:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:33:28 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:33:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:33:28 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:33:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:33:28 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:33:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:33:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:34:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:34:14 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:34:14 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:34:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 20.03.2025 09:34:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:34:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:34:14 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 20.03.2025 09:34:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:34:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:34:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:34:16 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:16 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:16 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:16 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:34:16 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:34:16 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:34:16 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:16 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:34:16 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 20.03.2025 09:34:16 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 20.03.2025 09:34:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:17 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:34:17 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 20.03.2025 09:34:17 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:17 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:17 GetIconByBuffType called with buffType: OilBarrel WARNING: 20.03.2025 09:34:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:34:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:34:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:34:17 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:34:17 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:34:17 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 20.03.2025 09:34:17 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:17 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:17 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:34:17 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:17 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 20.03.2025 09:34:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 20.03.2025 09:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:18 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:18 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_EyeOfMallory:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:34:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 20.03.2025 09:34:18 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:18 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:18 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:18 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:18 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:18 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:34:18 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:18 GetIconByBuffType called with buffType: OilBarrel ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 20.03.2025 09:34:20 GetIconByBuffType called with buffType: OilBarrel ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:20 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() WARNING: 20.03.2025 09:34:21 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:21 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 20.03.2025 09:34:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:21 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:34:22 GetIconByBuffType called with buffType: Exposing ERROR: 20.03.2025 09:34:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:34:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:34:23 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:23 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:23 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:34:23 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:34:23 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:34:23 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:23 GetIconByBuffType called with buffType: OilBarrel LOG: 20.03.2025 09:34:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 20.03.2025 09:34:24 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:34:25 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:34:25 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 20.03.2025 09:34:26 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:34:26 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:26 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:26 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:26 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:34:27 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:34:27 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:27 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:27 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:27 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:34:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:34:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 20.03.2025 09:34:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:34:30 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:34:30 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:34:31 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:34:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:34:31 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:34:31 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:34:31 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:34:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 20.03.2025 09:34:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:34:31 Menu.UnloadMenuPanel => Info LOG: 20.03.2025 09:34:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:34:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 20.03.2025 09:34:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:34:35 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 20.03.2025 09:34:35 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 20.03.2025 09:34:36 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 20.03.2025 09:34:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 20.03.2025 09:34:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:34:37 Menu.UnloadMenuPanel => Info ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 20.03.2025 09:34:37 GetIconByBuffType called with buffType: OilBarrel ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() ERROR: 20.03.2025 09:34:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() WARNING: 20.03.2025 09:34:44 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:34:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 20.03.2025 09:34:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 20.03.2025 09:34:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:34:44 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:34:44 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 20.03.2025 09:34:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:34:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 20.03.2025 09:34:52 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 20.03.2025 09:34:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 20.03.2025 09:34:56 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:34:57 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 20.03.2025 09:34:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 20.03.2025 09:34:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:34:58 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 20.03.2025 09:35:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:35:02 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:35:02 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:35:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:35:04 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:35:04 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:35:09 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:35:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:35:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:35:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:35:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:35:09 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:35:09 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:35:09 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:35:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:35:09 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:35:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:35:09 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:36:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:36:15 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:36:15 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:36:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:36:18 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:36:18 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:36:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:36:20 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:36:20 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 20.03.2025 09:36:20 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 20.03.2025 09:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_01/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_04/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_TopBackR_01/TopBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_MidBackR_01/MidBackR" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_RoofL_01/RoofL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:20 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(2# Typ_E)_DefenseCannons_Degrees90/CullingContainer/Static/Buildings/SORROW_LM_Shared_FactoryBuilding_05/Facytorbulding_outlineshader1/SORROW_LM_Shared_FactoryBuilding_BottomL_01/BottomL" WARNING: 20.03.2025 09:36:22 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 20.03.2025 09:36:22 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Particle System is trying to spawn on a mesh with zero surface area WARNING: 20.03.2025 09:36:22 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:22 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:22 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:36:22 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:22 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:36:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 20.03.2025 09:36:23 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:23 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:23 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:36:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 20.03.2025 09:36:24 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:26 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:26 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:36:26 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:26 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:36:28 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:28 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:36:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 20.03.2025 09:36:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 20.03.2025 09:36:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:30 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:30 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:36:32 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:36:32 GetIconByBuffType called with buffType: Exposing ERROR: 20.03.2025 09:36:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:36:33 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:36:33 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:36:34 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:36:34 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:36:34 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:34 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:34 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:36:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 20.03.2025 09:36:37 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:36:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:37 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:36:37 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:37 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) ERROR: 20.03.2025 09:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) ERROR: 20.03.2025 09:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:36:38 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:38 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:38 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:38 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:36:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:38 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:38 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 20.03.2025 09:36:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:38 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:36:38 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 20.03.2025 09:36:39 GetIconByBuffType called with buffType: Exposing WARNING: 20.03.2025 09:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:39 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:39 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:36:39 GetValidDropZonePosition() => Was not successful! WARNING: 20.03.2025 09:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:39 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:39 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:39 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:39 Language Text not found! (Path: Drone) LOG: 20.03.2025 09:36:40 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:36:40 GetIconByBuffType called with buffType: Windblades WARNING: 20.03.2025 09:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:40 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:36:40 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:40 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:40 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:36:40 Language Text not found! (Path: Drone) WARNING: 20.03.2025 09:36:42 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:43 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 20.03.2025 09:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:36:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 20.03.2025 09:36:49 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:36:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:49 GetIconByBuffType called with buffType: Exposing LOG: 20.03.2025 09:36:49 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:36:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 20.03.2025 09:36:49 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 20.03.2025 09:36:49 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:36:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:36:49 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:36:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:36:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:36:58 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:36:58 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:37:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:01 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:37:01 Started Music_GrammoPhoneBot LOG: 20.03.2025 09:37:01 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:37:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 20.03.2025 09:37:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:37:08 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 20.03.2025 09:37:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:37:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 20.03.2025 09:37:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:37:08 initialises raritymodes LOG: 20.03.2025 09:37:08 equipmentRarity:Level_1 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_1 ERROR: 20.03.2025 09:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.ItemBase:PrepareEquipmentPropertys(RarityLevel, Boolean) StickyStoneStudio.MOODS.Items.PolishedFoot:OnInit(RarityLevel) StickyStoneStudio.MOODS.ItemManager:CreateItem(Item, RarityLevel, Boolean) StickyStoneStudio.MOODS.LootContextPanel:CreateItemsForShopLootContext(Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:37:08 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.EquipmentPropertieObject:EvaluateShopSaveValues() StickyStoneStudio.MOODS.EquipmentPropertieObject:Initialize(IEquipment, EquipmentProperty, Nullable`1, Nullable`1) StickyStoneStudio.MOODS.ItemBase:CreateNewEquipmentPropertieObjects(IEquipment, RarityLevel, String[], Single[], Int32[], RoomTheme) StickyStoneStudio.MOODS.ItemBase:PrepareEquipmentPropertys(RarityLevel, Boolean) StickyStoneStudio.MOODS.Items.PolishedFoot:OnInit(RarityLevel) StickyStoneStudio.MOODS.ItemManager:CreateItem(Item, RarityLevel, Boolean) StickyStoneStudio.MOODS.LootContextPanel:CreateItemsForShopLootContext(Int32) StickyStoneStudio.MOODS.LootContextPanel:ProcessLootContext(Int32) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:37:08 equipmentRarity:Level_3 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_2 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_2 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_2 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_1 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_1 LOG: 20.03.2025 09:37:08 equipmentRarity:Level_1 LOG: 20.03.2025 09:37:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:37:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:37:11 LootContextPanel OnButtonSuccess => confirm WARNING: 20.03.2025 09:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:37:12 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 20.03.2025 09:37:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 20.03.2025 09:37:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:37:13 LootContextPanel OnButtonSuccess => back WARNING: 20.03.2025 09:37:13 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:37:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__130:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 20.03.2025 09:37:13 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__130:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 20.03.2025 09:37:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 20.03.2025 09:37:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:37:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 20.03.2025 09:37:14 Menu.UnloadMenuPanel => LootContext LOG: 20.03.2025 09:37:14 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 20.03.2025 09:37:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:37:17 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 20.03.2025 09:37:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:37:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 20.03.2025 09:37:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:37:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:37:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:OpenContext(LootContextType, RarityLevel, LootMenuCategory, Vendor, Owner, Boolean, Item[], Int32) StickyStoneStudio.MOODS.d__255:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:37:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:37:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:37:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:37:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 20.03.2025 09:37:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:37:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:38:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 20.03.2025 09:38:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:38:05 LootContextPanel OnButtonSuccess => back WARNING: 20.03.2025 09:38:05 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:38:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__130:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() ERROR: 20.03.2025 09:38:05 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.LootContextPanel:CloseLootContext() StickyStoneStudio.MOODS.d__130:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.LootContextPanel:ConfirmChosenLoot(Boolean) StickyStoneStudio.MOODS.LootContextPanel:OnButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 20.03.2025 09:38:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 20.03.2025 09:38:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:38:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 20.03.2025 09:38:06 Menu.UnloadMenuPanel => LootContext LOG: 20.03.2025 09:38:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:09 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:38:09 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:38:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:11 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:38:11 Started Music_GrammoPhoneBot LOG: 20.03.2025 09:38:11 CurrentRoom ReverbTheme isAlley_Small LOG: 20.03.2025 09:38:12 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:38:12 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.AddInConverterPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:38:12 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.AddInConverterPanel:SetVisibility(Boolean, Boolean) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:12 Language Text not found! (Path: Meter) LOG: 20.03.2025 09:38:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:38:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:38:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 20.03.2025 09:38:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 20.03.2025 09:38:25 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 20.03.2025 09:38:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 20.03.2025 09:38:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:38:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 20.03.2025 09:38:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:38:26 Menu.UnloadMenuPanel => AddInConverter LOG: 20.03.2025 09:38:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:27 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:38:27 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:38:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:31 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:38:31 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:38:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 20.03.2025 09:38:35 Ambient VFX this room or lv theme is null LOG: 20.03.2025 09:38:35 CurrentRoom ReverbTheme isAlley_Open LOG: 20.03.2025 09:38:35 TrySpawnEnemy SORROW_Mallory delay 1,75 WARNING: 20.03.2025 09:38:37 Trauer_Mallory(Clone) (StickyStoneStudio.MOODS.Mallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:38:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 20.03.2025 09:38:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 20.03.2025 09:39:59 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 20.03.2025 09:39:59 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 20.03.2025 09:39:59 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 20.03.2025 09:40:06 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:40:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:40:06 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:ChangeVisibleHUD(VisibleHUD, Single) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:40:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 20.03.2025 09:40:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:40:08 spawnAssets has been Started LOG: 20.03.2025 09:40:09 circlepit has been Started WARNING: 20.03.2025 09:40:19 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 20.03.2025 09:40:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TrystiaBladesOfSorrow.InitEnemy (StickyStoneStudio.MOODS.Room Parent_Room) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController+d__78.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 20.03.2025 09:40:21 turret has been Started WARNING: 20.03.2025 09:40:21 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:40:23 generators has been Started WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:40:23 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 20.03.2025 09:40:23 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 20.03.2025 09:40:25 spawnAssets has been Started LOG: 20.03.2025 09:40:30 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:40:31 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:40:33 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:40:37 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:40:39 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:40:41 spawnAssets has been Started LOG: 20.03.2025 09:40:41 GetIconByBuffType called with buffType: Windblades ERROR: 20.03.2025 09:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:40:44 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:40:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 20.03.2025 09:40:46 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:40:49 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:40:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:40:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:40:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:40:49 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:41:24 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:41:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:41:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:41:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:41:24 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:41:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:41:24 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 20.03.2025 09:41:26 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:41:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 20.03.2025 09:41:26 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 20.03.2025 09:41:26 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:41:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:41:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:41:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:41:33 spawnAssets has been Started LOG: 20.03.2025 09:41:47 turret has been Started WARNING: 20.03.2025 09:41:47 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:47 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:41:49 spawnAssets has been Started LOG: 20.03.2025 09:41:50 generators has been Started WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:41:50 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:50 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:41:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:41:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:41:56 Knockback on Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB). No valid NavMesh position found near the agent. Warp Failed. Consider increasing the maxDistance. LOG: 20.03.2025 09:41:57 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:41:58 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:41:59 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:42:02 GetIconByBuffType called with buffType: Windblades ERROR: 20.03.2025 09:42:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:42:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Player:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) LOG: 20.03.2025 09:42:05 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:42:05 spawnAssets has been Started LOG: 20.03.2025 09:42:07 GetIconByBuffType called with buffType: Perfection ERROR: 20.03.2025 09:42:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:42:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:42:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:42:10 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:42:11 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:42:12 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:42:14 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:42:16 GetIconByBuffType called with buffType: Perfection ERROR: 20.03.2025 09:42:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:42:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:42:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 20.03.2025 09:42:17 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:42:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 20.03.2025 09:42:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 20.03.2025 09:42:17 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:42:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:42:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:42:17 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:42:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:42:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:42:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:42:19 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:42:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:42:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:42:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:42:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:42:40 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:42:40 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:42:40 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:42:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:42:40 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:42:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:42:40 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:42:43 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:42:44 spawnAssets has been Started LOG: 20.03.2025 09:42:48 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:42:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:42:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:42:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:42:48 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:43:04 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:43:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:43:04 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:43:04 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:43:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:43:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:43:16 spawnAssets has been Started LOG: 20.03.2025 09:43:17 turret has been Started WARNING: 20.03.2025 09:43:17 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:17 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:17 Trauer_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 20.03.2025 09:43:23 generators has been Started WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 20.03.2025 09:43:23 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:43:23 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 20.03.2025 09:43:29 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:32 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:43:33 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:33 spawnAssets has been Started LOG: 20.03.2025 09:43:38 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:42 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:44 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:43:45 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:46 GetIconByBuffType called with buffType: Perfection WARNING: 20.03.2025 09:43:47 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:43:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 20.03.2025 09:43:47 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 20.03.2025 09:43:47 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 ChangeRagdollState explode getriggert! LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 20.03.2025 09:43:47 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:43:49 spawnAssets has been Started LOG: 20.03.2025 09:43:50 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:43:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:43:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:43:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:43:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:45:16 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:45:16 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:45:16 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:45:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:45:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:45:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:45:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:45:17 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:45:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:45:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:45:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:45:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:49:16 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:49:16 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:49:16 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:49:16 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:49:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:49:16 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:49:17 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:49:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:49:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:49:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:49:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:49:17 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:49:17 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:49:17 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:49:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:49:17 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:49:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:49:17 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:49:20 WindowManager.LoadMenu => EscapeMenu LOG: 20.03.2025 09:49:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:49:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 20.03.2025 09:49:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 20.03.2025 09:49:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 20.03.2025 09:49:37 WindowManager.UnloadMenu => EscapeMenu LOG: 20.03.2025 09:49:37 Menu.UnloadMenuPanel => ESC_Main WARNING: 20.03.2025 09:49:37 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:49:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() ERROR: 20.03.2025 09:49:37 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.InGameUIController:SetVisibility(Boolean, Boolean, Object[]) StickyStoneStudio.MOODS.d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.WindowManager:ChangeMenu(MenuIdentifier, Boolean, Object[]) StickyStoneStudio.MOODS.EscapeMenuMainPanel:OnClickContinueButton() StickyStoneStudio.MOODS.EscapeMenuMainPanel:Update() LOG: 20.03.2025 09:49:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:49:37 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 20.03.2025 09:49:41 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:49:50 Look rotation viewing vector is zero LOG: 20.03.2025 09:49:51 OnMalloryHitsGroundDelegate LOG: 20.03.2025 09:49:51 spawnAssets has been Started LOG: 20.03.2025 09:49:52 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:49:52 turret has been Started LOG: 20.03.2025 09:49:53 shockWave has been Started ERROR: 20.03.2025 09:49:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:49:53 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 20.03.2025 09:49:57 GetIconByBuffType called with buffType: Perfection LOG: 20.03.2025 09:50:00 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:50:01 jump has been Started WARNING: 20.03.2025 09:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:03 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:04 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 20.03.2025 09:50:05 Look rotation viewing vector is zero WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:05 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh WARNING: 20.03.2025 09:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh LOG: 20.03.2025 09:50:06 OnMalloryHitsGroundDelegate LOG: 20.03.2025 09:50:08 GetIconByBuffType called with buffType: Windblades LOG: 20.03.2025 09:50:08 spawnAssets has been Started LOG: 20.03.2025 09:50:09 shockWave has been Started ERROR: 20.03.2025 09:50:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) ERROR: 20.03.2025 09:50:11 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.QuestManager:BaseShopSaveIsAllowed(BaseShopItemType) StickyStoneStudio.MOODS.Player:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 20.03.2025 09:50:15 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:50:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 20.03.2025 09:50:15 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.QuestManager:UpdateEnemyKillQuest(EnemyTyp, Boolean) StickyStoneStudio.MOODS.StateManager:AddState(EnemyTyp, Owner, Boolean, Boolean) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 20.03.2025 09:50:22 Language Text not found! (Path: Kill Countess Valerie, the Banished) ERROR: 20.03.2025 09:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: HugeBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 20.03.2025 09:50:22 Failed to check Quest was started, Quest is not defined in QuestObjectDictionary! Quest: MediumBetDisablePermanentUpgrades UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestStarted(Quest) StickyStoneStudio.MOODS.InGameUIController:UpdateVisibleQuests() StickyStoneStudio.MOODS.QuestManager:SetQuestSubTaskProgress(Quest, Int32, Int32, Boolean) StickyStoneStudio.MOODS.Items.Emotional_Artefacts:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.ItemBase:b__71_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 20.03.2025 09:50:22 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 20.03.2025 09:50:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 20.03.2025 09:50:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 20.03.2025 09:50:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 20.03.2025 09:50:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 20.03.2025 09:50:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 20.03.2025 09:50:27 Menu.UnloadMenuPanel => Info